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Is it forgotten? Or is it a consequence of update planning having been reorganized? Actually, I conveniently had a break around mid-2024 so maybe it's more literal than I think. Did the cawnival event literally not get activated whatsoever last year? Or was it just late?

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Remember guys it was added to the game to become a yearly annual event that got updates each year. Andddddd I guess they couldn’t afford to pay the bill for all the rides or something cause yeah, it hasn’t been updated in years.

Now if the executive decision was to phase out the Cawnival, then they should do one final really damn cool update for it, and turn it into a literal “ghost Cawnival”

was it ever there.. or was it all just in your head?

  • Like 1
28 minutes ago, Semind said:

Is it forgotten? Or is it a consequence of update planning having been reorganized? Actually, I conveniently had a break around mid-2024 so maybe it's more literal than I think. Did the cawnival event literally not get activated whatsoever last year? Or was it just late?

It was really late but did get activated.

 

It was more like late summer cawnavil. 

 

Turns out the early bird did not get up to get the worm.

Just now, Mike23Ua said:

Remember guys it was added to the game to become a yearly annual event that got updates each year. Andddddd I guess they couldn’t afford to pay the bill for all the rides or something cause yeah, it hasn’t been updated in years.

Now if the executive decision was to phase out the Cawnival, then they should do one final really damn cool update for it, and turn it into a literal “ghost Cawnival”

was it ever there.. or was it all just in your head?

Yeah I remember them saying that. It’s meant to be linked with Klei fest.

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Frankly? Yeah. I never liked it that much and it pains me that when it was announced, a lot of the community, myself included, had the expectations of it being winter feast opposite for summer, so we may have the possibility of some summer rework integrated in the base game through the event. I think that directly hurted the event from the start.

 

I always forget it. A lot mind you. Like it doesn't even exist for me.

Edited by Milordo
  • Like 2
26 minutes ago, Mr.Oshiro said:

A major event has been forgotten for two consecutive years... Whether players or developers...
Is it possible, I just want to say, that Klei doesn't care about this event at all, and even doesn't care about DST anymore?

The event, probably yes.

Dst? That's hard reach. No. At maximum they're tired (and who can blame them? We too), not they don't care. It's still their golden goose for money and fame.

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33 minutes ago, Mr.Oshiro said:

A major event has been forgotten for two consecutive years... Whether players or developers...
Is it possible, I just want to say, that Klei doesn't care about this event at all, and even doesn't care about DST anymore?

The past couple updates for DST when not character specific skill trees or QoL changes, have been exclusively boss fight arenas.

Its almost like the franchise started out as one thing: and then transitioned into something else.. And sadly they do not seem to know how to Transition back.

I for one would prefer trap filled temples, clever puzzles that need solving, new biomes and weather seasons, over whatever the past few years of raid boss after raid boss has been.

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12 hours ago, wormwood123 said:

Maybe they need extra time this year to add some cool new stuff… surely… right? Please klei

They scrapped adding new stuff to the cawnavil.

seems like these longer updates ended up harming the cawnavil a lot.

1 hour ago, gaymime said:

so i personally forgot about it, also isnt there like 2 more months of summer? they could have delayed it a fair bit longer and it still be "summer" when it started up

It’s meant to start during Klei fest.

 

12 hours ago, Milordo said:

Frankly? Yeah. I never liked it that much and it pains me that when it was announced, a lot of the community, myself included, had the expectations of it being winter feast opposite for summer, so we may have the possibility of some summer rework integrated in the base game through the event. I think that directly hurted the event from the start.

 

I always forget it. A lot mind you. Like it doesn't even exist for me.

It needs more effects on the world like Winters feast. Make corn grow around, like how pumpkins grow in Hallowed knights. Let crows have a chance to drop pop corn or corn shakes instead of seeds. 

i dont think making it like a year of event really works that well, they are meant to be distractions from survival, and it doesn’t work the best as a main event.

 

i still like it encouraging base building and decoration though.

  • Like 5
1 hour ago, Jakepeng99 said:

 

It needs more effects on the world like Winters feast. Make corn grow around, like how pumpkins grow in Hallowed knights. Let crows have a chance to drop pop corn or corn shakes instead of seeds. 

i dont think making it like a year of event really works that well, they are meant to be distractions from survival, and it doesn’t work the best as a main event.

 

i still like it encouraging base building and decoration though.

Yeah!

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9 hours ago, Milordo said:

Dst? That's hard reach. No. At maximum they're tired (and who can blame them? We too), not they don't care. It's still their golden goose for money and fame.

9 hours ago, Mike23Ua said:

The past couple updates for DST when not character specific skill trees or QoL changes, have been exclusively boss fight arenas.

Its almost like the franchise started out as one thing: and then transitioned into something else.. And sadly they do not seem to know how to Transition back.

I for one would prefer trap filled temples, clever puzzles that need solving, new biomes and weather seasons, over whatever the past few years of raid boss after raid boss has been.

Over the years, how many people have wanted them to add new biomes, improve oceans and caves, adjust seasons, and provide survival content? These threads have always received a lot of reactions every time they appear, and they always rank high in the "updates that players want" poll.
And there is also the ruins rework that both you and I are very eager for. We have made a lot of efforts towards this goal, and I can guarantee that if developers really want to solve the ruins problem (at least make it look like DS), they can complete it within half an hour. However, have they ever achieved it? never. They just blindly add bosses or character skill trees, ignoring what players really want. When Wilson's remake was completed in early 2023, I thought Klei would finally be able to focus on creating survival content, but the skill tree that followed (equivalent to another character remake) left me with an unprecedented disappointment with the game.
Every update about 'survival' only creates trouble for players, and considering the quality of the latest update and the fact that they have once again forgotten important events, I really don't think Klei's mind is still on DST. They are updating just to prove that the game is still "alive" in order to continue selling skins and making money.

Do you know what this makes me feel like? It's like using a machine to continue sustaining the life of a brain dead patient,because the family cannot accept the fact and fantasizes that the patient will wake up. As long as the patient has not actually died, the longer the machine is maintained, the more money it can earn, so they will keep the machine on. But the patient's' soul 'has already left, and everyone knows that even if they do so, the situation will only get worse and the real death will come soon.

Edited by Mr.Oshiro
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2 hours ago, Mr.Oshiro said:

They just blindly add bosses or character skill trees, ignoring what players really want.

I love character reworks, I’ll tolerate them in skill tree form; and yes I want them at the expense the content you mentioned previously. In a game where we already solved the game’s tribulations and have no capacity to win, the only way to make new interesting content is to make more ways to skin that same cat, and reworks mostly give that at game start.

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1 hour ago, GenomeSquirrel said:

I love character reworks, I’ll tolerate them in skill tree form; and yes I want them at the expense the content you mentioned previously. In a game where we already solved the game’s tribulations and have no capacity to win, the only way to make new interesting content is to make more ways to skin that same cat, and reworks mostly give that at game start.

I mean sure, but wouldn’t you like to have some new actual problems to deal with? Such as I don’t know just spitballing here but what if lunar hail fell to the ground as an irresistible moon food to the inhabitants of the constant, and once eaten, mutates them into unknown moon horrors complete with new looks, behaviors etc..

So like for example: if Grass Geckos mutated into giant aggressive mutant Lizard men when they eat falling moon debris, then anytime you saw you lizards start licking their cute little lips and bounce off towards irresistible moon foods, you’d have to either be fast enough to get to the item and pick it up before they can gobble it down, OR face the heart breaking decision of killing your gecko buddy before it turns into something sinister.

We've already seen what the weird ancient glow berries do to humans, so it’s not a far fetched concept.

My point which should be laid out clearly here: is that there’s more Klei can do for the game besides yet another arena boss fight.

Edited by Mike23Ua
  • Like 1
1 hour ago, GenomeSquirrel said:

I love character reworks, I’ll tolerate them in skill tree form; and yes I want them at the expense the content you mentioned previously. In a game where we already solved the game’s tribulations and have no capacity to win, the only way to make new interesting content is to make more ways to skin that same cat, and reworks mostly give that at game start.

Skill trees are a great way to provide new content for that one player on your server that plays the updated character. Or all players if everyone spams the same one.

  • Haha 1
1 hour ago, Mike23Ua said:

I mean sure, but wouldn’t you like to have some new actual problems to deal with? Such as I don’t know just spitballing here but what if lunar hail fell to the ground as an irresistible moon food to the inhabitants of the constant, and once eaten, mutates them into unknown moon horrors complete with new looks, behaviors etc..

So like for example: if Grass Geckos mutated into giant aggressive mutant Lizard men when they eat falling moon debris, then anytime you saw you lizards start licking their cute little lips and bounce off towards irresistible moon foods, you’d have to either be fast enough to get to the item and pick it up before they can gobble it down, OR face the heart breaking decision of killing your gecko buddy before it turns into something sinister.

We've already seen what the weird ancient glow berries do to humans, so it’s not a far fetched concept.

My point which should be laid out clearly here: is that there’s more Klei can do for the game besides yet another arena boss fight.

Imagine you encounter that scenario an 11th time, do you think it will retain any suspense? It's already not much different than werepigs or moonstorm birds.

Character reworks allow us to experience a swath of old content in new ways like fighting everything as a moose, using burn statuses and flame throwers, sleep statuses with lureplants traps and bush hats, and more. While eventually that will also grow stale, they have a wider range of flexibility and applications than one mob, that might be gatekept by Pearl ...

The more I remember Pearl's existence, the less I want to play this game ...

 

  • Like 2
2 hours ago, Mike23Ua said:

I mean sure, but wouldn’t you like to have some new actual problems to deal with? Such as I don’t know just spitballing here but what if lunar hail fell to the ground as an irresistible moon food to the inhabitants of the constant, and once eaten, mutates them into unknown moon horrors complete with new looks, behaviors etc..

Considering the upcoming lunar hail changes, and the WIP mutating/reviving animation for buzzards in the files, we might actually get something like that?

  • Like 1
12 hours ago, GenomeSquirrel said:

Imagine you encounter that scenario an 11th time, do you think it will retain any suspense? It's already not much different than werepigs or moonstorm birds.

Character reworks allow us to experience a swath of old content in new ways like fighting everything as a moose, using burn statuses and flame throwers, sleep statuses with lureplants traps and bush hats, and more. While eventually that will also grow stale, they have a wider range of flexibility and applications than one mob, that might be gatekept by Pearl ...

The more I remember Pearl's existence, the less I want to play this game ...

 

They are fine but they are overdone. Adding new things to do is new things for every character to do. 

 

Wortox is an example of a character who does this right, he is the perfect balance.

 

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