Jakepeng99 Posted November 3, 2023 Share Posted November 3, 2023 No balance reason why not to (comon guys, statues already exist) . Maybe deconstructing fuelweaver gear, or adding other ways. They are cool decoration. Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/ Share on other sites More sharing options...
arubaro Posted November 3, 2023 Share Posted November 3, 2023 in the switch trailer you see the survivors fighting a reanimated skeleton, they could add them in a biome corrupted by nightmere fuel and make them drop nightmere fuel and fossils so this boss is something else than a post FW pet Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677261 Share on other sites More sharing options...
Uedo Posted November 3, 2023 Share Posted November 3, 2023 Tbh deconstructing fuelweaver gear would make the most sense - Not sure the Shadow Thurible should, but i'd rather decon that than a FW helm Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677263 Share on other sites More sharing options...
Juanasdf Posted November 3, 2023 Share Posted November 3, 2023 1 hour ago, Uedo said: Tbh deconstructing fuelweaver gear would make the most sense - Not sure the Shadow Thurible should, but i'd rather decon that than a FW helm They drop boneshards! Idk why they decided to go for that instead of fossil pieces. I guess it's because it wouldn't make sense to make the fossil pieces renewable through fossil pieces, since you already need 8 to start the AFW fight. That would mean that for worlds where you somehow lose all fossils then you're still not able to renew them. Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677284 Share on other sites More sharing options...
GelatinousCube Posted November 4, 2023 Share Posted November 4, 2023 Wish we could get renewable Spilagmites or whatever the ones that house the cave spiders and spitters is called... Like a world setting with regeneration for them in the red mushroom forest would be amazing. In my main long-term world I cleared them ALL out years ago not knowing any better and now I'd be over the moon if I could get some of them/have some regenerate in the biome =( Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677397 Share on other sites More sharing options...
CuteC Posted November 4, 2023 Share Posted November 4, 2023 If there was a way to get more fossils it shouldn't be through fuelweaver, you make them renewable BEFORE fighting the thing that needs those to summon it, otherwise you'll fall in the same problem of not being able to use the fossils because there aren't enough for whatever reason you may have lost them. Make them fall sometimes from ruins earthquakes or something I dunno. Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677476 Share on other sites More sharing options...
Captain_Rage Posted November 4, 2023 Share Posted November 4, 2023 Make hammering dead Wickerbottom drop fossil fragments. gg, problem solved. Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677480 Share on other sites More sharing options...
ALCRD Posted November 4, 2023 Share Posted November 4, 2023 46 minutes ago, Captain_Rage said: Make hammering dead Wickerbottom drop fossil fragments. gg, problem solved. God damn xD Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677500 Share on other sites More sharing options...
landromat Posted November 4, 2023 Share Posted November 4, 2023 20 hours ago, Jakepeng99 said: No balance reason why not to. Maybe deconstructing fuelweaver gear, or adding other ways. They are cool decoration. you mean fossils people exploit hell out to break mob pathfinding? sure no balance reason at all Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677505 Share on other sites More sharing options...
arubaro Posted November 4, 2023 Share Posted November 4, 2023 Just now, landromat said: you mean fossils people exploit hell out to break mob pathfinding? sure no balance reason at all so FW's fight should be susceptible of being locked if for some reason fossils are lost and limit how much players can decorate with fossils just because some people use them to exploit the game? damn Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677506 Share on other sites More sharing options...
landromat Posted November 4, 2023 Share Posted November 4, 2023 1 minute ago, arubaro said: so FW's fight should be susceptible of being locked if for some reason fossils are lost and limit how much players can decorate with fossils just because some people use them to exploit the game? damn Until exploits are fixed - yes Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677508 Share on other sites More sharing options...
arubaro Posted November 4, 2023 Share Posted November 4, 2023 9 minutes ago, landromat said: Until exploits are fixed - yes idk you but i prefer if klei use their time to bring content, like something that drops fossils, than wasting time fixing things that doesnt affect me and that can bring new bugs since changing the AI of mobs is a delicate thing to touch for such dumb thing also statues exists Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677511 Share on other sites More sharing options...
landromat Posted November 4, 2023 Share Posted November 4, 2023 1 minute ago, arubaro said: idk you but i prefer if klei use their time to bring content, like something that drops fossils, than wasting time fixing things that doesnt affect me and that can bring new bugs since changing the AI of mobs is a delicate thing to touch for such dumb thing also statues exists Allowing exploiters to create indestructible bone forts whenever they want is not a content i want to see in the game. Changing mob pathfinding is very long awaited QOL change that will kill a lot of exploits and make game healthier, so yes im against infinite bones until exploits are fixed Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677512 Share on other sites More sharing options...
_zwb Posted November 4, 2023 Share Posted November 4, 2023 22 minutes ago, landromat said: you mean fossils people exploit hell out to break mob pathfinding? sure no balance reason at all If path finding exploit is the reason for not giving renewable fossils, Klei might as well remove winters feast table, end table, statues and everything else that gets mobs stuck. Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677513 Share on other sites More sharing options...
grm9 Posted November 4, 2023 Share Posted November 4, 2023 Just make spilagmites and stalagmites affected by resource regrowth? 12 minutes ago, landromat said: Allowing exploiters to create indestructible bone forts whenever they want is not a content i want to see in the game. Changing mob pathfinding is very long awaited QOL change that will kill a lot of exploits and make game healthier, so yes im against infinite bones until exploits are fixed They'd probably fix it by now if they wanted to. Fossils and statues are still there from ANR, two large update branches later depending on what point in current update branch we're currently in. They already fixed klaus cheese by making him not collide with his klaus sack some time after wanda released (iirc), there's no reason they can't just make mobs not collide with statues and fossils similarly considering it'll be even less detrimental because there seem to be no strats with statues and fossils other than cheese unlike the klaus sack collision, and there are some mods that already fix this as well as voidwalking, so they probably just want to keep that stuff. Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677517 Share on other sites More sharing options...
arubaro Posted November 4, 2023 Share Posted November 4, 2023 1 hour ago, landromat said: Changing mob pathfinding is very long awaited QOL change that only you and few other users want because nobody force you i dont use fossils neither i fight DF with walls and i having fun with the game without thinking what other players are doing, i dont care about others life because im fine with mine also im excited to see the next update because i know it will bring new cool stuff instead of a mayor AI change and the bugs after is implemented... Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677519 Share on other sites More sharing options...
landromat Posted November 4, 2023 Share Posted November 4, 2023 20 minutes ago, _zwb said: If path finding exploit is the reason for not giving renewable fossils, Klei might as well remove winters feast table, end table, statues and everything else that gets mobs stuck. or fix pathfinding Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677522 Share on other sites More sharing options...
_zwb Posted November 4, 2023 Share Posted November 4, 2023 22 minutes ago, landromat said: or fix pathfinding Yes, Klei should do that, but it would take ages to fix it properly without consuming all the RAM and dragging the frame rate down to 1, I doubt they would actually deal with the spaghetti code here. So, to make path finding exploits relatively inaccessible, they would have to make statues and such very expensive as well. Hence why I said "remove winters feast table...." Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677528 Share on other sites More sharing options...
Horsheen Posted November 4, 2023 Share Posted November 4, 2023 It'd be cool if rift earthquakes had a chance for fossils to spawn, even if it doesn't make a whole lot of sense Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677533 Share on other sites More sharing options...
_zwb Posted November 4, 2023 Share Posted November 4, 2023 16 minutes ago, Horsheen said: It'd be cool if rift earthquakes had a chance for fossils to spawn, even if it doesn't make a whole lot of sense Acid rain regenerating stalagmites would make more sense Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677538 Share on other sites More sharing options...
maradyne Posted November 4, 2023 Share Posted November 4, 2023 53 minutes ago, _zwb said: So, to make path finding exploits relatively inaccessible, they would have to make statues and such very expensive as well. Hence why I said "remove winters feast table...." There are options besides that, like...just making things like statues not block movement, like certain other objects (spawn portal for example). I assume the reason the pathing abuses haven't been fixed (they've been around for most of the game's life at this point) is because a bunch of people would be enraged. Anyway, voidwalking, bee fences, and a lot of other exploits also exist for people that feel the need to use them. No reason for the rest of us to not have nice things. Would be simple enough to just make the skinny stalagmites in the mud zone regen over time. Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677539 Share on other sites More sharing options...
arubaro Posted November 4, 2023 Share Posted November 4, 2023 6 minutes ago, _zwb said: Acid rain regenerating stalagmites would make more sense acid wouldnt do the opposite? disolving rocks? also all of that is after FW... regular precipitation should regenerate stalagmites, makes sense since is how is done irl and is pre fw Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677540 Share on other sites More sharing options...
Horsheen Posted November 4, 2023 Share Posted November 4, 2023 26 minutes ago, _zwb said: Acid rain regenerating stalagmites would make more sense Oh yeah, duh I can't believe my mind went to the rifts and went for earthquakes and not the acid rain 19 minutes ago, arubaro said: acid wouldnt do the opposite? disolving rocks? also all of that is after FW... regular precipitation should regenerate stalagmites, makes sense since is how is done irl and is pre fw Acid rain is rich in nitrogen, which is why it generates nitre in-game Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677543 Share on other sites More sharing options...
_zwb Posted November 4, 2023 Share Posted November 4, 2023 23 minutes ago, arubaro said: acid wouldnt do the opposite? disolving rocks? if the constant works the same as real world then yes, but it doesn't have to. Like come on magic is a thing Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677546 Share on other sites More sharing options...
Dextops Posted November 4, 2023 Share Posted November 4, 2023 38 minutes ago, _zwb said: Acid rain regenerating stalagmites would make more sense The idea of acid rain regenerating the world but trying to kill you in the process is pretty cool Link to comment https://forums.kleientertainment.com/forums/topic/152188-renwable-fossilx/#findComment-1677549 Share on other sites More sharing options...
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