AliceShiki Posted October 31, 2025 Share Posted October 31, 2025 On 10/29/2025 at 10:57 PM, Lovens said: I would like to see a dev take on a pack of these mutant vultures solo with your average midgame level gear I mean... If you're on midgame gear then Rifts aren't on yet, so... Not a realistic situation? You should assume late-game gear for Rifts stuff. 6 Link to comment https://forums.kleientertainment.com/forums/topic/168537-new-update-destroys-spider-farms/page/3/#findComment-1841504 Share on other sites More sharing options...
Lovens Posted October 31, 2025 Share Posted October 31, 2025 5 hours ago, AliceShiki said: I mean... If you're on midgame gear then Rifts aren't on yet, so... Not a realistic situation? You should assume late-game gear for Rifts stuff. If you are in a public server with several people and rift was just activated it would be quite realistic for all players to not have all the endgame gear yet. You can even encounter your first glass rain (and buzzards) before brightshades spawn at all. But for the sake of it let's say they do have brightshade gear - I don't think they couldn't handle them with it either. People who don't play the game make decisions on what to add to the game without consulting people who do play the game. Mutant buzzards weren't even in the beta this time. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168537-new-update-destroys-spider-farms/page/3/#findComment-1841525 Share on other sites More sharing options...
lowercase skye Posted October 31, 2025 Share Posted October 31, 2025 54 minutes ago, Lovens said: If you are in a public server with several people and rift was just activated it would be quite realistic for all players to not have all the endgame gear yet. You can even encounter your first glass rain (and buzzards) before brightshades spawn at all. In this situation, you can just choose not to fight them until you've got planar gear. Nothing's forcing the whole server to get together and fight them ASAP. 8 Link to comment https://forums.kleientertainment.com/forums/topic/168537-new-update-destroys-spider-farms/page/3/#findComment-1841527 Share on other sites More sharing options...
yyyyyyyyyyyyyyy Posted October 31, 2025 Share Posted October 31, 2025 (edited) On 10/30/2025 at 7:23 AM, Schneid_101 said: They should add a lunar version of the scarecrow that keeps away all lunar mutated birds. On 10/30/2025 at 4:50 PM, DR.NTWF said: Your idea is very interesting! I thought about that too, but perhaps a shadow/nightmare scarecrow would make more sense, after all, in this game, shadows/nightmares are the opposite of the lunar. I wonder if this function could be realized by putting on specific equipment for Lunar/Shadow Punching Bags, making a "ScareBright". Then Buzzards even all the Incursive Gestalts would recognize it as a companion/over powered enemy and stay away from it. And Punching Bags will have other negative effect like severe sanity aura or something. Basically like Ice Crystaleyezer, you get a protection area and you can't get too close to the center. Edited October 31, 2025 by yyyyyyyyyyyyyyy 1 Link to comment https://forums.kleientertainment.com/forums/topic/168537-new-update-destroys-spider-farms/page/3/#findComment-1841537 Share on other sites More sharing options...
KvltBear Posted October 31, 2025 Share Posted October 31, 2025 The problem with moving a spider farm to the caves is that spiders get supercharged when it acid rains down there, and they respawn fast. The bunnymen would probably struggle pretty badly. I think if someone wants to go through the effort of hammering tons of hutches, relocating them, and setting up barriers, they should be able to farm silk if they want. There has to be a solution to buzzards destroying all farms. I mean, what will be the use of bunnymen going forward? Just sinkhole sentries and depth worm problem solving? This takes one of their uses away. Look at pigmen, they're basically cattle now. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168537-new-update-destroys-spider-farms/page/3/#findComment-1841542 Share on other sites More sharing options...
Green Reptile Posted October 31, 2025 Share Posted October 31, 2025 Perhaps, Klei just wants to push people to venture out and hunt for resources, rather than rely on mob grinders like these. Also how much silk you even need? From my experience, spider farms generate too much excess loot overtime that i don’t even get to use 5 Link to comment https://forums.kleientertainment.com/forums/topic/168537-new-update-destroys-spider-farms/page/3/#findComment-1841549 Share on other sites More sharing options...
Mike23Ua Posted October 31, 2025 Share Posted October 31, 2025 2 hours ago, KvltBear said: The problem with moving a spider farm to the caves is that spiders get supercharged when it acid rains down there, and they respawn fast. The bunnymen would probably struggle pretty badly. I think if someone wants to go through the effort of hammering tons of hutches, relocating them, and setting up barriers, they should be able to farm silk if they want. There has to be a solution to buzzards destroying all farms. I mean, what will be the use of bunnymen going forward? Just sinkhole sentries and depth worm problem solving? This takes one of their uses away. Look at pigmen, they're basically cattle now. Bunnymen already have a Shadow version mutation, this is because they can not naturally be found on the surface… however: Now that players are taking them OUT of caves and onto a Lunar Surface that seems to be mutating anything within its presence: What would Lunar Variation Bunnymen look like? And How would they behave differently from regular or shadow versions? Those are my questions.. & Honestly I think people tend to forget that DS & DST is a game franchise where: The Moon does funny stuff to existing mobs. Link to comment https://forums.kleientertainment.com/forums/topic/168537-new-update-destroys-spider-farms/page/3/#findComment-1841557 Share on other sites More sharing options...
Sephirona Posted October 31, 2025 Share Posted October 31, 2025 Is this something that affects bat control at cave entrances too? If vultures drop down when bats get killed by the bunnymen I fence in at the entrance then that really stinks. I don't even use that meat, bats are just annoying and being able to distract them from entering the rest of base has been a good compromise. Definitely agree that I would like to see the ability to turn more of these new features off. The additions are creative but again, it's unfortunate that when they're released they don't come with a toggle too. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168537-new-update-destroys-spider-farms/page/3/#findComment-1841581 Share on other sites More sharing options...
Maxil20 Posted October 31, 2025 Share Posted October 31, 2025 36 minutes ago, Sephirona said: The additions are creative but again, it's unfortunate that when they're released they don't come with a toggle too. In this case, the buzzards in particular do have a toggle, and swapping them off entirely prevents them from occuring. It won't remove existing crystal buzzards if you already have them in the world, but all of those would go away after the rift closes and then they won't return afterwards. Of course, there are still some that do lack it, like the masques. I do hope they can go back and get some of the last few encounters that don't have toggles that are still around in a future update. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/168537-new-update-destroys-spider-farms/page/3/#findComment-1841586 Share on other sites More sharing options...
Well-met Posted November 1, 2025 Share Posted November 1, 2025 if you still run off or need spider farms post rifts you might have to rethink your progression strats 2 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/168537-new-update-destroys-spider-farms/page/3/#findComment-1841588 Share on other sites More sharing options...
Dingle Posted November 1, 2025 Share Posted November 1, 2025 45 minutes ago, Well-met said: if you still run off or need spider farms post rifts you might have to rethink your progression strats Wortox 1 Link to comment https://forums.kleientertainment.com/forums/topic/168537-new-update-destroys-spider-farms/page/3/#findComment-1841593 Share on other sites More sharing options...
Lovens Posted November 1, 2025 Share Posted November 1, 2025 On 10/31/2025 at 9:49 AM, lowercase skye said: In this situation, you can just choose not to fight them until you've got planar gear. Nothing's forcing the whole server to get together and fight them ASAP. From what I understand it's a fight you can't ignore which comes to you like a hound wave but every time certain creatures are killed. So you can't just choose to "not fight them" if a bunch of them descended on you, say in your base after a hound attack. Especially if it happened around your structures or builds you want to protect, or near a place where you were fighting a boss during the boss fight, and you can't leave the plane because the boss will despawn. 9 hours ago, Well-met said: if you still run off or need spider farms post rifts you might have to rethink your progression strats Silk is one of the most used resources that gets used frequently in long term worlds, especially megabases, especially if you play Winona and like to set up lots of catapults and teleports all over the map. You gotta farm it somehow, and being limited so much in how and when you farm it (without a decent counterplay to the new additions) is not fun. A lot of the things post lunar rift that people used to do on the surface can't now be done safely without interruptions when rifts are closed (crop farming, spider/hound farming, feather/Krampus sack farming, grass/twig/berry farming). Even stuff like grass gecko farms and lureplant farms is at risk, even if you take all the counter measures to protect it. It's not fun or engaging to me when the game forces you to avoid doing something for 80% of the time and limits the freedom of where and how I place my farms. With the addition of buzzards, everything that has mobs that can potentially attract them or attack them (or the regular buzzards) is a threat to you and your base most of the time due to how long the rift stays open and how unpredictable glass rain is. 3 Link to comment https://forums.kleientertainment.com/forums/topic/168537-new-update-destroys-spider-farms/page/3/#findComment-1841630 Share on other sites More sharing options...
Capybara007 Posted November 1, 2025 Share Posted November 1, 2025 12 hours ago, Well-met said: if you still run off or need spider farms post rifts you might have to rethink your progression strats How am i supposed to farm silk Link to comment https://forums.kleientertainment.com/forums/topic/168537-new-update-destroys-spider-farms/page/3/#findComment-1841638 Share on other sites More sharing options...
Kacpert25 Posted November 1, 2025 Author Share Posted November 1, 2025 23 hours ago, Green Reptile said: Also how much silk you even need? From my experience, spider farms generate too much excess loot overtime that i don’t even get to use Well, currently 0. I have a stockpile of this resource on my world. However, that stockpile might run out someday, and then I wouldn't be able to farm more because the spider farm is being ruined by lunar buzzards. But leaving aside the spider farm issue, there's still the problem that lunar buzzards can pose a threat to any location where a creature is located. Because all it takes is for a bird's corpse to fall next to the creature, and the lunar buzzard will start breathing fire, destroying all the walls and fences. 3 Link to comment https://forums.kleientertainment.com/forums/topic/168537-new-update-destroys-spider-farms/page/3/#findComment-1841650 Share on other sites More sharing options...
lowercase skye Posted November 1, 2025 Share Posted November 1, 2025 9 hours ago, Lovens said: From what I understand it's a fight you can't ignore which comes to you like a hound wave but every time certain creatures are killed. So you can't just choose to "not fight them" They're buzzards. They're territorial over their food, but will not aggro on you if you simply keep your distance (you even have time to grab the loot before backing away). Once the corpse has mutated and they're done eating, you can literally walk right up to them and they'll fly away scared of you like a regular buzzard, because they only want to fight you to defend their food. Nothing is forcing you to get close and taunt them while they're eating, so just don't do that if you don't want to fight them. It is very important to experience content, try things out, and come up with conclusions about it based on that experience. Something that seems impossible to deal with on paper will often have an incredibly simple solution such as this. 11 Link to comment https://forums.kleientertainment.com/forums/topic/168537-new-update-destroys-spider-farms/page/3/#findComment-1841660 Share on other sites More sharing options...
-Variant Posted November 2, 2025 Share Posted November 2, 2025 14 hours ago, Lovens said: So you can't just choose to "not fight them" You totally can. They mimic the behaviors of the same existing Buzzards we've had since ROG came out. They're territorial over their food/soon-to-be-mutants. 5 Link to comment https://forums.kleientertainment.com/forums/topic/168537-new-update-destroys-spider-farms/page/3/#findComment-1841682 Share on other sites More sharing options...
Lovens Posted November 2, 2025 Share Posted November 2, 2025 6 hours ago, lowercase skye said: They're buzzards. They're territorial over their food, but will not aggro on you if you simply keep your distance (you even have time to grab the loot before backing away). Once the corpse has mutated and they're done eating, you can literally walk right up to them and they'll fly away scared of you like a regular buzzard, because they only want to fight you to defend their food. Nothing is forcing you to get close and taunt them while they're eating, so just don't do that if you don't want to fight them. It is very important to experience content, try things out, and come up with conclusions about it based on that experience. Something that seems impossible to deal with on paper will often have an incredibly simple solution such as this. That's all seems to be like a promising strategy until the moment you will need to pick up some drops near them or won't move away fast enough (or stay frozen by an ice hound you just killed, unable to move away) in time and they aggro on you even when you didn't mean to engage with them. And even if you could completely avoid these scenarios and manage to ignore them completely then I don't see any reasons to keep them enabled in the game settings at all. Why do I want an enemy that is the best treated by not interacting with it? Why would I want a ticking bomb that doesn't drop anything useful for me and has the potential to destroy my farms/walls/fences/catapults/houndiuses/penned creatures? My friend complained that buzzards spawned near a hound mound in their world and destroyed the mound by engaging with the hounds. The mounds are not renewable. If a player wanted to save the mound and step in they'd have no choice but to engage with these annoying birds. Same goes for if they managed to aggro onto your houndiuses or catapults, these stupid birds would just ruin these expensive setups in seconds. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/168537-new-update-destroys-spider-farms/page/3/#findComment-1841688 Share on other sites More sharing options...
lowercase skye Posted November 2, 2025 Share Posted November 2, 2025 7 minutes ago, Lovens said: until the moment you will need to pick up some drops near them They don't eat the meat, just corpses. You can just wait a few seconds and then pick up the drops. 16 minutes ago, Lovens said: or won't move away fast enough You've got time. 13 minutes ago, Lovens said: (or stay frozen by an ice hound you just killed, unable to move away) I don't think it's too unreasonable to be a bit careful about ice hounds for what will almost certainly be your only hound attack without planar gear. You have to kill two in a short period in order to get frozen, so just don't do that. The rest of your post is a goalpost move I'm not interested in pursuing. 4 Link to comment https://forums.kleientertainment.com/forums/topic/168537-new-update-destroys-spider-farms/page/3/#findComment-1841690 Share on other sites More sharing options...
Hungry French Posted November 2, 2025 Share Posted November 2, 2025 On 28.10.2025 at 20:07, Kacpert25 said: Из-за вчерашних изменений паутина, в которой жили кролики, стала бесполезной. Когда пауки умирают, прилетают кристально-хохлатые канюки и поедают их трупы. А когда они это делают, другие существа поблизости заставляют кристально-хохлатых канюков нападать на них, выдыхая огонь, что приводит к гибели всех кроликов и пауков, оставляя только разорванных пауков. Другими словами, ферма перестала работать. И эта проблема характерна не только для паучьих ферм. Если у вас есть пчелиные фермы в пустыне с оазисом, то иногда канюки могут быть убиты пчёлами. А когда канюк погибает, его лунный двойник возвращается, изрыгая огонь и разрушая заборы и стены. На самом деле любое место, где есть существа, уязвимо для уничтожения лунными канюками. Ведь достаточно, чтобы труп птицы упал рядом с существом во время лунного града или чтобы существо приблизилось к этому трупу, и лунные канюки смогут атаковать его, выдыхая огонь и разрушая все стены, заборы и ворота. Как видите, это довольно серьёзная проблема, которую стоит решить как можно скорее. У меня есть несколько идей, как это можно исправить. •Гештальт-репеллент — предмет/структура, которая не позволяет светлячкам атаковать растения, а канюкам с хрустальным гребнем — слетать вниз, чтобы съесть трупы. • Камнешаровые канюки не будут нападать на других существ — я думаю, эта идея могла бы стать хорошим постоянным/временным решением. Проблема с камнешаровыми канюками в том, что они нападают, когда другие существа подходят к ним, пока они поедают труп. Поэтому, если они будут нападать только на игрока, а не на существо, вероятность того, что они будут разрушать постройки своим огнём, будет намного ниже. • Огонь хрустальных канюков не повреждает заборы и стены — возможно, это не лучшее решение в долгосрочной перспективе, но и не самое худшее на данный момент. Паучьи фермы по-прежнему не будут работать, но, по крайней мере, хрустальные канюки не будут так сильно разрушать базы. Помимо проблемы с лунными канюками, у паучьих ферм есть ещё одна. Она не такая серьёзная, как проблема с канюками, но всё же. Поскольку после смерти Королева пауков превращается в разрушенную паутину, паучьи фермы становятся перенаселёнными. Хотя я думаю, что Террамит мог бы как-то решить эту проблему, постепенно разрушая паутину. Тем не менее можно внести небольшое изменение. Например, если рядом с двумя участками, на которых лежит труп Королевы пауков, уже есть паучье логово, оно не превратится в разрушенную паутину. Я рекомендую ознакомиться с моим предыдущим постом о другой проблеме, возникшей после последнего обновления. Она не такая серьёзная, как упомянутые выше. Но всё равно довольно неприятная. Раскрыть скрытое содержимое And the cons? Let them destroy all the farms. Hahaha. The player must kill every spider in the world by himself and with his own hands for the sake of resources. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168537-new-update-destroys-spider-farms/page/3/#findComment-1841705 Share on other sites More sharing options...
Edible Coal Posted November 2, 2025 Share Posted November 2, 2025 they do this to sell more winona stocks Link to comment https://forums.kleientertainment.com/forums/topic/168537-new-update-destroys-spider-farms/page/3/#findComment-1841713 Share on other sites More sharing options...
Hollow soul 3 Posted November 3, 2025 Share Posted November 3, 2025 On 10/28/2025 at 1:39 PM, SilverSpoon said: Volt Goats would also go extinct. If you discovered that “If you reduce a herd of Volt Goats to one and slowly move it instead of chasing it normally, you can move their spawn point,” or “Chasing Suspicious Dirt Piles in the Oasis Desert during Spring rains will spawn a Volt Goat,” without the internet, you are definitely a real GigaChad Gamer of Don't Starve Together. I had no idea you could renew volt goats like that. That's quite the handy tip Link to comment https://forums.kleientertainment.com/forums/topic/168537-new-update-destroys-spider-farms/page/3/#findComment-1841839 Share on other sites More sharing options...
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