JJ0264 Posted December 22, 2025 Share Posted December 22, 2025 I wonder when the next skilltree is it's almost been a year since walter, wendy and wortox. As for spiders drops there okay but i would like more spider gland recipes, I usually burn them for healing salve so i would only really need 1 rock. And for spider LAG, Webber could have a skill tree on 10 recruits for special effects (like 10 spiders that are 80% armor against shadow/lunar enemies, or ice-immunity with a 6% chance to ice staff, or a dying recruit can "explode" for 50 damage no damage to allies, recruits can harvest things like twigs/grass/berries) Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/page/2/#findComment-1846543 Share on other sites More sharing options...
AliceShiki Posted December 22, 2025 Share Posted December 22, 2025 4 hours ago, JJ0264 said: I wonder when the next skilltree IIRC, devs said it was coming once they finished the current arc. It's just taking a bit longer than planned because they had to do a lot of background changes on the coding that aren't really visible to the end user. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/page/2/#findComment-1846570 Share on other sites More sharing options...
Dr.Webber Posted December 24, 2025 Share Posted December 24, 2025 On 12/21/2025 at 6:00 PM, JJ0264 said: Webber could have a skill tree on 10 recruits for special effects (like 10 spiders that are 80% armor against shadow/lunar enemies, or ice-immunity with a 6% chance to ice staff, or a dying recruit can "explode" for 50 damage no damage to allies, recruits can harvest things like twigs/grass/berries) Tell me more Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/page/2/#findComment-1846979 Share on other sites More sharing options...
JJ0264 Posted December 25, 2025 Share Posted December 25, 2025 (edited) On 12/23/2025 at 5:58 PM, Dr.Webber said: Tell me more I'm not sure if should be head/body/hand slot so maybe a special whistle forever till you get more then 10 spiders + Frosty Whistle - spiders have ice-immunity with a 8% chance to apply 1 shot ice staff + Zapper Whistle - spiders have electric-immunity with a 8% chance to have electrical damage + Sugar-Rush Whistle - spiders run and attack 2x faster for 24 secs, 2 min cooldown + Screechy Whistle - spiders can screech at mobs stuns for 1 second, works like the nurse spider healing mode + Baby Boom Whistle - spiders explode on death then 3 baby spiders will attack once (so black spider causes 20 aoe damage + 20x3 aoe damage) + Singing Whistle - spiders can sing affects all types of mobs/plants minus spiders, you can attract most of the frogs out of the area unless they attack you or the spider + Creature Whistle - spiders can collected butterflies, bees, mole-worms, rabbits (only livable creatures in the inventory minus spiders) + Collector Whistle - spiders can harvest twigs/grass/berries, can also pick up drops + Handy Whistle - spiders can repair walls/clothing items and "hammer" (I don't think spiders can nibble through boulders so no infinite pickaxes) + Silky Whistle - spiders will occasionally spit out silk drops (it's not like the spitters) + Shadow/Lunar Whistle - spiders get 80% damage resistance + 8 extra damage Edited December 25, 2025 by JJ0264 Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/page/2/#findComment-1847092 Share on other sites More sharing options...
Dr.Webber Posted December 25, 2025 Share Posted December 25, 2025 1 hour ago, JJ0264 said: I'm not sure if should be head/body/hand slot so maybe a special whistle forever till you get more then 10 spiders + Frosty Whistle - spiders have ice-immunity with a 8% chance to apply 1 shot ice staff + Zapper Whistle - spiders have electric-immunity with a 8% chance to have electrical damage + Sugar-Rush Whistle - spiders run and attack 2x faster for 24 secs, 2 min cooldown + Screechy Whistle - spiders can screech at mobs stuns for 1 second, works like the nurse spider healing mode + Baby Boom Whistle - spiders explode on death then 3 baby spiders will attack once (so black spider causes 20 aoe damage + 20x3 aoe damage) + Singing Whistle - spiders can sing affects all types of mobs/plants minus spiders, you can attract most of the frogs out of the area unless they attack you or the spider + Creature Whistle - spiders can collected butterflies, bees, mole-worms, rabbits (only livable creatures in the inventory minus spiders) + Collector Whistle - spiders can harvest twigs/grass/berries, can also pick up drops + Handy Whistle - spiders can repair walls/clothing items and "hammer" (I don't think spiders can nibble through boulders so no infinite pickaxes) + Silky Whistle - spiders will occasionally spit out silk drops (it's not like the spitters) + Shadow/Lunar Whistle - spiders get 80% damage resistance + 8 extra damage I like your whistle ideas although I don’t know how the first three would work logistically within the world of don’t starve together. Also the baby boom one even though I love it because I love the idea for reusing the forge spiders but I think all the spider spawn from dens are males and either a female stays in the Den well it develops into a queen or it works with the dominant male, turning into a female, like what happens in clown fish Link to comment https://forums.kleientertainment.com/forums/topic/169100-do-spiders-need-a-change/page/2/#findComment-1847099 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now