Developer V2C Posted April 7 Developer Share Posted April 7 Changes Irreplaceable items will no longer go into a Backup Chassis and will fall out when WX-78 Transfers Consciousness. Electrification Circuit direct damage reduction has been reverted. Gastrogain circuits hunger drain changed so the base rate is the same before the skill tree perks. Blocking Circuit Reduced cooldown from 120 seconds to 60 seconds. Increased the damage it can take from 75 to 100. We are considering adding a taunt effect later. Slightly increased Sonic-Invoker Circuit’s panic time. Spin-Cycle circuit The spinning action is now an AOE effect. Added controlled movement while spinning. Movement speed is affected by speed boosts. Spinning for too long will result in a brief dizzy state. Bug Fixes Fixed Backup Chassis created from Inhabited Machines II having a fully charged energy meter. Fixed W.O.B.O.T. picking up just one item at a time and returning to store it. Fixed Electrification Circuit’s skill perk not taking into account electric damage multipliers and wetness. Fixed Electrification Circuit’s skill perk interrupting WX-78’s block state. Fixed Spoiled foods (e.g. Spoiled Meatballs) not giving any stats to a WX-78 with Redigestion Circuit and its skill perk. Fixed WX-78 with Gamma Circuits being unable to dismount from their mount. Modding Notes Added support for more fields in WX-78 module definitions. overridebank, overridebuild, overrideminiuibuild, overrideuibuild View full update 39 1 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/ Share on other sites More sharing options...
SupremeGAMEepic Posted April 7 Share Posted April 7 AMAZING rebuff hardy circuits pretty please Klei 10 1 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858804 Share on other sites More sharing options...
aidancode Posted April 7 Share Posted April 7 Good changes, appreciated 👍 1 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858805 Share on other sites More sharing options...
doritosdamafia Posted April 7 Share Posted April 7 please, i want to see the factions skill Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858807 Share on other sites More sharing options...
Evelo Posted April 7 Share Posted April 7 Cool. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858808 Share on other sites More sharing options...
Baark0 Posted April 7 Share Posted April 7 any chance plugging in another circuit could reduce/negate the dizzying effect? i really like the idea of being able to spin for as long as i want 3 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858809 Share on other sites More sharing options...
Evelo Posted April 7 Share Posted April 7 2 minutes ago, Baark0 said: any chance plugging in another circuit could reduce/negate the dizzying effect? i really like the idea of being able to spin for as long as i want How does a robot become dizzy anyway? 6 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858810 Share on other sites More sharing options...
viblym Posted April 7 Share Posted April 7 19 minutes ago, V2C said: Spinning for too long will result in a brief dizzy state. didn't realize the robot had an inner ear 4 3 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858812 Share on other sites More sharing options...
Primalflower Posted April 7 Share Posted April 7 thanks for the electrification circuit revert 2 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858813 Share on other sites More sharing options...
Cassielu Posted April 7 Share Posted April 7 1 hour ago, V2C said: Slightly 5s → 8s As a comparison, Maxwell have 12s, Abigail is 7s, Wigfrid is 6s That is realy slightly indeed.😂 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858824 Share on other sites More sharing options...
Sofy Happy Posted April 7 Share Posted April 7 Thanks for the team's hard work! Could you share if there are plans for major adjustments to the four skill points in the bottom-left corner? @V2C 1 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858827 Share on other sites More sharing options...
Jussatoon Posted April 7 Share Posted April 7 What's the Block circuit's additional effect again? Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858831 Share on other sites More sharing options...
flamboyant wolf Posted April 7 Share Posted April 7 nice. Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858832 Share on other sites More sharing options...
YouKnowWho142 Posted April 7 Share Posted April 7 These changes are looking pretty good. For the spin circuit in particular, I really hope we can see the list of tools/weapons expand just a little more for it, I really like how it’s turning out but the axes you can use with it are quite limiting (definitely not just because I’m a maul hater) both for gathering resources and for fighting. Thank you for listening to our feedback! 2 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858834 Share on other sites More sharing options...
Sofy Happy Posted April 7 Share Posted April 7 The Spin-Cycle circuit feels perfectly balanced right now—it’s both fun and practical. Please don’t buff or nerf it further, especially since high-damage axes aren’t exactly easy to get in the game anyway. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858835 Share on other sites More sharing options...
edulopes Posted April 7 Share Posted April 7 (edited) Great update, just bring up a notch in the bean booster healing and it will be perfect, like being at least more than base regen from no skill beam booster, just so we can use this aspect over only using the "sanity and shield aspect" Edited April 7 by edulopes 4 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858836 Share on other sites More sharing options...
Evelo Posted April 7 Share Posted April 7 Did the Spin-Cycle in the last patch also cut down twigs and grass and I just never noticed till now? Cause that seems pretty powerful, not that it needs to be nerfed just a powerful little quirk. 7 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858837 Share on other sites More sharing options...
-Nick- Posted April 7 Share Posted April 7 1 hour ago, V2C said: Gastrogain circuits hunger drain changed so the base rate is the same before the skill tree perks. I do hope it gets toned down just a tiny bit. The nerf was too much but the prior state was also a bit too good. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858840 Share on other sites More sharing options...
Jussatoon Posted April 7 Share Posted April 7 15 minutes ago, Evelo said: Did the Spin-Cycle in the last patch also cut down twigs and grass and I just never noticed till now? Cause that seems pretty powerful, not that it needs to be nerfed just a powerful little quirk. Just noticed that now as well while testing it. Additionally, once you start spinning, you can't be interrupted by attacks! 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858841 Share on other sites More sharing options...
probably quinn Posted April 7 Share Posted April 7 (edited) 8 minutes ago, -Nick- said: I do hope it gets toned down just a tiny bit. The nerf was too much but the prior state was also a bit too good. Super Gastrogain gives 30% less hunger drain with both skills, so it wasn't entirely reverted Edited April 7 by probably quinn 7 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858843 Share on other sites More sharing options...
-Nick- Posted April 7 Share Posted April 7 (edited) 4 minutes ago, probably quinn said: Super Gastrogain gives 30% less hunger drain with both skills, so it wasn't entirely reverted Oh okay! That sounds good in my book! 😁 1 hour ago, Evelo said: How does a robot become dizzy anyway? Their inner gyroscope started to malfunction lol Edited April 7 by -Nick- 7 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858844 Share on other sites More sharing options...
edulopes Posted April 7 Share Posted April 7 hey @V2C an idea, would be possible to make an multiplier of beam booster shield that ended in 250 health with one health circuit? so the in the end the health from hardy circuit wasnt "nerfed" it would still give "150" health "gave 50 health not 40" with a hard circuit Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858845 Share on other sites More sharing options...
hhhhddh Posted April 7 Share Posted April 7 1 hour ago, Evelo said: How does a robot become dizzy anyway? Confused as you. Please just remove it, or make 2 circuits immune to dizzy. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858847 Share on other sites More sharing options...
-Nick- Posted April 7 Share Posted April 7 (edited) 6 minutes ago, hhhhddh said: Confused as you. Please just remove it, or make 2 circuits immune to dizzy. nooooo i love the dizzy effect plus WX has things about them that doesnt really make that much sense. Edited April 7 by -Nick- 1 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858848 Share on other sites More sharing options...
NotGabriel Posted April 7 Share Posted April 7 Spinners rise up!! 9 Link to comment https://forums.kleientertainment.com/forums/topic/170560-game-update-721079/#findComment-1858850 Share on other sites More sharing options...
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