brednas7 Posted December 13, 2025 Share Posted December 13, 2025 Spiders are the most common hostile mob and are often moved to a reasonable distance to base for easy access to silk and glands, but often ends up been a easy way to feeding entire servers in the early to mid game. Changing spiders monster meat/silk ratio for example will make crafts that use silk easier to access and make some combat based characters like Wendy, Wigfrid and Wolfgang less rewarded with meat for fighting spiders. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/ Share on other sites More sharing options...
Tigris Nano Posted December 13, 2025 Share Posted December 13, 2025 The only spider "drop" that should be decreased - server performance drop when there are plenty of spiders. Other drops are mostly fine because there are always enough spiders so you always get what you need. 9 1 Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845641 Share on other sites More sharing options...
Cheggf Posted December 13, 2025 Share Posted December 13, 2025 There's a million trivial ways to feed an entire server and mobster meat is one of the worst. 5 Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845647 Share on other sites More sharing options...
brednas7 Posted December 13, 2025 Author Share Posted December 13, 2025 25 minutes ago, Tigris Nano said: The only spider "drop" that should be decreased - server performance drop when there are plenty of spiders. Other drops are mostly fine because there are always enough spiders so you always get what you need. The problem is not getting what i want, but how much i get from all that monster meat there drop. The main aim is to make combat perks less likely to solve most people's early to mid game problems by fighting spiders and to encourage to look for different sources of meat. 4 minutes ago, Cheggf said: There's a million trivial ways to feed an entire server and mobster meat is one of the worst. Monster meat comes in large amounts because of spiders and there are a lots of thing you can get with trading or cooking monster meat in the crockpot: 1 meat value, egg dishes and pigskin to name a few. This question is asked because i feel this is the main reason why 3 combat based are in the top 5 most popular, why meat and egg dishes are so hard to beat for other dishes and sometimes something at a fundamental level need to be questioned to find the cause of the problem. Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845648 Share on other sites More sharing options...
Cheggf Posted December 13, 2025 Share Posted December 13, 2025 9 minutes ago, brednas7 said: Monster meat comes in large amounts because of spiders and there are a lots of thing you can get with trading or cooking monster meat in the crockpot: 1 meat value, egg dishes and pigskin to name a few. Yeah, I know. Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845649 Share on other sites More sharing options...
gaymime Posted December 13, 2025 Share Posted December 13, 2025 (edited) front end? no. spiders are fine and serve their purpose well. back end? yeah spider code is really chunky and clunky and needs working on some more Edited December 13, 2025 by gaymime 2 Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845676 Share on other sites More sharing options...
aidancode Posted December 14, 2025 Share Posted December 14, 2025 I wouldn't want more silk. Silk is a pain to get rid of. You can't burn it. You have to pick it all up and trash it in a furnace. Whenever I'm playing with a character with ample access to spiders I end up with way too much. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845704 Share on other sites More sharing options...
Well-met Posted December 14, 2025 Share Posted December 14, 2025 monster morsel 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845733 Share on other sites More sharing options...
Edible Coal Posted December 14, 2025 Share Posted December 14, 2025 22 hours ago, brednas7 said: The problem is not getting what i want, but how much i get from all that monster meat there drop. The main aim is to make combat perks less likely to solve most people's early to mid game problems by fighting spiders and to encourage to look for different sources of meat. fighting spiders drains a lot of sanity in general , not to mention crock pot already forbidden two monster meat for cooking, the only dishes you can make with monster meat only is a relatively small pool 22 hours ago, brednas7 said: The main aim is to make combat perks less likely to solve most people's early to mid game problems by fighting spiders and to encourage to look for different sources of meat. how on earth are you gonna get meat without combat? all meat requires combat anyways, most ways of getting meat dont require super combat skill , even Wilson with a spear can get tons of meat in general 22 hours ago, brednas7 said: Monster meat comes in large amounts because of spiders and there are a lots of thing you can get with trading or cooking monster meat in the crockpot: 1 meat value, egg dishes and pigskin to name a few. one meat for one egg for one gold is a really poor exchange rate in general, dst have way better way of getting gold like frazzle wires and toys. egg dishes are fine, is usually the first dish that the player reaches that can heal them reliably early on, nerfing it would make the game much harder On 12/13/2025 at 9:18 PM, brednas7 said: Spiders are the most common hostile mob and are often moved to a reasonable distance to base for easy access to silk and glands, but often ends up been a easy way to feeding entire servers in the early to mid game. if theres really need one change to nerf that, i would just make monster meat hurt birds if u feed them Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845752 Share on other sites More sharing options...
brednas7 Posted December 14, 2025 Author Share Posted December 14, 2025 1 hour ago, Edible Coal said: fighting spiders drains a lot of sanity in general , not to mention crock pot already forbidden two monster meat for cooking, the only dishes you can make with monster meat only is a relatively small pool yes, but there is usually some fillers around and the 1 meat value gives you a good chunk of the meat you need for most meat dishes. 1 hour ago, Edible Coal said: how on earth are you gonna get meat without combat? all meat requires combat anyways, most ways of getting meat dont require super combat skill , even Wilson with a spear can get tons of meat in general yes, most meat needs combat but spiders are the easiest source, easy to move when tier 3 and respawn relevantly quick compared to other sources of meat. 1 hour ago, Edible Coal said: one meat for one egg for one gold is a really poor exchange rate in general, dst have way better way of getting gold like frazzle wires and toys. egg dishes are fine, is usually the first dish that the player reaches that can heal them reliably early on, nerfing it would make the game much harder I wasn't talking about trading to pig king, i mean using the monster meat to turn werepigs and trading monster meat for eggs with birdcage (any other source of monster meat for this is fair) and all spider drops got some way to heal. I need to clarify that the first option meant less monster meat then right now (50%), just enough to make people sometime consider if using there monster meat other than as food is worth it and i was originally considering to have two options with different chances of monster meat, but i fealt even a small change would make a difference. Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845761 Share on other sites More sharing options...
Cassielu Posted December 14, 2025 Share Posted December 14, 2025 On 12/13/2025 at 9:18 PM, brednas7 said: Changing spiders monster meat/silk ratio for example will make crafts that use silk easier to access and make some combat based characters like Wendy, Wigfrid and Wolfgang less rewarded with meat for fighting spiders. I don't see the need for that. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845770 Share on other sites More sharing options...
AliceShiki Posted December 14, 2025 Share Posted December 14, 2025 That would just make it harder for less experienced players to make their Pierogis (I don't mean super new players, mind you, since those won't even know Pierogi recipe... Just mean the more casual players who don't play as much), and as such, make it harder for them to get healing. More experiencer players will handle this kind of thing just fine and not be too troubled, OTOH, so... Feels like a pointless change. Would just make the lives of the worse players harder without having a meaningful impact on the lives of the good players. Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845772 Share on other sites More sharing options...
Cheggf Posted December 14, 2025 Share Posted December 14, 2025 3 hours ago, brednas7 said: yes, most meat needs combat but spiders are the easiest source, easy to move when tier 3 and respawn relevantly quick compared to other sources of meat. No way. Spiders are one of the harder sources. You need to wait about 2 hours for the dens to become tier 3, then you need to go back to where the dens were, then you need to fight a bunch of warriors to be able to get the dens. And if you took too long to get there now you need to kill a spider queen at best, or you need to wait another 2 hours at worst if she turned into a tier 1 den instead of getting killed by you. All of that to get monster meat, which sucks. Compare that to something else like pig houses. As you explore the map at the start of the game, just smash the pig houses with your hammer that doesn't even need to be prototyped and has absolutely zero danger, risk, or skill involved in hammering the houses down. Then that's it, you're done. You've got the houses, you can place them wherever you want. And then compare the harvesting after that. With spiders you need to either spend a year fighting them, or be a character with a lot of AoE damage (mostly just Wendy). Maybe you could make some expensive weird spider killing contraption, but they're just spiders, I don't know how worth it it is. With pigs all you need to do is get a few twigs and grass to make a pen for them. Feed a pig a meat then tell him to fight another pig and within a minute or so they'll all have killed each-other. Or you can feed them monster meat to easily fight them one or two at a time. And compare the danger between them. Pigs have no danger. Spiders roam in a rather large area, so you need to put that pretty far away from your area, costing even more time every time you want to harvest from it. And compare the maintenance. Pigs require none, but spiders require trimming or they turn into queens and spread forever. If I was going to be putting in a lot of effort to get meat I wouldn't do spiders, I'd do an automated goat farm. That doesn't even require me to use it, it uses itself. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845774 Share on other sites More sharing options...
ChintzyGnat Posted December 14, 2025 Share Posted December 14, 2025 Change they're ai so they don't lag the hell out of servers. Only change that's needed imo. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845779 Share on other sites More sharing options...
Johnny_Waffles Posted December 14, 2025 Share Posted December 14, 2025 (edited) spider lag is the only issue with them, and makes Webber almost useless, like idk why they're waiting for his skilltree to fix it Edited December 14, 2025 by Johnny_Waffles Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845782 Share on other sites More sharing options...
Dr.Webber Posted December 15, 2025 Share Posted December 15, 2025 (edited) I think the lag is the main problem with the spiders but I think the AI that causes it is made that way for a specific reason for lore accuracy on how spiders would act that being said I have multiple things in my skill tree that I made for Weber that will help with lag(i’m still working on the alignments and might make some additions to other skills so just know this is the final product) Spoiler skill tree: (befriended nurse spider to unlock) Unbreakable friendship: Make decorated dens not break when attacked and spiders in the Bedazzled range only attack attackers and nurses spawn from tier 3+ decorating the den will no longer retract the ground webbing, when not befriended bedazzled spiders will stay within the range of the decorated den Oral obliging : cause spiders to “hammer” by hitting the structure you want to be hammered once in case of a miss click use webby whistle to cancel demolition, they eat yucuse snot now when you’re stuck, can rummage through hound mounds(blue and red gems)/burrows (stolen items as well as rock, Flint, nighter, and gold)/hollow stump (stolen items)/splumonkey pod (stolen items)/marotter den(stolen items)/tidy hidy holes(for collected dust) items gained by rummaging will temporarily be wet due to saliva you can trigger the spiders too start rummaging by blowing the whistle near the thing you want them to rummage through rummaging will be a timed interaction similar to picking a berry bush or going through a scrap pile Silk fashioner: razors can be used to mark sticky webbing for retraction,if you place sticky webbing connected to the den and the den still has sticky webbing to use the den will “place” that instead of using your own sticky webbing, you can craft sticky webbing with 2 silk(sticky webbing outside of that I “placed” by the den would trigger spiders to come out)(only crafted sticky webbing drops when using the razor) Rapid Growth: Webber can upgrade dens with 4 silk instead of 5 silk Regeneration sensitization:increase stats from nurse spiders for Webber(15 hp) Nocturnally adept: partial night vision (sense spiders walk around at night) only silhouettes not enough to not be attacked by Charlie but enough to see where your going, reduced sanity lose from dusk or night 60-80% during dawn and 40-60% during night. Deeper den sleeper:Stats for sleeping in dens to 2 health and 3 health per second No picky eater: Webber has the ability to eat horrible meats that pigs and spiders eat as well as unique stats for monster the various forms of monster meat Bunny puff and slurper pelt: hunger:12.5 Pig skin: hunger: 62.5 Cooked monster meat: hunger: 25 health:3 monster lasagna: hunger: 37.5 health: 10 sanity:10(this also extends to monster tartare hunger: 62.5 health: 10 sanity:10) monster jerky: hunger: 37.5 health: 15 sanity:20 Den Relocation: Tier 1 dens can be picked up by Webber and relocated (affects Decorated Dens + can remove and relocate the stickers)(pulled from @JJ0264) Unnatural brood: You are now able to craft the itsy bitsy nest reusing the baby spiders from the forge and they fill up a Polar Bearger Bin like item called the itsy bitsy nest and they would act as distractions somewhat like the parasitic shading but the victim wouldn’t be immune to damage you decide if,when,and how many you takeout at a time also depending on what beard skin you have on will determine what they look like they would look like tiny versions of what spiders from a den that has a queen that looks like that beards respective Webber skin as well as the egg sack having the same color,you get 6 slots with 12-20 second cool down until you can spawn the next one and they would do 9 damage(18 if you feed them electric milk),have 7 hp, upon death one will respawn every 90 seconds (You need this to craft the 3 care crafts and after the first 4 uses you need to replace the den decorating set for five more uses each time you run out) 1 spider egg, 1 den decorating set,24 health Concept examples: (the spiders go down to the size of a baby spider and his smiling like a befriended one) (like this except they smile like befriended spiders) Carecrafts : (unnatural brood required, use the itsy-bitsy den as a portable crafting station) Friendship bracelets: 2 bone shard, six beard hair, and one butterfly used in conjunction with the homemade to revive spiders you bind a spider to a friendship bracelet similar to a beefalo to a Beefalo Bell except you don’t give it a name the next time it dies it drops the friendship bracelet pain on how you wanna go with us at a lower durability, maybe have to be repairable with bone and if you wanna automate a bit what if it works like cursed trinkets except instead of being drawn to players it’s drawn to the nearest homemade den and if there’s an open slot, it takes it Totem of friendship: (@Creatingabe1125’s idea) It would work if you have 2 or more spider, and what it would do is reduce damage against a hit based on how many spiders were hit and how many spiders there are. With more spiders meaning more pontential damage reduction against a hit and the more spiders hit the more that damage reduction is granted. However it only works when 2 or more spiders are hit 5-65% damage reduction, there would also be a damage buff The dmg buff would be simple with 0.5 extra dmg per spider upto a maximum of 10 extra dmg. The friendship totem would cost 1 living log, 8 silk, and 1 red gem, and would lose 2% durability per dead spider homemade den: every time the den has a spider added it lose 1% durability, you can find out how much durability there is by inspecting, and you can repair it using silk but maybe by 2-5%. it has 12 spiders with the inventory of a scaled chest but for spiders only, it’ll take 90 seconds for each spider to respawn it (and how it will respawn a spider after the 90 seconds is the lightning conductor purple gem combination will cause lightning to strike around it the respawned to spider crawl out of the ground like rabbit king as a reference to how you unlock Webber in solo Don’t Starve) it will spawn that Webbing Wickerbottom spawns with Overcoming Arachnophobia around it, you could also call the spiders out of the den by interacting with it And it can be broken using a hammer (craft the homemade den with a purple gem, a lightning conductor, and 2 sticks ) Travel den: it’s a large backpack like item with 4 or 6 general slots, and a hidden 20 slot storage for spiders that can be opened like a polar bin. It also has the down side of slowing you down 10% Along side the general backpack slots there are 2 specialized slots with one containing healing glop for incredibly faster healing regeneration and the other slot is for storing spider food so they Don’t Starve. You can also use your webby whistle to call them out for battle or to call them back in in emergencies or to quickly heal or to just travel with them. It would cost 12 silk, 4 papyrus, (Original idea and Art by @blacknight7890, I edited in the flag) Silkcrafts: Web net: eight silk, a certain number of scrap ,and one electric milk it’s like a less powerful shadow prison that does damage over the time depending on how big the creature is caught in it they will stay trapped for 5 to 10 minutes with a 30 second cooldown electric unnatural energy damages them overtime Silk spindle:@blacknight7890 came up with an idea I re named it and changed its look but other then that it’s all there’s Learn to craft a 'Silk spindle', [like a giant spindle with spider hair and a finial on it (with white string when silk is on it)] a structure that can be placed near decorated spider dens. Spiders will spin webs onto it over time, can be harvested for silk." [passive silk farming] finial looks like this: Garden spider :farm like Webber does in the gorge and learn more from the gardeneer hat(same as Premier Gardeneer Hat) (Icon borrowed from @BiddoBams’ Warly skill tree) Spider Goatherder: learn to milk volt goats with empty bottles, volt goats won’t be disturbed by Webber anymore and calm charged volt goats by feeding them any number of Wobsters, bananas,meat,Burch nuts, pomegranates,eggs, Asparagus, pumpkin seeds (doing this while not charged will make them follow you for a short period time to allow for easier relocation) Silk stitch: You can now repair things with silk like Winona’s trusty tape acidophilic arachnid: when in acid rain Webber gets: Attack Damage Physical DamageTaken Move Speed +5% -2.5% +1.5% Queen decorator: you can now decorate spider queen that will give her all the same effects of a decorated den(if you have unbreakable friendship, decorations won’t fall off when hit and will only attack attackers), when fighting nearby, spider queen will send over befriended nurse spiders to your aid Animalistic arachnid: Webber has the same all fours running ability as Wilbur and wonkey, when you fight bare handed you use your claws doing double the normal amount of damage In the spirit of friendship: When dying with Webber will drop 2 spider glands, Webber can give players the shoebox and they could only use it for its calling off aggressive spider function Garden spiders: (create three new types of switcherdoodles with corresponding new spiders)(you need to successfully harvest and collect two of the corresponding crops to unlock each recipe)(when paired with silk fashioner, you can make farm plots permanently, wet by putting sticky webbing over farm plots if you use a water can on the plot either before or after placing the sticky webbing) Squirter: Green Huntsman Spiders have a green grassy pattern almost akin to a watermelon, and use this as camouflage to hide in the foliage and ambush prey that wanders by. In DST, maybe they could be commanded to stay in one spot with lots of plants. When you check in on them later, they may give you some morsels or meat, letting you have a share of whatever animals they were catching offscreen. Their switcherdoodle could be made from watermelons, like the pattern on their abdomen. Attacks by shooting water out its mouth that can also water crops Switcherdoodle: 3 monster meat, 2 silk, 2 watermelon (20dmg, 200hp) Hydrolysis spider: Black Widows are an infamously venomous spider, able to paralyze and even LIQUEFY their prey, which ranges from small insects all the way to larger animals like lizards and snakes. Coincidentally, the appearance of their eggs is often compared to garlic cloves! In DST, this paralyzation could be implemented in many ways, the easiest being putting mobs to sleep for a few seconds, allowing the other spiders a chance to heal and get in a bunch of damage before they wake back up, with a heavy cooldown following that so they can't just put a mob to sleep over and over. Their switcherdoodle could be made from garlic, like how their eggs look. It can fertilize crops with the liquid remains Switcherdoodle: 2 monster meat, 3 silk, 2 garlic (20dmg, 400hp) : Orb Weavers are commonly found on garden plants, and build large circular webs to catch pests. In DST, maybe they could make webs in your gardens to trap the Lord of the Fruit Flies, or even Brightshades? Their switcherdoodle could be made from basically any farm plant, but I'd go with tomatoes to give those a good use as Webber, since they can't be eaten byspiders for healing like veggie-eating followers do. catch all types of bugs in orbs of web and can till (like merms can with a shoddy tool) Switcherdoodle: 2 monster meat, 3 silk, 2 tomatoes(20dmg, 200hp) social hunting: befriended/bedazzled spiders will no longer check items to see if they can eat them so now they won’t eat anything unless you feed them Glop mastery: healing glop animation takes half as long as well as healing over time for twice the healing in total for both Webber and spiders (Webber:8hp+1hp per sec for 8 sec=16hp in total spiders: 80hp+10hp per sec for 8 sec= 160hp in total) Switcherdoodle stretching: efficiently use ingredients to make 3 times that amount of switcherdoodles when crafted (@Creatingabe1125’s idea) Good reputation: when befriending spiders in groups amount of spiders befriended in one feeding increases to 4-6 Alignments: Lunar spider care I: The cryptic founder has rewarded your curiosity by giving you the power to reveal a shattered spider’s greater potential. You can also gift your friends some temporary lunar power. You can now give a shattered spider 2 moon glass to change them into the enlightened spider. They can bite for 20 dmg but can do a psychic attack for 30 dmg if undisturbed for 3 seconds once started and takes another 4 seconds to begin attacking again. Other enlightened spiders can join this attack to deal a stronger hit. When in a group attack, the spiders stay in the psychic state and physically attack every 3 seconds. And if 3 or more spiders join the attack, it will be an aoe attack, with more enlightened spiders increasing the range and damage of it. You can also craft shattered web-balls with 4 moon glass and 4 silk, which will provide a 10% defense against lunary foes and 5% dmg against shadowy foes to all befriended spiders. The effect lasts for 2 minutes and has a cooldown of 4, but they’re stackable and are 1 use. You can infuse pure brilliance into the web ball, replacing 5 dmg with 5 planar dmg for all befriended enlightened spiders. Some other ideas are that you can craft the shattered switcherdoodle with 2 moonrock like how you can use “pig skin?” from hamlet in pig skin recipes and you’d have the recipe unlocked from the start. And befriending an enlightened spider will unlock an enlightened switcher doodle for 1 monster meat, 3 silk, and 3 moon glass. Lunar spider care II: With a better feel of the moon’s power, wielding any lunar equipment will provide some sense of comfort by reducing the insanity of the world. The cryptic founder has also brightened your creative spirit and you now have the idea for a great battle caller. When wielding 1 lunar equipment, all negative sanity auras around you and the night are reduced by 10%, 2 lunar equipment makes that 22.5%, and 3 lunar equipment makes that 33%. You can now craft a new item at the brightsmithy called Webber’s brightle caller for 6 brightshade husks, 4 pure brilliance, 8 silk, and maybe or maybe not a beefalo horn. The following effects last 1 minute: All spiders, including Webber and spider queens, move 20% faster, while all foes are slowed down by 33%. All non befriended nearby spider and spider queens will target what you target. It has no durability with a 1 day cooldown, similar to the mudslingers. When used, Webber will play an animation with it, along with 3 quotes/lines that make up a compelling speech, but it sounds more soothing to non spiders, similar to a pan flute. He can also recruit up to 2 spider queens with the spider queen instantly turning into a nest upon recruitment. The following effects last 2 minutes: If you’ve recruited spider queens before use, 1 or 2 spider queens depending on how many you recruited, will rise from the ground as shattered queens, and has the same stats as normal spider queens, except they obey your most recent command, can summon shattered spiders, and deals 40 dmg along with 20 planar dmg. Enlightened spiders will gain 5 additional planar dmg. shadow spider care I: The shadow queen has rewarded your loyalty by granting you the darkest and most cunning of spiders. You can also gift your friends some temporary power of the shadows. Learn to craft the shadow switcherdoodle which costs 2 monster meat, 3 silk, & 2 nightmare fuel. The shadow spider can double leap or leap mid air after leaping if the target moves. It can also teleport like normal shadows or a 20% chance after landing a hit with a leap. It’s bite is 20 but it’s damage increases by 5 per leap in a leap attack. You can also craft shadow web-balls that cost 4 nightmare fuel and 4 silk. They provide 10% defense against shadowy foes and 5% dmg against lunary foes to all befriended spiders. The effect lasts for 2 minutes and has a cooldown of 4, but they are stackable and are 1 use. you can infuse it with pure horror, which replaces 5 dmg with 5 planar dmg for all befriended shadow spiders. An idea was to unlock the recipe, you’d need to find a spider with a shadow aura while insane, and that spider has a 5% chance to spawn if you haven’t unlocked the switcherdoodle. And if you befriend it, it’ll drop 1 nightmare fuel and give the switcherdoodle recipe. shadow spider care II: As you have gotten to understand the shadows, all shadowy equipment will be less demanding on the mind, and all shadowy creatures will seem a bit less threatening. The shadow queen has also nourished your passionate soul, and now have the idea for a soul strengthening cheer. All shadow equipment will drain or consume 50% less sanity, & shadow creatures or shadow alligned creatures will drain 33% less sanity. Learn to craft Flags of Rallies at the shadow plinth kit for 5 dark tatters, 4 pure horror, and 6 silk. It works similarly to the mudslinger, and has a cooldown of 8 minutes. It’s effects are that for 2 minutes all befriended spiders will gain buffs similar to acid rain, every befriended spider will receive 2-4 waves of +50 health with each wave every 5 seconds (they will all get the same amount of waves and the amount is random), and 5 shadow spiders charged with pure horror will be summoned and stay until they die, when Webber leaves the server, or when Webber uses the Flags of Rallies again to summon 5 new spiders. The shadow spiders will slowly lose health when not in combat and always have 10 planar dmg on top of their usual dmg. They are not affected by buffs and totems nor do they go to travel dens, though can still be healed by nurses and by Webber. Organization of skill tree: A starter is that most of the skill tree would be in a heart shaped background with the friendship side being top left, web action being on the top right, and inner arachnid being at the bottom of the heart. Inner arachnid: It’s first skill would be the sleeping den buff, and then it would have 4 skills connected to it. Below it would be the 2 healing skills. To the top left of the first skill would be no picky eater which then leads to the acid rain perk below it. To the bottom right of the first skill would be the night vision one, which then leads to the monkey like speed bonus skill. Friendship: It would start with the shoe box skill, then lead to the more spiders per meat skill which leads to the more switcher doodles on the top right and on the main branch to queen decorator, unbreakable friendship with a spider queen requirement next, and then to the unnatural brood and then to the carecrafts. Web Action: It would start with the less silk per upgrade skill, then have a side branch for social hunting which then leads to the work skill. Continuing on the main branch would be the silk fashionire, den relocater skill after, silk stitch after that, and finally the silk crafts. Garden skills: The garden spiders would be below the friendship branch, either connecting to the branch or require a set amount of skill and another requirement to access. The other 2 farming skills would be below the Web action section and would work similar to the garden spiders skill. The affinities would be at the sides or top corners outside the heart. Feel free to change it however you want, this is just a starter idea for the skill tree Edited December 16, 2025 by Dr.Webber Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845806 Share on other sites More sharing options...
ShadowDuelist Posted December 15, 2025 Share Posted December 15, 2025 7 hours ago, Dr.Webber said: skill tree: I know you want to give visibility to the skill tree you made, and I’m fine with that—I understand it takes a lot of effort to create or gather ideas. However, since I’ve already seen it several times and it’s quite large, in my opinion it makes the thread harder to follow. As some friendly advice, I’d suggest placing the skill tree inside a SPOILER tag so the forum compresses it into a single line. That way, people can choose to open it and read it (or not, if they’ve already seen it or just want to move on in the thread). As for the OP, I wouldn’t change spider drop rates. The only real issue I see with spiders is lag, which would require code tweaks to fix. If that were addressed, it alone would indirectly improve Webber’s gameplay quite a lot. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845816 Share on other sites More sharing options...
Dr.Webber Posted December 15, 2025 Share Posted December 15, 2025 3 minutes ago, ShadowDuelist said: SPOILER tag How do I do that? Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845817 Share on other sites More sharing options...
ShadowDuelist Posted December 15, 2025 Share Posted December 15, 2025 8 minutes ago, Dr.Webber said: How do I do that? When editing you will find an eye looking icon in the forum options and everything you put inside that makes the text look like this Spoiler Hello 1 Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845818 Share on other sites More sharing options...
Nikki Darks Posted December 15, 2025 Share Posted December 15, 2025 I would love for every spider to get a completely unique ability. Except for regular spiders, they're basic for a reason. Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845837 Share on other sites More sharing options...
reddocc Posted December 16, 2025 Share Posted December 16, 2025 I wouldn't change spiders as they are I instead would add different specialized tools to murder them in your inventory to encourage using traps and Klei's most sacred resource "grass". Kinda like the slaughter tools in the Gorge(this could also work for other small creatures to guarantee certain drops/increased chances of rare drops. Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845862 Share on other sites More sharing options...
Bumber64 Posted December 16, 2025 Share Posted December 16, 2025 49 minutes ago, reddocc said: I wouldn't change spiders as they are I instead would add different specialized tools to murder them 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845868 Share on other sites More sharing options...
Dr.Webber Posted December 16, 2025 Share Posted December 16, 2025 14 hours ago, ShadowDuelist said: When editing you will find an eye looking icon in the forum options and everything you put inside that makes the text look like this Hide contents Hello Fixed it 2 Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845872 Share on other sites More sharing options...
Swiyss Posted December 16, 2025 Share Posted December 16, 2025 I kinda wanted webber skill tree to make him either become more monstrous and make the child barely speak, or make him smarter and basically more like a human. Either side would transform him into a different character almost. That could even be a sadness attached to it, like he is suffering from the transformation to a spider, or losing his mind from who he actually is from the transformation to a human. Either way could be a great oppotunity to make spiders more interesting, making them talk or gurgle like merms, drop different items depending on their tier and allow players to interact more with them. The latter meaning something else other than just killing them like we always do. Deep spider lore is welcomed imo similar to what could happen with pigmen as well. Just now, astareus said: I kinda wanted webber skill tree to make him either become more monstrous and make the child barely speak, or make him smarter and basically more like a human That's what should've been explored from the wortox skill tree. Passive buffs from final form coming from defeating the celestial champion or the ancient fuelweaver wouldn't have been a bad idea. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1845882 Share on other sites More sharing options...
brednas7 Posted December 18, 2025 Author Share Posted December 18, 2025 On 12/14/2025 at 9:33 PM, Cheggf said: As you explore the map at the start of the game, just smash the pig houses with your hammer that doesn't even need to be prototyped and has absolutely zero danger, risk, or skill involved in hammering the houses down. Then that's it, you're done. You've got the houses, you can place them wherever you want. Fair enough, but both pigs and spiders are needed anyway because of their non food related drops and the most reliable way to get silk is to break a den right now. On 12/15/2025 at 10:01 PM, Nikki Darks said: I would love for every spider to get a completely unique ability. Except for regular spiders, they're basic for a reason. Outside of spider warrior and dangling depth dweller having the same leap, most spiders got something unique among spiders, but all got the exact same drops. Maybe something like this: regular spider 37.5% monster meat, 37.5% silk and 25% gland spider warrior & dweller 100% monster meat with 25% for silk or gland (to counter balance the chance to regular spiders and to give more insertive to fight the warriors) cave spider adds separate role for a broken shell ~50% spitter adds a separate role for a second silk ~50% shattered spider adds separate role for moon rocks 20% and moon glass 20% nurse spider 100% gland with 50% for monster meat and 25% for silk sea strider adds 1 twigs as a joke Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/#findComment-1846167 Share on other sites More sharing options...
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