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The community should be able to submit official skins to be approved by klei, and attach a royalty for each skin sale to the artist.


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Skin releases are on the slow side for my tastes. There are skin sets that don't come out nearly often enough. It really feels like the development of skins in this game adds development delay. You don't make it seem easy at all. 

I am under the impression that making skins is an ultra monumental task. My solution; delegation.

The community is full of very talented artists, so much so, they could have probably gotten jobs at klei if they got in first.

 

I think that a portion of the community should be commissioned to make skins. Artists would submit their ideas for skins to klei and klei, behind the scenes would approve or deny skins. 

Whatever would be approved would be added as a skin to be bought in game and each sale would generate financial royalties to the artists.

 

Skins are so few and far between, and so many structures in game have such a disgustingly severe lack of skins, or complete absence.
E.G. Hay walls, both varieties of pillars, morning star, brightshade sword and helmet, warly's crockpots, WOODIE'S TRANSFORMATIONS (I'll see if I can find the extremely talented artist who made Woodie moose skins), potted succulent, Winona's spotlight being made into a true lighthouse and winona's other crafts, Literally, I could go on for the next hour.

 

At the rate that klei is publishing skins, we won't get what counts until we're all either geriatric or in the grave. I think delegating talent in the community and giving them royalty based financial kickbacks would be the way to go. Like, not a flat rate, but perhaps a few cents for every skin sold. Why not? 

Not happening, like, ever.

Klei would need to have people dedicated to reviewing user-made skins and stuff, which is doable alright, but it would still be a drain in their resources.

But actually sharing profits with the users? Nah, that's just plain and simply not happening. It's an absurd idea. See how well the paid Skyrim mods thing went on some years back? This is the exact same thing that you're suggesting, but with more work on Klei's end.

A more realistic suggestion would be that if a user skin was approved, they'd receive some of the virtual currency that you can use to buy Klei stuff and whatever. No royalties no anything. They'd just get some currency and acknowledgment and that would be that. It would still be a hassle on their end to review all the user-submitted skins and stuff, but it should theoretically be doable.

Not a snowball's chance in hell. They didn't want mods monetized and the only way I see this being substantially different is that they'd have to be involved in the money handling, making it so much worse.

this would be an absolute nightmare for klei to try to handle especially considering how much of the game's playerbase are minors

EDIT: not to mention, making custom skins is entirely allowed, and a good few mods are already doing it. there's nothing stopping the community's artists from making these skins themselves without this messy "being paid by klei" system you're proposing

19 minutes ago, Well-met said:

ok but like only 0.001% of the userbase can draw klei-level cosmetics

Great!

22 minutes ago, AliceShiki said:

But actually sharing profits with the users? Nah, that's just plain and simply not happening. It's an absurd idea. See how well the paid Skyrim mods thing went on some years back? This is the exact same thing that you're suggesting, but with more work on Klei's end.

 

There's a HUGE difference between money handling between skyrim and dst. 

You cannot compare the two at all. Click here to find out why

2 hours ago, Maxposting said:

no link provided-
anyways yeah i don't think this is a good idea

mods and skins are not the same thing whatsoever. We pay for skins in dst. in skyrim, mod support was something present before they brought in the creation club. 

artists making skins in dst would directly aid development, as apparently, making skins in dst counts as development

33 minutes ago, chirsg said:

artists making skins in dst would directly aid development, as apparently, making skins in dst counts as development

It's weird how some of you guys talk so much about how you love the game but have little to no respect for the people who made it

36 minutes ago, chirsg said:

as apparently, making skins in dst counts as development

making artwork for a videogame does in fact count as making artwork for that videogame

While I'd enjoy seeing more collabs with artists that would make DST skins, this will never happen unless Klei suddenly changes their minds on how they'll monetize this game.

I do think commissioning artists outside of the game would make it good money for company and for the artist for commission, the issue is that they have their own artists to feed and make them work, so that'll not happen cause of that. 

Even collab skins we get are free, likely not having any legal binding on owing others any % off the work put in with someone's mascots and items.

There's probably some deeper legal stuff we don't understand here, we had a whole huge drama over a specific steam mod that was monetizing skins to support it's devs. It wasn't allowed by any legal means and Klei wanted to compromise but couldn't do more.

Unless someone here has law degree (unlikely) and would look into company's policies to figure out what is allowed - in your dreams is my answer.

43 minutes ago, Faintly Macabre said:

It's weird how some of you guys talk so much about how you love the game but have little to no respect for the people who made it

Elaborate how I was being disrespectful.

I've considered that putting in models into the game requires a level of development effort that takes as much as putting in a whole other item into it. Skins often require additional many frames of animation and certain interactions with other characters and even skins.

 

You've got a lot of nerve to accuse me of having no respect for the staff. 

Making skins does count as development. I'm convinced that making skins is not profitable in terms of time spent making them. Outsourcing such tasks, in my mind would help out the team.

 

You painting me out to be such a great evil only serves to virtue signal that you're some sort of hero to call me out for something you imagined that I did. Get off your high horse.

26 minutes ago, chirsg said:

Elaborate how I was being disrespectful.

I've considered that putting in models into the game requires a level of development effort that takes as much as putting in a whole other item into it. Skins often require additional many frames of animation and certain interactions with other characters and even skins.

 

You've got a lot of nerve to accuse me of having no respect for the staff. 

Making skins does count as development. I'm convinced that making skins is not profitable in terms of time spent making them. Outsourcing such tasks, in my mind would help out the team.

I'm sorry but it's very hard to believe you wrote that sentence not knowing what it sounded like, and if by some slim chance you actually had, I'd think you'd be able to look at it, see how easily it could be misread, and just like, correct yourself or something, instead of... this

26 minutes ago, chirsg said:

You painting me out to be such a great evil only serves to virtue signal that you're some sort of hero to call me out for something you imagined that I did. Get off your high horse.

Spend a little less time at your local Renaissance Faire please. And bringing this kind of culture warfare language into the subject makes you sound silly.

18 hours ago, lenship2 said:

everyday the bridge between tf2 and dst shortens...

can't wait to attach a civilian grade stat clock to Abigail to count how many spiders she has murdered 

On 6/1/2024 at 8:29 AM, chirsg said:

Making skins does count as development. I'm convinced that making skins is not profitable in terms of time spent making them. Outsourcing such tasks, in my mind would help out the team.

Sure, is more worth to create a game with new artwork to sell it at the same price than a monthly bundle... why do you think klei is taking that much care of dst and why they keep releasing skins and fee updates?

Klei already have artists,  the dont need to expend extra time filtering trash from good ideas to end up using the same time to create the in game artwork for the chosen skin design

This horrible idea is only good if klei runs out of ideas, doubt, or wanna just make some community event which i also doubt considering how bad were simple events like the Halloween ones were people stolen art, used AI, etc

On 6/1/2024 at 12:13 AM, Jakepeng99 said:

55dd19c0-b964-4496-b405-39355baa8206.png

if klei did a competition for giving 1 character a skin then it would be filled with submissions like this

1 hour ago, marshyds said:

if klei did a competition for giving 1 character a skin then it would be filled with submissions like this

I mean, an actual Wonkey banana suit skin would be cool.

th(57).jpeg.3457d5643274c8c29106ee6569826af8.jpeg

Yeah the idea is great, I can’t count on my hands anymore how many times I saw absolutely fabulous concepts of character and belongings skins just there or on r/dontstarve. I'd love use these.

But I don’t think that should be happening the way you describe it. I have a few issues with it. Although having mods to release these skins for the entire community (but you, console players :( ) would be a good alternative.

Yet I barely saw any artist attempt skin-only mods so far but 2 or 3, while it’s already possible and sourced well. Maybe we should start to encourage the idea to the artists that post these pretty concepts next times. Oh and I can help with it if needed.

If they can figure out a good deal between artist and klei, im totally down. I just dont want artist to complain "klei making thousands of $ and i only got 5 bucks"...
Giving artist too much they will eat away klei profits. Giving artist too little then the situation above.

Other than chest, i often only use 1 favorite skin for each item. So if the artist draw way too good they might bankrupt klei.

On 6/1/2024 at 8:29 AM, chirsg said:

I'm convinced that making skins is not profitable in terms of time spent making them.

I think it's actually more profitable than purely just making free updates- which is why they chose this monetisation option in the first place.
None of us are Klei though. inb4 someone here becomes a klei dev

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