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Shadow Chess can still be farmed


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@V2C @JoeW In the new beta, you have removed the ability for shadow horses to walk calmly on the water, but the player can still farm them by simply killing a rook and an Bishop on a boats, and then detonate gunpowder next to the horses. I understand why you removed it, but please solve the problem when the player is on the boats.

I believe that the solution to the problem will be either pumping one of the chess, or allowing them to walk through water and the mainland, as ordinary nightmares do

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Although I don't use the farms myself, I could see why completely killing them off would be received poorly.

At the very least the player does expend some resources to actually kill them with the farms anyhow, be it via gunpowder or by cannon.

Some things are defo worth fixing in terms of jank, but this isn't some sort of auto farm, it's a very dangerous way to get a large sum of nightmare fuel and dark swords and armor. At the end of the day, it's like a resource conversion, a large sum of stone plus a large sum of nitre, eggs, and charcoal, careful planning and time restrictions leading up to a pay out. 

Yikes, hearing that Klei wants to fix the atrium farm only makes me farm even more before the update.
I personalty don't find fun waiting for new moon so I can fight a 10k hp "boss" that teleports on top of me, every time I wanna reset the ruins.

Look I got an idea, Klei added another reason to obtain the shadow atrium and Fuelweaver is already a bigger challenge so why not fixing the reason to farm the atrium by making Fuelweaver drop the atrium back.

Oh they are fixing this? Sweet! This is pretty exploitative. I guess they could have kept it in, just make it so only 1 of each shadow creature can evolve on a kill. But this is clearly an exploitative thing so fixing those is good in my opinion.

12 minutes ago, ret_ said:

I personalty don't find fun waiting for new moon so I can fight a 10k hp "boss" that teleports on top of me, every time I wanna reset the ruins.

I do agree, once you summon them once I think not requiring a New Moon would be beneficial for future farming. Be it by slapping a purple gem in the statues or having a polar light count as a "new moon" for the purposes of that. etc.

3 hours ago, ret_ said:

I personalty don't find fun waiting for new moon so I can fight a 10k hp "boss" that teleports on top of me, every time I wanna reset the ruins.

The fight itself is fairly easy once a single Bone Armor has been obtained. The cooldown of its damage blocking is just under the same time the Shadow Rook attacks, meaning you can simply hold F/whatever attack keybind if you don't feel like actively kiting it.

And the time period probably won't matter a whole lot. As long as you actively initiate a fight every new moon, you'll have more atriums than you could ever need. After all, are you really going to reset the ruins every lunar cycle?

If anything, I personally kind of hope they patch this out as well by making the knight able to ignore land borders. It's entirely too easy to mass kill them for all that loot.

1 hour ago, Thieverpedia said:

As long as you actively initiate a fight every new moon, you'll have more atriums than you could ever need.

Depends on the amount of players, I'd say. With 3 new crafts using it in their recipes, we might need a bunch.

To be honest, it doesn't help that you can still find a "river" long enough, or build one yourself out of a dock and do the same thing. Like players did before 2019.

Why not just give all shadow chess the ability to cross the boundary between water and land, allowing them move just like other shadow creatures.

7 minutes ago, flamboyant wolf said:

Depends on the amount of players, I'd say. With 3 new crafts using it in their recipes, we might need a bunch.

You know you can summon multiple shadow chess at once, right?

6 hours ago, ret_ said:

Klei added another reason to obtain the shadow atrium and Fuelweaver is already a bigger challenge so why not fixing the reason to farm the atrium by making Fuelweaver drop the atrium back.

Honestly would kinda prefer this. Part of the reason I do the exploit in the first place is because weaver needs a new autrium every time. Making it drop it and fixing the exploit would be perfectly fine by me.

6 hours ago, ret_ said:

Yikes, hearing that Klei wants to fix the atrium farm only makes me farm even more before the update.
I personalty don't find fun waiting for new moon so I can fight a 10k hp "boss" that teleports on top of me, every time I wanna reset the ruins.

Look I got an idea, Klei added another reason to obtain the shadow atrium and Fuelweaver is already a bigger challenge so why not fixing the reason to farm the atrium by making Fuelweaver drop the atrium back.

Challenge? They are so dumb. 2 forms are easily killed with mobs and the other is killed hitless by just having enough speed. I wish they rework them into a fun and challenging fight 

6 hours ago, Evelo said:

. I guess they could have kept it in, just make it so only 1 of each shadow creature can evolve on a kill.

That would suck for people who dont use cheap methods to "win" without effort. I love fighting 2 or 3 rooks at the same time so the fight isnt as brainless as it is and i can get more atriums per new moon

I don't see any problem if Klei ends this exploit. The biggest difficulty is facing these bosses the first time and no one can use this cheese. When the character goes to face these bosses again, the character is already much stronger.

1 hour ago, flamboyant wolf said:

Depends on the amount of players, I'd say. With 3 new crafts using it in their recipes, we might need a bunch.

But all of those crafts are unlocked after you defeat FW, and two of them are for beefalo users. It will be as much of a bottleneck as getting the spark arks for multiple people.

1 hour ago, Cassielu said:

You know you can summon multiple shadow chess at once, right?

I like to do one rook, one knight and two bishops with wormwood + brightshade armor perk, the bishops will hit you once then get rooted, then I swap to the bramble armor and mulch them while they are not attacking!

9 hours ago, Keknutui said:

 but the player can still farm them by simply killing a rook and an Bishop on a boats, and then detonate gunpowder next to the horses. 

 

This was always the original way of using exploit. The inversion to water came later.

49 minutes ago, Valase said:

Но все эти поделки будут разблокированы после победы над FW, и две из них предназначены для пользователей beefalo. Это будет таким же узким местом, как получение искровых ковчегов для нескольких человек.

Мне нравится использовать одну ладью, одного коня и двух слонов с перком wormwood + brightshade armor, слоны ударят вас один раз, затем укоренятся, затем я меняю броню bramble и мульчу их, пока они не атакуют!

I think if only one shadow is strengthened, then the shadow atrium farm will make chess look like killing lunar bosses from a rift, only in a year the player receives not 3 Spark Ark, but 4 shadow atrium items for rifts. Which I think is normal, since shadow chess is a normal and uncomplicated boss, and it would be nice to get changes in the form of red marks and possibly planar damage.

Having to farm the shadow pieces isn’t the most fun thing in the world. I honestly prefer having the cheese/farm, setting it up is more fun and engaging than fighting the shadow pieces for the 10th time in the same world. 

1 minute ago, Cruvimaster said:

Some people here exhibit behavior similar to drug addicts. They become so angry and violent after abstaining from exploits that they can no longer play DST without them. :-D:-D

I can’t speak for everyone but at least for me I’m not really angry just kinda bummed out because the exploit was more fun than refighting the chess pieces over and over again I feel like that’s a reasonable thing to feel

3 minutes ago, Cruvimaster said:

Некоторые люди здесь демонстрируют поведение, похожее на поведение наркоманов. Они становятся настолько злыми и жестокими после отказа от эксплойтов, что больше не могут играть в DST без них. :-D:-D

It amuses me that on the servers in the discord, some complain that nothing is fixed cheese in the game, but on the contrary on the forum)

1 minute ago, goblinball said:

Фармить теневые фигуры - не самая веселая вещь в мире. Честно говоря, я предпочитаю иметь сырную ферму, настраивать ее веселее и увлекательнее, чем сражаться с теневыми фигурами в 10-й раз в одном и том же мире.

Я не могу говорить за всех, но, по крайней мере, что касается меня, я на самом деле не зол, просто немного расстроен, потому что эксплойт был веселее, чем снова и снова переставлять шахматные фигуры, я чувствую, что это разумно.

If we compare it with the lunar rifts bosses, then this is quite reasonable on the part of the developers. We kill the boss to restore the ruins and get very strong items.

55 minutes ago, Cruvimaster said:

Some people here exhibit behavior similar to drug addicts. They become so angry and violent after abstaining from exploits that they can no longer play DST without them. :-D:-D

You fail to see the problem, and you're speaking just like a politician. Why do you think I'm upset about losing void walking. Go ahead. Tell them

1 hour ago, goblinball said:

Having to farm the shadow pieces isn’t the most fun thing in the world. I honestly prefer having the cheese/farm, setting it up is more fun and engaging than fighting the shadow pieces for the 10th time in the same world. 

I can’t speak for everyone but at least for me I’m not really angry just kinda bummed out because the exploit was more fun than refighting the chess pieces over and over again I feel like that’s a reasonable thing to feel

Did you try to fight multiple pieces? Is way funnier for me than the "default", bland and boring fight

 

Edit. I wish they rework these trio of bosses (that dont drop statue sketch or real loot) and the moonrock. Both things suffer from being old, when the game was updated with mostly simpler stuff

31 minutes ago, chirsg said:

Вы не видите проблемы и говорите прямо как политик. Как вы думаете, почему я расстроен из-за проигрыша в ходьбе по пустоте. Продолжайте. Скажите им

Removing the void is the right decision, as it simply illegally offered the player to legally cheat. The same thing happened with chess, but there is a good side to it. Regarding the void, the developers want to add a normal way to find the atrium. Therefore, I think that soon we will get some major changes to shadow chess itself.

Getting rid of farms sucks and is a stupid idea, so they definitely shouldn't get rid of it entirely. If they want to prevent this from giving people ridiculous amounts of shadow atriums, they could just make that only drop from one random summoned Shadow Piece no matter how many you spawn in. 

9 minutes ago, DegenerateFurry said:

Избавляться от ферм - отстой и глупая идея, поэтому полностью избавляться от них определенно не стоит. Если они хотят, чтобы это не давало людям смешного количества теневых атриумов, они могли бы просто сделать так, чтобы они выпадали только с одной случайно вызванной Теневой фигуры, независимо от того, в скольких вы появляетесь.

This is not so difficult to do. I think they'll fix it anyway.

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