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Right now, my character feels outdated, and since they’re not combat-focused, bosses are much harder and gameplay becomes repetitive. I’ve already been waiting for 3 years, and now potentially having to wait 3 more years is depressing…

Before skill trees were introduced, I didn’t mind the updates. But now, I’m constantly expecting my character’s skilltree to fix the issues, and it makes the wait feel much longer. Updates used to feel exciting, but now they feel dim especially when they focus on content I’m not interested in, or even worse, content I’m trying to avoid because I want to experience that part of the game for the first time with the character I actually enjoy, fully updated. Instead, it feels like I’m being left out missing planar damage scaling, new gear interactions, and other mechanics tied to skill trees.

not every update is going to cater to everyone, that's the inevitable truth of a lot of these rift updates and character updates. A lot of people don't go to rifts very often, and a lot of people don't play certain characters. That's okay.

Next update seems to want to focus on ending the rift stuff, at least for the time being. Every character will have their chance, so all you can do is wait.

  • Like 4

It's on you that you don't want to play other characters though, I think you should understand that they have to release a skill tree for all of the characters so obviously some will get them later than others. On the bright side your main might get a good skill tree since they recently started improving on their quality 

  • Like 4

outta curiosity, what character are you talking about

2 minutes ago, Wawchik said:

 On the bright side your main might get a good skill tree since they recently started improving on their quality 

I sure do hope they go back and revisit some skilltrees
Im not asking for an overhaul but i want wormwood's to be improved tbh

  • Like 8
  • Thanks 1

Character skilltrees are meant to be probably like a "down time" for klei to take time on main meat of the game. Characters without skill trees are generally still pretty strong on their own imo, I know you wanna see skill trees and I do too but gameplay takes priority and making skilltrees right as well.

Back in my day pitchforks didn't exist :old:

1 minute ago, Draggofroot said:

outta curiosity, what character are you talking about

I sure do hope they go back and revisit some skilltrees
Im not asking for an overhaul but i want wormwood's to be improved tbh

What's to Wormwood needed to be improved anyway? Besides maybe healing or durability imo.

3 minutes ago, Draggofroot said:

I sure do hope they go back and revisit some skilltrees

this is literally the reason why everything takes forever and nothing moves forward and you're encouraging it!

 

Edited by Well-met
3 minutes ago, Well-met said:

this is literally the reason why everything takes forever and nothing moves forward and you're encouraging it!

 

But if you don't do that then the mediocre skill trees will still be mediocre. Revisiting doesn't mean making it better than the newest ones, just some changes that would make them feel less underdeveloped 

1 minute ago, Draggofroot said:

I sure do hope they go back and revisit some skilltrees

Wilson and Wolfgang feel way way behind as skill trees. Almost as if they had none.

Willow and Woodie are okay-ish, but pretty meh and have zero progression. Woodie's capstone perks other than the moose, are never worth picking. Outside of the early game or boss rushing, he has nothing. Willow is somewhat better but again, no progression and has too many filler perks.

Wigfrid's battle rond is extremely lackluster, I think it would have been a much better skill point if she could parry with any weapon, basically letting her (and only her) to be able to "perfect parry" some attacks if she times it correctly. The beefalo perks do not synergize with most of her kit, she should probably be able to fight using her spears from it (perhaps as a side effect of her special mount?)

  • Like 6
19 minutes ago, Quikin said:

Right now, my character feels outdated, and since they’re not combat-focused, bosses are much harder and gameplay becomes repetitive. I’ve already been waiting for 3 years, and now potentially having to wait 3 more years is depressing…

Before skill trees were introduced, I didn’t mind the updates. But now, I’m constantly expecting my character’s skilltree to fix the issues, and it makes the wait feel much longer. Updates used to feel exciting, but now they feel dim especially when they focus on content I’m not interested in, or even worse, content I’m trying to avoid because I want to experience that part of the game for the first time with the character I actually enjoy, fully updated. Instead, it feels like I’m being left out missing planar damage scaling, new gear interactions, and other mechanics tied to skill trees.

If you are talking about a modded character you are making, not every character needs to be a boss rusher.

Every character is built for different play styles.

Also every boss is made for Wilson to kill. Some like bee queen you will need to be more creative with.

  • Like 1

The character is Wickerbottom. Right now, all I do is stay at base and mass-produce resources until it becomes boring. She’s very strong for gathering and farming, but her gameplay loop feels repetitive and doesn’t evolve much over time.

I don’t like playing Maxwell, but I know he would be a better choice if I want to fight bosses and actually make use of all those resources. That’s frustrating, because it feels like I’m being pushed away from the character I want to enjoy.

I’ve played other characters, but I usually end up abandoning them or not lasting as long. Wickerbottom is just much easier for me to survive with compared to others.She’s my comfort character, which is why I still play her sometimes. But lately, I find myself playing her less and less. Every now and then I miss her, but when I go back, I end up feeling kinda disappointed im doing the same thing again, or playing her in a very linear way.

23 minutes ago, Frosty_Mentos said:

What's to Wormwood needed to be improved anyway? Besides maybe healing or durability imo.

Honestly I think his skill tree is fine for the most part except one branch and that's the plant crafting branch if they replace that with something else I think he'd be perfect.

1 hour ago, Quikin said:

The character is Wickerbottom. Right now, all I do is stay at base and mass-produce resources until it becomes boring. She’s very strong for gathering and farming, but her gameplay loop feels repetitive and doesn’t evolve much over time.

I don’t like playing Maxwell, but I know he would be a better choice if I want to fight bosses and actually make use of all those resources. That’s frustrating, because it feels like I’m being pushed away from the character I want to enjoy.

I’ve played other characters, but I usually end up abandoning them or not lasting as long. Wickerbottom is just much easier for me to survive with compared to others.She’s my comfort character, which is why I still play her sometimes. But lately, I find myself playing her less and less. Every now and then I miss her, but when I go back, I end up feeling kinda disappointed im doing the same thing again, or playing her in a very linear way.

Here's my interpretation:

Either you like Wickerbottom enough to only play them, or you think Wickerbottom has flaws so you'd rather play someone else.

If you think Wickerbottom is your favorite character, then there isn't an issue. She shouldn't need a buff, just play differently. Just because Wickerbottom isn't combat focused doesn't mean she's like, unable to utilize all the stuff that isn't character-specific. I think people forget just how much stuff every character has access to.

If you think Wickerbottom is less enjoyable than other characters, then play other characters! Similar characters to Wickerbottom would be Wormwood or Winona, and they both have skill trees already.

If you think that a character's gameplay loop is too repetitive, then just play them differently. Go do a bunch of fishing stuff. Wickerbottom has the angler's survival guide. Try to survive at sea. You don't have to just sit at base farming all the time, especially with such a versatile character as Wickerbottom.

2 hours ago, Frosty_Mentos said:

What's to Wormwood needed to be improved anyway? Besides maybe healing or durability imo.

Tbh as a huge Wormwood fan I think they should go back and give him a shadow path. His triumphant skin is so creepy and that sort of corrupted evil eye plant route could absolutely be explored. They could move the summoning to its own section of the skill bush or merge it with the path with the different crafts, as some of those skills could probably stand to be merged.

  • GL Happy 1
2 hours ago, Frosty_Mentos said:

What's to Wormwood needed to be improved anyway? Besides maybe healing or durability imo.

healing is fiiine, but theres not enough skills that cater to the farming aspect of wormwood
maybe smth like more seeds per harvest or faster growing times idk lol

theres this cool wormwood skilltree mod that allows you to give giant crops to Alter so wormwood can call them back down as orbital strikes which incentivizes the growing of giant crops (not exactly asking for orbital strikes but you get the idea)

2 hours ago, Well-met said:

this is literally the reason why everything takes forever and nothing moves forward and you're encouraging it!

 

gang, whats the point of moving forward if everything else needs some tweaking. This is the worst mindset ever

do you leave your projects half baked or smth??

1 hour ago, Mysterious box said:

Honestly I think his skill tree is fine for the most part except one branch and that's the plant crafting branch if they replace that with something else I think he'd be perfect.

And then people complain about the moon quay, the ocean (somehow) not feeling worth, Wilson not having literally anything in his skill tree, the rifts, something being tedious, Wolfgang not really having a skill tree, the caves being empty, the world in general being empty, etc.

Sometimes you need to help strengthen the foundation first to allow you to better build what comes afterwards.

  • Like 2
1 hour ago, Frashaw27 said:

And then people complain about the moon quay, the ocean (somehow) not feeling worth,

Honestly if we're being fair I think at this point I think the people still complaining about this just don't like boating and there's likely nothing klei can do to fix that beyond ripping apart the mechanic which I wouldn't recommend.

1 hour ago, Frashaw27 said:

And then people complain about the moon quay, the ocean (somehow) not feeling worth, Wilson not having literally anything in his skill tree, the rifts, something being tedious, Wolfgang not really having a skill tree, the caves being empty, the world in general being empty, etc.

Sometimes you need to help strengthen the foundation first to allow you to better build what comes afterwards.

While I can agree with some complaints i feel like a good deal are overblown at this point.

8 hours ago, Frosty_Mentos said:

What's to Wormwood needed to be improved anyway? Besides maybe healing or durability imo.

All his skills are excellent except the bottom left. The only remotely useful one is reeds crafting to access monkey tails early for poultice mass production. The sapling crafting should at the very least comes with grass tufts and the berry crafting should be merged, leaving another slot for a new skill. Maybe reduce the health penalty from his crafts and has a chance to give double? That's the minimum amount of change to make that branch remotely interesting to pick.

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