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Hey everyone, a new beta has just been released!

This focus of this beta is the Skill Spotlight for WX-78.  Some skills are still marked as "Coming soon", and will be added during this beta.  Some mechanics will still go through further tuning, such as creatures lacking behavior to deal with attacks from outside their aggro range.

Instructions for accessing the beta branch can be found here.  As always, things may be changed or retuned, and we'll be looking forward to your feedback during beta.

 

Notes for Modders

  • The mod release ID for this patch is R41_ST_WX78.

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First impressions of the tree look pretty cool. 

The bottom left sections of skills could probably be compressed, but the other branches all look like they'll be a lot of fun to work around with, although I'll need to explore a bit more of how the backup bodies function.

The new crafts on the bottom right look like game changers, especially for ocean exploration  and the new circuit effects could be really cool once they're added. Interested to see what the affinity skills will be. 

The focus on quality looks promising, though it does make me wish Wendy could've gotten some of the stuff WX has on his tree (Backup Body looks so much more interesting than a effigy reskin), along with some of the other survivors. Ah well, maybe someday. 

  • Like 4
16 minutes ago, WenericMember said:

First impressions of the tree look pretty cool. 

The bottom left sections of skills could probably be compressed, but the other branches all look like they'll be a lot of fun to work around with, although I'll need to explore a bit more of how the backup bodies function.

The new crafts on the bottom right look like game changers, especially for ocean exploration  and the new circuit effects could be really cool once they're added. Interested to see what the affinity skills will be. 

The focus on quality looks promising, though it does make me wish Wendy could've gotten some of the stuff WX has on his tree (Backup Body looks so much more interesting than a effigy reskin), along with some of the other survivors. Ah well, maybe someday. 

Basically everything you said. There are 4 really useless skills down there that not could, but should be compressed.

30 minutes ago, Swiyss said:

Why? Why did you have to make so many bad skills? Literally half of them are fillers. No one will ever need more passive charge regeneration or more durability, that should not be a skill tree, it should be a hotfix... It's a bunch of non creative skills in my honest opinion as someone who plays wx78..

woah give it a minute I haven't even had time to figure out stuff using commands to spawn everything in, jumping the gun a bit too fast here. At least test the perks.

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I think it definitely needs a little more, but I do really like the new chassis circuit system. It's a good way to allow for the less powerful circuits because they are no longer competing for space with the really good ones.

I only used the drones so far, and I love the concept, although I wasn't able to figure out how the zapping one works before my game crashed. The mapping one seems really really good, although after you map what you want, it just kinda floats around doing nothing. Would be cool if it was slightly nerfed somehow, with an additional use (maybe something like Wheeler's compass, where you can place an item it inside, and it will locate the closest one and fly there?). The storage drone is cool, but I wish you could recall them so you don't have to go and retrieve them every time.

I wasn't able to test any of the other stuff yet, but that is my feedback on what I was able to. The other stuff did seem pretty insight heavy, but I haven't gotten a chance to see if that was justified

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32 minutes ago, Swiyss said:

Why? Why did you have to make so many bad skills? Literally half of them are fillers. No one will ever need more passive charge regeneration or more durability, that should not be a skill tree, it should be a hotfix... It's a bunch of non creative skills in my honest opinion as someone who plays wx78..

It's the first iteration of the beta that has been out for less than 40 min, lol. The content is subject to change.

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41 minutes ago, Swiyss said:

Why? Why did you have to make so many bad skills? Literally half of them are fillers. No one will ever need more passive charge regeneration or more durability, that should not be a skill tree, it should be a hotfix... It's a bunch of non creative skills in my honest opinion as someone who plays wx78..

I don’t think you tried it and just glanced skills, it has toons of content it’s bigger than most the reworks

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8 minutes ago, Jakepeng99 said:

I don’t think you tried it and just glanced skills, it has toons of content it’s bigger than most the reworks

It has some upsides for sure. That comment was just focused on the 4 useless skills, it seems Klei don't play their game because no one will ever upgrade them for how broken and good the other ones are. They need to learn from other skill trees.

Losing one less charge from changing circuits? what? This is like the equivalent of a stack of grass or something. watts up and fine motor control should be IMMEDIATELY changed into something else or be integrated in the other skills.

"Right to Modify" is the only good one there.

Also, the chasis one has a flashbang problem and it's just not worth it unless you get the one that spawns on you when you die.

2 minutes ago, Swiyss said:

It has some upsides for sure. That comment was just focused on the 4 useless skills, it seems Klei don't play their game because no one will ever upgrade them for how broken and good the other ones are. They need to learn from other skill trees.

Losing one less charge from changing circuits? what? This is like the equivalent of a stack of grass or something. watts up and fine motor control should be IMMEDIATELY changed into something else or be integrated in the other skills.

"Right to Modify" is the only good one there.

Yes, there's too much bloat I agree. But tbh the circuit rework is good enough for me even without the tree 😄. Also I wonder how strong this will be once we have the gamma circuits because I feel even now it's incredibly strong. The new beanbooster circuit seems really good too, it was more of a passive maintenance thing now it's a straight up combat tier circuit.

  • Like 4
11 minutes ago, Swiyss said:

It has some upsides for sure. That comment was just focused on the 4 useless skills, it seems Klei don't play their game because no one will ever upgrade them for how broken and good the other ones are. They need to learn from other skill trees.

Losing one less charge from changing circuits? what? This is like the equivalent of a stack of grass or something. watts up and fine motor control should be IMMEDIATELY changed into something else or be integrated in the other skills.

"Right to Modify" is the only good one there.

Also, the chasis one has a flashbang problem and it's just not worth it unless you get the one that spawns on you when you die.

They should make the 1 notch circuits lose 0 charge when switched out maybe.

I made my own suggestions which made charge matter more too.

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not sure what could be compressed. maybe the alpha and gamma stuff? but maybe combining faster charge and  the removal reduction. I really dig the extra body swapping. Makes you have like 4 lives during a fight or you can leave loadouts around like at the farm.
a couple suggestions i could make: 

1: Let me craft a manual that tells me what circuits do and what they do upgraded with talents.

2.if bottom left are QOL may I suggest one that lets you craft a waterproof solution that gives your circuits temporary protection during rain. or let me cover my self in glommer poop or both

Edited by Soul7k

My only complaint about the WX skill tree is that he got a revive.

Why are they just giving character revives in their skill trees??? Why do these characters need such FREE and easily accessible revives?

Wendy got a revive. Wortox got a revive. Wigfrid got a revive. Winona got a revive. WX got a revive.

It's is insanely deteriorating for a survival game to have all of these EASY to access and essentially free revives?

I am not trying to sound like I am some "tryhard", "pro", dst player, but even I have the eyes to see how much this just dumbs down the game overall.

"Games are tailored around the availability (or lack thereof) of certain gameplay options, that’s a huge part of what makes so many of them so good."

Just because it's an option doesn't mean it should exist or can't be critiqued.

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21 minutes ago, Nikki Darks said:

My only complaint about the WX skill tree is that he got a revive.

Why are they just giving character revives in their skill trees??? Why do these characters need such FREE and easily accessible revives?

Wendy got a revive. Wortox got a revive. Wigfrid got a revive. Winona got a revive. WX got a revive.

It's is insanely deteriorating for a survival game to have all of these EASY to access and essentially free revives?

I am not trying to sound like I am some "tryhard", "pro", dst player, but even I have the eyes to see how much this just dumbs down the game overall.

"Games are tailored around the availability (or lack thereof) of certain gameplay options, that’s a huge part of what makes so many of them so good."

Just because it's an option doesn't mean it should exist or can't be critiqued.

I'm guessing these are attempts to make the game more accessible for new players, but I think that neglects how easy life-giving amulets are to make already, and more importantly how much more significant this makes base destruction. While revives are a minor detour, fixing a base can take a considerable amount of time depending on what has been destroyed (curse you random wildfires). It doesn't help that the tools for protecting bases are so lackluster and tedious compared to revives (Walls, ice-flingomatics, etc.).

I think it would be better if the devs focused on fortifying bases and preventing damage to them rather than adding more to an already redundancy-filled and accessible mechanic. Perhaps if it was made easier to repair bases mega-basers and uncompromising-survival-players could also all get what they want to an extent.

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55 minutes ago, Nikki Darks said:

It's is insanely deteriorating for a survival game to have all of these EASY to access and essentially free revives?

It is the year 2026 and the DST community still believes reviving is this Herculean task that only The Chosen Ones can Perform when there’s 4 Actually Free revives across the surface + cave maps and the most easily accessible options that don’t involve another player and avoid the max HP penalties take wood and beard hair or some gold and gems.

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30 minutes ago, Maxil20 said:

It is the year 2026 and the DST community still believes reviving is this Herculean task that only The Chosen Ones can Perform when there’s 4 Actually Free revives across the surface + cave maps and the most easily accessible options that don’t involve another player and avoid the max HP penalties take wood and beard hair or some gold and gems.

Yeah, reviving isn't hard, though it is aggravating just how easy it is to attain. Kind of diminishes the survival part of the survival game. Especially since there is no max HP penalty to the Effigy compared to solo DS. At least the necklace requires gems. back when they were rarer, kind of. Would help if you still had to wear them to resurrect instead of simply haunting one. But given how easy it is to revive, adding flavored revivals to characters isn't a big deal imo. I really like wendy's revive because of just how cute it is for her. (and kind of grim but i like grim)

Edited by Evelo
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1 hour ago, Pet Rock said:

I'm guessing these are attempts to make the game more accessible for new players, but I think that neglects how easy life-giving amulets are to make already, and more importantly how much more significant this makes base destruction. While revives are a minor detour, fixing a base can take a considerable amount of time depending on what has been destroyed (curse you random wildfires). It doesn't help that the tools for protecting bases are so lackluster and tedious compared to revives (Walls, ice-flingomatics, etc.).

I think it would be better if the devs focused on fortifying bases and preventing damage to them rather than adding more to an already redundancy-filled and accessible mechanic. Perhaps if it was made easier to repair bases mega-basers and uncompromising-survival-players could also all get what they want to an extent.

See the thing is “MegaBasers” take up ENTIRE BIOMES, not just one singular Biome mind you, usually 2-3 at a time.. while a normal “Base” can quite literally be pre-crafted and left in your inventory until you are ready to place the structures down (yes you can do that and when I played online it’s how I personally combated back against griefers.. always having a spare in my back pocket)

Uncompromising survival style players would want something similar to the “extreme natural disasters” mod on Minecraft, AKA Earthquakes, LARGE Tornadoes, Tusanmi’s Etc.. we WANT the game to actively destroy portions of our base so we have to actually gather or have on hand the supplies to repair what’s been damaged.

But the rules become far different when your “Base” spans 3 or 4 of the games biomes, how do you protect that?

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18 minutes ago, NekoSoulx said:

Morning Star can now be recharged using Lightning Rods and Winona's Generators

Its true! wow this is gonna shake the meta of early game Winona, now my fav weapon is gonna be mandatory for my favorite character yay :3, dreams can became true in this life!

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