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Hi Devs. I have been waiting for a new large DLC for way too long. My understanding is you guys have already abandoned this game by entering maintenance and harvesting mode, and the dev surely knows this is a reasonable conclusion for players.

My gaming room has a hand painted huge art of ONI. I have played this game extensively. But I cannot play this game forever without new contents. Small updates do not move my needle to replay it again as it takes huge amount of time to play through. If you want me and my kids play the game again, you need to give us a huge DLC (or a new game that succeeds ONI).

Remember, some players play one game infinite amount of time without any updates. I see this often in games like No Mans Sky (despite their frequent update, the nature of their updates is more like those small DLCs for ONI). However, I am very sure those players are small fraction of the player base despite their voice can be louder than others. 

I just think ONI is too great to leave it as is for such a long time. Look at the RimWorld. They are still trying. You guys have given up on this.

Oni.jpg

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5 hours ago, KatsuoKo said:

My understanding is you guys have already abandoned this game by entering maintenance and harvesting mode, and the dev surely knows this is a reasonable conclusion for players.

Speak for yourself, all I can see is absolute love from the devs to this game. If they had abandoned it, they would have done that before working on Spaced Out.

The DLC's give us a ton of new gameplay, and even the free updates are giving us a good amount of stuff that are more than just tweaks and bug fixes. I think the fact that they started making paid skin packs is a good sign that they want to keep being able to do this, exactly because they DON'T want to abandon the game.

I'd love for you to look at things optimistically, so look at it this way. If they had worked on a second big DLC like Spaced Out, a lot of their resources would have gone to that instead of working on free updates and small DLC's. Essentially, we might have got a second big DLC by now, but at the cost of not getting anything for the game for years. What I mean is, we're getting the same amount of stuff, just not all at once.

The painting is absolutely lovely, by the way!

Edited by Roodmas
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3 hours ago, Roodmas said:

Speak for yourself, all I can see is absolute love from the devs to this game.

Agreed. This game is NOT abandoned at all. Just look at the performance work done (which is really hard) over the last few months or the thought that went into the current QoL update. 

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1st off love the painting.

4 hours ago, Roodmas said:

Speak for yourself, all I can see is absolute love from the devs to this game. If they had abandoned it, they would have done that before working on Spaced Out.

Agreed, it is crazy to say that they have abandon the game because of reasoning, especially when they just release probably the best QoL update that tackles a complaint that many players had over the years of playing. That is game performance, many players said they would rather devs work optimizing the game performance than make new DLCs. 

As for Large DLCs, I dont think we will ever get a DLC at the scale of SO, or at least how it was integrated making base game and SO almost 2 different forms of the game that you can turn on or off and I dont know if devs want to do a 2nd one lol. BUT that does not mean we cant get a large DLC just not at SO scale. Dont get me wrong I would really love a big DLC for this game as well, but im just happy that the game is still getting updates.

Klei is also working on an Oni Spin-Off game called Away Team so ill suggest to take a look at that if it peaks your interest. That may have been the reason why another large DLC wasnt released maybe(altho away team probably have their own dev team but could have few oni devs working on it too)

Edited by Carib94
  • Like 3
9 hours ago, KatsuoKo said:

Hi Devs. I have been waiting for a new large DLC for way too long. My understanding is you guys have already abandoned this game by entering maintenance and harvesting mode, and the dev surely knows this is a reasonable conclusion for players.

My gaming room has a hand painted huge art of ONI. I have played this game extensively. But I cannot play this game forever without new contents. Small updates do not move my needle to replay it again as it takes huge amount of time to play through. If you want me and my kids play the game again, you need to give us a huge DLC (or a new game that succeeds ONI).

Remember, some players play one game infinite amount of time without any updates. I see this often in games like No Mans Sky (despite their frequent update, the nature of their updates is more like those small DLCs for ONI). However, I am very sure those players are small fraction of the player base despite their voice can be louder than others. 

I just think ONI is too great to leave it as is for such a long time. Look at the RimWorld. They are still trying. You guys have given up on this.

 

They already have the Mechanic for bring new kind of Dupes , Critters, Plants , Mutations and Materiales. 

This update its a let down for me, maybe because there is not much stuff, i thought they will bring more mechanic like missions or new stuff like advance plant mutations like the shown in the video or short. 

They are gonna bring new DLC stuff like they did with Don't Starve 

On 11/24/2025 at 6:37 PM, KatsuoKo said:

Hi Devs. I have been waiting for a new large DLC for way too long. My understanding is you guys have already abandoned this game by entering maintenance and harvesting mode, and the dev surely knows this is a reasonable conclusion for players.

 

(Looks at the 3 recent DLCs, multiple QoL updates, and dozens of patches)

Yup, sure looks abandoned! :)

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Saying the game is abandoned is, at the very least, crazy. I don't know where you got that from, unless you're used to "free-to-play" games that get updates every 15 days that don't change a damn thing, nerfing and buffing random things to say they're working on it and the game is moving forward.

SteamDB

Compare the data with its older brother and "technically an MMO" – it's a big slice of the related player base, but the game doesn't have a good method of building player retention over time, since the game is only sold once. Now there will be cosmetics, but I don't think it's as powerful a hook as DST was for capitalization.

Now, if we want a big DLC? But of course...
But like this... it's become clear that the devs seem hesitant to develop big things in the game (because of the fanbase), so they're focused on developing "experiences." Notice that every DLC so far is to kind of create a new planet or experience in the game (what if you start on an ice planet?), (what if you start in a forest with a small planet and need to go to other planets to collect resources?), (what if you start on a prehistoric planet with a meteor about to fall on your planet?), they've already noticed the division in the community when it comes to new things for the game. While some want something more difficult and more sci-fi, another part of the community wants the game to have softer and easier tools to continue their big bases.

However, the future will tell what the next steps will be.

Screenshot_23.png.3c93ea65dd7bd41cef4b6dba6ecb4b7f.png

 

Regarding the photos, I couldn't play the game for 4 years because my base wouldn't run on my old PC xD

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I think it is unrealistic expectations that cause the false impression of "abandoned". Some people just do not see how much effort things are and then think everything has to go fast. Some people also think in yes/no patterns and cannot handle degrees. 

Personally, I am entirely fine with the progress. The performance increases are a major thing, even if not so visible. And they will have taken major effort, effort that Klei will only have invested because they want to continue to work on things long-term. 

Edited by Gurgel
typo
  • Like 4
11 minutes ago, Gurgel said:

I think it is unrealistic expectations that cause the false impression of "abandoned". Some people just do not see how much effort things are and then think everything has to go fast. Some people also think in yes/no patterns and cannot handle degrees. 

Personally, I am entirely fine with the progress. The performance increases are a major thing, even not so visible. And they will have taken major effort, effort that Klei will only have invested because they want to continue to work on things long-term. 

We live in the TikTok generation, or rather the dopamine generation, where everything has to be immediate and implicit.

 

which is very sad

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On 12/1/2025 at 11:25 AM, Sebastiangperez said:

A new Electric logic tier will be nice, i mean, bigger cables or more junction boxes, centralize everything and advanced electric and power system, mixing logic. 

In that venue, I would like a Lua-programmable controller with digital and analog inputs and outputs: The "Computing Update"! Probably a bit much to ask though. 

  • Haha 1
1 hour ago, Gurgel said:

In that venue, I would like a Lua-programmable controller with digital and analog inputs and outputs: The "Computing Update"! Probably a bit much to ask though. 

Bigger cables like the automation , those big chunky cables and a junction box like a central electric distribution controller. 

I want a dlc that's the reverse if Spaces Out!...

Instead of expansive space exploration... they have to Go Deeper. Whether that's deeper asteroids with increasing hazards/rewards, or literally shrinking down to sustain limited resources of a singular planetoid. (Temporal tear = Reach Singularity) -- you'd encounter critters and plants much bigger/smaller than dupes. 

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14 hours ago, CrutchPunk said:

I want a dlc that's the reverse if Spaces Out!...

Instead of expansive space exploration... they have to Go Deeper. Whether that's deeper asteroids with increasing hazards/rewards, or literally shrinking down to sustain limited resources of a singular planetoid. (Temporal tear = Reach Singularity) -- you'd encounter critters and plants much bigger/smaller than dupes. 

Very hard drilling machines that dupe can't dig, automation drilling with some railing, maybe some automation like factorio? maybe in very ultimate tier ??, i don't know.  

The bigger plants, like the animation shows .... they could maybe modify or adapt the Ovagro Node plant to other plants ??? this can be a plus.

Edited by Sebastiangperez
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I know it's a long shot... but a DLC that adds rival/previously existing Colonies would be a literal game changer! They expand as you expand, ultimately competing for space. Recruit them, or ruin them.. could unlock (unique) cross-colony trades, or they may be able to provide special research/tech branches not available otherwise. Maybe  you spawn into an existing colony but it's in ruins? Lots of replayability potential. 

They wouldn't just be dupes, either... different/unique alien species to encounter. 

The latest DLCs are a disgrace. Overall, I see the developers took a wrong turn with the first DLC and are simply continuing to methodically bury the game.

This game has become uninteresting. It's filled with pointless content that's unplayable due to poor optimization, and it features incomprehensible and pointless planets that no one will ever explore, instead of developing space in the same format it was before. Internal structures inside a rocket, and an entire screen dedicated to them, are the ravings of a madman. I'll never tire of talking about the resource teleport—it's trash. Instead of adding a rotating screen and the ability to pierce the abyssalite to create a message between them, thus not disrupting the overall concept of the game and still providing the opportunity to diversify the worlds and streamline some processes. Splitting the game into DLC versions is the worst thing I could have imagined—now I have to support five games instead of one. I have a lot more criticism, but I'm just too lazy to try. The developers are killing off an already sluggish game with their lack of creativity and desire to develop the game, just clutter it with junk and plugging holes and gaps with stupid concepts.

Edited by arty007
  • Haha 1

@arty007 
>format it was before
In vanila? This was the worst part of the game. It's a good thing they cut it.

>I'll never tire of talking about the resource teleport
You can disable it. It's needed for new players to adapt to settling new asteroids.

>rotating screen
What?

>pierce the abyssalite to create a message between them
Literally: an underground passage to the attic. Life support in a rocket is madness for you, but this isn't?

>now I have to support five games instead of one
You are Kley dev?

> lot more criticism, but I'm just too lazy to try.
We hope there are telepaths on Klei Team who won't be too lazy to read your thoughts. And they won't go crazy from it.

 

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