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The fact that Moonstorms and electrical attacks ignite plant mobs, causing fires, and that this can’t even be disabled in the settings, is far too destructive.


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Fires spread pretty slowly in this game, and you can extinguish them pretty easily and cheaply with the watering can.

Moongleams I can kinda see being an issue, and (iirc) wet plant creatures catching fire from the electro-spear dash and not dry plant creatures seems a bit backwards?

Other than that, this doesn't seem that bad? It certainly doesn't "ruin" Wigfrid, WX, or volt goat jelly.

2 minutes ago, Chewabacca said:

The issue with circuits is that it's quite possible that for a WX to already have an electrification circuit plugged in without meaning to use it on a treeguard/brightshade/lureplant specifically, and removing circuits is an ungainly process that requires them to have a circuit extractor in their inventory, depletes charge, and can make them lose durability on other circuits on top of the electrification circuit. It's way more of a hassle than just simply switching to a different weapon. 

Treeguards are easy enough to not get hit by, Lureplants can't be shocked by the circuit since they can't attack you directly, and I think only the Brightshades' vines will get shocked and ignite if they hit you; the Brightshade itself shouldn't ignite unless you get hit by their counter-attack.

(Also maybe circuits just shouldn't lose durability from being extracted in the first place?)

  • Like 4
4 minutes ago, Waywarbler said:

Fires spread pretty slowly in this game, and you can extinguish them pretty easily and cheaply with the watering can.

Moongleams I can kinda see being an issue, and (iirc) wet plant creatures catching fire from the electro-spear dash and not dry plant creatures seems a bit backwards?

Other than that, this doesn't seem that bad? It certainly doesn't "ruin" Wigfrid, WX, or volt goat jelly.

Treeguards are easy enough to not get hit by, Lureplants can't be shocked by the circuit since they can't attack you directly, and I think only the Brightshades' vines will get shocked and ignite if they hit you; the Brightshade itself shouldn't ignite unless you get hit by their counter-attack.

(Also maybe circuits just shouldn't lose durability from being extracted in the first place?)

Wx is the only one I can't agree with I don't think it's a good idea design wise to have his circuit at least in it's current state set fires when you're hit it borders being similar to the reason Willow lost her original downside.

  • Like 1
18 minutes ago, Chewabacca said:

The issue with circuits is that it's quite possible that for a WX to already have an electrification circuit plugged in without meaning to use it on a treeguard/brightshade/lureplant specifically, and removing circuits is an ungainly process that requires them to have a circuit extractor in their inventory, depletes charge, and can make them lose durability on other circuits on top of the electrification circuit. It's way more of a hassle than just simply switching to a different weapon. 

It is a problem that they needs to change circuits frequently. This problem can be solved if the skill tree makes it rational to use more circuits and makes circuit swapping worthy

and the removal of losing load

Edited by Ugur01
  • Like 2
17 hours ago, Ugur01 said:

The plants that I know are affected by this problem are brightshade, lureplant and treeguard. Lureplant and treeguard are rarely fought mobs. For brightshade, do not use volt goat or circuit. For moongleams, it is rare for moonstorm to pick your base from all over the world, just use ice flingomatic for protection. They are not significant losses in exchange for the newly gained shock status, they are just minor issues that add flavor to the game.

Let me know if there is a creature I missed or a situation I forgot

Moonstorms only occur on the mainland without the Oasis Desert. If you’ve built your base where moonstormable and protected it with Above-Average Tree Trunks, you know that it is not rare for moonstorm to pick your base, but it very frequently moonstorm to pick your bases.

I've tested just now. On top of the mobs you mentioned earlier, after update be added, Grass Gecko, Bulb Light Bug, Grass Gator, Carrot, AND, UNBELIEVABLY, FRIENDLY FRUIT FLY??!! WHAT WERE DEVS THINKING??!!  can all catch fire when electrified. Oh boy, they’re precisely the mobs that loiter around your base. Say Bye-bye to all those pets you once kept by your side. (Interestingly, Wormwood’s minions are exempt.) Also, be aware that electricity is conductive, making it very riskily to even fight others near them.

17 hours ago, Mysterious box said:

There are still other methods to protect against this but that aside it's just the nature of the game being ongoing and evolving in a meaningful way changes assuming meaningful changes do continue to happen those changes will eventually effect builds and the way we engage with the game wether it's fine or not is up to debate however.

"The way we engage with the game whether it's fine or not is up to debate however." That sentence actually saves me a lot, because it shows you're giving me space to hear my opinion. Considering, Nowadays if someone criticize a developer, then Forum Boys yells insults like "This feels like you are making this issue a mountain out of a mole hill." or "It seems like you are doing mental gymnastics to prove your point." Sadly, your willingness to engage in constructive discussion is valuable here.

However, I have to go to bed now, so I'll respond later.

Edited by SilverSpoon
  • Big Ups 1
20 minutes ago, SilverSpoon said:

Moonstorms only occur on the mainland without the Oasis Desert. If you’ve built your base where moonstormable and protected it with Above-Average Tree Trunks, you know that it is not rare for moonstorm to pick your base, but it very frequently moonstorm to pick your bases.

I thought they rarely hit your base, given the size of the world and the area they affect. I didn't keep them active for very long (more than 100 days). Will Above-Average Tree Trunks cause moonstorms to target your base more often? Never heard of that

21 minutes ago, SilverSpoon said:

I've tested just now, on top of the mobs you mentioned earlier, after update be added, Grass Gecko, Bulb Light Bug, Grass Gator, Carrot, AND, UNBELIEVABLY, FRIENDLY FRUIT FLY!!! WHAT WERE DEVS THINKING!!??  can all catch fire when electrified. Oh boy, they’re precisely the mobs that loiter around your base. Say Bye-bye to all those pets you once kept by your side.

Bulbous Lightbug, no need to use it because every day is a full moon. Grass alligators are only in the waterlogged biome and are not affected. Carrats, no reason to have them in the base, maybe for decoration, I don't know if planted carrats are affected or not. Friendly fruit fly and grass gekkos are unfortunate. They can often be killed by killer bees and indirectly by brightshade. I don't see any reason why fruit flies in particular should be burned. They may be considered plant based as the big boss fly drops leafy meat.

41 minutes ago, SilverSpoon said:

(Interestingly, Wormwood’s minions are exempt.)

Wormwood's minions are counted as minions or maybe they are an exception because even wormwood's own burning is punishing enough for the character.

2 hours ago, cybers2001 said:

What's the balance reason behind plants being set on fire, really? Is there any or is it just world-building reasons?

i imagine they just add it because they think is cool

  • Like 1
4 hours ago, Ugur01 said:

Wormwood's minions are counted as minions or maybe they are an exception because even wormwood's own burning is punishing enough for the character.

They're separate from the original entities, that's why, and I'm still unsure why they're separated like that and in different files instead of being part of the same file with different properties.

But regarding what you said, while it could be intentional (I doubt it), they probably forgot, they went over almost every creature in the game so it's understandable.

Edited by hoxi
On 8/1/2025 at 4:23 PM, Lovens said:

Facepalm. So not only they ruined Wigfrid, they ruined Warly (and potentially every character who was using Volt Goat Jelly) and WX-78 along the way too in this update? Man, what a mess of a game. I can tell that none of the devs actually sat through and played with these changes. I wish I could just NOT update the game and stick to the version two updates ago. Does anyone know a way to do it? 

Easy! Just play DST on Switch. We’re two updates behind. Problem solved. 🙃

  • Haha 2

I agree that WX being unable to easily change circuits does create a bit of a problem for WX when dealing with the rare situations where it could cause a base fire.

The rest seems like huge overreactions, but I get the complaints with WX being forced to run away when anything burnable appears in the base if he has electrification circuit.

  • Like 6

Moongleams being able to cause fires is my one and only problem with this change. Everything other situation I can think of at the moment is more or less within the players control, and avoidable. It is specifically moongleams that are the issue, here.

Put flingos around your base? They also added the new anti fire spread ability to scaled turf.... You have options to counter the problems, you're just unwilling to use these options.

  • Like 1
11 minutes ago, Nikki Darks said:

Put flingos around your base? They also added the new anti fire spread ability to scaled turf.... You have options to counter the problems, you're just unwilling to use these options.

All posts here are from before the Scaled turf buff, except for SilentConst’s the last one...

2 hours ago, Nikki Darks said:

Put flingos around your base? They also added the new anti fire spread ability to scaled turf.... You have options to counter the problems, you're just unwilling to use these options.

I still wonder who would bother staying around their farm and Friendly Fruit Fly in an ongoing storm.

  • Like 1

Use Ice Staff, Iceflingo, Scaled Flooring, Ice Crystalizer, Boat Fire Pump, Throw some Water Balloons, Pour a Pail of Water from a Watering Can, Etc Etc.

I think in a Survival Game the player SHOULD have problems and challenges they need to over come.

And by asking for a million nerfs or a one time permanent solution: Players never have to think up solutions to the problems.

  • Like 8

The inherit design of DST was to never feel super safe in one spot or make the player stick to their bases indefinitely. While this has changed slightly over the years I welcome the original design.

  • Like 3

I think the main issue is that various calls for rolling back survival mechanics leads dst to becoming a visually appealing game but less engaging to actually play beyond combat but dst isn't a fighting game too often the discussion is the game should be adapted not inconvenience us for the sake of being visually appealing but outside of specifically megabasing that makes for a poor gameplay loop.

  • Like 1

These characters got huge buffs to deal free fire damage and have very powerful stuns and you're saying they've been nerfed because if you're on a post-rift world where you don't have an ice flingomatic for some reason and you carelessly spam VGCF against brightshades they can start fires that you somehow aren't prepared to handle even though you're in a world that has rift enemies active. 

  • Like 4

While I understand that DST is in many ways more casual friendly than it used to be, fireproofing your base is a basic requirement that should be done in the early to mid game.

Flingos aren’t particularly expensive and even in emergency mode will prevent your base from being entirely destroyed.

Even pre-rifts you can get random red hounds in autumn, so basing under an above average tree does not prevent fire.

The level of complaining about a mechanical change that punishes negligence on the part of the player is unreasonable.

Lightning strikes cause fire as well, has for years.  In exactly the same way you need lightning rods, you also need anti-fire options (and there are several to choose from).

  • Like 5
  • Big Ups 1
10 hours ago, Captain_Rage said:

I still wonder who would bother staying around their farm and Friendly Fruit Fly in an ongoing storm.

Excuse me...What?  You know that a farm cannot be maintained without regular watering, harvesting, weeding, and other care, don't you?

10 hours ago, Mike23Ua said:

Use Ice Staff, Iceflingo, Scaled Flooring, Ice Crystalizer, Boat Fire Pump, Throw some Water Balloons, Pour a Pail of Water from a Watering Can, Etc Etc.

I think in a Survival Game the player SHOULD have problems and challenges they need to over come.

And by asking for a million nerfs or a one time permanent solution: Players never have to think up solutions to the problems.

If you talk about "Solutions to the problems," then this update narrows those "Solutions to the problems." Previously, we could prevent summer fires by using Above-Average Tree Trunks or by making it rain all summer. Now, Moonstorms cause fires, making those methods Pointless. Even by your standards, the electrical fire was a failure.

And again, "Because (Uncompromising) Survival" is not an excuse to force Bad game design on players. You need to explain specifically why that game design is good design, not bad design.

10 hours ago, Captain_Rage said:

The inherit design of DST was to never feel super safe in one spot or make the player stick to their bases indefinitely. While this has changed slightly over the years I welcome the original design.

Please don't push your personal preferences on developers or other players. As you wrote, DST game design has changed "slightly" over the years, this update just harms and denies people who like the new design.

And also, I don't say that your preferences gameplay that frequently leaving your base is wrong. If an update that players explode when they left their base, I would object, just like I did this time.

  • Like 1
14 minutes ago, SilverSpoon said:

Please don't push your personal preferences on developers or other players. 

Are you for real?

  • Like 1
  • Big Ups 1
38 minutes ago, Captain_Rage said:

Are you for real?

Eh... What's Up Doc? It's one of the bad habits of almost people here including you and me.

I deal with it by proposing and supporting ideas that allow all preferences to coexist.

Edited by SilverSpoon
3 hours ago, SilverSpoon said:

Please don't push your personal preferences on developers or other players. As you wrote, DST game design has changed "slightly" over the years, this update just harms and denies people who like the new design.

And also, I don't say that your preferences gameplay that frequently leaving your base is wrong. If an update that players explode when they left their base, I would object, just like I did this time.

I feel like the issue is that dst is kind of having a identity crisis due to a conflict of design preferences. The very idea of extremely large megabases is in direct conflict with being a survival game as people who want large ones want the game to mess with their survival as little as possible leading dst to turn more into more of a combat heavy game for example regardless of how anyone felt about lunar hail it was a non combat based threat but with it gone now every new threat introduced by the lunar rifts is combat based. This is the direction the game is taking as a whole too as we're getting more and more tools to bypass core survival mechanics alongside more and more combat threats.

For as much flack as summer gets it really does represent what spring and winter are missing

  • a major change to a biome
  • A boss that directly impacts you but doesn't necessarily need to be solved via combat
  • wildfires that have various solutions
  • plants withering

Basically it makes impactful changes to the world that go beyond combat and just saying no to a resource for a bit. 

That being said this doesn't mean winter and spring need to go as hard summer is the harsh season and all but it could stand to be more involved when it comes to the player and perhaps some combat aspects of the game could stand to be rolled back a bit.

Edited by Mysterious box
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