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32 minutes ago, kevindaze said:

As topic, cause I usually able to kill cc at d25~28, but I still need to wait til 2nd autumn for bearger to spawn for new content. 🥲
Meaning I need to wait like 40days.

Summer start is your friend (at least until they add a way to do that, if they ever do).

Edited by NeoDeusMachina
  • Like 1
6 minutes ago, NeoDeusMachina said:

Summer start is your friend (at least until they add a way to do that, if they ever do).

I’ve usually played in public survival server so can’t control the settings. I need to play 10 hours straight to prevent server getting reset to kill bearger and start doing new content 🥲

I would love more summons things added from the Hostile Flare such as Bearger, or for Great Depths Worm, it's a cool item but it's also quite controversial I'd say for the wrong reasons... sucks that it collects the dust with having only 3 effects that are nested in specific places and times so that it doesn't do anything for the most part.

I hope it would get updated with many more applications.

Edited by ADM
  • Like 10

Its not really a solution, but if you turn autumn to long, bearger will already spawn at the end of the first autumn.

6 hours ago, kevindaze said:

As topic, cause I usually able to kill cc at d25~28, but I still need to wait til 2nd autumn for bearger to spawn for new content. 🥲
Meaning I need to wait like 40days.

 

  • Like 1

I believe you can set autumn one step above default in duration and it'll give bearger time to spawn in the first autumn. At least that's what happened, but I can't remember if my friend had set autumn one or two levels above default length.

Edit: okay, well, I forgot to read the very last reply before posting

Edited by Semind

That phenomenon is what's got me seriously considering putting the Deerclops and Bearger settings to max so I can start having them all year (also to have a spare bearger to keep while I transmute the other one into a spark ark)

it is a bummer you play pubs since you almost certainly cannot have year-one bearger but like others have said you can max out bearger spawns(i do this as well) in your own worlds for year-one bearger(potentially up to three!)

2 hours ago, Semind said:

That phenomenon is what's got me seriously considering putting the Deerclops and Bearger settings to max so I can start having them all year (also to have a spare bearger to keep while I transmute the other one into a spark ark)

I've set all my non-raid giants to Tons exactly 6 years ago and never looked back. I recommend it

  • Thanks 1
3 hours ago, Cassielu said:

NO please don't let it become the second Deerclops. They shouldn't have been spawned so easily

Wat if we make it not that easy?

Make the bait using ambrosia, banana glimmer goops and honey 

  • Hunger 1
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On 6/6/2025 at 12:23 PM, kevindaze said:

Make the bait using ambrosia, banana glimmer goops and honey 

I'm not talking about the cost. I mean is that I don't want it to be like Hostile Flare. You make a item or something, and then simply use it to spawn a boss from nothing, completely ignoring and flattening all its unique mechanisms.

I hope that the spawn of Beargers by players themselves is related to the natural generation mechanism of Beargers and more other mechanisms

For example, if we change the natural spawn method of Bearger and make it spawn around and quickly if there large amount of food gathered together for a long enough time, In this way, players can accelerate its spawn by hoarding food, make it spawn at any location on the map by using the location of the food, hide the food with bundling wrap, icker or salt box to prevent it from generating inside their own base, etc, which can generate countless interesting gameplay.

  • Like 4
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On 6/5/2025 at 4:24 AM, kevindaze said:

As topic, cause I usually able to kill cc at d25~28, but I still need to wait til 2nd autumn for bearger to spawn for new content. 🥲
Meaning I need to wait like 40days.

another flare type would def be super nice

3 hours ago, Cassielu said:

I'm not talking about the cost. I mean is that I don't want it to be like Hostile Flare. You make a item or something, and then simply use it to spawn a boss from nothing, completely ignoring and flattening all its unique mechanisms.

I hope that the spawn of Beargers by players themselves is related to the natural generation mechanism of Beargers and more other mechanisms

For example, if we change the natural spawn method of Bearger and make it spawn around and quickly if there large amount of food gathered together for a long enough time, In this way, players can accelerate its spawn by hoarding food, make it spawn at any location on the map by using the location of the food, hide the food with bundling wrap, icker or salt box to prevent it from generating inside their own base, etc, which can generate countless interesting gameplay.

that is an interesting concept!! the more bountiful your fridge, the higher the risk for an early Bearger. 

  • Like 2
4 hours ago, Cassielu said:

I hope that the spawn of Beargers by players themselves is related to the natural generation mechanism of Beargers and more other mechanisms

For example, if we change the natural spawn method of Bearger and make it spawn around and quickly if there large amount of food gathered together for a long enough time, In this way, players can accelerate its spawn by hoarding food, make it spawn at any location on the map by using the location of the food, hide the food with bundling wrap, icker or salt box to prevent it from generating inside their own base, etc, which can generate countless interesting gameplay.

This sounds like a cool idea especially because that way a Bearger that can spawn 1st autumn won’t be a huge noob-stomper, if it will only come to a player who’s doing well.

  • Thanks 1
7 hours ago, Cassielu said:

I'm not talking about the cost. I mean is that I don't want it to be like Hostile Flare. You make a item or something, and then simply use it to spawn a boss from nothing, completely ignoring and flattening all its unique mechanisms.

I hope that the spawn of Beargers by players themselves is related to the natural generation mechanism of Beargers and more other mechanisms

For example, if we change the natural spawn method of Bearger and make it spawn around and quickly if there large amount of food gathered together for a long enough time, In this way, players can accelerate its spawn by hoarding food, make it spawn at any location on the map by using the location of the food, hide the food with bundling wrap, icker or salt box to prevent it from generating inside their own base, etc, which can generate countless interesting gameplay.

Yooooooo, I approve!

3 hours ago, Chewabacca said:

This sounds like a cool idea especially because that way a Bearger that can spawn 1st autumn won’t be a huge noob-stomper, if it will only come to a player who’s doing well.

Yes yes yes! Exactly! I love it! It's a secret mastered only by experienced players where new players will never do it! 

I love this stuff! 

Edited by Milordo

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