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Bug Fixes

  • Fixed missing Year of the Depths Worm event world setting icon.
  • Fixed Depths Worm Shrine missing from the “Prototypers & Stations” and “Structures” crafting filters.
  • Fixed crash caused by lunar mutated epic creatures dying offscreen.
  • Fixed crash related to loading Gilded Depths Worms.

Notes for Modders

  • Dedicated servers now have the following launch options available and are to be used at your own risk.
    • -allow_ioopenwrite_sandbox_escape
      • Allows for io.open(path, "w") to write files again in and around the data folder.
  • TheSim:QueryServer on either the client or server may now query to localhost or 127.0.0.1.
  • io.open(filepath, "w") will work for filepaths that go into the "unsafedata" directory, and end with ".txt", ".tex", ".xml", ".png", or ".json".
    • Example: io.open("unsafedata/mymodnamehere_data.txt", "w")

View full update

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The limited time login jacket for crypt of necrodancer isn’t showing up in my game, I’m assuming that Xbox version does not yet have the update that supports the new skin?

By the way: Did the artists and animators for this game by any chance also work on Cassette Beasts? The art styles for the characters seem similar.

Either Way. Please let me know when I can claim my free jacket.

10 hours ago, JesseB_Klei said:

Bug Fixes

  • Fixed missing Year of the Depths Worm event world setting icon.
  • Fixed Depths Worm Shrine missing from the “Prototypers & Stations” and “Structures” crafting filters.
  • Fixed crash caused by lunar mutated epic creatures dying offscreen.
  • Fixed crash related to loading Gilded Depths Worms.

Notes for Modders

  • Dedicated servers now have the following launch options available and are to be used at your own risk.
    • -allow_ioopenwrite_sandbox_escape
      • Allows for io.open(path, "w") to write files again in and around the data folder.
  • TheSim:QueryServer on either the client or server may now query to localhost or 127.0.0.1.
  • io.open(filepath, "w") will work for filepaths that go into the "unsafedata" directory, and end with ".txt", ".tex", ".xml", ".png", or ".json".
    • Example: io.open("unsafedata/mymodnamehere_data.txt", "w")

 

View full update

 

I have reviewed the latest update. Are you not planning to make any changes to TheSim:QueryServer? Maybe you're not ready yet? Please give a clear answer.

4 hours ago, Mike23Ua said:

By the way: Did the artists and animators for this game by any chance also work on Cassette Beasts? The art styles for the characters seem similar.

Cassette beasts appears to have been done by a 3-person team under the name of bytten studio, while Rift/Crypt of the necrodancer was made by Brace yourself Games (as well as TicToc games for Rift) and the companies in question seem to share no employees

I tried use

io.write("unsafedata/a.xml", "w")

, however it still returns

nil, "unsafedata/a.xml: No such file or directory"


It seems the unsafedata folder needs to be created manually? Also I wonder whats the realpath to the `unsafedata` folder..

13 hours ago, Hubert Zhang said:

I wonder whats the realpath to the `unsafedata` folder..

Same here. Tried to `mkdir unsafedata` under installation directory which contains `bin64` and `data` etc, and then under mod root directory, neither worked.

 

Thanks to this video of NoMultiply@bilibili, it's `data/unsafedata/` under installation directory.

Edited by liolok
Found answer
19 hours ago, Mike23Ua said:

The limited time login jacket for crypt of necrodancer isn’t showing up in my game, I’m assuming that Xbox version does not yet have the update that supports the new skin?

By the way: Did the artists and animators for this game by any chance also work on Cassette Beasts? The art styles for the characters seem similar.

Either Way. Please let me know when I can claim my free jacket.

There is a crypt of the necrodancer crossover? When was this?

40 minutes ago, Sesekriri said:

There is a crypt of the necrodancer crossover? When was this?

It is just a free login item :
image.png.36ce075c98a379c3fb0edb5f219c58d2.png
And it is more like a cross over with RIft of the necrodancer since it launched one day ago. 
image.png.f2c40cb2e05318181d6eadb2594fdec4.pngimage.png.06ed634f5449a49426fc50e711c67165.png

I wish there was a bigger crossover since both of the games have rifts now and some of the enemies from rift of the necrodancer feel like they would fit in dst.
Imagine if some of our skeletons in dst started moving and even better, started moving in a Rythm like in rift of the necrodancer.

image.png.f3d76834be4b70e0cbf61e78da9f68db.pngimage.png.ce3ee3ac9c5dd53f52503041bbe49517.png

Edited by Picklesaurus
  • Haha 1
29 minutes ago, Picklesaurus said:

It is just a free login item :
image.png.36ce075c98a379c3fb0edb5f219c58d2.png
And it is more like a cross over with RIft of the necrodancer since it launched one day ago. 
image.png.f2c40cb2e05318181d6eadb2594fdec4.pngimage.png.06ed634f5449a49426fc50e711c67165.png

I wish there was a bigger crossover since both of the games have rifts now and some of the enemies from rift of the necrodancer feel like they would fit in dst.
Imagine if some of our skeletons in dst started moving and even better, started moving in a Rythm like in rift of the necrodancer.

image.png.f3d76834be4b70e0cbf61e78da9f68db.pngimage.png.ce3ee3ac9c5dd53f52503041bbe49517.png

For reasons I absolutely refuse to elaborate further on, I bet this game isn’t even Allowed in certain areas of the world with weird “No-Skeletons” rules.

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  • Developer
10 minutes ago, clearlove said:

Why not let the game itself automatically create the "unsafe" folder? Right now, modders have to instruct users to create it manually, but many people don’t actually read the mod instructions carefully.

This will be out on the for the next hotfix right now it is on beta branch for tests with packaging on the different platforms.

  • Like 3
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I feel like there should just be a simple checkbox in the settings for allowing io.open(path, "w") and TheSim:QueryServer as it did before. Way many more issues were created than fixed from this change and I still don't know how to enable it to my own game, and I doubt the average user will either. 

My Base Projection mod is still in shambles because of the lack of importing and exporting required to share bases with others. Users shouldn't have to jump through hoops to do simple actions, and there's no chance for further streamlining mods using third party websites for in-game searching. I made a whole website, DSTBases.com, that people can use to import other's bases directly in-game without any fancy modwork required, but that's gone too now. There will be no chance for projects like this to take off unless the changes are reverted or limited to a toggleable checkbox.

  • Like 1

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