Mortalbane Posted May 20, 2024 Share Posted May 20, 2024 Beefalo taming has been a pain for a long time now, and that new salt lick got me thinking again. 1. We don't see beefalo hp in combat. Too long to tame, too easy to lose. 2. Without mods like Show Me, players will never know what obedience is, and that feeding beefalo 10 grass is somehow better than juicy steamed twigs or a dragon pie. 3. Breaking saddles and having a special item to prevent it is lame. Shake it off, but don't break. Removing with the hook should be used only if you want to put on a different saddle. 4. Way too easy to accidentally lose taming points, especially on public servers. 5. Uncontrollable pooping everywhere, if you ride the beefalo or don't keep it in a pen. Well, he will poop on the way to the pen anyway. Not the full list, but please fix at least those. Salt lick So, idk how the new salt lick will be different from the original, but here is what i've been thinking. First, it has to be refillable, and i really hope it is. Second, i suggest it not only stopping taming from falling, but also slowly increasing it. If you are afraid of losing the beef, or hitting it accidentally, just leave him by the salt lick, and come back to a tamed beefalo. It will make sense, cuz you visit the beef to refill the salt lick from time to time. And with this you will be able to tame the whole herd at once (if you have ton of salt). Domestication We had a farming update, so ranching when? =) Beefalos could be used as pack animals, for example with a saddle that has inventory, but does not allow riding. Wool could be used in some consumable item, so that we would feel the need to have beefs nearby and shave them. Beefalo milk/cheese. Ways to instantly kill a tamed beef for meat, without having to fight the rest of the tamed herd. Such animals were also used to pull the plow and till farm soil. Would be kinda nice to see smth like that, though i doubt that it would be easy to implement. Edit: forgot to say that tamed beefalos should still produce offspring, but they probably should need at least 2 to start breeding, so that you can control the population. And said offspring should be also born tamed. Saddles / abilities / utilities Mentioned pack saddle Saddle that allows beefalo to charge like that moose? Palanquin saddle for summer? Special saddle for plowing? And finally, it was very nice of Klei to give us free beefalo skins, but i wouldn't mind buying some new cool skins, if beefalos would see more play. ___________________ Also, idk how i could forget this while talking about Wigfrid, but i don't want to bump my other posts just for that. Blowing the beefalo horn is the most wigfridest thing possible. Idk how in the world Klei managed to use it only as a requirement to unlock a song, not to rally your allies. Both players or pigs in your helmets. So, if she ever gets a proper use for horns, she would not mind having a tamed beefalo farm. Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/ Share on other sites More sharing options...
grm9 Posted May 20, 2024 Share Posted May 20, 2024 8 minutes ago, Mortalbane said: 1. We don't see beefalo hp in combat. Too long to tame, too easy to lose you get a warning after it goes below 20% hp and you can know roughly how many hits you can take because of knowing damage values, e.g. BQ deals 60 damage per hit, that's 16 before needing to heal, or more like 17-18 because passive regen, but even then you get a warning after you'll get to 1-2 hits before healing 10 minutes ago, Mortalbane said: 2. Without mods like Show Me, players will never know what obedience is, and that feeding beefalo 10 grass is somehow better than juicy steamed twigs or a dragon pie there should be some sort of clue about how it works if people won't figure it out on their own ig but keeping obedience in mind is fun, you can get a feeling for roughly how much time does it need to lose 1% of it and even if you don't want to, you can just feed it every time you get off, that works until like 20%+ tamed or so if you're going through full riding timer 12 minutes ago, Mortalbane said: 3. Breaking saddles and having a special item to prevent it is lame you don't need an item for that, just keep their obedience above the threshold at which they shake it off, that's a punishment for not thinking about obedience 12 minutes ago, Mortalbane said: 4. Way too easy to accidentally lose taming points, especially on public servers if you mean accidentally hitting them, never happened to me when playing solo iirc, or maybe once back when i didn't manage obedience properly and it shaked the saddle off multiple times, but yeah other players hitting it shouldn't cause that 13 minutes ago, Mortalbane said: 5. Uncontrollable pooping everywhere, if you ride the beefalo or don't keep it in a pen. Well, he will poop on the way to the pen anyway that's an advantage, you can use it as fuel or just burn it for heat Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715684 Share on other sites More sharing options...
00petar00 Posted May 20, 2024 Share Posted May 20, 2024 1 hour ago, Mortalbane said: 1. We don't see beefalo hp in combat. Too long to tame, too easy to lose. Would be amazing If we get to see HP for beefalo, the warning @grm9 keeps bringing up isn't enough for something that you spend multiple hours taming and If beefalo dies it is all wasted. Same with obedience. 1 hour ago, Mortalbane said: 3. Breaking saddles and having a special item to prevent it is lame. Shake it off, but don't break. Removing with the hook should be used only if you want to put on a different saddle. Agreed but it isn't such a big deal once you get used to it. 1 hour ago, Mortalbane said: 5. Uncontrollable pooping everywhere, if you ride the beefalo or don't keep it in a pen. Well, he will poop on the way to the pen anyway. Tamed beefalo shouldn't poop, this would be such a big QOL. Another thing I want to add is that I always wanted to be able to "recall" beefalo like when leaving server but without doing so, I have friends that use multiple accounts to tame multiple beefalo at the same time without having to keep their domestication up or look after them. There can be cooldown so that it is more balanced and you aren't recalling beefalo every time you stop riding but this should be in the game. 1 hour ago, Mortalbane said: Salt lick So, idk how the new salt lick will be different from the original, but here is what i've been thinking. First, it has to be refillable, and i really hope it is. What I hope for is that new salt lick works like pillars so that it doesn't get used after it is refilled and you profit by refilling it as often as possible. There needs to be something like this or otherwise no one will bother getting salt when the normal salt lick is so much easier to gather materials for. 1 hour ago, Mortalbane said: Second, i suggest it not only stopping taming from falling, but also slowly increasing it. If you are afraid of losing the beef, or hitting it accidentally, just leave him by the salt lick, and come back to a tamed beefalo. It will make sense, cuz you visit the beef to refill the salt lick from time to time. And with this you will be able to tame the whole herd at once (if you have ton of salt). I don't really think this is a good idea, you shouldn't be able to tame a beefalo by building salt licks. Maybe a very small amount so that it compensates small loss of domestication but it shouldn't be used to go from untamed to tamed beefalo. 1 hour ago, Mortalbane said: Beefalos could be used as pack animals, for example with a saddle that has inventory, but does not allow riding. Wool could be used in some consumable item, so that we would feel the need to have beefs nearby and shave them. Beefalo milk/cheese. Ways to instantly kill a tamed beef for meat, without having to fight the rest of the tamed herd. Such animals were also used to pull the plow and till farm soil. Would be kinda nice to see smth like that, though i doubt that it would be easy to implement. Everything is fine here but why do I want to kill a fully tamed beefalo? This seems unnecessary. 1 hour ago, Mortalbane said: Saddles / abilities / utilities Battle saddle and war saddle should get protection from knockback (bosses tossing you from your beefalo). Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715692 Share on other sites More sharing options...
grm9 Posted May 20, 2024 Share Posted May 20, 2024 1 hour ago, 00petar00 said: Tamed beefalo shouldn't poop, this would be such a big QOL that would be a nerf, make preventing them from doing that optional 1 hour ago, 00petar00 said: something that you spend multiple hours taming and If beefalo dies it is all wasted it isn't wasted since you benefited from it while taming it too and ngl idk how do you get a beef killed except rooks in ruins but just keep riding timer in mind if the room contains a rook 1 hour ago, 00petar00 said: I don't really think this is a good idea, you shouldn't be able to tame a beefalo by building salt licks it'd make sense if that would've required salt since there aren't many opportunities to ride the beefalo when on the ocean so you need to keep stuffing it with food or not go onto ocean until it gets fully tamed 1 hour ago, 00petar00 said: Battle saddle and war saddle should get protection from knockback (bosses tossing you from your beefalo) also make getting war saddle not suck, steel wool is RNG Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715702 Share on other sites More sharing options...
Frosty_Mentos Posted May 20, 2024 Share Posted May 20, 2024 Beefalo for combat never seem to make much sense to me as I don't really abuse in-game swap mechanic for doing a little bit more damage. Often it's more of a slower way of travel from the looks of it while I can do other things more reliably while keeping beefalo as a rider for the sake of getting to those places in mac5 speed. While I guess it's somewhat safer to be on a beefalo for combat, there's preferable damage options personally overall. As for taming - just dig enough shrooms and get twigs, lightbulbs for loyalty then couple of pots and you've got yourself enough feed to sate your beef. First days of autumn I rush for a glossamer saddle and ruins, considering how big and time saving that investment is longterm. Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715704 Share on other sites More sharing options...
Captain_Rage Posted May 20, 2024 Share Posted May 20, 2024 2 hours ago, Mortalbane said: Beefalo taming has been a pain for a long time now, Nope. Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715706 Share on other sites More sharing options...
00petar00 Posted May 20, 2024 Share Posted May 20, 2024 13 minutes ago, grm9 said: that would be a nerf, make preventing them from doing that optional Not everything can be optional and sometimes decisions need to be made, you can't satisfy everyone. 14 minutes ago, grm9 said: it isn't wasted since you benefited from it while taming it too and ngl idk how do you get a beef killed except rooks in ruins but just keep riding timer in mind if the room contains a rook There are benefits while taming as beefalo is still usable but the goal is to get a fully tamed beefalo and that is what players strive for and If beefalo dies it is obvious that it is player's mistake and they lose all the time invested in taming. Only exception is for players that use beefalo to move heavy stuff for boss fights. Taming usually takes multiple hours so being able to see HP/obedience is reasonable. Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715707 Share on other sites More sharing options...
grm9 Posted May 20, 2024 Share Posted May 20, 2024 1 minute ago, 00petar00 said: Not everything can be optional and sometimes decisions need to be made, you can't satisfy everyone it can be optional, it could be toggled on the bell or by applying an item onto it, otherwise just don't change it 1 minute ago, 00petar00 said: There are benefits while taming as beefalo is still usable but the goal is to get a fully tamed beefalo and that is what players strive for and If beefalo dies it is obvious that it is player's mistake and they lose all the time invested in taming. Only exception is for players that use beefalo to move heavy stuff for boss fights. Taming usually takes multiple hours so being able to see HP/obedience is reasonable that'd remove managing obedience and keeping in mind roughly how much hp does it have now which is fun tho, they could add some sort of thing that's out of the way so if you need to know the numbers, you can spend time on getting it, and if you don't, you get rewarded by not wasting time on it Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715708 Share on other sites More sharing options...
00petar00 Posted May 20, 2024 Share Posted May 20, 2024 1 minute ago, grm9 said: that'd remove managing obedience and keeping in mind roughly how much hp does it have now which is fun tho, they could add some sort of thing that's out of the way so if you need to know the numbers, you can spend time on getting it, and if you don't, you get rewarded by not wasting time on it I wouldn't mind If I needed to do something to get it but how would it be implemented? Something like elastispacier for beefalo? This shouldn't be after rifts though. Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715711 Share on other sites More sharing options...
grm9 Posted May 20, 2024 Share Posted May 20, 2024 Just now, 00petar00 said: I wouldn't mind If I needed to do something to get it but how would it be implemented? Something like elastispacier for beefalo? This shouldn't be after rifts though can be a scrappy werepig drop or something, maybe a saddle that shows the numbers when you're on it Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715712 Share on other sites More sharing options...
00petar00 Posted May 20, 2024 Share Posted May 20, 2024 5 minutes ago, grm9 said: can be a scrappy werepig drop or something, maybe a saddle that shows the numbers when you're on it I wouldn't want it to be a saddle as in that case you'll be limited to that saddle and If the battle saddle and war saddle get knockback resistance other saddles will basically be really bad post rift. Elastispacier-like item that can be used on beefalo would be good. Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715713 Share on other sites More sharing options...
grm9 Posted May 20, 2024 Share Posted May 20, 2024 6 minutes ago, 00petar00 said: I wouldn't want it to be a saddle as in that case you'll be limited to that saddle and If the battle saddle and war saddle get knockback resistance other saddles will basically be really bad post rift. Elastispacier-like item that can be used on beefalo would be good that's kind of the point, your options are limited if you're not going to get better Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715715 Share on other sites More sharing options...
00petar00 Posted May 20, 2024 Share Posted May 20, 2024 15 minutes ago, grm9 said: that's kind of the point, your options are limited if you're not going to get better Can you stop making these comments? Why does it mean that someone doesn't want to get better If they want more convenience? Health bars and damage numbers have been staple for games for decades. It feels like If someone doesn't play the way you like it somehow automatically makes them worse at the game. Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715717 Share on other sites More sharing options...
Copyafriend Posted May 20, 2024 Share Posted May 20, 2024 16 minutes ago, grm9 said: that's kind of the point, your options are limited if you're not going to get better sometimes attitudes like this can be a bit elitist. its always someone's first time playing the game; and new players need something like this more. being able to use different saddles shouldnt be a reward, its the baseline. let them use the thing that tells them the hidden information without handicapping them unnecessarily. Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715718 Share on other sites More sharing options...
kuroite Posted May 20, 2024 Share Posted May 20, 2024 34 minutes ago, 00petar00 said: I wouldn't mind If I needed to do something to get it but how would it be implemented? Something like elastispacier for beefalo? This shouldn't be after rifts though. I always tought about using the brush. Maybe it could give you some information like the gardener hat or the pocket scale after using it. Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715720 Share on other sites More sharing options...
grm9 Posted May 20, 2024 Share Posted May 20, 2024 18 minutes ago, 00petar00 said: Can you stop making these comments? Why does it mean that someone doesn't want to get better If they want more convenience? Health bars and damage numbers have been staple for games for decades. It feels like If someone doesn't play the way you like it somehow automatically makes them worse at the game that's not really convenience, i assume that keeping hp and obedience in mind is hard for people if they get beefalos killed, that's already how the game largely works, if bosses are too hard for you you're locked to cheese/easy strats/damage multipliers, ig it could be just an upgrade, i just wouldn't want the solution to be practically forced onto players during late game since there wouldn't be any reason not to use it 15 minutes ago, Copyafriend said: let them use the thing that tells them the hidden information without handicapping them unnecessarily the point was that not using it would be handicapping yourself if there wouldn't be a reason not to use it but you can already do the math with a timer on your phone/PC/as a mod so whatever ig Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715721 Share on other sites More sharing options...
00petar00 Posted May 20, 2024 Share Posted May 20, 2024 4 minutes ago, grm9 said: that's not really convenience, i assume that keeping hp and obedience in mind is hard for people if they get beefalos killed, that's already how the game largely works, if bosses are too hard for you you're locked to cheese/easy strats/damage multipliers, ig it could be just an upgrade, i just wouldn't want the solution to be practically forced onto players during late game since there wouldn't be any reason not to use it You can argue that it is an upgrade and it probably is at some capacity but we have very different view on what should and shouldn't be in the game. DST is a very big exception when it comes to gaming and numbers/information we are given and this is starting to change so there is a possibility of them adding HP/obedience bar to beefalo. Just because you want something it doesn't mean that you are part of the majority and it is obvious that you are part of minority because most casual gamers have like 30 minutes of playtime a day. Accessibility to the game is what matters when most gamers aren't amazing and don't have that much time to improve. At the same time there are also veterans like me who would also want this to be added. Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715722 Share on other sites More sharing options...
grm9 Posted May 20, 2024 Share Posted May 20, 2024 8 minutes ago, 00petar00 said: You can argue that it is an upgrade and it probably is at some capacity but we have very different view on what should and shouldn't be in the game. DST is a very big exception when it comes to gaming and numbers/information we are given and this is starting to change so there is a possibility of them adding HP/obedience bar to beefalo. Just because you want something it doesn't mean that you are part of the majority and it is obvious that you are part of minority because most casual gamers have like 30 minutes of playtime a day. Accessibility to the game is what matters when most gamers aren't amazing and don't have that much time to improve. At the same time there are also veterans like me who would also want this to be added idk how is this related considering that they don't need to tame a beefalo, that's entirely optional and you could do everything in the game without taming it, you can also just count how many times it got hit and always assume that ornery beef is going to need another twig/lightbulb/grass after 10 seconds Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715724 Share on other sites More sharing options...
Gi-Go Posted May 20, 2024 Share Posted May 20, 2024 3 hours ago, grm9 said: that's an advantage, you can use it as fuel or just burn it for heat This is ridiculous. Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715725 Share on other sites More sharing options...
grm9 Posted May 20, 2024 Share Posted May 20, 2024 2 minutes ago, Gi-Go said: This is ridiculous useful if you don't want to spend time on getting logs, i use it for fire pits on boats Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715726 Share on other sites More sharing options...
Gi-Go Posted May 20, 2024 Share Posted May 20, 2024 Just now, grm9 said: useful if you don't want to spend time on getting logs, i use it for fire pits on boats I don't use fire pits on boats and I don't see why anyone would. Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715727 Share on other sites More sharing options...
grm9 Posted May 20, 2024 Share Posted May 20, 2024 1 minute ago, Gi-Go said: I don't use fire pits on boats and I don't see why anyone would to not get lightbulbs and a 2nd furnace during winter Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715729 Share on other sites More sharing options...
Mortalbane Posted May 20, 2024 Author Share Posted May 20, 2024 @00petar00, having stuffy people in conversation is like when someone farts in the room, and you can't open a window. Ignore the smell, and eventually it will go away Edit: scratch that, trolling is more fun that ignoring Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715730 Share on other sites More sharing options...
Gi-Go Posted May 20, 2024 Share Posted May 20, 2024 16 minutes ago, grm9 said: to not get lightbulbs and a 2nd furnace during winter Beefalo poop is extremely frustrating for me, and the idea that it shouldn't be removed because it gives an absurdly tiny advantage to people who can't seem to bother with farming fuel yet have enough time for pointless structures and activities is sad. Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715732 Share on other sites More sharing options...
grm9 Posted May 20, 2024 Share Posted May 20, 2024 3 minutes ago, Gi-Go said: pointless structures and activities ??? 12 rocks and 2 logs seems better than going to muddy for lightbulbs and getting charcoal and bringing 2 reds for 2nd furnace, how else are you supposed to get to lunar, crabby hermit and CK if not on a boat? 3 minutes ago, Gi-Go said: Beefalo poop is extremely frustrating for me they could add an optional way to disable it Link to comment https://forums.kleientertainment.com/forums/topic/156239-beefalo-talk-inspired-by-the-new-salt-lick/#findComment-1715733 Share on other sites More sharing options...
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