Update Information:
Changes
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Wortox
- Wortox may Soul Hop while heavy lifting objects, at a price to the efficiency of Souls, base line.
- Soul Decoys will now grab the attention of things from a bit further away.
- Soul Decoys will sometimes do a dance for some visual variance.
- Nice Inclination will no longer enhance healing power from Souls.
- Nice Inclination will now calm down the monster side of Wortox.
- Soul Bastion I's healing amount for the second wave has been increased to compensate for Nice Inclination's healing power removal.
- Soul Bastion II's increased healing range has been replaced with increasing the efficiency of healing when healing multiple players at once.
- Reaching Souls II now also increases healing range.
- Naughty Inclination will no longer reduce healing power from Souls.
- Naughty Inclination will now let Wortox hold back an overload for a moment.
- Impromptu Flautist buff will now only expire when using the buff or dying.
- Pleasant Pastorale has been reworked to now create fresh Souls around Wortox when playing a Pan Flute.
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Cloudy Carmen has been decided to not be changed thanks to the strategic capabilities that were opened up from the Impromptu Flautist change.
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Wendy
- Strong Brew duration extending reduced to 1 slot
- Picnic Casket skill added. Adds a container for Elixirs
- Gastly Experience skill added. Adds a new Elixir that raises Abigail’s level quickly.
- “Extra Yield” skill added. Wendy will sometimes get more than 1 Elixir when she crafts.
- Epitaphs can be written on new gravestones.
- Haunt Skill added. Adds a new action for Abigail to haunt things.
- Added a 4th Sistern skill for a second boost to health.
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Gestalt Abigail’s fighting behaviour has been improved.
- She seeks her target
- She’s better at staying some distance from her target while waiting for attack cooldown.
- A little increase to attack rate.
- Her Vex has double duration.
- Elixirs on the Shadow and Lunar path are now a new class called Super Elixirs which work in parallel to the other elixirs.
- Shadow and Lunar abilities tuned again.
- Reduced Abigail command cooldowns.
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Escape Command behaviour changed. Shorter duration so she’s not out of combat as long.
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Walter
- Walter’s recipes that require crafting stations can now be prototyped.
- Shadow Slinger skill will now additionally unlock Pure Horror Rounds.
- Lunar Slinger skill will now additionally unlock Pure Brilliance Rounds.
- Slingshot Ammo now stacks up to 120.
- Crafting Ammo now produces 20, up to 30 with Projectile Pro skills. (Icky Rounds produces 10, up to 15 with skills).
- When attempting to replace Ammo on a Slingshot that currently holds a stack of Ammo over 120, Walter will give a speech warning instead of dropping all the excess Ammo onto the ground.
- Some rounds now float, and some are not considered elemental food anymore.
- Some skill tree strings have been adjusted or renamed.
- Lowered the base damage of Gunpowder Rounds, with a chance to proc an AOE with double damage.
- The effects of Slow-Down Rounds now stack up to 3 times.
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Increased the damage of Dreadstone Rounds.
- We’re still working on more improvements to Dreadstone Rounds, but that did not make it into this patch.
- Brightshade Husk Rounds now have a chance to spawn Brightshade tentacles that do a very quick attack.
- The special attack using the Thulecite Slingshot Frame will now turn magic effects to AOE. This works with Freeze, Slow-Down, Cursed, Pure Horror, and Pure Brilliance Rounds.
- Changed Scrappy Slingshot Frame recipe and removed the infinite ammo slot. Post Celestial Champion ingredients can be used to upgrade it to have the infinite ammo slot.
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Other things that didn’t make it into this build:
- Slingshot Handles rebalancing
- Using Slingshot Field Kit while mounted
- Woby stuff
Bug Fixes
- Fixed items going to the world origin when trying to enter a full inventory as Wortox.
- Fixed Wortox commenting too much about not having Souls when dropping Soul Jars.
- Fixed a crash related to badge UI.
- Fixed Knabsack's damage behaving oddly when recalculating its damage.
- Fixed Endothermic Fires trying to show up on the minimap with an invalid icon.
- Fixed Soul Decoys grabbing the attention of Shadow creatures and other creatures without Souls.
- Fixed an error with the Shadow Sisterhood III buff.
- Fixed Soul Jars closing sounds while in the inventory making too many clicks.
- Fixed Knabsack from grabbing and picking up heavy objects.
Notes for Modders
- SoulSpearTest has moved from wortox_soul_spawn prefab into wortox_soul_common utils as SoulDamageTest.
- Some TUNING factors for skill trees were removed.
- Not exactly new, but have fun with MakeCraftingMaterialRecycler.
You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.