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13 minutes ago, gamehun20 said:

I think you are forgetting that winona can already choose what wormhole to teleport to choosing a teleporter wouldn't be much different from that

I'm going to smash my own head with a brick until I forget about this.

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2 minutes ago, marshyds said:

ENEMY slowness mechanics are rarely seen in dst, and the area of effect could be great for shadow maggots in the FW mechanic. lots to experiment with.

its just the damage of 12 base and 12 planar is kinda low compared to rechargeable nuke

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2 minutes ago, marshyds said:

the area of effect could be great for shadow maggots in the FW mechanic

they already get killed by catapults shooting

2 minutes ago, marshyds said:

ENEMY slowness mechanics are rarely seen in dst

because idk what'd you use them for

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7 minutes ago, ADM said:

What does that mean more or less, because I don't see a difference and it's curious to see this all the way up ? Anything extra that mods can now make use of like improved construction of entries' data page for its size, badges, or others ? :distant:

It means new entries have been added or updated, usually things added in this update.

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12 minutes ago, hhhhddh said:

Acturally due to Itchy II now waterballon is much easier to get so it contributes to wet

Yes but why do you need wetness anymore if you have dedicated 3 perks to the mosquito perks and can heal with 2 mosquito sacks for 25 health (with the healing shot)
and also sanity is easy to get for wurt + the wetness = health perks are not useful at all.
in my opinion

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34 minutes ago, marshyds said:

These changes are amazing! Wurt's mosquito bomb is now really viable early game when she doesnt have a horde of merms!

9000 locusts vs dragonfly

I'd argue it makes them viable at any stage stage of the game as the net cost was the only thing holding them back they're deceptively powerful even if not to the same level as merm guards.

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1 minute ago, hhhhddh said:

I thought we were talking about how to gain wet, not how useful the wet perks is. btw I don't think it is useful either XD

Well if there were easier ways to get wetness then the perks wouldnt be useless 
so it would be better to buff them or make more ways to get wet or to stay wet longer because it costs so many skill points

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17 minutes ago, Valase said:

Winona main will be the kind of person that discover how to manage having three or more teletransport things (remember that you will always get transported to the nearest one).

My question is the difficulty of teleportation. For Wortox it is the easiest. For Wanda, it is quite difficult to obtain the resources (it depends on the winter and the ruins). Is it more work for Winona to get the resources than for Wanda? Or is it more difficult for her?

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38 minutes ago, marshyds said:

These changes are amazing! Wurt's mosquito bomb is now really viable early game when she doesnt have a horde of merms!

9000 locusts vs dragonfly

can they really stack like this? thats insane

2 minutes ago, hhhhddh said:

I thought we were talking about how to gain wet, not how useful the wet perks is. btw I don't think it is useful either XD

its a play style i get it

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I have an idea to help Wurt, what if the Seawreath would give you a small amount of wetness and retain water just like the Fashion Melon and Ice Cube hats. At the cost of using armor in the slot just like the alternatives and maybe the wetness it gives is smaller too (10-15) as to not just replace them.

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Just now, hhhhddh said:

If so, just jump into ocean using a boat, 50 wetness/time, only require borads, which is really easy to get for Wurt

I dont know if Im starting to hate you or question my thinking
also good point but I dont wanna put boats all around the whole map

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