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1 hour ago, ansuman said:

After some testing, it feels like the shadow branch skill isn’t worth even a single point. It comes off as a bit of a noob trap—kind of like ocean fishing in DST. There’s a lot of setup involved, and it often seems like it takes more time than it actually saves.

Not sure if you guys know this mod G10MM-3R from the autor @<default>  but what if inserting a Possessed Shadow Atrium, allows Drones to automatically pick anything:

  • Pick up various inventory items (uncooked food and resources)
  • Pick resources like Grass, Saplings, Berries, etc.
  • Harvest Bee Boxes/Farms/Meat Racks.
     
  • Like 1
29 minutes ago, Kvetevk said:

That also means that you will have to charge your chassis before you can make gestalt posses it if you want active circuits, and after they die, the body will have 1 hp.

So it's also a nerf to lunar skill.

I can live with that, reposessing chassises was pretty much free if you could activate moon storms, so healing and charging them up some isn't too bad (1 super hardy & 1 beanbooster can help their survivability quite a bit, and putting a chorusbox circuit on one will solve the sanity issues for all of the possesed bodies, so upkeep becomes much easier)

does stacking chess master not work? i have 3 plugged but can only get 4 bishops, the rest just go to sleep after taming

 

only when i have 4 do i get a 5th bishop, and 7 gives me a 6th one, but 6 does not allow me to get the 6th. so basically its stacking ability is quite bad?

also has the bug for bishop attack hitting other players' allies been fixed? cuz notes definitely did not mention abi 

 

8 hours ago, OrangeNibble said:

And how does that work with switching bodies? Seems kinda strange...

if the body doesnt have a heart then nothing happens. the drones follow the body with a heart

the heart effect is very boring, basically just mimicking the dmg boost you'd get from the affinity itself except now it stacks multiplicitively. its a nice boost at the very least, a 32% increase total 

9 hours ago, ZeRoboButler said:

It would appear that the circuit functions as such with the tinkering skill active - 

  • Wx no longer needs to electrify the clock work to befriend them, just hand them a gear
  • Wx is no longer a target for non-befriended clockworks unless they provoke them
  • Wx can have a max of 6 clockworks of each respective type (total of 18 clockworks at once) with full chess circuits, any additional befriended clockworks enter "standby mode", where if one of your 6 of that type of clockwork dies, they will follow after a space has opened up in your max follower count.  

Wait, did they nerf general amount of clockworks you can ally as to why they added that skills specifically for them?

  • Wavey 1
19 minutes ago, Frosty_Mentos said:

Wait, did they nerf general amount of clockworks you can ally as to why they added that skills specifically for them?

yes, when the year of the clockwork knight ended, regular characters can only get 2 of each type. WX can have 3 of each type by base, but can be further enhanced with that circuit.

  • Like 1

I was excitedly waiting for this to release wondering what rework could be made for the shadow affinity and well I'm kind of disappointed.
The Chessmaster Circuit is pretty cool being able to neutralize every clockwork and hiring them on the spot is fun atleast to me.
The Signal Booster perk is pretty good I like it much more than Field Survey II.
Backup Chassis remembering stats is going to take a bit to get used to but i understand why it was done.
Now the Shadow Affinity well i guess it's more thematic. I like that you can charge up for a little while with Nightmare Fuel and Pure Horror like Winona's generator but i would like a secondary effect to them or atleast to Pure Horror. With the Shadow Atriums you can spawn the Boulder Bough like roots and the Possessed one can spawn and use mimics so some effect like these could be nice for Pure Horror. Kinda sad we can't use Dreadstone or Icker Jars but i guess it's fair they are not really fitting. (Still would be pretty nice)
I don't understand why all of the shadow drones have to break after using them for a while none of the regular drones break why these?I like how the Auto-Grabber looks and feels like one of those claw machines but I noticed their range is quite small on Backup Chassises so i would like to propose maybe the Rangebooster Circuit (It's a Beta Circuit after all) could increase their range on Backup Chassises (if it's already a thing maybe i just didn't see it or it just didn't work). The Exploiterator could use some buffs while the shadow whip was pretty strong these drones are awful. Instead of 25% they provide 20% with the Possessed Shadow Atrium if they can even scan the target. I'm not quite sure how to buff it exactly but maybe it could be instead of having to constantly scan they apply the buff for an x amount of time per drone and stacks up the power of the effect? For example a drone would provide the same 5% but after scanning it stays on for 5 seconds and if there is another drone then it would add to the stack another 5% that stays for it's own 5 seconds and if they can constantly scan the timer would just reset for their respective buffs. But over all i hope the max possible % gets a little boost or the drones get some logic change and multiple targets would be nice too.
Not having the temperature overlays with their respective circuits is lovely and of course the effect stacking is nice too and being able to water Nutribricks is fantastic.
W.A.R.B.I.S buff is great however I'm kind of greedy and i want another change that would make it slightly less niche. I had 2 ideas for this. Could be made so if the current target is lost then there would be a 3-5 second timer to quickly select a new target and while this is going the W.A.R.B.I.S effect would slowly downgrade and if the timer ends without a new target the effect is just lost but if you manage to hit a new target then it would start to upgrade again. Second idea would be if you are fighting and you lose your target there would be again a 3-5 second timer if you hit an enemy of the same type as the one before it would target that one and the effect upgrade state would be kept but if you hit something else then it would reset because it needs to "recalibrate" to that enemy, this one doesn't have the overtime downgrading. For example if you are fighting hounds you could switch between all of the different types of hounds (Ice, Fire, Regular, Varg/Varglet and it's special variants) and the upgrade would be kept but if you accidentally attacked a Butterfly the upgrade would be lost. Keep up the good work and thanks for fixing a bunch of bugs!

56 minutes ago, Frosty_Mentos said:

Wait, did they nerf general amount of clockworks you can ally as to why they added that skills specifically for them?

I do think No.
1) they are (chess) really powerful
2.a) 2 of each like in chess is good (polished?) idea, while
2.b) 1-slot gamma is easy-coded and not-so-gamma. Looks like max-chess was first and then they came up with new gamma circuit

Edited by Kondr_
  • Like 1

Why is the shadow affinity so far below the lunar one?

4 drones for 8 additional damage is bad. Also, 4 drones clutter the screen and get in the way during fights. I also didn’t understand why they break over time. Lastly, I think their AI needs improvement, since they can barely scan monsters properly.

Pure horror is something from the late game; it should have more impact and not have the same effect as shadow fuel. I didn’t understand that part either.

The gathering drones are very slow.

I liked the adjustments to lunar affinity — you’re gradually getting there. Do you think there could be another way to recharge the zaptrocuter?

In summary, that’s it, Klei. I’m a bit disappointed considering how long it took for the shadow affinity changes to arrive versus what was actually delivered. I still feel like you’re not entirely sure what you want to do here. I hope you can reach a good result and give our robot the love it deserves.

 

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