Nino123 Posted October 14 Share Posted October 14 Hi i'm trying to build a zoo on my game. is there any way to carry undergroud mobs to the surface ? I heard of a tip for slurpers, but what about snurtles or crabes ? Do Bunny men can destroy walls? what about pingules ? Thank you! Link to comment Share on other sites More sharing options...
dzzydzzy Posted October 14 Share Posted October 14 Bunny Men do not destroy walls, you should be safe. Pengulls are tricky since they will only be alive for Winter, and then they disappear. Snurtles are impossible to transplant out of caves, rock lobsters can follow you I believe if you give them a rock. But they'll probably run away once your friendship with them runs out. Maybe you can have part of your zoo underground? That's pretty typical in real-life zoos to have in-door exhibits. 2 1 Link to comment Share on other sites More sharing options...
Brago-sama Posted October 14 Share Posted October 14 14 minutes ago, dzzydzzy said: rock lobsters can follow you I believe if you give them a rock. Nah they got rid of that when Dst was made. Probably something to do with them multiplying infinitly in singleplayer 2 1 Link to comment Share on other sites More sharing options...
Jakepeng99 Posted October 14 Share Posted October 14 3 hours ago, Nino123 said: Hi i'm trying to build a zoo on my game. is there any way to carry undergroud mobs to the surface ? I heard of a tip for slurpers, but what about snurtles or crabes ? Do Bunny men can destroy walls? what about pingules ? Thank you! Pengulls destroy walls sadly. 2 1 Link to comment Share on other sites More sharing options...
arubaro Posted October 14 Share Posted October 14 (edited) 1 hour ago, Jakepeng99 said: Pengulls destroy walls sadly. i really hope that gets removed, makes cero sense you are forced to dont get close to the edge of the map just in case these bastards spawn and start destroying everything with their peak edit. oh, no... another suggestion to remove the uNcOMpRoSInG components of the game.. Edited October 14 by arubaro 1 2 1 Link to comment Share on other sites More sharing options...
Nino123 Posted October 15 Author Share Posted October 15 thanks for answers. I guess a Solid Cage;, allowing to keep any mab and indestructible would be a nice add 1 Link to comment Share on other sites More sharing options...
Jakepeng99 Posted October 15 Share Posted October 15 13 hours ago, arubaro said: i really hope that gets removed, makes cero sense you are forced to dont get close to the edge of the map just in case these bastards spawn and start destroying everything with their peak edit. oh, no... another suggestion to remove the uNcOMpRoSInG components of the game.. I agree it should be removed, they destroy my base! Link to comment Share on other sites More sharing options...
Cheggf Posted October 15 Share Posted October 15 (edited) You can create a rabbit hutch to spawn bunnymen on the surface, carry a slurper on your head through a sinkhole, and catch bulbous lightbugs with a net. Nothing else can be brought to the surface with legitimate means any more. Edit: Unless you count the reanimated skeleton as an underground mob. You can make him, but he hates living so you'd have to keep reanimating him. Edited October 15 by Cheggf 1 Link to comment Share on other sites More sharing options...
Nino123 Posted October 15 Author Share Posted October 15 I'm ok with the bunny man, the grass lezards, slurpers. Can i have a Tallbird ? Can i telelocalise Deers and moon salamanders ? What about the moosegoose kids ? Any ideas ? Link to comment Share on other sites More sharing options...
_zwb Posted October 15 Share Posted October 15 6 minutes ago, Nino123 said: Can i have a Tallbird ? Can i telelocalise Deers and moon salamanders ? Yes, note that you need to keep the deer next to structures otherwise they despawn, except for deers from Klaus, those never despawn. 7 minutes ago, Nino123 said: moosegoose kids They despawn when summer comes, you cannot keep them Link to comment Share on other sites More sharing options...
Cr4zyFl4mes Posted October 16 Share Posted October 16 4 hours ago, Nino123 said: I'm ok with the bunny man, the grass lezards, slurpers. Can i have a Tallbird ? Can i telelocalise Deers and moon salamanders ? What about the moosegoose kids ? Any ideas ? You can also transform a dragonfruit into a saladmander during the hallowed nights event. It is also possible for wormwood, but these are followers and i am not sure how they behave when fenced. Link to comment Share on other sites More sharing options...
Masked Koopa Posted October 16 Share Posted October 16 8 hours ago, Nino123 said: I'm ok with the bunny man, the grass lezards, slurpers. Can i have a Tallbird ? Can i telelocalise Deers and moon salamanders ? What about the moosegoose kids ? Any ideas ? You can trap Bearger inside a cage of dreadstone pillars. Wobsters and Moonglass Wobsters can also survive on land and will not despawn. For deer you have a choice between Klaus's deer, which won't despawn but also won't ever grow antlers, or the wild ones, which will despawn if they are not near a structure/wall. You can also grab the little glowing crabs from moon quay. Link to comment Share on other sites More sharing options...
Cheggf Posted October 16 Share Posted October 16 15 hours ago, Nino123 said: Can i have a Tallbird ? While a tallbird lives, burn its nest and run around it until it finishes burning. Then lead it to a pen that's at least 6x6 walls large with a floor of rocky/no turf and freeze the bird. It will eventually make a new nest, which it will respawn from. 15 hours ago, Nino123 said: What about the moosegoose kids ? They removed the ability to do this :steamsad: 15 hours ago, Nino123 said: Any ideas ? If you want your Zoo Tycoon to get the Most Exotic Animal award you can trap Deerclops with statues, and he won't despawn as long as a player permanently stays nearby without ever leaving. Link to comment Share on other sites More sharing options...
_zwb Posted October 16 Share Posted October 16 (edited) 4 minutes ago, Cheggf said: he won't despawn as long as a player permanently stays nearby without ever leaving. This bug is fixed in current beta Edited October 16 by _zwb Link to comment Share on other sites More sharing options...
Cheggf Posted October 17 Share Posted October 17 19 hours ago, _zwb said: This bug is fixed in current beta It's not a bug, so it doesn't make sense to get fixed. How does he even disappear while you can see him? Link to comment Share on other sites More sharing options...
_zwb Posted October 17 Share Posted October 17 3 hours ago, Cheggf said: It's not a bug, so it doesn't make sense to get fixed. Judging from the beta deerclops' code, it is intended that deerclops leave when it's not winter. However previous code doesn't guarantee that. 3 hours ago, Cheggf said: How does he even disappear while you can see him? She despawns if it's not winter or (she's not in combat and destroyed 6 structures) Link to comment Share on other sites More sharing options...
Nino123 Posted October 17 Author Share Posted October 17 On 10/16/2023 at 7:08 AM, Masked Koopa said: . For deer you have a choice between Klaus's deer, which won't despawn but also won't ever grow antlers, or the wild ones, which will despawn if they are not near a structure/wall. You can also grab the little glowing crabs from moon quay. The Klaus's deers won't attack with fire/ice spells ? What about the powder monkeys ? Thanks for your answers, everybody ! Link to comment Share on other sites More sharing options...
Capybara007 Posted October 17 Share Posted October 17 If you are a tryhard gamer, make a pen with clockworks, you will get style points for that Link to comment Share on other sites More sharing options...
Cheggf Posted October 17 Share Posted October 17 3 hours ago, _zwb said: Judging from the beta deerclops' code, it is intended that deerclops leave when it's not winter. However previous code doesn't guarantee that. She despawns if it's not winter or (she's not in combat and destroyed 6 structures) Previous code has him despawn when he's satiated or it's not Winter, and no one is looking at him. Because it would be weird to just abruptly disappear while someone is staring at him, that makes no sense. So how does he despawn while someone is staring at him in the beta, since it's apparently been changed? He has no wings like moose does so it's not like he can just fly away. Link to comment Share on other sites More sharing options...
_zwb Posted October 17 Share Posted October 17 21 minutes ago, Cheggf said: So how does he despawn while someone is staring at him in the beta, since it's apparently been changed? He has no wings like moose does so it's not like he can just fly away. When she's unloaded she will despawn if said conditions are met. Link to comment Share on other sites More sharing options...
dois raios Posted October 17 Share Posted October 17 2 hours ago, Nino123 said: What about the powder monkeys ? Idk about powder monkeys (never tried) But you can cage prime mate, his hat will eventually fade, be he wont despawn. 4 Link to comment Share on other sites More sharing options...
lenship2 Posted October 17 Share Posted October 17 2 hours ago, Capybara007 said: If you are a tryhard gamer, make a pen with clockworks, you will get style points for that if only you could summon clockworks on full moon with statues :c 1 Link to comment Share on other sites More sharing options...
Cheggf Posted October 17 Share Posted October 17 3 hours ago, _zwb said: When she's unloaded she will despawn if said conditions are met. So nothing actually changed Link to comment Share on other sites More sharing options...
_zwb Posted October 17 Share Posted October 17 2 hours ago, Cheggf said: So nothing actually changed In current build you can stop her from despawning by having her loaded when winter ends, in current beta this bug is fixed. Link to comment Share on other sites More sharing options...
Falkenpelz Posted October 18 Share Posted October 18 I love the idea! You should definitely get some saladmanders and carrats from the Lunar Island! And if you change to Webber, you could easily make a pen with 8 different kinds of spiders. Most creatures will destory walls, but not statues, you just have to make and carry lots of statues and place them close to each other. Maybe you could turn on some events, like Year of the Carrat, Year of the Beefalo and Year of the Catcoon. That way you can get a whole cute rat pen, a beefalo fashion show and little kittens AND decorate your zoo with lanterns. Link to comment Share on other sites More sharing options...
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