Chewabacca Posted December 6, 2024 Share Posted December 6, 2024 Really nice to hear about the slingshot changes, as well as the sticky handle actually becoming useful (!). The dreadstone round special effect is also neat and considering how scarce dreadstone is will definitely be appreciated--believe I saw this suggested by commenters here so thank you for listening to feedback. The badge description panel is good and addresses probably my biggest problem with the system. I do have one complaint, though: I am not a fan of the fetch skill, and I would rather get a new skill added or see it replaced entirely than it get buffed. As it seems Klei intends to keep it, hopefully Woby will get more and better skills as part of her upcoming patch. It's good to hear that you do plan on expanding her and are taking the right amount of time to work on that. 4 Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769452 Share on other sites More sharing options...
Kvetevk Posted December 6, 2024 Share Posted December 6, 2024 1 minute ago, KvetekSK said: Iam pretty sure that the menu was before this update It has different overlay and music I think my mistake, Im just blind Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769454 Share on other sites More sharing options...
ByCiga Posted December 6, 2024 Share Posted December 6, 2024 Early Impressions for Wendy I think the butterfly revival skill should be a bit cheaper, 2 mourning glories maybe. Because it's a costly way of doing something we can already do with a bug net. It makes little sense to waste 4 mourning glories for 1 butterfly when I can make plenty of bug nets thanks to Abigail making quick work of spiders. And, It's completely inaccessible in winter. Alternatively, you could buff the duration of shadow Abigail per animal sacrifice I believe it's 8 seconds per sacrifice right now, so maybe 10, 12 seconds? As for the new hat... the idea is nice, and there are certain elixirs you can benefit from a ton (looking at you spectral cure-all, revenant restorative). But I struggle to find a reason to wear it, considering you sacrifice your head slot, which is the most common slot for Insulation/Combat. Maybe certain buffs to the hat itself, or buffs to other elixirs to make them worthwhile. But still, these are very welcome changes and add different ways of engagement to Wendy so, Thanks for the update. I hope you can tweak them a little more. 1 Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769456 Share on other sites More sharing options...
HeatAndRun Posted December 6, 2024 Share Posted December 6, 2024 (edited) 25 minutes ago, Jason said: Ya, using it on the hat is not ideal. But we'd made the choice to make right click use the elixir on Abigail, so there were few good options. What about pressing alt + right click enables the player to drink it? Similar to Maxwell's Magician's Top Hat. Also I wanna see this feature in Walter's thulecite frame, since right now it's quite clunky to exchange the skill ammo slot of that frame.. Edited December 6, 2024 by HeatAndRun 4 Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769460 Share on other sites More sharing options...
Dingle Posted December 6, 2024 Share Posted December 6, 2024 2 minutes ago, Hollow soul 3 said: Sure, but that doesn't really address the issue. If most of the people are suggesting different things, to me it hints that it might be a little underwhelming Not arguing against that. Just saying that the betas obviously almost over, they've seen these issues discussed for Wortox a lot, and they likely said "no" internally, for reasons we will likely never know. I'll probably do some kind of last post on small issues. But I think any change we want is unlikely now, looking at previous updates. Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769461 Share on other sites More sharing options...
fabin Posted December 6, 2024 Share Posted December 6, 2024 HAHAHA was looking through the sound files and found that abigail's scare sounds are literally called "abigail_jumpscare". this is really funny to me for some reason this actually gives me an idea for a silly mod... 1 3 2 Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769463 Share on other sites More sharing options...
Steorra Posted December 6, 2024 Share Posted December 6, 2024 (edited) Could we increase Abi successful huanting chance? It is boring to wait and repeat "huanting" command for just a successful huant.  And Abi still have high punishment for fighting some bosses since the bosses would kill Abi instantly, the ghastly elixir won't help that since for those who still learning the Abi management, the elixir would just bring player into a circle -  1. Abi dead instantly in just 3 hit, 2. player flee and use ghastly elixir 3.1. boss catched and killed player or Abi when player in the animation of summoning. If Abi died here, back to 1 3.2. boss was lost interest of player, but when the fight restart, Abi died again in 3 hits, back to 1 and player learned nothing.  Could we add player-tag to Abi for more duration? It would means more effective experience from combat. 3 hits to die for Abi may means that "almost no time to confirm what happened". Player would learned a bit from the combat since there have only 1 Abi command chance. 6 hits to die means "have time to try and learn", player may have a spare for reaction and thinking. Then successfully to learn something.  Instantly death of Abi is still frustrated for those who just start to learn that how to manage Abi. Edited December 7, 2024 by Steorra 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769468 Share on other sites More sharing options...
Maxil20 Posted December 6, 2024 Share Posted December 6, 2024 16 minutes ago, Mike23Ua said: Can’t you just bundle wrap the hat and the Elixers you will need for it & fully prevent spoilage? You can do this, but this is comparatively impractical/cumbersome, especially since comparatively Wendy Existing can just craft it with cheap materials (it is just 6 mourning glories). Potions don't spoil, but you need the hat to use them anyway. 1 Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769474 Share on other sites More sharing options...
flamboyant wolf Posted December 6, 2024 Share Posted December 6, 2024 it seems Fetch still only works while Woby is small, could this be reconsidered before release? The skill is otherwise pretty nice now, but having to have Woby stay small is quite unfortunate. 7 Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769475 Share on other sites More sharing options...
Quikin Posted December 6, 2024 Share Posted December 6, 2024 So Wendy gets new toys and Walter gets neglected whit attack speed buff, ¡whit all the effort people put into their Walter posts! bringing all kinds of new ideas i really had my hopes up for new skills, new frames and such, since his skill tree is so empty compared to others, and now is emptier in contrast, and is still too grindy for me. i hoping that the forward Woby skills rework will be good... maximum cope. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769479 Share on other sites More sharing options...
Kvetevk Posted December 6, 2024 Share Posted December 6, 2024 3 minutes ago, Steorra said: Abi still have high punishment for fighting some bosses since the bosses would kill Abi instantly, the ghastly elixir won't help that since for those who still learning the Abi management, the elixir would just bring player into a circle - This could be fixed with the new flower hat, like consuming the aligment potions (for cost of max health or sanity or smth) to have certain buffs: 1. lunar potion - would for example let you become athereal by right clicking (for invinvibility frames) 2. shadow potion - would remove the -25% dmg penalty for the rest of the duration it would make sense for aligment potions to have combat effects and you could consume them only as wendy with the perk Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769488 Share on other sites More sharing options...
Ridepod Posted December 6, 2024 Share Posted December 6, 2024 (edited) 25 minutes ago, ByCiga said: I think the butterfly revival skill should be a bit cheaper, 2 mourning glories maybe. Because it's a costly way of doing something we can already do with a bug net. It makes little sense to waste 4 mourning glories for 1 butterfly when I can make plenty of bug nets thanks to Abigail making quick work of spiders. And, It's completely inaccessible in winter. Alternatively, you could buff the duration of shadow Abigail per animal sacrifice I believe it's 8 seconds per sacrifice right now, so maybe 10, 12 seconds? If your goal is to use the butterfly just to proc shadow Abby, I could see 4 glories being worth it, with pipspook quest III giving like 20 per pipspook. Since it only requires 1 wing, you could theoretically keep resurrecting and slaughtering a single butterfly, keeping it immortal and never letting the wings spoil. Until the 2% butter chance happens Edited December 6, 2024 by Ridepod 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769492 Share on other sites More sharing options...
Echsrick Posted December 6, 2024 Share Posted December 6, 2024 32 minutes ago, Jppacs said: I made a suggestion to either lower the points requirement or make neutral skills count as both naughty and nice, the second option gives an incentive to use the flute perks, doesn't give you as much choice as the first, but gives you a chance to work on all locks simultaneously without having to take unwanted skills from either inclination, while maintaining the measuring scale gimmick. Would be cool because neutrality being both naughty and nice leads into the idea of a neutral wortox being a balanced wortox, both good and bad, yin and yang. well i do hope that there is something being looked at, feels bad when there many comming together with the same idea but seemingly being ignored 2 Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769497 Share on other sites More sharing options...
HeatAndRun Posted December 6, 2024 Share Posted December 6, 2024 (edited) 15 minutes ago, flamboyant wolf said: it seems Fetch still only works while Woby is small, could this be reconsidered before release? The skill is otherwise pretty nice now, but having to have Woby stay small is quite unfortunate. Kinda off-topic but I'm not so happy with big Woby triggers spider nest while small Woby doesn't. Things go wrong quickly with Big Woby in the Labyrinth or Atrium!! Edited December 6, 2024 by HeatAndRun 2 Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769498 Share on other sites More sharing options...
Mike23Ua Posted December 6, 2024 Share Posted December 6, 2024 I can’t play in betas but I can instantly provide at least two instances where turning butterfly wings back into butterflies would actually be useful. step One- go to random field of flowers, toggle Abby to Riled mode AFK and watch a movie, Return to game.. pick up all dead butterflies. These can be used as food ingredients, or eaten as is for slight healing.. but why would you bring them back to life? still alive butterflies can be replanted into the ground to make more flowers which the flowers themselves have their own separate usage (most noteable power source for Sisturn) But you can also AFK kill butterfly, Revive butterfly and get the (I think it’s 60?) Butterflies you need for a certain Beefalo saddle craft. All without burning through a bunch of bug nets or having to spend a ton of time chasing after trying to catch the butterflies in the process. 5 Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769504 Share on other sites More sharing options...
Ridepod Posted December 6, 2024 Share Posted December 6, 2024 (edited) 12 minutes ago, Mike23Ua said: But you can also AFK kill butterfly, Revive butterfly and get the (I think it’s 60?) Butterflies you need for a certain Beefalo saddle craft. All without burning through a bunch of bug nets or having to spend a ton of time chasing after trying to catch the butterflies in the process. If you were to just kill butterflies and revive them without catching any, it would take 272 glories to craft the glossamer saddle. Probably not the most efficient method i forgot glossamer saddle takes wings Edited December 6, 2024 by Ridepod Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769507 Share on other sites More sharing options...
Maxposting Posted December 6, 2024 Share Posted December 6, 2024 2 minutes ago, Ridepod said: 6 minutes ago, Mike23Ua said: But you can also AFK kill butterfly, Revive butterfly and get the (I think it’s 60?) Butterflies you need for a certain Beefalo saddle craft. If you were to just kill butterflies and revive them without catching any, it would take 272 glories to craft the glossamer saddle. Probably not the most efficient method You need 68 butterfly wings, not living butterflies. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769510 Share on other sites More sharing options...
Kvetevk Posted December 6, 2024 Share Posted December 6, 2024 2 minutes ago, Fitzee said: While that would be cool, I'd much rather be able to press a quick button to give Abigail invincibility frames. I think it would be better to have bosses target wendy 100% of the time if she is attacking/in combat it would reward you for kiting and punish you for relying on abigail to do the job Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769512 Share on other sites More sharing options...
Mike23Ua Posted December 6, 2024 Share Posted December 6, 2024 Just now, Ridepod said: If you were to just kill butterflies and revive them without catching any, it would take 272 glories to craft the glossamer saddle. Probably not the most efficient method Maybe, but… you have to look at Wendy as a Beginner DST character, she’s designed for beginner players to have an easier time playing the game. It’s important that I bring that up because, beginner players will have a difficult time gathering a large amount of any sort of resource that will spoil or starve to death over time. Without access to bundle wraps, your on a literal timer before creatures, foods etc rot away in your inventory. Combined with the Grave relocating skill and increased mourning glory yields from Pipspook it’s a valid alternative method since dead butterflies and mourning glory have no spoilage rate. 1 Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769514 Share on other sites More sharing options...
Evelo Posted December 6, 2024 Share Posted December 6, 2024 Cool changes. Cute little butterfly effect. I am wondering if there will be a way to allow players to create skeletons outside of them dying? Currently if you play solo with "instant" on server reset when you die in solo world (essentially hardcore mode) you are unable to create additional new graves. Can this be changed or some way to create skeletons? Thx. Additionally, I have to ask: (I know i'm repeating myself, sorry I just think it's important) why lock some important items or abilities behind skills rather than give them to the character baseline then enhance through skills? (ie Willow's Ember Spells, Wortox's Soul Jar, Woby badges, Winona structure pickup, Wendy Picnic Casket, Wigfrid canister, etc.) 1 Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769515 Share on other sites More sharing options...
HeatAndRun Posted December 6, 2024 Share Posted December 6, 2024 (edited) 12 minutes ago, Mike23Ua said: instances where turning butterfly wings back into butterflies would actually be useful It can provide nice synerge with Wortox too, because he can take advantage of soul piercing to Bosses that don't spawn minions in their fight. The only problem is 4 mourning glory to revive 1 butterfly feels a little too expensive. Edited December 6, 2024 by HeatAndRun 2 Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769518 Share on other sites More sharing options...
Kvetevk Posted December 6, 2024 Share Posted December 6, 2024 1 minute ago, Fitzee said: I did not say anything about mobs losing aggro on Abigail at all. well we already had invincible abigail with the hide skill, and it was just broken (when I tested it) you could just spam it and not even attack the mob/boss but it also sucks to attack boss with area attacks, because it will hit you and abi also dont take me 100% serious when I talk about wendy, because I didnt played her at all and Im just testing her with the skill tree Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769521 Share on other sites More sharing options...
Hollow soul 3 Posted December 6, 2024 Share Posted December 6, 2024 2 minutes ago, HeatAndRun said: It can provide nice synerge with Wortox too, because he can take advantage of soul piercing to Bosses that don't spawn minions in their fight. The only problem is 4 mourning glory to revive 1 butterfly feels a little too expensive. I guess, but idk if the damage would be worth it. Waisting the durability on the sack to pick up the wings, then passing it back for Wendy to craft mid boss fight sound like a lot of hassle. If it's for pre combat, this skill could be replaced with a net. I guess it's handy if you really need flowers in the evening and you had the foresight to kill some butterflies, but not enough spider webs for a net? Then again, my entire Wendy experience is changing her outfit once, so I don't really have the hours to have a nuanced opinion on her. Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769524 Share on other sites More sharing options...
aidankocherhans Posted December 6, 2024 Share Posted December 6, 2024 39 minutes ago, Ridepod said: Until the 2% butter chance happens That's actually hilarious 1 Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769532 Share on other sites More sharing options...
Mysterious box Posted December 6, 2024 Share Posted December 6, 2024 59 minutes ago, fabin said: HAHAHA was looking through the sound files and found that abigail's scare sounds are literally called "abigail_jumpscare". this is really funny to me for some reason this actually gives me an idea for a silly mod... Wendy: Abigial tends to get abit quirky at night but she's fine 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/161908-game-update-645651/page/3/#findComment-1769535 Share on other sites More sharing options...
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