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Beefalo talk, inspired by the new salt lick


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12 minutes ago, Copyafriend said:

Just feed the beefalo 10 times before you get on, and ride for a few seconds before hoping off, repeat. after like a day of this, just hop off to pick stuff up occasionally. It's just not actually complicated. people overthink it way too much

they're most likely talking about managing buck timer to not get bucked off when fighting and die and to save time by resaddling instead of spending time in buck anim, feeding it 10 times is too much and most of it goes waste if it'll go back to 0% by the time you get off again

Opinion: Beefalo pooping is objectively a useful thing. Manure has utility in the game, so free manure is more useful than no free manure. Poop cluttering your ground is a cosmetic issue and has very few mechanical downsides.

1 hour ago, GimplyGoose said:

Opinion: Beefalo pooping is objectively a useful thing. Manure has utility in the game, so free manure is more useful than no free manure. Poop cluttering your ground is a cosmetic issue and has very few mechanical downsides.

Have you considered that for some people cosmetic issue means more than mechanical?
Do you like mail spam? With your logic, having more letters in your mailbox is better than having no spam.
People just want a way to unsubscribe

19 minutes ago, Copyafriend said:

it's not like it'll be easier just because people actually know what they're doing

it'll be easier because you won't need to keep buck timer in mind to maximize how much time you spend fighting something in between resaddling

Just now, Mortalbane said:

Do you like mail spam? With your logic, having more letters in your mailbox is better than having no spam

you're likely to spend time checking them, you can't spend additional time by looking at poop

2 minutes ago, Mortalbane said:

Have you considered that for some people cosmetic issue means more than mechanical?

then install a client side mod that hides poop that got spawned by your beefalo ig

6 minutes ago, grm9 said:

it'll be easier because you won't need to keep buck timer in mind to maximize how much time you spend fighting something in between resaddling

thats a good point, i hadn't considered mid fight timing, because i dont typically fight on a beefalo.

yeah good point, doesnt change my overall opinion, but its something to think about for sure.

10 minutes ago, Mortalbane said:

Ooof, that was another attempt to attack the host! I barely dodged!
Watch out, Germ, attacking the host is against the rules of our show!

not to be rude, but do you mind laying off, you're not really adding to the conversation, it was funny the first time, but its a little spammy now.

My 5 cents on this matter is that we can see the boat’s hp and we should be able to tell a bit better the beefalo’s HP, beyond the red screen when its about to die. In many situations and with other overlays active it’s pretty hard to see.

Fully tamed beefalos, and beefalos that are in the taming process above 10% taming with a bell attached and not in heat, should not be targettable by other players.

All fully tamed beefalos should stop fighting on command in some way. If you got bucked out and the beefalo aggro anything on its own it is very likely it will die and there is nothing you can do about it, except watching it getting killed. On the surface you can maybe use the telelocator (which most of the times is pretty impractical)but in caves its as good as dead.

I find the passive free poop useful in many situations tbh, I understand that, specially in multiplayer bases with multiple people riding beefalos, it can get annoying at some point, I guess they could add an optional attachment for the saddle to auto collect poop. By default I’d leave it as it is.

Probably unpopoular opinion, but a way to revive your fully tamed beefalo. Even if it’s expensive and time consuming, the beefalo’s death almost always becomes a rollback.
It doesnt matter as much if your character dies, you waste maybe a few minutes or a day to get back where you were, but with the beefalo’s death you may very well be stuck for a 20 days process (or more if it’s spring or near spring).
Or make it a ritual, where you keep something of your beef and at some shrine, with some materials usage (EG: opal gem and some hp of yours) you can bring it back.

1 hour ago, Copyafriend said:

not to be rude, but do you mind laying off, you're not really adding to the conversation, it was funny the first time, but its a little spammy now.

The dude still doesn't understand that i have no intention of talking to him, and keeps commenting my words

By the way, last time i saw you, you were not much different from him. Nice to see when a person grows

1 hour ago, ShadowDuelist said:

My 5 cents on this matter

I agree with most things

Regarding the beefalo telltale heart, it could be a thing, and then the need to see beefalo hp would be less, but i'm not sure that i like this solution.
I'd prefer seeing hp, easing the taming process (like making him player-untargetable, or reducing the taming time a bit, or making the brush easier to get), making the tamed beefs breeding with born-tamed offspring and multi-taming like i suggested for the new salt lick.
All that would make beefalos way more replaceable, so no need for resurrection.

Also, i like naming my beefalos sir Wellington I, II, and so on, depending on how many died =)
So i'd rather increase the replaceability, making a dead beefalo less of a setback

15 minutes ago, ShadowDuelist said:

there is nothing you can do about it, except watching it getting killed

you can go away to unload it and make it get teleported to you

16 minutes ago, ShadowDuelist said:

In many situations and with other overlays active it’s pretty hard to see

you also get a quote

10 minutes ago, Mortalbane said:

The dude still doesn't understand that i have no intention of talking to him

i do, just saying why you are wrong and why what you're suggesting shouldn't get added, so it won't get added, since it'll be detrimental for some

12 minutes ago, Mortalbane said:

easing the taming process

double walk speed, a thing that takes all damage for you and regens hp and an infinite weapon shouldn't be easy to get

4 hours ago, 00petar00 said:

The thing is that you only see this specific instance in which it is useful but ignore how much inconvenience it brings 99% of the time.

I always keep my Beefalo by my side, except for when fighting 2-3 bosses, and there is absolutely zero inconvenience in picking up the Manure or simply leaving it on the ground.

15 minutes ago, Mortalbane said:

Nice to see when a person grows

tbh im not a different person im just acting more mature.

i decided when i saw the forum mods getting onto multiple threads  that i would make a conscious effort to be more polite and try to de-escalate situations kindly if possible (like in this thread where i said to gi-go that he was valid in feeling what he was feeling, but arguing wasnt solving anything) most people just want to be listened to, so i am listening more and telling people that yeah they have a right to feel how they feel

i just want this forum that i like so much to be a bit less toxic, and i am aware i am a very argumentative person by nature. so if i want this place to be less toxic "I" need to be less toxic

19 minutes ago, Mortalbane said:

The dude still doesn't understand that i have no intention of talking to him, and keeps commenting my words

 

Just block them and move on then? Forums have that function for a reason. 

1 hour ago, Copyafriend said:

tbh im not a different person im just acting more mature.

Which is growth. Anyway, i'm happy for you. Like, no jokes.

1 hour ago, skile said:

Just block them and move on then? Forums have that function for a reason. 

And where's the fun in that =)

Anyway, let's get back to our beefalos, shall we

7 minutes ago, Mortalbane said:

Which is growth. Anyway, i'm happy for you. Like, no jokes.

And where's the fun in that =)

Anyway, let's get back to our beefalos, shall we

this really sums up the duality of man.

im happy for you, because you're trying to be less toxic.

 

why would i want to avoid unnecessary arguments? thats no fun.

 

lol thanks though

1 hour ago, skile said:

idk, avoiding unnecessary conflict sounds pretty fun to me

To you. If anything, this forum should teach that people can have very different view, especially on what is fun

1 hour ago, Copyafriend said:

this really sums up the duality of man

Not really. Should i start explaining my worldview, and further "spam the thread", or we can get back to the topic?

1 hour ago, Mortalbane said:

Have you considered that for some people cosmetic issue means more than mechanical?
Do you like mail spam? With your logic, having more letters in your mailbox is better than having no spam.
People just want a way to unsubscribe

I understand that for some, form matters more than function, but I think it is worth acknowledging the function that some people participating in this discussion have turned a blind eye toward.

Maybe you can get a mod that stops domesticated beefalo from pooping. That would be a cosmetic solution to a cosmetic problem.

saying beefalo are too much of a pain to tame after the year of the beefalo changes + the twiggy treats and stuff is crazy as hell. they're easier and more streamlined to tame than ever, and they're in a really good spot. they're fine and a part of my gameplay every other run

2 hours ago, grm9 said:

you can go away to unload it and make it get teleported to you

That may work with a handful of hounds or a few spiders. With brightshades or the shadow inks or any other heavy hitter it will just die, 100% of the times.

And many times it’s not “skill issue” since getting sucker punched by one of those things in the dark is not that much of a huge mistake or something entirely avoidable, but the beefalo still dies because it keeps its aggro.

1 hour ago, ShadowDuelist said:

And many times it’s not “skill issue” since getting sucker punched by one of those things in the dark is not that much of a huge mistake or something entirely avoidable

last time i've checked only the ink blight rook deals knockback through attacks and you can see ink blights near the fissure because it starts glowing after you get close enough to it and brightshades are visible in the darkness 

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