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Do any of you use tentapillars for transport?


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I feel like they take more time to kill and rather too much of a hassle with their placements and needing to battle being worth to actually ever use. I think only times I used were very distant travels like across the map or atrium, but I never really cared for them besides that.

The thought behind this is to figure out how much do players use those in general, and if we should have some ability to link them to atrium regardless just to make use of them in one way or another.

It could also be like those tentapillars would give you temporary quick transport in the explored parts of the caves with some magical trinket or something. Kinda like Winona can travel wormholes but more like Wortox where tentapillar burrows, drops you and leaves.

I don't use them at all. It will take me more time and resources to kill the tentapillar, instead of just walking to my destination. They seem designed only in mind for getting into the Atrium, not fast travel, which in itself should be tweaked.

Yeah I guess I wouldn't mind them having less HPs for an improvement since as of now they feel like they're best used only by certain characters that can take them down safely because of certain perks. But personally, when I fall within these characters, and I find a good pair, I do use them, wouldn't say that's often but I happen to do it even for other things than the Atrium... but I wouldn't dare try them anytime early if I don't have anything safe to fight it lol.

They are good for early exploration of caves combined with the fact you kill 2 tentapillars for the price of one makes them a good source of early game tentacle spikes for characters like wormwood, Wendy and Walter who can kill them very easily in the first couple days of a new world.

Only as wormwood but i still barely use them.

 

What am i teleporting to exactly? Bat poop biome #3? Sometimes i jump in them for the sake of it.

Maybe a toadstool spawn or if i am lucky, there is one at the grotto, but the caves are still filled with nothing to teleport too and the tentacle spawns are kinda bad.

 

Yes, and I wouldn't propose less HP because you're all using shortcomings and think in the usual bland way of pressing F and bonk enemies. When....

image.png.bab3ed0d3f637535a93c5df111bc8c31.pngimage.png.1b63ea3ddd56b1aeb2b54dce4227c980.png

And there are more strategies to kill them. I'll also remind you all, that tentapillars already have a tiny heatlhpool, especially in modern Don't Starve and can drop a good weapon from time to time. @Reiko24 No, because atrium is dst content and a post post idea that came up so much later. They were always designed specifically as the variant of wormholes in the second level of the game and so as exploration/fast travel. Atrium is just a surprise bonus.

 

No, the real problems of them are: 1) Why oh why Klei has coded that after you kill them and use them, if you distance away just, just, 1-2 tile away from the big hole, they respawn immediately. WHY. They should have a cooldown of 3 days, or something like that. 2) Caves in general. You don't use them so often compared to wormholes because simply caves are in a beta stage.....for 10 years. So you don't have many biomes and places to go. It's not tentapillar's problem, but Klei  :c 

@Jakepeng99 beat me for the last point

No ive never spent enough time in the caves to remember/care which tentapillars besides the atrium one goes where :lol:

Gloss Rider beef + lazy explorer if necessary has always been enough for me for cave travel.

Maybe on larger worlds theyd be more useful? I always make my solo worlds small lately.

18 minutes ago, Milordo said:

Why oh why Klei has coded that after you kill them and use them, if you distance away just, just, 1-2 tile away from the big hole, they respawn immediately. WHY. They should have a cooldown of 3 days, or something like that.

Yeah this almost seems like a forgotten oversight/bug lol

There should be items in the game (both early and late game items) that are effectively good for fighting these.

For example, Boomerangs (not to be confused with the more powerful rift locked Gloomerang) should be able to “bounce” between baby tentacles killing a good bit of them out making the fight easier.

Also that long pike stick thing (the one that is a spear upgrade and used for turning furniture) it should have easy farther reach for “Fencing” without you being in danger of getting slapped around. 

For late game Brightshade Staff and Gloomerang.

Easy fix to an otherwise annoying means of traveling in caves.

43 minutes ago, Mike23Ua said:

There should be items in the game (both early and late game items) that are effectively good for fighting these.

For example, Boomerangs (not to be confused with the more powerful rift locked Gloomerang) should be able to “bounce” between baby tentacles killing a good bit of them out making the fight easier.

Also that long pike stick thing (the one that is a spear upgrade and used for turning furniture) it should have easy farther reach for “Fencing” without you being in danger of getting slapped around. 

For late game Brightshade Staff and Gloomerang.

Easy fix to an otherwise annoying means of traveling in caves.

An early game, non-character specific method that works pretty well for taking out a tentapillar is just using a beefalo. You can get a few good smacks in and run away with the quick movement speed of the beefalo and repeat for the other side of the pillar. Your beef will probably get smacked a bit, but the baby tentacles don't do too much damage if you don't get stunlocked.

Anyone can also use fugu hutch which is excellent at clearing a tentapillar, but there is only one hutch per server.

Gunpowder/slurtle slime is always an option if you don't want to deal with kiting.

There are a ton of character specific strategies as well. Wendy, Wormwood, Wanda, Maxwell, Walter, and Wolfgang all have good low risk ways to deal with tentapillars using their base character abilities. If you include skill sets, Woodie, Winona, Willow, and Wigfrid all have good ways to deal with the tentapillars as well.

In my opinion, there are already plenty of ways to deal with the tentapillars, so additional methods really don't seem necessary to me.

3 hours ago, Mike23Ua said:

There should be items in the game (both early and late game items) that are effectively good for fighting these.

For example, Boomerangs (not to be confused with the more powerful rift locked Gloomerang) should be able to “bounce” between baby tentacles killing a good bit of them out making the fight easier.

Also that long pike stick thing (the one that is a spear upgrade and used for turning furniture) it should have easy farther reach for “Fencing” without you being in danger of getting slapped around. 

For late game Brightshade Staff and Gloomerang.

Easy fix to an otherwise annoying means of traveling in caves.

There are

Hutch, wendy, bramble husk, electric darts, morning star, catapults, beefalos... they only have like 600hp

10 hours ago, Frosty_Mentos said:

I feel like they take more time to kill and rather too much of a hassle with their placements and needing to battle being worth to actually ever use. I think only times I used were very distant travels like across the map or atrium, but I never really cared for them besides that.

The thought behind this is to figure out how much do players use those in general, and if we should have some ability to link them to atrium regardless just to make use of them in one way or another.

It could also be like those tentapillars would give you temporary quick transport in the explored parts of the caves with some magical trinket or something. Kinda like Winona can travel wormholes but more like Wortox where tentapillar burrows, drops you and leaves.

If you are a character that can clear them easily they can help you to explore the caves , get a decent weapon or try your chances for the atrium early on.
I only use them as wormwood or wendy though as others said.

10 hours ago, Milordo said:

They were always designed specifically as the variant of wormholes in the second level of the game and so as exploration/fast travel

pretty sure that you couldn't jump into 1 of them until they added atrium, they were only a source of stuff in DS iirc

10 hours ago, Milordo said:

Yes, and I wouldn't propose less HP because you're all using shortcomings and think in the usual bland way of pressing F and bonk enemies. When....

image.png.bab3ed0d3f637535a93c5df111bc8c31.pngimage.png.1b63ea3ddd56b1aeb2b54dce4227c980.png

And there are more strategies to kill them. I'll also remind you all, that tentapillars already have a tiny heatlhpool, especially in modern Don't Starve and can drop a good weapon from time to time

the weapon sucks and spending resources or time on them simply'sn't worth it because if you spent 40 seconds fighting it with a weapon or a minute getting slime and waiting for it to explode, you probably hardly benefitted from teleporting unless you went to atrium or got no beefalo

28 minutes ago, arubaro said:

There are

Hutch, wendy, bramble husk, electric darts, morning star, catapults, beefalos... they only have like 600hp

So your telling me you’d rather have items that could be filling this niche role (boomerang) continue to be not very effective for practically almost all situations, Because Wendy & Catapults exist?

I think it’s time we look at the tools available to the player and we make those tools viable for different purposes in different situations.

The Tail’0’three Cats whip should have further hitting range then a spear.

And that range should be far enough out of reach to NOT get smacked by tentacles.

Personally when I fight them I just bring a bunch of Bunnymen, but there should be so many more options than that that are currently, going under used.

4 hours ago, Mike23Ua said:

For example, Boomerangs (not to be confused with the more powerful rift locked Gloomerang) should be able to “bounce” between baby tentacles killing a good bit of them out making the fight easier.

You want an early game brightshade staff?

58 minutes ago, Mike23Ua said:

Yes, but only for this particular mob, because they die in one hit.

So do woven shadows.

Edit: That's not necessarily bad, but you're doing 30 x Hits x DmgMult total damage per use for a very cheap ranged item on group mobs. Grumble bees, spiders, hounds, etc. Weather Pain is more expensive and has fixed DPS.

You might have it do reduced damage per additional hit, but then it won't kill baby tentacles. You'd then have to add bonus damage to certain targets, which increases complexity. (Code wise, there's a tag limit per creature.)

2 hours ago, grm9 said:

pretty sure that you couldn't jump into 1 of them until they added atrium, they were only a source of stuff in DS iirc

Are you really sure??? I don't want to have dementia gaming doubts, because I'm 99% sure you always could jumped on them

2 hours ago, grm9 said:

the weapon sucks and spending resources or time on them simply'sn't worth it because if you spent 40 seconds fighting it with a weapon or a minute getting slime and waiting for it to explode, you probably hardly benefitted from teleporting unless you went to atrium or got no beefalo

there are other options or strategies for sure, I put them just to make a point but most importantly.....remember grm9, the game doesn't run at you. Time is not an issue if you take your run with the pace you prefer. I never had problem farming and using gunpowders or slimes on many things in the game, such as also tentapillars and I'll keep doing it because they're one of the best methods to clear immediately tentapillars, without any problems. 

1 hour ago, Bumber64 said:

So do woven shadows.

Edit: That's not necessarily bad, but you're doing 30 x Hits x DmgMult total damage per use for a very cheap ranged item on group mobs. Grumble bees, spiders, hounds, etc. Weather Pain is more expensive and has fixed DPS.

You might have it do reduced damage per additional hit, but then it won't kill baby tentacles. You'd then have to add bonus damage to certain targets, which increases complexity. (Code wise, there's a tag limit per creature.)

I’m pretty sure that code wise they can give baby tentacles its own unique “Planar” Tag that only works with the Boomerang or something. *shrugs*

17 hours ago, Milordo said:

Yes, and I wouldn't propose less HP because you're all using shortcomings and think in the usual bland way of pressing F and bonk enemies. When....

You are high on something because it makes no sense to use gunpowder or slurtle slime. Some people like you will type anything possible to defend terrible mechanics, why don't surface wormholes have tantapillars or anything equivalent? 

The only reason I am killing tentapillars is because I play wanda and have alarming clock, as any other character I wouldn't bother at all unless I am doing it to access FW with the current void change.

7 hours ago, Mike23Ua said:

So your telling me you’d rather have items that could be filling this niche role (boomerang) continue to be not very effective for practically almost all situations, Because Wendy & Catapults exist?

I think it’s time we look at the tools available to the player and we make those tools viable for different purposes in different situations.

The Tail’0’three Cats whip should have further hitting range then a spear.

And that range should be far enough out of reach to NOT get smacked by tentacles.

Personally when I fight them I just bring a bunch of Bunnymen, but there should be so many more options than that that are currently, going under used.

You didnt mentioned the rest of items, like hutch which has a function to precisely help you dealing with them, plus you are asking for an item added with shoehorn to just kill an easy mob... where did you left the uncompromising? Or that is only applied to destroy non survival related structures? If you want to use a tentapillar, kill it instead of asking for a 1 hit items with a single job..

Is as dumb as the moon shackle from other user

5 hours ago, Milordo said:

Are you really sure??? I don't want to have dementia gaming doubts, because I'm 99% sure you always could jumped on them

No, they didnt have a function in DS

26 minutes ago, arubaro said:

You didnt mentioned the rest of items, like hutch which has a function to precisely help you dealing with them, plus you are asking for an item added with shoehorn to just kill an easy mob... where did you left the uncompromising? Or that is only applied to destroy non survival related structures? If you want to use a tentapillar, kill it instead of asking for a 1 hit items with a single job..

Is as dumb as the moon shackle from other user

No, they didnt have a function in DS

Boomerangs have at most maybe 10 uses of durability, I think your just trying to make a mountain out of a molehill on this argument.

I for one would prefer it if the weapons had different advantages and disadvantages to using.

 

31 minutes ago, Mike23Ua said:

Boomerangs have at most maybe 10 uses of durability, I think your just trying to make a mountain out of a molehill on this argument.

I for one would prefer it if the weapons had different advantages and disadvantages to using.

 

And electric darts are so damn cheap

6 hours ago, Milordo said:

there are other options or strategies for sure, I put them just to make a point but most importantly.....remember grm9, the game doesn't run at you. Time is not an issue if you take your run with the pace you prefer. I never had problem farming and using gunpowders or slimes on many things in the game, such as also tentapillars and I'll keep doing it because they're one of the best methods to clear immediately tentapillars, without any problems

teleportation's pretty much only useful for saving time if the thing that you use for teleporting's stationary and can't get used quickly so spending enough time on enabling it to compensate the amount of time that you saved through using it makes it pointless

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