Jump to content

Recommended Posts

Everything I saw that's interesting and not obvious.

Ducks
image.png.c68cb1f298d32faee183b8df1c92a3f3.png

So much critters and folliage which is what i always wanted from DST
image.png.a14d47ff67ad2b92aa9320a23aeb9d0e.png

Shallows/swamp and rice?
image.png.d6357fbd767fce664cbe3a06b6d70360.png

New lighting mechanic. Looks crazy!
image.png.33566195bc1477e48a45895648795d10.png

Underwater items and swimming is a thing now.
image.png.c409b2d0f7ff892324cd0542a6d2d572.png
image.png.00de2c4cd327b625206a5924997a6409.png

Spider web hunting
image.png.b2a0c14110e67708d061f6bee442cfa1.png

Moving eye thing, might be a fish lure or hook because it was near to fishing Willow
image.png.e47de14cefe1264b828a52663c223c25.png

Goth butterflies.
image.png.ad43bb772418093e7dbdf278e267d7a4.png

Bug eggs?
image.png.d3726e555b067c8aab25341b8ad0d6cf.png

White light circle? It's on top righ of screen at 0:57
image.png.7546456c62754f5505e8bbf04bea56da.png

This look like The Thing! 
image.png.046ba8acc1a6587491a3d2cce867667a.png

That's all. Looks promising.

image.png

image.png

Edited by Karitha
  • Like 10
  • Big Ups 2

I just really hope we move away from skill trees, that is unless the entire game's character roster is balanced around having an actual "baseline" with like 1 or two boons and then a skill tree with both boons and flaws... though at that point just make normal abilities, crafts and downsides!

One thing I really want from this game is for it to be more fair towards new players with damage numbers and armor balancing, as in - not obliterating your entire healthbar with one attack without armor and then tickling you with just a football helmet on... All the while being a whole lot more punishing for messing up, make us suffer, and make it all our fault.

I'm cautiously optimistic, I haven't been following don't starve closely for about 2 years but I can't wait to give this one a spin once it's out or in an early access stage.

  • Like 6
  • Big Ups 2
25 minutes ago, Evelo said:

I have some concerns when it comes to DST and DSE mainly with the whole skill tree portion. Is DSE going to include them? If yes then the game is going to release in a few years which... why reveal the game now? If no then how will the character balance be? Are they losing skill trees but getting some (or all) of the stuff baseline? Cheffg mentioned they hope DSE is DST:Don'tStarve edition while DST is DST:RPG Edition which I really liked and hope this game focuses more on survival than the boss killing of DST.

Agreed but I'm also worried about the what the roster will be while I doubt every character is getting carried forward it's gonna be a shame if we lose some more unique ones like Wurt, Winona, Walter, and Wormwood. I'd like to assume Webber and Wes are guaranteed.

 

My hope is definitely a world more focused on survival and especially a world better equipped to hinder character specific advantages while still keeping things fresh with different character perspectives.

  • Like 4
  • Sad Dupe 1
39 minutes ago, Mike23Ua said:

Okay so I’m not sure who else has thought of this yet but with the new game having elevated platforms of land that means that we have something more closely resembling the game “FallGuys”

now hear me out before you consider that reference weird, Fallguys is a game about jumping and climbing elevated platforms.

FallGuys has levels such as rushing to reach higher points of land than the rising pink goo.

It also has walls or floor holes with safe spots to hide between to avoid incoming traps 

aka think of the iconic Indiana jones scene where he hides in a narrow passage to avoid being crushed by a giant Boulder.

Or of how in FallGuys you can quickly jump into lower areas of floor to avoid being hit by an obstacle that’s rolling by overhead (usually a giant pretzel 😂)

Or having Spiked walls that enclose in on the player.

This is what this new Don’t Starve game is capable of….

And I’m honestly not sure who has realized that yet. 
 
it’s time to properly get Hyped this is Next Gen Don’t Starve.

Ok this got me thinking. Imagine an environmental threat where the fog is rising and you must climb to high ground to avoid it. Imagine lightning strikes players/structures on higher elevation much more frequently. Imagine flash flooding that floods the lower areas. The possibilities are ENDLESS.

I’d imagine this new game might change up the way we cook our foods possibly. Thinking maybe something resembling the Gorge event cooking being a bit more involved or a middle ground between Gorge and current crockpot cooking. Feels like the perfect time for them to change up the system with a new installment and seeing tons of new critters and foliage to eat.

  • Like 7
  • Health 1
1 hour ago, Mike23Ua said:

I did not get to see if the new game has an actual “Jump” Button, it has elevated platforms of land and that’s cool but elevated land needs a “Jump” button too so we can do cool stuff such as leap between platforms of land, or jump over an incoming enemy Lazer beam attack.

We see wendy jump across the river with some spring plant thing. Im assuming this is one of the ways we'll jump large distances vertically and horizontally. 

If it really only is through items/contraptions this opens the door for a chracter specialized in rockclimbing.

1 hour ago, ToXic Cur3 said:

I wonder what the doll at the end of the trailer will be maybe a enemy or something important?

I wonder if that will be a guide of sorts. Klei does seem to be pushing more towards guiding the player which i have mixed feeling about. Reminds me of the doll in bloodborne.

1 hour ago, Evelo said:

I have some concerns when it comes to DST and DSE mainly with the whole skill tree portion. Is DSE going to include them? If yes then the game is going to release in a few years which... why reveal the game now? If no then how will the character balance be? Are they losing skill trees but getting some (or all) of the stuff baseline? Cheffg mentioned they hope DSE is DST:Don'tStarve edition while DST is DST:RPG Edition which I really liked and hope this game focuses more on survival than the boss killing of DST.

Yeah i was also thinking this may be klei re-tackling dst in a more traditional way (traditional to og ds). I really hope so too, in which case I hope they balance is done right the first time which i know it isnt easy to do.

  • Like 3
1 hour ago, SuperWolfster said:

Ok this got me thinking. Imagine an environmental threat where the fog is rising and you must climb to high ground to avoid it. Imagine lightning strikes players/structures on higher elevation much more frequently. Imagine flash flooding that floods the lower areas. The possibilities are ENDLESS.

I’d imagine this new game might change up the way we cook our foods possibly. Thinking maybe something resembling the Gorge event cooking being a bit more involved or a middle ground between Gorge and current crockpot cooking. Feels like the perfect time for them to change up the system with a new installment and seeing tons of new critters and foliage to eat.

That is some insane idea, like the mountains are """safe""" (in dont starve terms) because the fog doesnt reach there
Steam page basically implies that in the fog there are secrets but exploring will make you insane, very intriguing

  • Like 1
  • Wavey 2

My headcanon for the Don't Starve timeline is that Hamlet as we play it in the DLC is the most recent time period and takes place long after Don't Starve Together and this trailer only strengthens my feelings on that. A lot of the environment, enemies, and details look like a "Hamlet before the pigs civilized it." The ruins in the gameplay are in a pre-destroyed state, there is a gargoyle-like species of bats, where Hamlet had a unique bat enemy for their hound waves. Many bug-esque creatures that were clearly warriors and we also see a lot of Avian type enemies in the trailer which Hamlet had. 

The color-cube throughout the video also just gives me a Hamlet vibe as well. It has a lot of that "untamed wild" atmosphere that the forests in Hamlet had.

The mechanized Bunnymen, clearly designed for war, also is very telling since Hamlet takes place long after a war, a war that DST is clearly building up to.

If this game is canon to the Don't Starve story, my theory is that this game takes place before Hamlet, but after DST where it is just after the epic war and we are trying to find a new civilization to build after the constant as we play it in DS and DST was ravaged and uninhabitable

  • Like 1
3 hours ago, HowlVoid said:

I wonder if that will be a guide of sorts. Klei does seem to be pushing more towards guiding the player which i have mixed feeling about. Reminds me of the doll in bloodborne.

It would be interesting to see that and It gives a unsettling feeling to it whether you can trust them or not, imagine if you have to look at the doll to stop it from moving or attacking that creepy feeling :wilson_dead:

  • Haha 1
  • Wavey 1
6 hours ago, MrCrowTheBird said:

It look good, but I really hate the new art style. Is it just me?

i love the new art style but the ground feels a bit too soft. like, it feels like when you delete the lineart layer in a drawing and you have this mushy stuff that you know what it is but is clearly lacking

  • Like 2

Previously, DST was seriously lacking in leafy green crops, but this time in the new game I saw cabbage, and the farming system looks just like Wormwood's planting—directly into the ground, no tilled soil patches required.

 

Maybe the barrel is a three-slot container? I also noticed the wooden chest has a more detailed texture, and the crock pot looks bigger.

 

The depth of field in the scenes is really strong—other players in the distance look very small… Ponds finally feel like actual ponds, not just a texture you fish from. The water interaction animations are such a huge improvement. The wave textures in current DST are honestly pretty bad, but the wave animations in the new game look so much smoother.

 

The character art style isn't really my thing, but the item art style? I'm very satisfied with it.

  • Like 3
  • GL Happy 1
On 4/9/2026 at 6:25 PM, MrCrowTheBird said:

It look good, but I really hate the new art style. Is it just me?

I think I prefer the look of Don't Starve.  The scratchy lines are iconic.  Some of the trees in the trailer look foreign because of the color of the outlines, and the highlights on the character's bodies cover the outlines.  I don't hate it, but Don't Starve ROG is too handsome.

 

On 4/9/2026 at 6:54 PM, Szczuku said:

The verticality, flowing water and everything. The environments already look better than dst's

I hope the homogeneity doesn't become corrupted when the live service updates and skins start coming.  DST used to look good.

  • Like 1
  • GL Happy 1

KleiEntertainment-DontStarveElsewhere-GameAnnouncementTrailerYcb5mqqGPis-1096x591-0m37s.png.50f0d753db2bff8db0bf8851cfcbc7fa.png

I have to compliment this trailer.  The textures in the animated parts looks like what happens when wet paper dries.  I really like that.  It's like watercolor.  It's a nice look.

Wendy though looks strange when the highlights are eating her outline!

23 hours ago, gaymime said:

i love the new art style but the ground feels a bit too soft. like, it feels like when you delete the lineart layer in a drawing and you have this mushy stuff that you know what it is but is clearly lacking

Great comment.

DontStarveElsewhere-GameAnnouncementTrailer-0-0-34.jpeg.c78c066392fe5bbd52821f884203e588.jpeg

You are so right about that.  This dark grass texture is probably the worst offender.  

  • Like 1
1 hour ago, hhh2 said:

KleiEntertainment-DontStarveElsewhere-GameAnnouncementTrailerYcb5mqqGPis-1096x591-0m37s.png.50f0d753db2bff8db0bf8851cfcbc7fa.png

I have to compliment this trailer.  The textures in the animated parts looks like what happens when wet paper dries.  I really like that.  It's like watercolor.  It's a nice look.

Wendy though looks strange when the highlights are eating her outline!

Great comment.

DontStarveElsewhere-GameAnnouncementTrailer-0-0-34.jpeg.c78c066392fe5bbd52821f884203e588.jpeg

You are so right about that.  This dark grass texture is probably the worst offender.  

image.png.10a1e89f33bc159d4e4c290f14984394.png

 

maybe?

  • Like 2

It looks really cool!

My favourite part of Don't Starve (and why I tend to play the first moreover Together) are its survival and exploration mechanics. I'm liking the diversity in elements we see throughout the trailer, but if the game is going to be combat-heavy, I wish only that the updates to the movement and combat mechanics are enough to keep it engaging.

Looking forward to seeing updates on this one.

  • Like 6

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...