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Does the Chef Pouch need a rework?


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I don't find the chef pouch that useful. I havent crafted it in quite a while, lets take a look at the current chef pouch.


Current DST Chef Pouch
 

  • 6 Slots
  • Reduces Spoilage Rate by 25%
  • Crafted with 4 Grass, 4 Twigs and 2 Nitre
  • Has to be worn in the clothing slot

 

While this is supposed to be an early game solution to keeping your food fresh, you can also just craft a campfire and not cook a dish until you're about to eat it. It's later outclassed by the insulated pack, bearger bin and bundles. You never really need or want to use this, because two inventory slots are also quite important early game. How about we go make Warly's quote for the bearger bin a reality with

My Suggested Reworked Chef Pouch

  • 9 Ingredient Slots, 4 spice slots with no stack limit + Cooler Slot
    Put Ice, Salt, a Blue Gem or an iridescent gem into the Cooler slot to decrease the spoilage time further (50%, 60%, 70% and 95% respectively), but the item is consumed and used as a fuel for the cooler. (4 minutes, 80 minutes, 120 minutes and 600 minutes respectively)
  • Reduces Spoilage Rate by 25%
  • Crafted with 4 Nitre, 4 Silk and 2 Rope
  • Is an inventory item, bearger bin style
  • Only Warly can open it
  • Cannot be bundled

Sure, this might invalidate fridges later, but if you can afford to fill it with blue gems and iridescent gems all the time then i'd say you deserve it. 

Mock Up

image.png.6831fd63cd940fc7edede9089d424f0f.png
image.png.5ac3a5b80f0f4fa79370a108d64c05f3.png(When Fueled it has the cooldown thing on it

(Yes, its in victorian HUD, was faster to make)

What are your thoughts on the chef pouch? I never see it talked about positively, sometimes not even brought up at all during discussions of Warly.

1 hour ago, ShyRasan123 said:

9 Ingredient Slots, 4 spice slots with no stack limit + Cooler Slot
Put Ice, Salt, a Blue Gem or an iridescent gem into the Cooler slot to decrease the spoilage time further (50%, 60%, 70% and 95% respectively), but the item is consumed and used as a fuel for the cooler. (4 minutes, 80 minutes, 120 minutes and 600 minutes respectively)

I think the progression should be more limited, making it mostly work as a portable fridge but depending on the fuel used the duration of it:

Eg:
-Ice fueling, 1 day at 50% spoilage reduction
- Blue gem 37 days at 50% spoilage
- Salt 75 days at 50% spoilage

And then be able to upgrade permanently the whole item with some rift content item depending on his alignment (Eg. brightshade) 

 

Let's be honest 

 

There's gotta be a REALLY good chance that Warlys skill tree completely resolves this and makes it a non issue

Look at  Wigfrid, Willow, Wolfgang all got skills that upgrade/replace  their starting/unique items, Warly will too 

15 minutes ago, ShadowDuelist said:

I think the progression should be more limited, making it mostly work as a portable fridge but depending on the fuel used the duration of it:

Eg:
-Ice fueling, 1 day at 50% spoilage reduction
- Blue gem 37 days at 50% spoilage
- Salt 75 days at 50% spoilage

And then be able to upgrade permanently the whole item with some rift content item depending on his alignment (Eg. brightshade) 

 

Maybe the final upgrade could be something something wagstaff shenanigans that reduces the spoilage time by 100%, making all the items inside last forever, or better yet, make them spoil in reverse to refresh the ingredients? Bundles already do the first part so it wouldnt be too unbalanced.

2 minutes ago, Captain_Rage said:

Ye, Willow's Lighter is definitely useful now. Although it has made Lanterns somewhat redundant when playing as Willow. xdd

Character specific items should be better than their universal counterparts! You don't see me making regular crock pots when playing as Warly solo, the portable crock pots are just better in every way when you don't have teammates who also want to cook! :D

Yeah, I meant that the recent skilltree created uses for Willow's Lighter. Earlier there was simply no reason to ever use it after it initially ran out, or not even then, lol. Now it is a good item to keep at hand.

PS.

Although it has made items and structures like the Lantern, Ice Staff and Lighting Rod (at least onboard boats) rather / very redundant, which feels a bit iffy.

Just now, Captain_Rage said:

Yeah, I meant that the recent skilltree created uses for Willow's Lighter. Earlier there was simply no reason to ever use it after it initially ran out, or not even then, lol. Now it is a good item to keep at hand.

Willow's lighter also works as the portable campfire i aways wished Warly had. Atleast Warly can use it, but i don't feel like swapping to Willow for it, as that would make me a hypocrite.

34 minutes ago, ShyRasan123 said:

Maybe the final upgrade could be something something wagstaff shenanigans that reduces the spoilage time by 100%, making all the items inside last forever, or better yet, make them spoil in reverse to refresh the ingredients? Bundles already do the first part so it wouldnt be too unbalanced.

Bundles do that but at the cost of not always being available and being annoying to take out/put it.

I can totally see the items reversing spoilage but only for raw ingredients: warly can’t eat them raw but he could always make fresh food

4 hours ago, ShyRasan123 said:

You never really need or want to use this, because two inventory slots are also quite important early game

Agreed. This is one of the few items that's actually bad instead of people not knowing how to use it.

 

4 hours ago, ShyRasan123 said:

My Suggested Reworked Chef Pouch

  • 9 Ingredient Slots, 4 spice slots with no stack limit + Cooler Slot
    Put Ice, Salt, a Blue Gem or an iridescent gem into the Cooler slot to decrease the spoilage time further (50%, 60%, 70% and 95% respectively), but the item is consumed and used as a fuel for the cooler. (4 minutes, 80 minutes, 120 minutes and 600 minutes respectively)
  • Reduces Spoilage Rate by 25%
  • Crafted with 4 Nitre, 4 Silk and 2 Rope
  • Is an inventory item, bearger bin style
  • Only Warly can open it
  • Cannot be bundled

Sure, this might invalidate fridges later, but if you can afford to fill it with blue gems and iridescent gems all the time then i'd say you deserve it. 

Mock Up

image.png.6831fd63cd940fc7edede9089d424f0f.png
image.png.5ac3a5b80f0f4fa79370a108d64c05f3.png(When Fueled it has the cooldown thing on it

I think this is very overcomplicated, but I like the base idea. What about this, instead?

  • 9 slot pouch like the tackle boxes.
  • Slots can only accept ingredients (not crock pot dishes or uncookables) or spices.
  • Can be refueled like a lantern with ice (20%), salt (20%), or blue gems (100%).
  • Halves spoilage of contained items while fueled, does nothing to spoilage rate while unfueled.
  • Only Warly can open it.
  • Flammable.

Maybe when he's got his skill tree he'll have something to supplement his kit, I'd love that you could carry cooking ware on extra slots like hanging on a backpack and stuff, even if it's not visually presented. But the pouch itself is pretty strong for early game imo. Having a backpack that freshens his ingredients for free is pretty huge early.

What would be useful maybe actually upgrades like it having Wilson's beard slots for food? Just extra slots to store in while keeping actual tools and materials inside the pack.

22 minutes ago, Frosty_Mentos said:

Having a backpack that freshens his ingredients for free is pretty huge early.

It's not, compared to the 2 more slots you could have with a backpack. You're only eating crock pot meals anyway, and after cooking them they have full freshness, just eat immediately after cooking.

tbh I'd rather it just got the +2 slots to match backpack.  Warly is already plenty penalized by having to carry multiple ingredients or dishes early game as he scrambles to fill his belly while uncovering the world and hitting early game goals.  Whoever gave justification to nerf this thing was completely off base.

The bearger bin exists, so I don't think Warly really needs and end-end game solution.  Mid game he's probably using salt boxes and targeting meaty stews and scotch eggs anyway, so its really not an issue there.  Only his early game really needs the help.

8 hours ago, Kubicska said:

 

IMG_6347.jpeg

Does the chef hat on the carrat imply it has a smaller carrat on its head controlling it's actions?

3 hours ago, Yuuko said:

tbh I'd rather it just got the +2 slots to match backpack.  Warly is already plenty penalized by having to carry multiple ingredients or dishes early game as he scrambles to fill his belly while uncovering the world and hitting early game goals.  Whoever gave justification to nerf this thing was completely off base.

The bearger bin exists, so I don't think Warly really needs and end-end game solution.  Mid game he's probably using salt boxes and targeting meaty stews and scotch eggs anyway, so its really not an issue there.  Only his early game really needs the help.

That's the point of my rework, to make early game inventory management less of a hassle! :)

It's not just about the backpack space, it's also about the fact that carrying all that food puts a strain on your inventory and ability to carry things, that's the main problem i was trying to fix, and why not change an already underperforming character exclusive item to do it?
 

45 minutes ago, ShyRasan123 said:

Does the hat on the smaller carrat imply this is a never ending loop of carrats being controlled by other carrats, or does it have a tiny warly in it

Its more of a never ending loop of Warly having a carrat and the carrat having a tiny Warly under its hat and so on

IMG_6363.png

2 minutes ago, ShyRasan123 said:

I do infact see it, but does that one have a Warly in its hat

Why yes of course 

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