allmeitysk Posted June 18 Share Posted June 18 Literally, every single update you are just throwing us content that is not fun or challanging. Brightshades plants are freaking annoying and are prioritizing damn berry bushes every single time - well i guess we cannot have them for decoration or spend every 20 days 3 days just killing those plants. Acid rain is just boring mechanics that most likely you had no idea what else to bring to the table. Its not challange, its damn annoyance, especially if only way how to protect is use new robe or umbrella which takes off your hand spot - how am I supposed to fight then? New boulders - wow, whos idea was this? My caves are literally trash of boulders right now. Not to mention how many gems got destroyed on the ground while I was dealing with 5 rooks in the ruins... New dark rifts are great idea, even fights are amazing, but damn those rewards for the amount of time spend killing 1200health creatures are underwhelming. This game is sandbox as well as survival game. Start creating content that fits both needs please. If you are bringing update that relies on next update, just adjust it for us and then change it in next update. I am tired of hearing wait and wait for next update. Link to comment Share on other sites More sharing options...
bloopah Posted June 18 Share Posted June 18 24 minutes ago, allmeitysk said: just adjust it for us and then change it in next update. I mean, they already did. They said they nerfed Acid Rain into the ground to make way for adjustments to the Void armor. Link to comment Share on other sites More sharing options...
Pet Rock Posted June 18 Share Posted June 18 They are planning on reworking the armor and the umbrella and will probably fix most of these issues. They just had to slap Band-Aids on everything for the klei-fest release (or adjusting things in your words). As for the progression, I think this is the natural way to go. Base game has many variables to deal with, but all of them have solutions acquired from the many bosses added. The natural continuation is to add new variables to provide space for new rewards. The state the content is currently in does not change that it is natural progression. If you meant armor and item progression, brightshade bombs are a great upgrade to gunpowder, and the brightshade staff allows me to have a weather pain without fighting moose/goose. The shadow side could and will be reworked but as is the scythe still seems useful for harvesting and the umbrella is an eyebrella that everyone on the server can get. Link to comment Share on other sites More sharing options...
dois raios Posted June 18 Share Posted June 18 I think the items will be better when you choose a side. I hope it will have more durability and/or more damage. Link to comment Share on other sites More sharing options...
nimzowitsch10 Posted June 18 Share Posted June 18 @Pet Rock With gunpowder you can set 40 in a row, light with firestaff and boom, boss dead. Brightshade bombs you have to run around like a chicken hoping the enemy goes where the bombs land while you try to avoid getting killed yourself, how is that an upgrade to gunpowder? (Not to mention the material cost difference) Brightshade staff is also inferior to weatherpain as it can't destroy things like weatherpain, you can't really consider them equal The only useful things from these rift updates has been the brightshade helm and the brightshade smasher, everything else is inferior to old alternatives. I really do hope they rework some stuff. Link to comment Share on other sites More sharing options...
Well-met Posted June 18 Share Posted June 18 if you're a mega baser then you can simply not activate the rifts Link to comment Share on other sites More sharing options...
Pet Rock Posted June 18 Share Posted June 18 1 hour ago, nimzowitsch10 said: how is that an upgrade to gunpowder? You do have a point. Bombs will be more viable against feature content though, considering the planar damage they do. One other benefit I could think of is them being ranged. 1 hour ago, nimzowitsch10 said: Brightshade staff is also inferior to weatherpain The fact that it doesn't destroy structures could be a benefit depending on the scenario. Some farms may work better with the brightshade staff. Also, weather pains face the same issues that you mentioned the BS bomb has. They can miss targets. Besides, the range of the brightshade staff is higher. You can kill the shadow hands and woven shadows in the fuel weaver fight at the same time with it. Weatherpains definitely have benefits, but brightshade staffs are easier to make and will outclass the weatherpain in future content. 1 hour ago, nimzowitsch10 said: The only useful things from these rift updates has been the brightshade helm and the brightshade smasher I totally forgot the smasher existed. Can add that to my list of item progression Link to comment Share on other sites More sharing options...
Brago-sama Posted June 18 Share Posted June 18 12 minutes ago, Pet Rock said: I totally forgot the smasher existed. Can add that to my list of item progression You havnt lived until you clear the entirety of the ruins with just 2 smashers. They save on so much inventory space Link to comment Share on other sites More sharing options...
Mike23Ua Posted June 18 Share Posted June 18 Hey I’m I don’t mean to be rude but- what exactly kind of “progression” are you expecting? I mean like seriously- And more importantly what kind of “Progression” did Curse of Moon Quay bring? Or Reap What You Sow? Or Turn of Tides? Or Salty Dog?? Or well you get the idea. Just because you don’t like it- Doesn’t mean it’s not “progression” Enjoy the new content (or not) but don’t literally sit here and insult Klei’s work. We could be getting no updates at all. I for one enjoy the Lunar/Shadow Rifts, they Shake Up the gameplay by making it just a little “less” predictable, Running through a forest, not paying attention- Almost get insta-killed by a hidden Brightshade in the area. Brightshades are pretty interesting, just last night I was exploring my map, return to Pig Kings village and there’s a group of 3 now chilling dead center of the pig village just smacking the heck out of a bunch of Pigmen, like this is literally making the game EASIER free Meaty Stews and Pigskin farm with no elaborate setup or effort at all on my behalf? Sign me up for that. Link to comment Share on other sites More sharing options...
Mysterious box Posted June 18 Share Posted June 18 2 hours ago, nimzowitsch10 said: @Pet Rock With gunpowder you can set 40 in a row, light with firestaff and boom, boss dead. Brightshade bombs you have to run around like a chicken hoping the enemy goes where the bombs land while you try to avoid getting killed yourself, how is that an upgrade to gunpowder? (Not to mention the material cost difference) Brightshade staff is also inferior to weatherpain as it can't destroy things like weatherpain, you can't really consider them equal The only useful things from these rift updates has been the brightshade helm and the brightshade smasher, everything else is inferior to old alternatives. I really do hope they rework some stuff. I don't see this as a fair comparison it's like comparing a dark sword to 40 bunnymen in a bee queen fight one is clearly gonna make a bigger impact in that scenario but both are quite useful no? 6 hours ago, allmeitysk said: Literally, every single update you are just throwing us content that is not fun or challanging. Brightshades plants are freaking annoying and are prioritizing damn berry bushes every single time - well i guess we cannot have them for decoration or spend every 20 days 3 days just killing those plants. Acid rain is just boring mechanics that most likely you had no idea what else to bring to the table. Its not challange, its damn annoyance, especially if only way how to protect is use new robe or umbrella which takes off your hand spot - how am I supposed to fight then? New boulders - wow, whos idea was this? My caves are literally trash of boulders right now. Not to mention how many gems got destroyed on the ground while I was dealing with 5 rooks in the ruins... New dark rifts are great idea, even fights are amazing, but damn those rewards for the amount of time spend killing 1200health creatures are underwhelming. This game is sandbox as well as survival game. Start creating content that fits both needs please. If you are bringing update that relies on next update, just adjust it for us and then change it in next update. I am tired of hearing wait and wait for next update. I mean the vast majority of content updates over the pass few years has been sandbox based as well as introducing a ton of sandbox mechanics with very little to do with actual survival. I don't see the problem with them attempting to finally throw a bone to other players once in a awhile. Link to comment Share on other sites More sharing options...
nimzowitsch10 Posted June 18 Share Posted June 18 @Mysterious boxwell he said that brightshade bombs were a better alternative to gunpowder which isn't true in my opinion. Link to comment Share on other sites More sharing options...
Mysterious box Posted June 18 Share Posted June 18 Just now, nimzowitsch10 said: @Mysterious boxwell he said that brightshade bombs were a better alternative to gunpowder which isn't true in my opinion. ah I missed the context my bad Link to comment Share on other sites More sharing options...
goatt Posted June 19 Share Posted June 19 18 hours ago, allmeitysk said: Brightshades plants are freaking annoying and are prioritizing damn berry bushes every single time This reminds me of some griefers who planted a spider den in the middle of my base hehe. Link to comment Share on other sites More sharing options...
Evelo Posted June 19 Share Posted June 19 16 hours ago, Mike23Ua said: Hey I’m I don’t mean to be rude but- what exactly kind of “progression” are you expecting? I mean like seriously- And more importantly what kind of “Progression” did Curse of Moon Quay bring? Or Reap What You Sow? Or Turn of Tides? Or Salty Dog?? Or well you get the idea. RWYS has been my favorite update ever in all of the updates to DST. It added nothing in terms of this "progression" but by Charlie it made a core feature of the game so much fun. Not everything needs progression. Many people are disgruntled afaik about the planar damage but I still feel like it is a great mechanic for the future. Klei is sticking with the core ideals of Don't Starve and that is great. It is a work in progress so if you don't like the update, don't engage in it while it is a WIP. The Return of Them arc was pretty bad patch by patch (sans RWYS, best update) but now that is it finished, it is pretty good. (Ocean is still bare bones according to some people, it's 80% there I feel) Best way I can say is treat the patch arcs like an early access until the arc is finished. Link to comment Share on other sites More sharing options...
Antynomity Posted June 19 Share Posted June 19 16 hours ago, Mike23Ua said: Hey I’m I don’t mean to be rude but- what exactly kind of “progression” are you expecting? I mean like seriously- And more importantly what kind of “Progression” did Curse of Moon Quay bring? Or Reap What You Sow? Or Turn of Tides? Or Salty Dog?? Or well you get the idea. Progression is important here because by default you need to kill the one of the final bosses to have access to one or another, both if you want access to both, there is an option to enable it but that's OPTIONAL, not the 'main way' of getting to that point, meaning, the gear should be worth it, and it shouldn't be an annoyance just to have those damn things open. Link to comment Share on other sites More sharing options...
Evelo Posted June 19 Share Posted June 19 1 minute ago, yourAnty said: Progression is important here because by default you need to kill the one of the final bosses to have access to one or another, both if you want access to both, there is an option to enable it but that's OPTIONAL, not the 'main way' of getting to that point, meaning, the gear should be worth it, and it shouldn't be an annoyance just to have those damn things open. The reward is the annoyance. Another challenge to shake up your typical survival strategies. Adapt and overcome. Link to comment Share on other sites More sharing options...
bloopah Posted June 19 Share Posted June 19 1 hour ago, Evelo said: The reward is the annoyance. Another challenge to shake up your typical survival strategies. Adapt and overcome. Besides killing the things that spew out of the Rift there should be more ways to avoid it. Sorta like, you know, the Rifts underground with the (currently) easily avoidable Acid Rain and the now-non-destructive Boulders (which people still moan about just because they don't immediately shatter and therefore they have to actually do something that doesn't involve sitting around or farming Fuelweaver)? Link to comment Share on other sites More sharing options...
Brago-sama Posted June 19 Share Posted June 19 13 minutes ago, bloopah said: which people still moan about just because they don't immediately shatter and therefore they have to actually do something that doesn't involve sitting around or farming Fuelweaver)? Bro, just standing near a rift for 5 days waiting for the 3 new goons i got nearly 40 boulders. Am i really expected to play housekeeper now. Imagine having a cave base lmao. Hundreds a season, not even an exageration Edit: edit Link to comment Share on other sites More sharing options...
Antynomity Posted June 19 Share Posted June 19 1 hour ago, Brago-sama said: Bro, just standing near a rift for 5 days waiting for the 3 new goons i got nearly 40 boulders. Am i really expected to play housekeeper now. Imagine having a cave base lmao. Hundreds a season, not even an exageration Edit: edit That's the type of sh- forumites will call uncompromising Link to comment Share on other sites More sharing options...
_zwb Posted June 19 Share Posted June 19 52 minutes ago, yourAnty said: That's the type of sh- forumites will call uncompromising "It's a sUrViVaL gAmE!!!11!1!!!!" Link to comment Share on other sites More sharing options...
Pet Rock Posted June 19 Share Posted June 19 2 hours ago, Brago-sama said: Hundreds a season, not even an exageration I still think a majority of the boulders should shatter on impact as everything else in an earthquake does. This would be consistent, get rid of tedious work, but still provide the same challenge (shattering boulders still deal damage) and supply of boulders if necessary. Link to comment Share on other sites More sharing options...
Mysterious box Posted June 19 Share Posted June 19 2 hours ago, yourAnty said: That's the type of sh- forumites will call uncompromising I sure as he- hope not! Link to comment Share on other sites More sharing options...
lakhnish Posted June 19 Share Posted June 19 On 6/18/2023 at 5:36 AM, allmeitysk said: Brightshades plants are freaking annoying and are prioritizing damn berry bushes every single time - well i guess we cannot have them for decoration or spend every 20 days 3 days just killing those plants. Not to downplay your concerns, but if you make your builds to accommodate the BS OR make a brightshade catcher, you can prevent them from infecting your decorative berry bushes. The BS won't spawn in a 7.5 tile radius of an already existing BS. If the 7.5 tile radius is too small for you, you can make the circles overlap with each other for a greater area to work with while preventing more BS from spawning: Spoiler Link to comment Share on other sites More sharing options...
Mike23Ua Posted June 19 Share Posted June 19 I’m still confused at what exactly people would consider to be “Progression” To ME I treat Lunar Rifts just like a Treat Weather Seasons, As in- Just like needing a Umbrella in Spring, a Heat/Cool Source in Winter & Summer, And a Light Source in Caves- I see Needing to use Brightshade Weapons to fight Brightshades as being no different. I guess for people who are use to being able to use whatever crazy method to deal with a situation they can come up with, this limits their “Progression” or more accurately “Creative Freedom” But honestly I just look at Brightshades & Planar Damage from the view point of Sandstorms/Moonstorms= Protective Goggles. Or Becoming Wonkey = trading Banana to Monkey Queen. People are just being Blind to the fact that DST has had for a very long time now Limited or only ONE Solution to a problem. It’s just.. when it starts limiting players ability to use other weapons, Armors or their characters Perks: That’s when people start to notice it & take issue with it. For me though- It’s no Different from needing a light source to complete Chapter 5 Darkness of Solo DS. (& it’s not like you CANT fight Brightshades with NON-BS Gear, it just takes longer and is less effective.., In Solo DS not having X Item in X Situation such as above Light Source for Ch5- means instant Game Over.) Now that I’ve spoken about how I feel about the updates.. I’d love for people to tell me EXACTLY why they don’t feel like the Lunar/Shadow Rifts & Gear are “Progression”? Link to comment Share on other sites More sharing options...
firoborn Posted June 19 Share Posted June 19 On 6/18/2023 at 11:25 AM, Mysterious box said: I mean the vast majority of content updates over the pass few years has been sandbox based as well as introducing a ton of sandbox mechanics with very little to do with actual survival. I don't see the problem with them attempting to finally throw a bone to other players once in a awhile. What? Plenty of survival mechanics where added to the ocean we got wavey Jones, terror claws, pirate raids (even with the nerf), sharks and the plant things like I would argue that the ocean itself is the most dangerous place you can be in. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.