Developer V2C Posted July 5, 2024 Developer Share Posted July 5, 2024 Changes Added new animation effects when Vine Bridges are about to break. Added minimap indicators for Winona’s ability to choose a Wormhole path. Crab King update: Thresholds for “level 2” effects of gems are raised from 4 to 5 gems. Orange gem gains level 2 and 3 effects like the other gems that make it harder to interrupt the healing actions. Reduced the spacing needed for placing Fire Pits. Bug Fixes Fixed Portasol scrapbook information. Fixed a rare crash with Pearl talking. Fixed W.I.N.bot and W.O.B.O.T. trying to store items into Shoddy Tool Sheds and Armermries. Removed ice effects when Vine Bridges are breaking. Fixed Rose Glasses going on cooldown from using Choose Path on Wormholes. Fixed sound loop continuing to play after Winona is saved by Charlie. Fixed a crash after fighting your own lunar Merm. Fixed Walter’s Merrymaker skin. View full update 40 4 Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/ Share on other sites More sharing options...
JazzyGames Posted July 5, 2024 Share Posted July 5, 2024 (edited) This could be huge for adding variety to the CK fight, I can’t wait to test this out later. If we can add one of each gem to a pearled CK fight it means we can fight pearled CK with just one ability at level 2. So massive incentive for getting a hold of a variety of gems before fighting. This is a fantastic change! Edit: Been experimenting with the fight and it appears that using a pearl plus one of each gem, plus two of any other gem, you can get a pearled CK fight that only bumps one gem ability to lvl 2. This makes for a slew of viable gem combinations that can be adjusted based on available gear and number of players. +2 blue - doable but a tad slower and more annoying since healing phase is shorter and ice wall is tougher to break +2 green - doable and probably the most universal option for now +2 orange - doable but because of healing the fight will last considerably longer without the aid of either multiple players or anim cancelling. Weather pains are not super consistent. +2 purple - doable, and for the time being doesn't change the sleep resistance breakpoints for crab guards (though this will change soon). Two toots for guards and three for knight +2 yellow - doable, will just cost more boards due to a few extra towers +2 red - doable with either multiple grass boats or plenty of boards Edited July 8, 2024 by JazzyGames 20 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732904 Share on other sites More sharing options...
mima_ Posted July 5, 2024 Share Posted July 5, 2024 can we have winona hotlight turn on when player in the zone of "winter" effect from ice crystaleyezer? please .. i would love to use the item but i hate on spamming furnace all over the place just to make the area playable. 14 1 Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732905 Share on other sites More sharing options...
Pep61 Posted July 5, 2024 Share Posted July 5, 2024 wow , nice change on both the firepit and ck fight! Howvever I come once again as a (broken record, lol sorry) to request being able to purchase the sawhorse blueprint with pearl!! once the replica chair quest is complete ! (it resets the friendship levels if you hammer both replica and chair to get a new blueprint and this is the only way to get more blueprints) thanks for the tweank on the firepits!!!! now i can fit it better on my boat !! 7 1 Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732907 Share on other sites More sharing options...
Memetan Posted July 5, 2024 Share Posted July 5, 2024 (edited) 29 minutes ago, V2C said: Added new animation effects when Vine Bridges are about to break. Added minimap indicators for Winona’s ability to choose a Wormhole path. Now the Vine bridge shakes before breaking. The new indicators for Winona wormholes are really cool Edited July 5, 2024 by Memetan 10 Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732909 Share on other sites More sharing options...
ForbiddenHat Posted July 5, 2024 Share Posted July 5, 2024 32 minutes ago, V2C said: Reduced the spacing needed for placing Fire Pits. Very cool stuff. However are there still no vine bridges/tentacle wormhole working in caves or is this unchangeable? 3 Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732911 Share on other sites More sharing options...
Picklesaurus Posted July 5, 2024 Share Posted July 5, 2024 5 minutes ago, V2C said: Changes Crab King update: Thresholds for “level 2” effects of gems are raised from 4 to 5 gems. Orange gem gains level 2 and 3 effects like the other gems that make it harder to interrupt the healing actions. I appreciate this a lot, ty! Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732916 Share on other sites More sharing options...
A random guy Posted July 5, 2024 Share Posted July 5, 2024 finally i can place more than 1 firepit in a boat 1 Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732918 Share on other sites More sharing options...
Mervil Posted July 5, 2024 Share Posted July 5, 2024 50 minutes ago, V2C said: Reduced the spacing needed for placing Fire Pits. This is good! Thank you! One thing I've encountered very recently with the structure placement spacing update though is an issue with boat bumpers. Boat objects (like anchors) and other structures (like fire pits recently) have to be rather annoyingly far from the edge of the boat in order to place boat bumpers on after the fact. Can you please fix this with the next update? Thank you!! 2 Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732920 Share on other sites More sharing options...
Ameslarii Posted July 5, 2024 Share Posted July 5, 2024 (edited) 1 hour ago, V2C said: Removed ice effects when Vine Bridges are breaking. Fixed Rose Glasses going on cooldown from using Choose Path on Wormholes The size of the bridge is still so small, making it sometimes useful in such specific points where sometimes your map doesn't even have such points, in addition to not being able to be done diagonally, for me it has very limited potential Edited July 5, 2024 by Ameslarii 1 Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732923 Share on other sites More sharing options...
Cruvimaster Posted July 5, 2024 Share Posted July 5, 2024 1 hour ago, V2C said: Changes Crab King update: Thresholds for “level 2” effects of gems are raised from 4 to 5 gems. Orange gem gains level 2 and 3 effects like the other gems that make it harder to interrupt the healing actions. Crab King still needs repairs Don't Starve Together 2024.07.05 - 20.01.10.01.mp4 1 Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732924 Share on other sites More sharing options...
hhhhddh Posted July 5, 2024 Share Posted July 5, 2024 1 hour ago, V2C said: Thresholds for “level 2” effects of gems are raised from 4 to 5 gems. 1 pearl + 1 purple gem should be level 1 then? then it shoule take 1 time panflute to hypnotize crab guards right? but during my test it still take 2 times of panflute 2024-07-06 06-59-52.mp4 Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732925 Share on other sites More sharing options...
Developer V2C Posted July 5, 2024 Author Developer Share Posted July 5, 2024 31 minutes ago, ForbiddenHat said: However are there still no vine bridges/tentacle wormhole working in caves or is this unchangeable? We're working on tentacle wormholes now. I have no definite answer on Vine Bridges yet, since we would have to deal with void walking in the caves. 23 2 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732926 Share on other sites More sharing options...
Wormboi Posted July 5, 2024 Share Posted July 5, 2024 7 minutes ago, Cruvimaster said: Crab King still needs repairs Don't Starve Together 2024.07.05 - 20.01.10.01.mp4 That gitch has been there before the crabking rework. Starting the fight like that makes him heal random though sooo not really viable. Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732931 Share on other sites More sharing options...
Developer Jason Posted July 5, 2024 Developer Share Posted July 5, 2024 9 minutes ago, hhhhddh said: 1 pearl + 1 purple gem should be level 1 then? then it shoule take 1 time panflute to hypnotize crab guards right? but during my test it still take 2 times of panflute 2024-07-06 06-59-52.mp4 Indeed. Their health is based on 5 now but I forgot the sleep resistance. I'll fix it. 12 2 Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732934 Share on other sites More sharing options...
JazzyGames Posted July 5, 2024 Share Posted July 5, 2024 (edited) Looks like pearl + 1 purple still make crab guards require two pan flute uses. Adding more than one orange gem to a pearled CK fight means one player will not be enough to cancel all heals with melee attack. Lvl 1 red gem ability has the effect of hole-poking projectiles, even though one red + pearl will not poke holes. Is it intended for sleep resistance to be this strong with just pearl + 1 purple? EDIT: Jason beat me to it. Edited July 5, 2024 by JazzyGames Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732935 Share on other sites More sharing options...
Developer Jason Posted July 5, 2024 Developer Share Posted July 5, 2024 Fixed the whip wakeup as well. 12 2 2 1 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732938 Share on other sites More sharing options...
Cyrefy Posted July 5, 2024 Share Posted July 5, 2024 1 hour ago, prettynuggets said: can we have winona hotlight turn on when player in the zone of "winter" effect from ice crystaleyezer? please .. i would love to use the item but i hate on spamming furnace all over the place just to make the area playable. I think it would also be interesting to keep warm if you are cold because it is wet in spring. Maybe "winter mode" button on the controller. Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732944 Share on other sites More sharing options...
Swiyss Posted July 5, 2024 Share Posted July 5, 2024 2 hours ago, V2C said: Crab King update: Thresholds for “level 2” effects of gems are raised from 4 to 5 gems. Orange gem gains level 2 and 3 effects like the other gems that make it harder to interrupt the healing actions. ooooooooooooh.... Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732945 Share on other sites More sharing options...
Cyrefy Posted July 5, 2024 Share Posted July 5, 2024 Or something like activating, just like when we activate the catalpute by hand. Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732948 Share on other sites More sharing options...
Swiyss Posted July 5, 2024 Share Posted July 5, 2024 Klei is awesome! No other thing to say other than a perfect change. 1 Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732949 Share on other sites More sharing options...
Sapientis Posted July 6, 2024 Share Posted July 6, 2024 2 hours ago, V2C said: we would have to deal with void walking in the caves Waiting for that ^^ But also make sure that growing obelisks don't push players out of the border when your sanity changes. 1 Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732976 Share on other sites More sharing options...
Cruvimaster Posted July 6, 2024 Share Posted July 6, 2024 The difficulty is in getting green gems, of course. Don't Starve Together 2024.07.05 - 22.15.52.05.mp4 2 Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732980 Share on other sites More sharing options...
Maxil20 Posted July 6, 2024 Share Posted July 6, 2024 4 hours ago, V2C said: I have no definite answer on Vine Bridges yet, since we would have to deal with void walking in the caves. Gonna be a bit off topic from this quote, but if you do patch out void walking, would it be possible to create permanent "bridges" around the caves? One of the big reasons people use void walking is to walk to and from small gaps in the caves, which are really stringy. It would help as well for basing as well, would love if you could do things like that around the caves (perhaps with a blacklist of biomes like the aitrium to avoid causing issues with things like the gateway arena). 7 1 Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732992 Share on other sites More sharing options...
Wormboi Posted July 6, 2024 Share Posted July 6, 2024 2 minutes ago, Maxil20 said: One of the big reasons people use void walking is to walk to and from small gaps in the caves, I thought people use void walking to get to the aitrum faster 1 Link to comment https://forums.kleientertainment.com/forums/topic/157976-game-update-619045/#findComment-1732993 Share on other sites More sharing options...
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