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Update notes on Wendy here


Changes

  • Wortox
    • Wortox may Soul Hop while heavy lifting objects, at a price to the efficiency of Souls, base line.
    • Soul Decoys will now grab the attention of things from a bit further away.
    • Soul Decoys will sometimes do a dance for some visual variance.
    • Nice Inclination will no longer enhance healing power from Souls.
    • Nice Inclination will now calm down the monster side of Wortox.
    • Soul Bastion I's healing amount for the second wave has been increased to compensate for Nice Inclination's healing power removal.
    • Soul Bastion II's increased healing range has been replaced with increasing the efficiency of healing when healing multiple players at once.
    • Reaching Souls II now also increases healing range.
    • Naughty Inclination will no longer reduce healing power from Souls.
    • Naughty Inclination will now let Wortox hold back an overload for a moment.
    • Impromptu Flautist buff will now only expire when using the buff or dying.
    • Pleasant Pastorale has been reworked to now create fresh Souls around Wortox when playing a Pan Flute.
    • Cloudy Carmen has been decided to not be changed thanks to the strategic capabilities that were opened up from the Impromptu Flautist change.
       
  • Wendy
    • Strong Brew duration extending reduced to 1 slot
    • Picnic Casket skill added. Adds a container for Elixirs
    • Gastly Experience skill added. Adds a new Elixir that raises Abigail’s level quickly.
    • “Extra Yield” skill added. Wendy will sometimes get more than 1 Elixir when she crafts.
    • Epitaphs can be written on new gravestones.
    • Haunt Skill added. Adds a new action for Abigail to haunt things.
    • Added a 4th Sistern skill for a second boost to health.
    • Gestalt Abigail’s fighting behaviour has been improved.
      • She seeks her target
      • She’s better at staying some distance from her target while waiting for attack cooldown.
      • A little increase to attack rate.
      • Her Vex has double duration.
    • Elixirs on the Shadow and Lunar path are now a new class called Super Elixirs which work in parallel to the other elixirs.
    • Shadow and Lunar abilities tuned again.
    • Reduced Abigail command cooldowns.
    • Escape Command behaviour changed. Shorter duration so she’s not out of combat as long.
       
  • Walter
    • Walter’s recipes that require crafting stations can now be prototyped.
    • Shadow Slinger skill will now additionally unlock Pure Horror Rounds.
    • Lunar Slinger skill will now additionally unlock Pure Brilliance Rounds.
    • Slingshot Ammo now stacks up to 120.
    • Crafting Ammo now produces 20, up to 30 with Projectile Pro skills.  (Icky Rounds produces 10, up to 15 with skills).
    • When attempting to replace Ammo on a Slingshot that currently holds a stack of Ammo over 120, Walter will give a speech warning instead of dropping all the excess Ammo onto the ground.
    • Some rounds now float, and some are not considered elemental food anymore.
    • Some skill tree strings have been adjusted or renamed.
    • Lowered the base damage of Gunpowder Rounds, with a chance to proc an AOE with double damage.
    • The effects of Slow-Down Rounds now stack up to 3 times.
    • Increased the damage of Dreadstone Rounds.
      • We’re still working on more improvements to Dreadstone Rounds, but that did not make it into this patch.
    • Brightshade Husk Rounds now have a chance to spawn Brightshade tentacles that do a very quick attack.
    • The special attack using the Thulecite Slingshot Frame will now turn magic effects to AOE.  This works with Freeze, Slow-Down, Cursed, Pure Horror, and Pure Brilliance Rounds.
    • Changed Scrappy Slingshot Frame recipe and removed the infinite ammo slot.  Post Celestial Champion ingredients can be used to upgrade it to have the infinite ammo slot.
    • Other things that didn’t make it into this build:
      • Slingshot Handles rebalancing
      • Using Slingshot Field Kit while mounted
      • Woby stuff

 

Bug Fixes

  • Fixed items going to the world origin when trying to enter a full inventory as Wortox.
  • Fixed Wortox commenting too much about not having Souls when dropping Soul Jars.
  • Fixed a crash related to badge UI.
  • Fixed Knabsack's damage behaving oddly when recalculating its damage.
  • Fixed Endothermic Fires trying to show up on the minimap with an invalid icon.
  • Fixed Soul Decoys grabbing the attention of Shadow creatures and other creatures without Souls.
  • Fixed an error with the Shadow Sisterhood III buff.
  • Fixed Soul Jars closing sounds while in the inventory making too many clicks.
  • Fixed Knabsack from grabbing and picking up heavy objects.

 

Notes for Modders

  • SoulSpearTest has moved from wortox_soul_spawn prefab into wortox_soul_common utils as SoulDamageTest.
  • Some TUNING factors for skill trees were removed.
  • Not exactly new, but have fun with MakeCraftingMaterialRecycler.

 

View full update

 

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https://forums.kleientertainment.com/forums/topic/161516-game-update-644439/
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H Y P E, say it with me now, Hype hype hype. Have a good weekend Klei Devs!

Oh also, general question for Klei:

Why lock some important items or abilities behind skills rather than give them to the character baseline then enhance through skills? (ie Willow's Ember Spells, Wortox's Soul Jar, Woby badges, Winona structure pickup, Wendy Picnic Casket, Wigfrid canister, etc.) K, thx, love you.

Edited by Evelo
  • Like 1
  • Big Ups 1

Thank you for listening to the Wortox changes. As a former Willow main, I can tell you that I definitely still die more as Wortox fighting bosses than I did as Willow, which is not a bad thing because it doesn't feel like he has a God mode per se but he definitely has had his offensive arsenal increased and made more fun. 

  • Like 2
21 minutes ago, V2C said:
  • Walter
    • Walter’s recipes that require crafting stations can now be prototyped.
    • Shadow Slinger skill will now additionally unlock Pure Horror Rounds.
    • Lunar Slinger skill will now additionally unlock Pure Brilliance Rounds.
    • Slingshot Ammo now stacks up to 120.
    • Crafting Ammo now produces 20, up to 30 with Projectile Pro skills.  (Icky Rounds produces 10, up to 15 with skills).
    • When attempting to replace Ammo on a Slingshot that currently holds a stack of Ammo over 120, Walter will give a speech warning instead of dropping all the excess Ammo onto the ground.
    • Some rounds now float, and some are not considered elemental food anymore.
    • Some skill tree strings have been adjusted or renamed.
    • Lowered the base damage of Gunpowder Rounds, with a chance to proc an AOE with double damage.
    • The effects of Slow-Down Rounds now stack up to 3 times.
    • Increased the damage of Dreadstone Rounds.
      • We’re still working on more improvements to Dreadstone Rounds, but that did not make it into this patch.
    • Brightshade Husk Rounds now have a chance to spawn Brightshade tentacles that do a very quick attack.
    • The special attack using the Thulecite Slingshot Frame will now turn magic effects to AOE.  This works with Freeze, Slow-Down, Cursed, Pure Horror, and Pure Brilliance Rounds.
    • Changed Scrappy Slingshot Frame recipe and removed the infinite ammo slot.  Post Celestial Champion ingredients can be used to upgrade it to have the infinite ammo slot.
    • Other things that didn’t make it into this build:
      • Slingshot Handles rebalancing
      • Using Slingshot Field Kit while mounted
      • Woby stuff

 

pleeeasseeee, rework walter :(

  • Like 7
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  • Potato Cup 1
Just now, siullajirafa said:

Can somebody explain the "Wortox may Soul Hop while heavy lifting objects, at a price to the efficiency of Souls, base line." I don't understand, like you can randomly teleport? 

you can teleport carrying objects like the marble pieces, but it costs  more souls to use. A trip that cost 5 souls might now cost 10 or so

  • Like 3
Just now, siullajirafa said:

Can somebody explain the "Wortox may Soul Hop while heavy lifting objects, at a price to the efficiency of Souls, base line." I don't understand, like you can randomly teleport? 

I assume this means that being able to soul hop with heavy objects is a standard part of the character, and doesn’t need a point to spec into his skilltree to get. To compensate, the amount of souls needed to warp with it is more expensive (and I assume has a cap like with his other map warps?)

  • Like 4
Just now, Echsrick said:

now please change knapsack into a bugnet+ able to capture medium sized creatures into knapsacks own inventory able to only hold stealables for balance instead of it being a...not realy good weapon

I won't spit on dark sword that you'll keep till postrift honestly

36 minutes ago, V2C said:

Slingshot Ammo now stacks up to 120

 

15 minutes ago, IAmAFurrz said:

The special attack using the Thulecite Slingshot Frame will now turn magic effects to AOE.  This works with Freeze, Slow-Down, Cursed, Pure Horror, and Pure Brilliance Rounds.

 

38 minutes ago, V2C said:

Changed Scrappy Slingshot Frame recipe and removed the infinite ammo slot.  Post Celestial Champion ingredients can be used to upgrade it to have the infinite ammo slot.

These are all pretty cool. I especially like the frames being more viable/valuable. The scrappy slingshot having an earlygame version is very nice, and an aoe freeze is a super interesting niche for walter.

Ammo QoL is always nice aswell, and i was hoping for an ammo quantity nerf tbh, 40 is a lot, 30 feels reasonable.

 

I am a bit disappointed about no woby changes making it in, but that means they're also really considering things, so im sure we'll get some good changes

  • Like 1
2 minutes ago, Echsrick said:

now please change knapsack into a bugnet+ able to capture medium sized creatures into knapsacks own inventory able to only hold stealables for balance instead of it being a...not realy good weapon

I want this as a naughty alignment.

  • Like 2

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