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Should the gloomerang be nerfed?


Should the gloomerang be nerfed?  

119 members have voted

  1. 1. Should the gloomerang be nerfed?

    • Yes
      15
    • No
      64
    • A little bit
      18
    • I'm not sure
      19
    • Other (explain in comments)
      3


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43 minutes ago, arubaro said:

Typical giant slingshot that every boyscout have...really fitting

Ah yes a giant slingshot is out of place but a giant mutated pet dog with horns is perfectly fine..... hahaha quite the silly statement lad.

The giant slingshot could utilise big wobys horns... like the base design is there for it.

I have always been against ranged combat in DST. The game is just not built for it, it isn't fair in the slightest. I hated Walter on release purely because he was advertised to have a character-specific ranged weapon, and thank god it was weak.

Blowdarts are a luxury weapon, if the player wants to sit around farming birds all day during winter to make some blowdarts fine. It's an expensive easy-win button against a lot of content in the game, so if a player is willing to grind for an hour or make some convoluted farm with Wicker or whatever to produce enough to shoot their enemies to death so be it. What's important is that it was not really a practical solution to the games problems, and required an (in my opinion) unfun farm to sustain it. It was okay for that reason.

The Brightshade Staff does terrible damage, you would have to empty entire "magazines" if you will to deal with a threat, it added an unreasonable amount of time to your fights in exchange for safety and really felt like it was more intended to be a cheap item to make subsequent fights with Fuelweaver and moonstorms easier. It just wasn't an offensive enough item to complain about despite being ranged.

The Howlitzer was something I was very reluctant to accept at first, but at the end of the day I feel that it's just an evolved version of Blowdarts, and still required a convoluted farm to produce for. It wasn't easily sustainable and was a luxury "pay to win" item. While I dislike the concept of the item, it wasn't powerful enough to warrant a strong reaction.

There are some niche range options that have cheap and easy uses like Wolfgangs dumbells, but if you're playing Wolfgang you're usually playing for super-damage anyway so whatever let him throw stuff as well. 

Then there's Willows lunar flare, which I'm 50/50 on, but with its large cooldown and constant need to farm embers which take up inventory slots and have awkward storage I feel there is enough downsides to argue that it is more of a compliment and an option that's "there when you need it" but not something you just spam everywhere without putting yourself in danger ever.

We all agree Maxwell is OP so I won't include him because I'm not very well versed in his abilities as I never play him, but if he's really good at ranged combat then I don't like him either.



This weapon truly breaks the dam here, and I hate it. It looks really cool, but I thought it would play like the other boomerang just with auto-catch and a bit better damage. Having it be this turbo-energy disc of destruction from range is just too much. I think it should have to be repaired with a repair kit, AND have a separate hunger bar(like the maul) that causes it to slowly degrade over time even when not being used and should need nightmare fuel or horror(horror being better) to feed it. Make it an item that can't be bundle-wrapped as well, so that it keeps the "lots of upkeep and maintenence" that other ranged methods of combat require, but in my opinion is still more "Accessible" and "good enough" in terms of damage that a player could still use it. 

16 hours ago, Maxil20 said:

Voted for unsure, personally. If I really had to do a nerf, cutting it to 100 uses (from 150) would be what I would do.

I personally don’t mind ranged combat becoming more of an emphasis when it was Basically useless for ~10 years (you are not going to convince me someone realistically used items like blowdarts as a main weapon as someone who tried this). I like the idea of it having more of an emphasis compared to melee as it encourages different styles of play that can be potentially competitive, though with lower efficiency compared to melee weapons. 

i must confess i use blowdarts way more than spears but even i only use them as a way to get pigs/bunnies aggro'ed on something i can't feint with an action cancellation not as a primary weapon(except in an emergency but in an emergency i have used kelp, haha)

10 hours ago, Gashzer said:

Ah yes a giant slingshot is out of place but a giant mutated pet dog with horns is perfectly fine..... hahaha quite the silly statement lad.

The giant slingshot could utilise big wobys horns... like the base design is there for it.

war-by

This is the best item I liked in the update so far. The cost can be increased. However, there should be no nerf. Since it is an end-game item, it is expected that such items will be strong. Because from now on, the game will turn to grind for players to develop their base. And these things should be done faster and easier. And end-game items should support this.

I like gloomerang like blowdarts, but I don't like blowdarts because of one time use only and every problem with them.

Then it comes to damage modifying characters like Wolfgang, and it's only Wolfgang, but I stopped minding him and his damage because it's a pointless fight over nerfing things and instead better buff things damage wise for characters that aren't him to work with their skill than comparing his damage to others.

I want blowdarts someday to get some rework or something, getting more shots per craft is a good one but also just ammo on it's own would be nice being something we could craft.

Gloomerang is a very lategame option to other options we didn't have before. Gloomerang in theory is kinda like howlitzer, but worse in a way?

Anyway. No nerfs, only buffs.

13 minutes ago, Frosty_Mentos said:

I like gloomerang like blowdarts, but I don't like blowdarts because of one time use only and every problem with them.

Then it comes to damage modifying characters like Wolfgang, and it's only Wolfgang, but I stopped minding him and his damage because it's a pointless fight over nerfing things and instead better buff things damage wise for characters that aren't him to work with their skill than comparing his damage to others.

I want blowdarts someday to get some rework or something, getting more shots per craft is a good one but also just ammo on it's own would be nice being something we could craft.

Gloomerang is a very lategame option to other options we didn't have before. Gloomerang in theory is kinda like howlitzer, but worse in a way?

Anyway. No nerfs, only buffs.

oooh, like a walter buff for no-contact ranged items? that would be very in-character

The item is fine, but for the love of god Klei (and sorry for the @)  @V2C throw us Walter mains a bone, like pls make some "emergency" tweak buffing the attack speed or damage on the slingshot.

I understand that when Walter came out yall were worried about ranged weapons ruining the fighting aspect of the game etc, but after Maxwell and Willow becoming casters, Wanda and her alarming clock, BS bombs, Howlitzer, Winona upgraded catapults, and now this Gloomerang? Y'all are still not giving Walter the GOAT some minor tweaks atleast? Naah bro help my boy out before we start using his pebbles to skip stones rather than fighting :wilson_cry:

 

11 minutes ago, arubaro said:

Meanwhile the difficulty only goes down, never up...

I'm not complaining, I've not felt much difficulty loss. Just loss of stupid and dumb mechanics and more ways to battle things. It's just ya'll the few with some kind of derangement as if the game is bad or something cause of it. It isn't for me and not for many others.

18 minutes ago, kroban said:

throw us Walter mains a bone

I'm very sure that'll come with the skilltree on him. Either that or he will have Wilson treatment and some planar bonuses to what he has.

Just now, Frosty_Mentos said:

I'm not complaining, I've not felt much difficulty loss. Just loss of stupid and dumb mechanics and more ways to battle things. It's just ya'll the few with some kind of derangement as if the game is bad or something cause of it. It isn't for me and not for many others.

So having 3 new cheap ways of dealing damage from a safe distant isnt a difficulty lose??? 

Poor ink trio, you wont see topics complaining about them not having a chance to atack or how CC looks like biden when you atack them from distance....Better ask for nerfs to AFW and BQ.

14 minutes ago, Frosty_Mentos said:

I'm not complaining, I've not felt much difficulty loss. Just loss of stupid and dumb mechanics and more ways to battle things. It's just ya'll the few with some kind of derangement as if the game is bad or something cause of it. It isn't for me and not for many others.

How did you not get a difficulty loss with a weapon that lets you stand out of harms way and still do decent, relevant damage at no cost? Like how did the difficulty remain the same for you? 

20 minutes ago, arubaro said:

So having 3 new cheap ways of dealing damage from a safe distant isnt a difficulty lose??? 

Poor ink trio, you wont see topics complaining about them not having a chance to atack or how CC looks like biden when you atack them from distance....Better ask for nerfs to AFW and BQ.

6 minutes ago, cropo said:

How did you not get a difficulty loss with a weapon that lets you stand out of harms way and still do decent, relevant damage at no cost? Like how did the difficulty remain the same for you? 

Advanced enemies with jumps, sneak, ranged attacks and such have still ways to deal damage anyway. 

Post rifts they seem to vary attack wise, but gloomerang's range doesn't look bigger than blowdart's anyway? It's not that bad imo.

Ink trio is nothing more than more advanced brightshades imo, which they exist only to be farmed anyway. They weren't too difficult after learning them mechanics, brightshade staff is alternative too and don't even need void gear to be able to kill them.

Everything before rifts can be counted as bosses from before, while everything that will come from rifts will be advanced and more complicated ones to deal with. We already got the three crystal varieties of them and they ain't too easy to which I'd say it's okay to have ranged weapons cause you might get wrecked by trying too hard with them anyway if you don't know when is the safe time to shoot.

Tl;dr don't be cringe. Pre-rift stuff is outdated and we never had ranged weapons before. Post rift we don't have much content, makes pre-rift stuff more manageable. Inkblights and brightshades are resource farms. Crystal bosses are good enough examples why ranged weapons are more than okay at that stage of the game.

1 hour ago, Frosty_Mentos said:

Advanced enemies with jumps, sneak, ranged attacks and such have still ways to deal damage anyway. 

Post rifts they seem to vary attack wise, but gloomerang's range doesn't look bigger than blowdart's anyway? It's not that bad imo.

Ink trio is nothing more than more advanced brightshades imo, which they exist only to be farmed anyway. They weren't too difficult after learning them mechanics, brightshade staff is alternative too and don't even need void gear to be able to kill them.

Everything before rifts can be counted as bosses from before, while everything that will come from rifts will be advanced and more complicated ones to deal with. We already got the three crystal varieties of them and they ain't too easy to which I'd say it's okay to have ranged weapons cause you might get wrecked by trying too hard with them anyway if you don't know when is the safe time to shoot.

Tl;dr don't be cringe. Pre-rift stuff is outdated and we never had ranged weapons before. Post rift we don't have much content, makes pre-rift stuff more manageable. Inkblights and brightshades are resource farms. Crystal bosses are good enough examples why ranged weapons are more than okay at that stage of the game.

So im being cringe but all your comment is based on nothing feal but "they will add"

They will need to do a 180 turn to their designs to balance all the powercreep of ranged wepons and skill trees or how cheap is everything 

Once things become true lets talk on real things and not imaginary hard mode content that isnt developed 

 

Maybe you are okey with prerift content being treat as ridiculous but im not, i like to kee being challenged instead of being afk stand still holding f

21 minutes ago, arubaro said:

So im being cringe but all your comment is based on nothing feal but "they will add"

They will need to do a 180 turn to their designs to balance all the powercreep of ranged wepons and skill trees or how cheap is everything 

Once things become true lets talk on real things and not imaginary hard mode content that isnt developed 

 

Maybe you are okey with prerift content being treat as ridiculous but im not, i like to kee being challenged instead of being afk stand still holding f

So many typos and half baked written sentence, yea that's also kinda cringe.

My feel is how me, my friends and those I know feel about the game and I don't see a lot of complaints besides wanting to see more things come out because we like DST and we like Klei's design choices more often than not :)

People complain outside of forums about the few people like you that hate fun and things that are added, hate the fact that begging for these hard nerfs and hard criticizing of Klei's design despite everyone I know around me actually enjoying the content and the game regardless which I think is just fantasy in your and the few forumite heads thinking that Klei doesn't know how to design this game.

They aren't going to change the game's combat much anyway and majority of people enjoy things how they are and have been, so I'm going to suggest not to have too much of a fantasy Klei ever thinking of the game needing any kind of rebalance because that's silly, funny, and I will fight you and anyone other over for the fun of it.

27 minutes ago, Frosty_Mentos said:

So many typos and half baked written sentence, yea that's also kinda cringe.

My feel is how me, my friends and those I know feel about the game and I don't see a lot of complaints besides wanting to see more things come out because we like DST and we like Klei's design choices more often than not :)

People complain outside of forums about the few people like you that hate fun and things that are added, hate the fact that begging for these hard nerfs and hard criticizing of Klei's design despite everyone I know around me actually enjoying the content and the game regardless which I think is just fantasy in your and the few forumite heads thinking that Klei doesn't know how to design this game.

They aren't going to change the game's combat much anyway and majority of people enjoy things how they are and have been, so I'm going to suggest not to have too much of a fantasy Klei ever thinking of the game needing any kind of rebalance because that's silly, funny, and I will fight you and anyone other over for the fun of it.

English isnt my main language and i write while being busy. Sad you need to atack that way for your lack of arguments

Happy that you and your circle of people enjoy this casual direction but, do you know something? Not everybody has your taste and for that are the forums

I dont care if other people complain about users like me wanting a challenge instead of playing 'animal crossing - furro ARPG edition'

22 minutes ago, arubaro said:

English isnt my main language and i write while being busy. Sad you need to atack that way for your lack of arguments

Happy that you and your circle of people enjoy this casual direction but, do you know something? Not everybody has your taste and for that are the forums

I dont care if other people complain about users like me wanting a challenge instead of playing 'animal crossing - furro ARPG edition'

Same feelings about not caring about what you want, just stating the facts of where the game been going and where it has been for a while.

DST is such an amorphous blob of a game that is trying to tackle a bit of everything while keeping core aspects the same, meaning wherever Klei goes we go but fine tuning of things is fine - nerfing on the other hand is lame.

It's not us trying to make the game into RPG but you and the few others wanting things like... weird balance, nerfs, less fun weapons, make things harder and more boring and more grindier - that's cringe alright.

1 minute ago, Frosty_Mentos said:

Same feelings about not caring about what you want, just stating the facts of where the game been going and where it has been for a while.

DST is such an amorphous blob of a game that is trying to tackle a bit of everything while keeping core aspects the same, meaning wherever Klei goes we go but fine tuning of things is fine - nerfing on the other hand is lame.

It's not us trying to make the game into RPG but you and the few others wanting things like... weird balance, nerfs, less fun weapons, make things harder and more boring and more grindier - that's cringe alright.

Then why even bother if we just going to completely ignore balance? May as well cut out the middle man and make a character who one shots everything it touches. There's a good reason to ask for nerfs it's so the game doesn't become less fun overall. That's what happens when it heads down this path it starts with unbalanced gear then ends with unbalanced threats to combat the gear or extreme gear powercreep to the point that threats are boring to fight both are bad endings for the game. Nerfing items doesn't mean they need to be  made worthless but they need some level of balance as well.

In fact as much as people like to complain about poor item variety us wanting every next new thing to be so much stronger than the last is what rushing us down the path of one true perfect setup.

28 minutes ago, Mysterious box said:

Then why even bother if we just going to completely ignore balance? May as well cut out the middle man and make a character who one shots everything it touches. There's a good reason to ask for nerfs it's so the game doesn't become less fun overall. That's what happens when it heads down this path it starts with unbalanced gear then ends with unbalanced threats to combat the gear or extreme gear powercreep to the point that threats are boring to fight both are bad endings for the game. Nerfing items doesn't mean they need to be  made worthless but they need some level of balance as well.

In fact as much as people like to complain about poor item variety us wanting every next new thing to be so much stronger than the last is what rushing us down the path of one true perfect setup.

howlitzer is stronger, so is brightshade staff for aoe, shadow stuff needs something of it's own caliber

39 minutes ago, Frosty_Mentos said:

Same feelings about not caring about what you want, just stating the facts of where the game been going and where it has been for a while.

DST is such an amorphous blob of a game that is trying to tackle a bit of everything while keeping core aspects the same, meaning wherever Klei goes we go but fine tuning of things is fine - nerfing on the other hand is lame.

It's not us trying to make the game into RPG but you and the few others wanting things like... weird balance, nerfs, less fun weapons, make things harder and more boring and more grindier - that's cringe alright.

Sure, enjoy your effortless mindset

Gloomerang doesn't need a nerf and it can be seen when even on the forums so many people vote no.

I do understand that some fights will become much easier but that has happened with Howlitzer too its just that it isn't fun to farm hound's teeth and some people think that this is enough of a downside. The problem is that this doesn't make much sense but makes me think that these people are jealous that they practice for a fight that someone can have it easy and grinding hound's teeth isn't really a downside that matters it is just annoying.

I have constantly been against pointless and endless grinding required in DST, there are so many things that you need to grind to build a lot. Unless you are playing Maxwell gathering logs alone is such a pain. A good start would be so that everything requiring logs should be cheaper by 50% to craft If not more, chests should be 1 board.

33 minutes ago, arubaro said:

Sure, enjoy your effortless mindset

Remain miserable and beg more I guess.

25 minutes ago, Mysterious box said:

It's only stronger in the same sense that blowdarts are stronger.

Cheaper, lategame, less effort and more practical. As so as gloomerang supposed to be, but it's weaker in comparison due to components used and damage output given.

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