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What Direction do You Believe Dst Should go in?


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After we finish skill trees. Klei should never do another set of character updates ever again. And if any character needs tweaks, they should do it similar to how they have done with Wortox in Wickerbottom rework.

After skill tree updates, any of these updates would be super nice tbh:

  • Biome reworks(both, gameplay and visual)
  • No more character updates
  • Actually challenging endgame rift content
  • New biomes(God, It's been so long:cold:)
  • Don't starve alone in official game(If it's possible)
  • No more character updates

i think what the game really needs at this point is skill tree refreshes. 

6 minutes ago, salty_cookie said:

Rifts tier 2.
Now new deadliestbirightestshades can infest already existing brightshades.

Acid rain starts to erode cave ground so eventually the caves just stop existing.

This sounds incredible!

25 minutes ago, mkemal23 said:

After we finish skill trees. Klei should never do another set of character updates ever again. And if any character needs tweaks, they should do it similar to how they have done with Wortox in Wickerbottom rework.

Yeah i agree. Instead of forcing to update every single character substantially.

23 minutes ago, Ohan said:

think what the game really needs at this point is skill tree refreshes

I actually believe a select few need a refresh sadly, but honestly leave them to cry and instead add duck weed, a new plant creature in the new swampy ocean in the swamps commonly, and the general rivers less commonly.

REAL Natural desasters and non-mob destruction and characters occasionally brainwashed into PVP would be nice [looking at "mindcontrol" attack of fuelweaver]

(or a shadow vs moon apocalypse if combat / new mobs IS a requirement for this game for some reason)

Of course all of that optional / some way to protect your stuff so cute bases don't have to be doomed I suppose.

And of course: YOUR character's responsibility to stop flora and fauna from dying due to changing environmental conditions.

Make it look like the characters' activities ACTUALLY have a negative impact on the world (not just rifts opening stuff)

Something cute and nice too:

More character interactions that feel like interactions ^^ cosmetical AND practical input

27 minutes ago, Harrowick said:

I still can't get the thought of the "big three" survival games out of my head, Minecraft for Creativity, Terraria for Fights/Bosses, and Don't Starve for Survival.

 

...I'd like to see more survival stuff!

Yeah. They should lean more into that aspect.

New islands to explore, new weather conditions (eg flooding) creepy (acid maybe?) cave lakes to sail about, more caves mutated creatures, the possibility to upgrade existing weapons so they can continue to be useful post rifts, maybe continuing the arcs that were left unfinished like a way to open the sealed portal in the archives, an optional forge like arena mode, combat improvements, more interactions with existing mobs (like a mini quest to join the pirate monkeys temporally) etc.

There is potential to create a lot of new adventures.

Different difficulty modes and rules for said modes that drastically shake the game to its very foundation.

Example: Lights Out Mode shouldn’t have characters with 2 Day Dwarf Stars, Portable Spotlights and Infinity Night Vision.

Players playing on “Easy Mode” with reduced damage shouldn’t also still have to fight a 27,500 hp raid boss or a Worm that leaves them limping away at 1% hp.

Players playing on “Hardcore” shouldn’t have (see currently broken OP Wendy AFK Simulator) and should have some actual harsher downsides that actually matter.

Reworked old biomes, brand new biomes, new world Gen settings like Archipelago.

When you play Lego Fortnite on Hardcore settings it locks that game save file from being able to edit settings (lowering difficulty, disabling mobs or mob behaviors etc)

I expect nothing less from DST…

But oh would you look at that? I can toggle on Midsummers Cawnival in a lights out world and have cheap infinity light sources.

As much talk as these forums whine about “Redesign Wendys Skill Tree” Klei needs to instead redesign the game and it’s difficulty modes and game modes.

Reworking and adding some biomes would be a nice start, but what i really wish is the feeling of dread and hopelessness like the first time i experienced an aporkalypse or seen the weird stuff on lunar island. Could be post-rift and really crank the environmental stuff up there, also i hope they finish the skilltrees and stop with bossfights

Final rift bosses that after defeating them will close the rift - this is btw confirmed if i remember correct

  • But i would really love to see more stuff about survival - new biomes, items, another ways to deal with seasons just early/mid game more basic stuff
  • New mobs or just something new to environment (Trees, plants) 

 

Honestly it seems to me at least that the game is going into a Survival RPG direction. In this case I'd like actual classes put into the game ie support, combat, medic etc with class perks. More combat mechanics like stealth, critical hits more armor set bonuses. I'd like an overhaul to loot drops and loot that drops per player (killing an enemy drops loot for everyone that helped but can only get their personal loot). New Biomes, new mobs, new foliage, difficult areas like an uncompromising island that has better loot than mainland etc.

4 minutes ago, Y0sH said:

Honestly it seems to me at least that the game is going into a Survival RPG direction. In this case I'd like actual classes put into the game ie support, combat, medic etc with class perks. More combat mechanics like stealth, critical hits more armor set bonuses. I'd like an overhaul to loot drops and loot that drops per player (killing an enemy drops loot for everyone that helped but can only get their personal loot). New Biomes, new mobs, new foliage, difficult areas like an uncompromising island that has better loot than mainland etc.

that gave me a tummyache, i would have to go back to playing only solo ds if the game did that x___x it is fine for a lot of people but i wasnt built for it

Expand upon rift content

Make much much bigger surface world map to explore far beyond what oceans give us now

lowering server upkeep cost for computers for using caves while they're not used

Give more different world generations and survival scenarios (more deserts, winter land, different season shift, weather reforms from temperature shifts to bringing back DLC hurricanes or other game aspects, ocean world to explore, archipelago with Constant fractured into islands.)

Generally a lot more exploration options. This game is generally about exploring as it's first idea was, not bosses. Survival scenarios are fun cause that was the main challenge of any dlc single player had, bosses are interesting but exist only to fill the void of what the game lacked in environment.

Also archive portal exists, we still don't know what's that about.

I wish the already existing content exhibited more dynamic behavior and interaction towards itself.
I want the world to feel like a living and ever-evolving place.
I want the player to feel like a guest who stumbled into the constant where the world will move on despite the player rather than waiting to respond to every whim of its undisputed king.
One of the biggest problems Don't starve has is how static it becomes past the world generation once you figure out the underlying patterns behind the game.

New content is cool and all, but they will all suffer the same problem the early contents of dont starve did.

One of the coolest aspects of Don't Starve when I first started playing was how, during winter, many of the established rules of the world would change, introducing a whole new set of problems and opportunities that I had to think about and adapt to. But now that i have seen the patterns, it's always the same—I know exactly what will happen every single season and encounter because everything in the game is very self-contained and has limited dynamic interaction.
The most interaction we might see is having two creature spawn points near each other, causing a short fight every few minutes for free loot.

what if spiders actually needed to hunt in order to grow their nests? meaning that you would be more likely to find spider dens in places where there are more food sources available, and more prey animals where there are no predators.
What if wild beefalos needed to eat grass in order to breed (and survive)? no more infinite duplicating beefalo for no reason.
What if pigmen had goals and wants that they worked towards other than wandering aimlessly around and punching creatures with the monster tag?

i know lot of these things are both resource intensive for the player platform and also require a lot of change in the already written scripts/codes in game, but the later we try to address this problem, the harder it will be to address.

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