Picklesaurus Posted April 7 Share Posted April 7 Really great changes 😁 1 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1858913 Share on other sites More sharing options...
Kvetevk Posted April 7 Share Posted April 7 (edited) I think that the Beanbooster and maybe Supuer-Hardy circuits still need at least a small changes to them. Also I wonder when we get the affinity skills to try out. Edited April 7 by Kvetevk 3 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1858914 Share on other sites More sharing options...
Jakepeng99 Posted April 7 Share Posted April 7 3 hours ago, Sofy Happy said: If you're planning to add a new practical taunt ability, please don’t forget to also update the only existing character taunt in the game — Wigfrid’s Rude Interlude. It’s a battle song with an extremely long wind‑up, a small range, fairly strict usage conditions, and unreliable aggro; once another player hits the targeted enemy, the taunt instantly drops off. It’s widely regarded as the most niche and least useful ability in her entire skill set. Yeah. I have only found it useful for taunting volt goats 3 hours ago, probably quinn said: Super Gastrogain gives 30% less hunger drain with both skills, so it wasn't entirely reverted That sounds good. Before 20% wasn’t good enough. 50% was too much, I think this is the sweet spot. 4 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1858917 Share on other sites More sharing options...
Eden_come_back1 Posted April 7 Share Posted April 7 6 hours ago, V2C said: Схема спинового цикла Вращение теперь представляет собой эффект области поражения. Добавлено управляемое движение во время вращения. Скорость движения зависит от ускорения. Слишком длительное вращение может вызвать кратковременное головокружение. It would be really cool if… There’s a 1% chance that during the spin-up, the music may be replaced with the sound of a lawn mower, or with music similar to Woodie’s werebeaver form. Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1858930 Share on other sites More sharing options...
Jussatoon Posted April 7 Share Posted April 7 5 hours ago, Jussatoon said: What's the Block circuit's additional effect again? Anyone know? Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1858946 Share on other sites More sharing options...
Maxil20 Posted April 7 Share Posted April 7 (edited) Ooooooo, I dig the spin cycle rework a lot! I can see a lot of benefit from people using their resource farms with it alongside the combat niche (especially with a forager/Winona Winbot support). They basically become a terramite, which is kinda funny honestly (at least they are much more realistic to benefit from it!). The extra downside of the dizziness is totally justified for the utility IMO. Nice improvements to their other gamma circuits as well. It Puts them in a considerably better spot. The reverts to some of the oddball nerfs is the icing on the cake. I still do hope their affinity skills give them some unique dynamics, but otherwise for their “base” perks I am much more satisfied with this. Thank you for listening and clarifying aspects of the tree! 7 hours ago, YouKnowWho142 said: These changes are looking pretty good. For the spin circuit in particular, I really hope we can see the list of tools/weapons expand just a little more for it, I really like how it’s turning out but the axes you can use with it are quite limiting (definitely not just because I’m a maul hater) both for gathering resources and for fighting. Admittedly I kinda like how out of the way some of the items you use for it are. One of my favorite examples is the pick/axe. It’s actually a pretty solid “weapon”, sporting 42.5 damage a hit and a massive 800 uses when chopping/hitting mobs. I much prefer using unconventional weapons to proc the spin to give users some goals (especially since the pick/axe is pretty cheap and allows WX players to highlight their advantages of smoother ruins via gearstats and less clockwork aggro!). Edited April 7 by Maxil20 3 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1858969 Share on other sites More sharing options...
Master_NiX Posted April 7 Share Posted April 7 8 minutes ago, Maxil20 said: One of my favorite examples is the pick/axe I can't be the only one who wishes that I could spin-mine rocks as well with it. Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1858971 Share on other sites More sharing options...
Duds_gd Posted April 7 Share Posted April 7 Guys , What the point of the block circuit for solo players? Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1858982 Share on other sites More sharing options...
Mysterious box Posted April 7 Share Posted April 7 (edited) 20 minutes ago, Duds_gd said: Guys , What the point of the block circuit for solo players? Not every skill is made with solo play in mind like Wurt's swamp pathfinder skill for example. Or taunts in general. Edited April 7 by Mysterious box 1 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1858983 Share on other sites More sharing options...
Kvetevk Posted April 7 Share Posted April 7 21 minutes ago, Duds_gd said: Guys , What the point of the block circuit for solo players? Its good with electric circuit, killing creatures like: spiders, bees and monkeys faster and without the need of strong armor 1 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1858984 Share on other sites More sharing options...
Master_NiX Posted April 7 Share Posted April 7 Block circuit might really need taunt to make it more useful, but as of right now, Armor break/change will kick you out of block state. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1858985 Share on other sites More sharing options...
Electroely Posted April 7 Share Posted April 7 3 hours ago, Jussatoon said: Anyone know? With Gamma Tinkering 2, you gain immunity to knockback effects like those of the Nightmare Werepig, Armored Bearger, etc... 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1858986 Share on other sites More sharing options...
Duds_gd Posted April 7 Share Posted April 7 2 minutes ago, Kvetevk said: Its good with electric circuit, killing creatures like: spiders, bees and monkeys faster and without the need of strong armor Can you block and unblock any time or after use you need to wait a cooldown? Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1858988 Share on other sites More sharing options...
Kvetevk Posted April 7 Share Posted April 7 1 minute ago, Duds_gd said: Can you block and unblock any time or after use you need to wait a cooldown? after you block and get hit at least once, you will get the cooldown if you stop blocking Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1858989 Share on other sites More sharing options...
Duds_gd Posted April 7 Share Posted April 7 4 minutes ago, Kvetevk said: after you block and get hit at least once, you will get the cooldown if you stop blocking Thank you! I think that this circuit and the sonar one are lost here, they are too situational...klei should give wx some attack status like walter frozen and Electric ammo... Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1858991 Share on other sites More sharing options...
Kvetevk Posted April 7 Share Posted April 7 1 minute ago, Duds_gd said: Thank you! I think that this circuit and the sonar one are lost here, they are too situational...klei should give wx some attack status like walter frozen and Electric ammo... Well, being situational is the point of gamma circuits, also Im pretty sure that the protection you get is made like it is in Dont Starve, where combining armor would make you lose a lot less health. Also having electric circuits gives you way to use both of them more. Like for example: Boss is going to do fast attacks, so you start blocking, dealing damage by electricity and it charges the circuits mechanic (electric bomb), dealing like around 300 damage around you, killing most of the minions if the boss had any or just dealing massive damage to the boss. + if this protection circuit will also have taunt effect, its gonna be busted in online setting. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1858993 Share on other sites More sharing options...
Duds_gd Posted April 7 Share Posted April 7 1 minute ago, Kvetevk said: Well, being situational is the point of gamma circuits, also Im pretty sure that the protection you get is made like it is in Dont Starve, where combining armor would make you lose a lot less health. Also having electric circuits gives you way to use both of them more. Like for example: Boss is going to do fast attacks, so you start blocking, dealing damage by electricity and it charges the circuits mechanic (electric bomb), dealing like around 300 damage around you, killing most of the minions if the boss had any or just dealing massive damage to the boss. + if this protection circuit will also have taunt effect, its gonna be busted in online setting. I get your point, but I dont know...It feels that klei is trying to make wx some support/ utility chacacter for multiplayer and it is missing single player value..I play solo since the beggining and so far, I dont think wx is interesting enough. Besides the main status buffs (health, hunger, sanity and speed) there is nothing New so appealing for me,speccially compared with other skilltrees. Anyway, thank you 1 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1858996 Share on other sites More sharing options...
Master_NiX Posted April 7 Share Posted April 7 3 minutes ago, Kvetevk said: Boss is going to do fast attacks, so you start blocking The problem is that there is still a huge cooldown, so essentially you can only use it once per minute just for fast attacks or... cower until your helmet/armor breaks. It doesn't feel that viable to just use it for blocking fast attacks, it feels more like an emergency button in combat due to cooldown or to take attention off other players.. The only use so far beside that is to use it with electric circuit to farm spiders or bees. Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1858997 Share on other sites More sharing options...
Mr Giggio Posted April 7 Share Posted April 7 10 hours ago, V2C said: Electrification Circuit direct damage reduction has been reverted. Thank God. Props. This is a massive win. Now this competes with the others at the point it worths the effort. I didn't tested it yet but someone can tell me if the stagger from armor breaking or unleashing electric current still takes Wx off of blocking state? That also needed tweaking I'm afraid 10 hours ago, V2C said: Slightly increased Sonic-Invoker Circuit’s panic time. Fire. Same thing. Really happy to see those. Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1858998 Share on other sites More sharing options...
Master_NiX Posted April 7 Share Posted April 7 3 minutes ago, Mr Giggio said: the stagger from armor breaking or unleashing electric current still takes Wx off of blocking state? Discharge does not interrupt but Armor break still does interrupt blocking state 1 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1858999 Share on other sites More sharing options...
Mr Giggio Posted April 7 Share Posted April 7 13 minutes ago, Master_NiX said: Discharge does not interrupt but Armor break still does interrupt blocking state Oh man Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1859002 Share on other sites More sharing options...
Kvetevk Posted April 7 Share Posted April 7 (edited) 24 minutes ago, Master_NiX said: The problem is that there is still a huge cooldown, so essentially you can only use it once per minute just for fast attacks or... cower until your helmet/armor breaks. It doesn't feel that viable to just use it for blocking fast attacks, it feels more like an emergency button in combat due to cooldown or to take attention off other players.. The only use so far beside that is to use it with electric circuit to farm spiders or bees. you know what, I agree a bit, with the slurtle body armor you can block 100% damage at the cost of durability and it has almost no cooldown. so either it should block more damage without your armor getting its durability drained or the cooldown should be like 10 or 15 seconds, if needed. Edited April 7 by Kvetevk 1 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1859004 Share on other sites More sharing options...
Master_NiX Posted April 7 Share Posted April 7 2 minutes ago, Kvetevk said: you know what, I agree a bit, with the slurtel body armor you can block 100% damage at the cost of durability and it has almost no cooldown. so either it should block more damage without your armor getting its durability drained or the cooldown should be like 10 or 15 seconds, if needed. My only solution was to use full set of marble armor + helmet to prolong it, but it kinda kills the point of using block state, doesn't it? Which is why I keep calling it the emergency button. Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1859007 Share on other sites More sharing options...
Kvetevk Posted April 7 Share Posted April 7 3 minutes ago, Master_NiX said: My only solution was to use full set of marble armor + helmet to prolong it, but it kinda kills the point of using block state, doesn't it? Which is why I keep calling it the emergency button. When I checked the changes, at first I thought they changed the protection from 75% to 100% but it was only the damage you can take before unblocking. Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1859008 Share on other sites More sharing options...
Jussatoon Posted April 7 Share Posted April 7 1 hour ago, Electroely said: With Gamma Tinkering 2, you gain immunity to knockback effects like those of the Nightmare Werepig, Armored Bearger, etc... Is that passive, or only while blocking? Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/page/3/#findComment-1859021 Share on other sites More sharing options...
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