Cr4zyFl4mes Posted July 7 Share Posted July 7 I know I can still choose to not level it up, but it doesn't feel the same. Having the option for an easy route and not using it feels like I am not using the character's full potential. And trying to use his full potential was like THE THING that attracted me to his playstyle. I know most people will want to keep this skill in and that I have to brace for this change. It's a shame. Link to comment Share on other sites More sharing options...
Dragonboooorn Posted July 7 Share Posted July 7 Remember when characters were intresting not only by their perks, but also downsides? good times Link to comment Share on other sites More sharing options...
Mike23Ua Posted July 7 Share Posted July 7 The silver lining is you give up completely free moon transformations and become immune to them. But only AFTER the Wickerbottom in the server has trolled you to the point of nearly rage quitting with her Moon Books. You sacrifice the free transformations for more control over your character. It sounds quite fitting actually.. And now that Woodies itchy totems don’t spoil, and exiting wereforms won’t put him in full starvation status- he finally can play like his silly animated short going “Ben10” on enemy mobs/bosses. Link to comment Share on other sites More sharing options...
Cheggf Posted July 7 Share Posted July 7 yeah whole update sucks. wolfgang has one that literally disables the gym minigame so you just sit afk staring. no interaction. just staring. Link to comment Share on other sites More sharing options...
Shosuko Posted July 7 Share Posted July 7 3 minutes ago, Cheggf said: yeah whole update sucks. wolfgang has one that literally disables the gym minigame so you just sit afk staring. no interaction. just staring. lets be real that gym minigame isn't winning any awards lol. Before they buffed it I would get distracted and forget about it b/c it was too slow and easy. As for Woodie this is a great way to make him work along side all of the full moon stuff better. Yeah it takes away the downside some, but that is kinda the point ? Wicker giving unlimited full moons wasn't exactly conducive to Woodie playing the game at all lol Link to comment Share on other sites More sharing options...
Cheggf Posted July 7 Share Posted July 7 Just now, Shosuko said: lets be real that gym minigame isn't winning any awards lol. Before they buffed it I would get distracted and forget about it b/c it was too easy. Might as well make it automatic if that is the choice you want. if it's too easy and they need this skill tree nonsense why not add a skill that makes it harder & more engaging? a really small point, or one that moves side to side, or a really small one that moves, or one that randomly changes between those as you hit it. hitting it would give more than the normal one. Link to comment Share on other sites More sharing options...
Shosuko Posted July 7 Share Posted July 7 2 minutes ago, Cheggf said: if it's too easy and they need this skill tree nonsense why not add a skill that makes it harder & more engaging? a really small point, or one that moves side to side, or a really small one that moves, or one that randomly changes between those as you hit it. hitting it would give more than the normal one. b/c what it gives isn't worth making it harder or more engaging. You can pump a dumbbell for the exact same effect, the gym is more a paper weight at this point. Link to comment Share on other sites More sharing options...
Dextops Posted July 7 Share Posted July 7 Just now, Cheggf said: if it's too easy and they need this skill tree nonsense why not add a skill that makes it harder & more engaging? ah yes, a skill to make it worse Link to comment Share on other sites More sharing options...
Arcwell Posted July 7 Share Posted July 7 Wereforms still very much have downsides: Constant sanity drain Inability to interact with objects around you Inability to access your inventory Hat and tool (and armor, if it's not a backpack) slot are removed on transformation Constant need of a certain action (running or chopping or fighting) to maintain wereform I think Curse embracer is a wonderful change because it encourages the player to use their wereforms more, thus interacting with Woodie's downside more. Link to comment Share on other sites More sharing options...
GenomeSquirrel Posted July 7 Share Posted July 7 16 minutes ago, Dragonboooorn said: Remember when characters were intresting not only by their perks, but also downsides? good times I’m still not convinced that most characters had a downside Link to comment Share on other sites More sharing options...
Cr4zyFl4mes Posted July 7 Author Share Posted July 7 5 minutes ago, Arcwell said: Wereforms still very much have downsides: Constant sanity drain Inability to interact with objects around you Inability to access your inventory Hat and tool (and armor, if it's not a backpack) slot are removed on transformation Constant need of a certain action (running or chopping or fighting) to maintain wereform I think Curse embracer is a wonderful change because it encourages the player to use their wereforms more, thus interacting with Woodie's downside more. I am aware of those. They are comparably little downsides and more importantly, 2), 3) & 5) are no longer downsides, because before, if you were in the need of a heal during moose fight or if you came by an object you really wanted to interact with during goose run, you had to think twice if it was worth a 0-hunger and -20 health on the next transformation. Well, you no longer need to think about this. Constant sanity drain is also less of a problem now, since you don't need to use the transformation time fully with the aforementioned downsides removed. Plus, i haven't even mentioned the "friendly shadows skill" yet. Link to comment Share on other sites More sharing options...
ADM Posted July 7 Share Posted July 7 I do get that frankly, initially thought that it was okay as you would have needed to endure the Moonstorm before as Woodie at least once to know what it's like, justify your side choice of the moment and in general give you the progression comfort he needed. But I realised that the Ancient Fuelweaver & Celestial Champion defeating unlock is not tied to a character unlock but for everyone, and of course this unlock follows you between worlds. Should that be changed ? Certainly not. But maybe a slight modification could be considered to ACTIVATE the perk after doing a thing, making use of the two rifts related crafting stations or maybe just a side's rift activation ? Some affinity perks might seem a little weird being available right off the start, like Wolfgang shredding shadows... Link to comment Share on other sites More sharing options...
MadMatt Posted July 7 Share Posted July 7 5 minutes ago, Cr4zyFl4mes said: I am aware of those. They are comparably little downsides and more importantly, 2), 3) & 5) are no longer downsides, because before, if you were in the need of a heal during moose fight or if you came by an object you really wanted to interact with during goose run, you had to think twice if it was worth a 0-hunger and -20 health on the next transformation. Well, you no longer need to think about this. Constant sanity drain is also less of a problem now, since you don't need to use the transformation time fully with the aforementioned downsides removed. Plus, i haven't even mentioned the "friendly shadows skill" yet. What do you mean being unable to interact and use items are no longer downsides? You can't use panflutes, ice staves, or manipulate sanity. The Wereforms still have a slew of bad along with them, the update just makes them more worthwhile by not punishing you for using already subpar abilities. There is nothing wrong with curse embracer, it does not remove Woodie's downsides, it makes his upsides even remotely worth it. Link to comment Share on other sites More sharing options...
Cr4zyFl4mes Posted July 7 Author Share Posted July 7 2 minutes ago, MadMatt said: You can't use panflutes, ice staves, or manipulate sanity. You are right, i only imagined collecting stuff as "interact with objects" because i never needed to use items (except for healing) while in a wereform. Link to comment Share on other sites More sharing options...
maeslay Posted July 7 Share Posted July 7 edit: I am illiterate please disregard everything I’ve said in the thread below thank you i mean to be fair since that path also means no lunar refills and no more double drain on full moons, then its kinda (in my opinion) not worth getting anyways. I know its probably not the most popular opinion but i also thing the shadow perk is SO GOOD for fighting any bosses with sanity drain as moose thatd itd just be stupid to get it. I think its a pretty fair trade, not much of a balnce issue (also fullmoons arnt woodies main downside at all) this is coming from someone with a 1k world where ive played nothing but woodie and done multiple cc fights/storm. Its not that bad, really Link to comment Share on other sites More sharing options...
Cr4zyFl4mes Posted July 7 Author Share Posted July 7 7 minutes ago, MadMatt said: it makes his upsides even remotely worth it. So, weather protection + good armor damage / speed & running on water / quick chopping + nightvision + no hunger drain are not worth it? In a game where you are mostly worried about hunger, the light, the enemies (who you can either fight or run away from) and staying sane. Link to comment Share on other sites More sharing options...
maeslay Posted July 7 Share Posted July 7 Just now, Cr4zyFl4mes said: So, weather protection + good armor damage / speed & running on water / quick chopping + nightvision + no hunger drain are not upsides? In a game where you are mostly worried about hunger, the light, the enemies (who you can either fight or run away from) and staying sane. how dare woodie have any upsides at all klei pls fix >:( Link to comment Share on other sites More sharing options...
Dextops Posted July 7 Share Posted July 7 1 minute ago, Cr4zyFl4mes said: In a game where you are mostly worried about hunger, the light Are we playing the same game because you just listed the 2 least worried about things in this game Link to comment Share on other sites More sharing options...
Cr4zyFl4mes Posted July 7 Author Share Posted July 7 1 minute ago, maeslay said: how dare woodie have any upsides at all klei pls fix >:( You misunderstand me. I like that he has upsides. But I also like that he has downsides. Link to comment Share on other sites More sharing options...
maeslay Posted July 7 Share Posted July 7 Just now, Cr4zyFl4mes said: You misunderstand me. I like that he has upsides. But I also like that he has downsides. yeah. and he does have downsides(wich Matt has named above) in the current version, even if you pick the lunar path, i dont see the issue. Like i feel like a lot of people missunderstand this. transforming on full moons isnt really that big of a downside, just an slight inconvenience. If you use it properly you can get alot more out of it and it can turn into an upside ( like fighting klaus at night 31 in first winter for example, or just timing ur surface fights around the moon so u can maximise the refill) Its not even that good for lunar storm cuz you'd have to turn it off for cc, unless u wanna fight it without the fullmoon refills wich would kinda suck imo Link to comment Share on other sites More sharing options...
Arcwell Posted July 7 Share Posted July 7 2 minutes ago, maeslay said: Like i feel like a lot of people missunderstand this. transforming on full moons isnt really that big of a downside, just an slight inconvenience. To clarify: the post is talking about the perk that removes the health and sanity penalty from eating kitschy idols, not the perk that blocks transformations during full moons. Link to comment Share on other sites More sharing options...
maeslay Posted July 7 Share Posted July 7 Just now, Arcwell said: To clarify: the post is talking about the perk that removes the health and sanity penalty from eating kitschy idols, not the perk that blocks transformations during full moons. Oh **** I can’t read lmao I’m so sorry to OP. There’s still some downsides though ahah Link to comment Share on other sites More sharing options...
Cr4zyFl4mes Posted July 7 Author Share Posted July 7 3 minutes ago, Arcwell said: To clarify: the post is talking about the perk that removes the health and sanity penalty from eating kitschy idols, not the perk that blocks transformations during full moons. I'm not even sure if it removes the sanity penalty, but it does remove the 0-hunger penalty after the transformation. Edit: It does mention the sanity penalty too. Link to comment Share on other sites More sharing options...
maeslay Posted July 7 Share Posted July 7 1 minute ago, Cr4zyFl4mes said: I'm not even sure if it removes the sanity penalty, but it does remove the 0-hunger penalty after the transformation. It removes the sanity from eating the idols but not the drain during the transformations It stills lower ur hunger to a set value when you untransform it’s just not 0 (im sorry for the replies above I have no idea how I misread your post that bad) Link to comment Share on other sites More sharing options...
Cr4zyFl4mes Posted July 7 Author Share Posted July 7 2 minutes ago, maeslay said: It stills lower ur hunger to a set value when you untransform it’s just not 0 Yeah, that is how I understood the skill. Do you know how much does it lower your hunger? Link to comment Share on other sites More sharing options...
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