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If You Could Make One Totally Unballanced/Broken Change to Don't Starve Together, What Would You Do?


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Make it so that Wes can use any other survivors' uniquely special items, though to a lesser extent. Stuff like Abigail's flower would give Wes a pipspook Abi, he can use Lucy though it'd potentially take even longer to chop trees with a chance for her to slip from his hands like a wet tool, the ability to use Walter's slingshot. He can use the Codex Umbra, Wickerbottom's books, he can eat WORTOX'S SOULS (has to be fed to him from Wortox though) Wormwood's COMPOST WRAP- nevermind. I believe the power has corrupted me too far, I'll settle for everyone getting a skin that looks exactly like the Wes default!

wormwood can plant himself on a farm tile, to grow it requires 4 arrows of each nutrient, but wormwood himself doesn't grow instead a polyp-lureplant thing grows, when it finishes growing 3 small dead and gemless wormwoods are born, wormwood is healed to full, bloom is lvl 3, he is starving and has 0 sanity.

these wormwood corpses can be hammered for two living logs and 2 leafy meat.

Actually... now that I think about it...

Personally, I'd love to rework/remove most of the skill trees and instead work them into character base-kits and have them naturally evolve over the course of a world.
Don't think about it too hard, I won't, this is a half baked idea, but it's something I want more of. I like the small side quests to unlocking skills like Wigfrid's ones, those are sick.

Boil down a lot of the 'X skill but better' notches and instead work them into active gameplay and progression instead of just skills you drop a point into for a bit of a better stat boost. (Mostly looking at Wolfgang.)
Somethin' somethin' like the Wurt armory. Just have a skill or base-kit armory craftable that can be upgraded. Could even be an upgrade to the craftable itself if resource cost is a concern. Like how we have normal and golden tools. Oooh... yes, I'd love that.

Old bell would be cool to have again.

Also, I would not mind flooding from Shipwrecked coming to DST. Sure, it's easily fixable with placing floors everywhere, but I actually found the mechanic sufficiently annoying while being fun. If I get off the broken territory, I'd say a coast biome that spawns around some edges of the world, like the beach on lunar island would be a perfect spot for this.

You cant spawn at the floral postern if you are lunar alligned charlie will spawn 50 nigthmare beaks if you try something similar happens if you attempt to enter the game while being shadow alligned and the floral poster is lunar

Spawning shadow alligned gives you a the items from the plus chest because you have been such a goodboy//goodgirl for charlie(Totally not bias because for the life of me i cant killed cc)

1 hour ago, -Variant said:

Personally, I'd love to rework/remove most of the skill trees and instead work them into character base-kits and have them naturally evolve over the course of a world.

Been wanting this since skill trees came out. (though just baseline rather than evolve over time. that works too)

7 hours ago, -Variant said:

Actually... now that I think about it...

Personally, I'd love to rework/remove most of the skill trees and instead work them into character base-kits and have them naturally evolve over the course of a world.
Don't think about it too hard, I won't, this is a half baked idea, but it's something I want more of. I like the small side quests to unlocking skills like Wigfrid's ones, those are sick.

Boil down a lot of the 'X skill but better' notches and instead work them into active gameplay and progression instead of just skills you drop a point into for a bit of a better stat boost. (Mostly looking at Wolfgang.)
Somethin' somethin' like the Wurt armory. Just have a skill or base-kit armory craftable that can be upgraded. Could even be an upgrade to the craftable itself if resource cost is a concern. Like how we have normal and golden tools. Oooh... yes, I'd love that.

That's not a bad idea, that's what Klei should've done

Beefalo domestication takes too much time and resources, so now if you tame a beefalo with the bell, it automatically domesticates, having the perks of ornery, rider, and pudgy at once.

I'd add a pocket void dimesion you can enter at will. The dimension is basically a safe haven you can build inside and time doesn't pass while you're in there. Basically an invulnerable base that you carry with you.

Thulecite repair kits to fix any of the ancient gear items that are not the staffs/amulets (that would be a bit too exploitive for the green gem ones, otherwise…)

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