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9 minutes ago, Jussatoon said:

Oh, that's the Spin-Cycle's additional effect?

Yup! It's strange, because plugging in two Spin-Cycle circuits grants you half durability usage on your tools. You'd think the two effects would be swapped.

In case you're curious, the additional effect of the Sonic-Invoker is allowing the Sonic Waves action to be held indefinitely, and the Redigestion circuit's additional effect allows for eating almost-spoiled food (food with a red spoilage background) to produce Nutribricks while still gaining the full benefits of the food item.

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It turns out a new unlisted change is that WX now uses alternative quotes for various rotted items if a redigestion circuit is installed (most likely to key players into understanding how it works). I need people to see the rotten egg one because it's incredible:

image-48.png.1c27567af857dc1457689a1da1914104.png

Edited by Maxil20
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22 minutes ago, Maxil20 said:

It turns out a new unlisted change is that WX now uses alternative quotes for various rotted items if a redigestion circuit is installed (most likely to key players into understanding how it works). I need people to see the rotten egg one because it's incredible:

image-48.png.1c27567af857dc1457689a1da1914104.png

Calling a rotten egg: FAILED CHILD is wild!
Also WX78 saying that he is gonna process a child is also wild!

  • Like 1
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37 minutes ago, Maxil20 said:

It turns out a new unlisted change is that WX now uses alternative quotes for various rotted items if a redigestion circuit is installed (most likely to key players into understanding how it works). I need people to see the rotten egg one because it's incredible:

image-48.png.1c27567af857dc1457689a1da1914104.png

This is the kind of dark humor I love.

  • Like 2
On 4/7/2026 at 9:03 AM, V2C said:

Changes

  • Irreplaceable items will no longer go into a Backup Chassis and will fall out when WX-78 Transfers Consciousness.
  • Electrification Circuit direct damage reduction has been reverted.
  • Gastrogain circuits hunger drain changed so the base rate is the same before the skill tree perks.
  • Blocking Circuit
    • Reduced cooldown from 120 seconds to 60 seconds.
    • Increased the damage it can take from 75 to 100.
    • We are considering adding a taunt effect later.
  • Slightly increased Sonic-Invoker Circuit’s panic time.
  • Spin-Cycle circuit
    • The spinning action is now an AOE effect.
    • Added controlled movement while spinning.  Movement speed is affected by speed boosts.
    • Spinning for too long will result in a brief dizzy state.

 

Bug Fixes

  • Fixed Backup Chassis created from Inhabited Machines II having a fully charged energy meter.
  • Fixed W.O.B.O.T. picking up just one item at a time and returning to store it.
  • Fixed Electrification Circuit’s skill perk not taking into account electric damage multipliers and wetness.
  • Fixed Electrification Circuit’s skill perk interrupting WX-78’s block state.
  • Fixed Spoiled foods (e.g. Spoiled Meatballs) not giving any stats to a WX-78 with Redigestion Circuit and its skill perk.
  • Fixed WX-78 with Gamma Circuits being unable to dismount from their mount.

 

Modding Notes

  • Added support for more fields in WX-78 module definitions.
    • overridebank, overridebuild, overrideminiuibuild, overrideuibuild

 

View full update

 

Blocking and Sonic-Invoker Circuits will be very useful if there is no cooldown, so if we use both circuits simultaneously, how do we choose which one to use for its effect?
What I tried was alternating them when one of them was cooldown.

Hey Klei, can we get a way to potentially get a weaker form of the spin circuit pre-spring? I wouldn't even care if it wasn't useable as a weapon but the actual harvesting portion of this feels like I'm never going to use it or at least rarely when it comes that late. I've already had deerclops knock over like 100 trees, actually getting to use this as a nice way to get a chop speed boost would be great.

  • Like 2
44 minutes ago, Swish3rTwist3r said:

Hey Klei, can we get a way to potentially get a weaker form of the spin circuit pre-spring? I wouldn't even care if it wasn't useable as a weapon but the actual harvesting portion of this feels like I'm never going to use it or at least rarely when it comes that late. I've already had deerclops knock over like 100 trees, actually getting to use this as a nice way to get a chop speed boost would be great.

Same, having a 6 slots spin circuit from scanning gnome will be nice.

  • Like 4

what about 4x punch damage?
either single-skill-point or gamma circuit

p.s.  watts up and energy-efficient in very bad relations. watts up generically good. energy-efficient gives at most something like x2 speed charge if you manage only one line of 2-wide circuits

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