00petar00 Posted June 20, 2024 Share Posted June 20, 2024 I simply want anenemy to be added to regrowth. They are useful for very specific things and I don't think that it is good when players have to argue over them and where they will be used. This is probably extremely rare and not something normal players would believe but in endless communities anenemy is a very important resource. The issue is that there is only so many of them and it is often the case in the long running worlds to use them all on volt goat farm, krampus sack farm, clockworks for ruin resets, AG and so on. There is never enough of them and you won't have any left for decorating. Almost everything is renewable now so why not this too? It doesn't need to be extreme like 5 every year or even less would be enough. I know that there were threads made requesting this in the past but I still want to bring it up again. Link to comment https://forums.kleientertainment.com/forums/topic/157342-renewable-anenemy/ Share on other sites More sharing options...
HeatAndRun Posted June 20, 2024 Share Posted June 20, 2024 Fossil fragments, too! Link to comment https://forums.kleientertainment.com/forums/topic/157342-renewable-anenemy/#findComment-1727221 Share on other sites More sharing options...
chirsg Posted June 20, 2024 Share Posted June 20, 2024 1 hour ago, 00petar00 said: I simply want anenemy to be added to regrowth. They are useful for very specific things and I don't think that it is good when players have to argue over them and where they will be used. This is probably extremely rare and not something normal players would believe but in endless communities anenemy is a very important resource. The issue is that there is only so many of them and it is often the case in the long running worlds to use them all on volt goat farm, krampus sack farm, clockworks for ruin resets, AG and so on. There is never enough of them and you won't have any left for decorating. Almost everything is renewable now so why not this too? It doesn't need to be extreme like 5 every year or even less would be enough. I know that there were threads made requesting this in the past but I still want to bring it up again. I know why you want them. For the purposes as to why you might want them, I think we have enough. But I do ultimately agree with you. I'd like there to be renewable anenemies, but I honestly feel like it's a monkey's paw wish if it's granted. In exchange for making anenemies renewable, I bet they'll stop functioning for the purpose you want them for. Link to comment https://forums.kleientertainment.com/forums/topic/157342-renewable-anenemy/#findComment-1727224 Share on other sites More sharing options...
00petar00 Posted June 20, 2024 Author Share Posted June 20, 2024 8 minutes ago, chirsg said: I know why you want them. For the purposes as to why you might want them, I think we have enough. But I do ultimately agree with you. I'd like there to be renewable anenemies, but I honestly feel like it's a monkey's paw wish if it's granted. In exchange for making anenemies renewable, I bet they'll stop functioning for the purpose you want them for. I don't see why the way they function would change If they were renewable. I haven't seen endless world that has used anenemy for decoration in a really long time so it isn't only for farming. Anenemy isn't too strong but it may look like it because it has few very niche uses that make it stand out as a really good or irreplaceable solution. The thing is that DST ruins have too many clockworks and at the same time it isn't easy to place them without geometric placement. I am not asking for 15-20 anenemies every year but 5 or less so it shouldn't have impact on the gameplay of players that want game to be harder like the new gem and nightberry trees we are getting that won't be useful for anyone besides endless players. Link to comment https://forums.kleientertainment.com/forums/topic/157342-renewable-anenemy/#findComment-1727225 Share on other sites More sharing options...
-Variant Posted June 20, 2024 Share Posted June 20, 2024 Sea Weed, Anemey, and Fossil renewability are all I want right now. Link to comment https://forums.kleientertainment.com/forums/topic/157342-renewable-anenemy/#findComment-1727229 Share on other sites More sharing options...
Fufuji Posted June 20, 2024 Share Posted June 20, 2024 Yes! Yess! Yesss! Link to comment https://forums.kleientertainment.com/forums/topic/157342-renewable-anenemy/#findComment-1727239 Share on other sites More sharing options...
Masked Koopa Posted June 20, 2024 Share Posted June 20, 2024 42 minutes ago, -Variant said: Sea Weed, Anemey, and Fossil renewability are all I want right now. I think for Sea Weeds it'd be good to have sea stack renewability as well - right now the only ones that renew are crab king's ones which is not nearly enough to house even the base number of Sea Weeds + it'd be kind of nice to be able to choose where we plant sea weeds instead of hoping for good sea stack rng. Link to comment https://forums.kleientertainment.com/forums/topic/157342-renewable-anenemy/#findComment-1727240 Share on other sites More sharing options...
arubaro Posted June 20, 2024 Share Posted June 20, 2024 1 hour ago, chirsg said: I know why you want them. For the purposes as to why you might want them, I think we have enough. But I do ultimately agree with you. I'd like there to be renewable anenemies, but I honestly feel like it's a monkey's paw wish if it's granted. In exchange for making anenemies renewable, I bet they'll stop functioning for the purpose you want them for. Agree. I want them so i can decorate freely with them but i dont know how good would be for the game to have ""infinite"" ammount of something that kills stuff offscreen Is already hard for klei to add useful staff when people can come and say "but this exploit does it better" ; "i have a mod that zooms out better " or "why would i want to grind some kind of late game weapon/armor if i dont need to fight" Maybe is just me, someone who enjoys cleaning the ruins each time even in deep late, but i dont we why the game should allow having clean ruins from enemies and even AG killed for free and without any imput. Is just thunk about it and i feel bored Maybe they can add more anenemies behind more work than they will save so people would think twice on what use them to ignore pieces of content Link to comment https://forums.kleientertainment.com/forums/topic/157342-renewable-anenemy/#findComment-1727242 Share on other sites More sharing options...
Bumber64 Posted June 20, 2024 Share Posted June 20, 2024 Would probably have to come at the cost of their near-indestructibility. Link to comment https://forums.kleientertainment.com/forums/topic/157342-renewable-anenemy/#findComment-1727247 Share on other sites More sharing options...
Jakepeng99 Posted June 20, 2024 Share Posted June 20, 2024 Make them fishable in the ocean shallows. Link to comment https://forums.kleientertainment.com/forums/topic/157342-renewable-anenemy/#findComment-1727314 Share on other sites More sharing options...
nimzowitsch10 Posted June 20, 2024 Share Posted June 20, 2024 anenmy are kinda op for auto killing mobs and i dont think they should be inifinitely renewable Link to comment https://forums.kleientertainment.com/forums/topic/157342-renewable-anenemy/#findComment-1727402 Share on other sites More sharing options...
Maxil20 Posted June 20, 2024 Share Posted June 20, 2024 I really do think they should be (slowly) renewable, along with fossil fragments. I mainly am saying this because in a game like DST, where you only have one world without save editing (which I ended up having to resort to for loot worlds for these resources), not having something renewable in DST really doesn’t feel good IMO. It feels bad you can entirely be screwed over in Worldgen with around a dozen anenemies compared to a world that has 40+ and have zero way to recoup those overtime. I hope they look into making it a drop from CK/sunken chests. Link to comment https://forums.kleientertainment.com/forums/topic/157342-renewable-anenemy/#findComment-1727601 Share on other sites More sharing options...
GamePlayer42 Posted June 20, 2024 Share Posted June 20, 2024 adding it to ck's loot table would just give him more reasons to refight him which would be awesome Link to comment https://forums.kleientertainment.com/forums/topic/157342-renewable-anenemy/#findComment-1727618 Share on other sites More sharing options...
adminaaassh Posted June 21, 2024 Share Posted June 21, 2024 I believe providing a regeneration method for Anenemy is feasible. Although this post has few comments, it has received many votes, overwhelmingly in favor. While many people consider Anenemy to be very powerful, using Anenemy still requires significant effort and time. Moreover, offering a regeneration method for Anenemy adds another option, enhancing the fun of the game. We can also choose not to use it and opt for other methods instead. The regeneration method could involve obtaining items through boss drops, Sunken Chests, Ocean Debris, or other challenging and difficult means rather than natural regeneration. This would motivate players to explore ocean content more and provide another option to enhance their gaming experience. Additionally, I suggest that voters express their opinions more rather than just voting. This would gather more feedback and suggestions, bringing more attention to this post and enriching the discussion with greater depth and substance. Link to comment https://forums.kleientertainment.com/forums/topic/157342-renewable-anenemy/#findComment-1727804 Share on other sites More sharing options...
JustExo Posted June 21, 2024 Share Posted June 21, 2024 I don’t think they should be added to regrowth, id much rather they spawn in like, ocean debris tbh Link to comment https://forums.kleientertainment.com/forums/topic/157342-renewable-anenemy/#findComment-1727838 Share on other sites More sharing options...
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