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Changes

  • Updated Scrapbook entries.
  • Increased the maximum number of items a Powder Monkey stash (X) can hold. Items stashed will also be stacked now.
  • Itchcraft II allows catching Mosquitoes by hand while Lil’Itchy is in your inventory.
  • Slippery Hide doesn’t protect Wurt from indirect damage anymore, like eating something.
  • All Messages in a Bottle will reveal a Sunken Chest treasure after the Cracked Pearl is given to Pearl.
  • Teletransport Stations now have unlimited range.
  • Vine Bridges and Chosen Wormhole Paths no longer have cooldowns.
  • Added a short delay before Spotlights turns off in the morning.
  • Hotlight skill no longer heats during summer.
  • Enlightened Strike now destroys workable things (excluding walls and structures).
  • Shadow Strike now spawns a temporary patch of thorny vines that slows and deals damage to any creatures that are moving within it.  (Standing still does not trigger damage ticks.)
  • Greater Generator skills will now reduce the energy cost for G.E.M.erators using Enlightened Shards.  (Previously it reduced the recharge time only.  Now it will do both.)
  • Catapult skill levels will now automatically update when armed, deployed, or receiving remote commands.
  • Catapults can now be manually armed by other characters.  They will have no skill upgrades, and will only be able to fire basic rocks.  (Note that Winona can still send commands to them, which will automatically upgrade them back to her level.)

Bug Fixes

  • Fixed bug where gems socketed in a dismantled G.E.M.erator may be lost when reloading a save file.
  • Fixed bug where you could fuel Generators with Nightmare Fuel or Pure Horror without the Generator skill unlocks.
  • Fixed bug where you could activate both Planar Strikes as long as you had one of them unlocked.
  • Fixed wire on Handy Remote showing even when not connected to any generators.
  • Fixed Teletransport Stations on boats becoming invisible when viewed at certain angles.
  • Fixed mosquito buzz sound not playing after dropping a mosquito.
  • Fixed Exotic Trees not using their specific fruit growth time.
  • Fixed missing mining effect and sound when merms use a tool to mine.
  • Fixed merms detaching from their houses when transforming into their mutated and shadow variants.
  • Fixed merms forgetting their target when transforming into their mutated and shadow variants.
  • Fixed Shadow Merms and Shadow Merm Guards being freezable.
  • Fixed boat leaks being able to be created off the boat.

View full update

 

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2 minutes ago, V2C said:

Changes

  • Teletransport Stations now have unlimited range. 
  • Vine Bridges and Chosen Wormhole Paths no longer have cooldowns.

YES! THANK YOU! This makes both these abilities so much more useful!

Edited by Sir Noel
  • Like 18
  • Wavey 1
9 minutes ago, V2C said:

Catapults can now be manually armed by other characters.  They will have no skill upgrades, and will only be able to fire basic rocks.  (Note that Winona can still send commands to them, which will automatically upgrade them back to her level.)

Thank you so much for the change!! I appreciate doing what the community suggested to keep the usability for others but keep Winona being by far much better at using the catapults than anyone else.

10 minutes ago, V2C said:

All Messages in a Bottle will reveal a Sunken Chest treasure after the Cracked Pearl is given to Pearl.

This is also an excellent QOL change!! Thank you, once again : )

  • Like 19
  • Wavey 1
13 minutes ago, V2C said:

Changes

  • All Messages in a Bottle will reveal a Sunken Chest treasure after the Cracked Pearl is given to Pearl.

This is no doubt a very generous buff, but I can't help be a little disappointing that the extra sunken treasure reveals weren't tied to pirate raids. Hope you guys have some plans for them in the future.

13 minutes ago, V2C said:
  • Catapult skill levels will now automatically update when armed, deployed, or receiving remote commands.

Really great -- I think this fixes the issue with Winona being able to spec out of her own abilities after constructing a catapult?

13 minutes ago, V2C said:
  • Catapults can now be manually armed by other characters.  They will have no skill upgrades, and will only be able to fire basic rocks.  (Note that Winona can still send commands to them, which will automatically upgrade them back to her level.)

Thank you! Devs are great; thanks for listening to our feedback.

 

  • Like 10
  • Wavey 1
13 minutes ago, V2C said:

 

  • Itchcraft II allows catching Mosquitoes by hand while Lil’Itchy is in your inventory.
  • All Messages in a Bottle will reveal a Sunken Chest treasure after the Cracked Pearl is given to Pearl.
  • Teletransport Stations now have unlimited range.
  • Vine Bridges and Chosen Wormhole Paths no longer have cooldowns.
  • Greater Generator skills will now reduce the energy cost for G.E.M.erators using Enlightened Shards.  (Previously it reduced the recharge time only.  Now it will do both.)
  • Catapult skill levels will now automatically update when armed, deployed, or receiving remote commands.
  • Catapults can now be manually armed by other characters.  They will have no skill upgrades, and will only be able to fire basic rocks.  (Note that Winona can still send commands to them, which will automatically upgrade them back to her level.)

 

So glad to see these changes, very welcomed! :-D

  • Like 4
  • Developer
1 minute ago, chaosmonkey said:

Really great -- I think this fixes the issue with Winona being able to spec out of her own abilities after constructing a catapult?

We will be doing a pass on this for all her machines eventually. As well as auto-updating mechanics for all her machines that don't often need reactivation or re-deployment.

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Oh, quick question, is win-bot meant to not identify shadow Chester as a storage unit? I was using him the other day to collect resources but for some reason win-bot won't store stuff in him, back packs and chest are good but apparently not this.

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I am so deeply confused, what is the point of Walter and his Slingshots if no one but he can use them and he can just instead opt to use Winona’s catapults?

They can’t even use basic non-upgrade rock Slingshots. :wilson_facepalm:

What is the point of Wolfgang being able to throw Dumbells while mighty??

Edited by Mike23Ua
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6 minutes ago, V2C said:

We will be doing a pass on this for all her machines eventually. As well as auto-updating mechanics for all her machines that don't often need reactivation or re-deployment.

will this result in say enlightened shards popping out of a GEMerator if winona is not present?

  • Like 3
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1 minute ago, Copyafriend said:

will this result in say enlightened shards popping out of a GEMerator if winona is not present?

I would assume it would apply to gadgets and not the generators or their perks (or, at the very least, not the alt fuel ones). Would be a bit silly if the shards and the like magically popped out of the machine if Winona isn’t around for some reason.

  • Like 1
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8 minutes ago, Mike23Ua said:

I am so deeply confused, what is the point of Walter and his Slingshots if no one but he can use them and he can just instead opt to use Winona’s catapults?

They can’t even use basic non-upgrade rock Slingshots. :wilson_facepalm:

What is the point of Wolfgang being able to throw Dumbells while mighty??

they spawn in with slingshot and ammo and a dumbbell, not catapults

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