Developer JarrettM Posted June 15 Developer Share Posted June 15 Hey friends! We're twice as excited as usual today, because not only is the June 2023 Quality of Life update out...it's also time for our big annual publisher sale on Steam! This minor update includes bug fixes, UX improvements for both the base game and Spaced Out! DLC and a new category of blueprints, aka cosmetic skins. Highlights include: Significant changes to the Space Scanner, Telescope and Enclosed Telescope! Improved range visualization! New category of blueprints! (aka cosmetic skins) New Move To tool for objects! A strange new asteroid and Puft atmo suit for Klei Fest! Space Scanner, Etc We've made big changes to the Space Scanner, Telescope and Enclosed Telescope. That includes simplifying the mechanics on the scanners to focus on network quality—now calculated by the total percentage of sky covered—and synchronizing automation among all scanners that target the same object. An obstructed tile now blocks visibility from that tile out towards the nearest edge of the scanning range. Plus, improved range visualization makes obstructions super easy to spot...see below. These improvements (and others!) might necessitate adjustments in your colony's current setup, so there's a 20-cycle pause on meteor showers. Improved Range Visualization We took the range visualization that we recently added to the Meteor Blaster, pepped it up and applied it to other buildings. Now you can tell at a glance exactly what's going on with each building's view of the sky. (Apologies to anyone who enjoyed guessing.) A Bunch of Cool Things There's a new version of the Move To tool that lets you instruct Duplicants to transport objects to a specific spot! Sinks no longer produce less water than they consume! Robo-Miners can now mine through open doors! We added ~50 new blueprints, including our first-ever Atmo Suit skins! Oh, and remember when a Duplicant might work up a sweat digging up a seed or a chunk of ore, only to have the dang thing pop out on the unreachable side of a wall? We fixed that too. Klei Fest Surprises! The universe is vast and unknowable, especially when there's a Temporal Tear at play. A new asteroid has plinked into existence. It's familiar and yet... not. The Skewed Asteroid is a fixed seed (i.e. impervious to worldgen shenanigans) that allows players to share the experience of exploring the same unknown landscape simultaneously. We can't wait to see how your colonies adapt! Share your success stories, tales of despair and everything in between here. Playing during Klei Fest also unlocks a special new 'print: the Puft Atmo Suit! Fits like a glove, and hardly smells at all. Summary There have been some potentially game-changing upgrades to the Space Scanner, Telescope and Enclosed Telescope, and new ways to visualize scanning ranges! There's a special new asteroid and Puft Atmo Suit 'print for Klei Fest. And of course, bug fixes and UI tweaks. We love hearing what you think! Send your bug reports here, and feedback or even (dare we hope?) screenshots of your Skewed Asteroid setup here. Thank you to everyone who helped us smooth things out during the testing period! If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary Previous Update Branch. Play on! Full patch notes Spoiler Changes and Improvements All versions Robo-Miners can now mine through open doors. Space Scanners have significantly changed Space Scanners no longer have individual network quality and now only use a shared network quality. Network quality is now based on the total percentage of sky coverage: 50% of the sky provides 100% network quality. Industrial machinery no longer impacts network quality. Automation is synchronized between all Space Scanners targeting the same object. This means they go green/red at the same time. Telescopes changes Telescopes now have a symmetrical scanning range. Obstructions now block visibility from the blocked tile out toward the outer edge of the scanning range. This is also true for other buildings that use the new range visualization system. Meteor Blaster Meteor Blaster can now target meteors above the buildable area. The Meteor Blaster range visualization now shows obstructions and retains its color when overlays are enabled. Adjusted the Meteor Blaster range visualization artwork to improve readability. Range visualization Auto-Sweeper, Robo-Miner and Duplicant Motion Sensor now use the new range visualization system. Added range visualization for the following buildings: Telescope, Mission Control, and Space Scanner. Steam Turbine shows obstructed tiles for steam intake. Added save warning popup about Space Scanner and Telescope changes. Meteor showers are disabled for 20 cycles on existing saves. Added plant harvest ready animations. Duplicants cannot use suits from disabled lockers or return suits to empty disabled lockers. Resources produced from completed errands will now drop towards the Duplicant completing the errand. Jukebot under construction artwork changed to better represent its size. Changed the opacity of Drywall under construction artwork. Revised liquid geyser animations. Added colorblind support for the priorities screen. Updated Overjoyed Response blueprints tooltips in the Supply Closet to include descriptions. The Pitcher Pump’s straw visuals update when tiles change, e.g. when sand falls from above. Sandbox Reveal Tool can now reveal any kind of unrevealed tile. Plants wilting in a Hydroponic farm tile show a unique status item when their storage is saturated with the wrong irrigation liquid. Added Dev Radbolt Generator Added priority to the Spice Grinder, affects the spicing and supply errands. Food will no longer rot when stored in the Spice Grinder. Performance Improved Load Game screen performance: Faster scrolling and opening. Load game screen now shows only the 20 most recent saves. Added a "Load More" button to the bottom to show the next 20. Improved resource, diagnostic, table screens opening/closing performance. Improved overlay toggling performance. Resource and research screen search bars wait for text entry to complete (0.2s trigger) before running search. Improved Duplicant and general animation rendering performance. Reduced stall when opening screens with Duplicant UI portraits. Modding Added AtLeft and AtRight tags to terrain tiles, which can be used like AtEdge except for a given side in worldgen template rules. Added overridePlacement to worldgen template rules, which gives precise control over placement of POIs. It is generally a good idea to use the allowedCellsFilter instead for more flexible control. Refactored ManualDeliveryKG chore. Updated Oxygen Not Included Uploader to remove the 100mb mod size limit. Base game only Added standard asteroid category button to new game flow. Spaced Out! only Added range visualization to Automation Broadcaster / Receiver, Interplanetary Payload Launcher, Targeting Beacon, and Enclosed Telescope. Modding: Labeled unused meteor shower seasons in worldgen configs. New Features All versions Added Skewed Asteroid. Added a “Move To” tool which orders Duplicants to move an item to a specific location. Added Atmo Suit skins. Fixes All versions Fixed one instance of Duplicants passing through checkpoints without equipping the suit. Fixed Sinks producing less water than consumed. Meteors & Meteor Blaster: Fixed an issue that would sometimes cause a stray meteor to land after a meteor shower stops. Fixed rare occurrence of meteors falling through the base. Corrected Meteor Blaster animation and ore ejection position. Fixed a crash with the Meteor Blaster that could occur when a meteor is destroyed before launch. Fixed Meteor Blaster firing multiple Blastshots at the same meteor. Suits Fixed atmo suits being dropped at lead suit markers, and vice versa. Duplicants are now prevented from idling at the suit dock. Fixed a crash that could happen when a Duplicant finishes wrangling a critter and another Duplicant with a higher husbandry skill is nearby. Fixed issue causing baby Dreckos to not be selectable when they were on walls or ceilings. Fixed a crash that happened in special situations with the Conduction Panel. Fixed animation frame rate issues in a few animations. Fixed an issue with Automation Ribbon end caps having incorrect ordering. Fixed crash that could happen if a critter hatches near the Critter Flux-O-Matic. Fixed a sidescreen crash with the Mysterious Hermit and Ancient Specimen story traits. Fixed a crash that occurred when deleting the Mysterious Hermit's house in sandbox mode. Fixed a rare crash that could occur when loading some saves. Fixed a bug where the length of the Pitcher Pump's straw would sometimes not refresh properly if it was blocked by another building. Clicking on Interests on the Select a Blueprint screen now correctly selects the Duplicant. Fixed a bug where wrangling a critter immediately after having killed it would cause the critter to be forever stuck in the trussed state while also still being dead. Fixed an issue with the aliasing on the Oil Refinery artwork. Added animation for emptying bottles of liquid. Fixed UI layout issue preventing cinematic screen close and proceed buttons from being visible on ultra-wide displays. Fixed breathability diagnostic to better handle suits and telescopes which provide oxygen. Spice Grinder missing resources status item now lists the exact amount of ingredients missing to spice the food Fixed a crash that could happen if a Duplicant is not on a world. Fixed memory leak of time lapse and preview screenshot textures. Fixed crash occurring when Shove Voles were near the edge of the world. Fixed crash that could occur when meteors fall near the right side of the world. Worldgen: Fixed issue with two unknown tiles associated with the Amber Fossil POI. Base game only Fixed save warning upgrading on saves last played prior to Bahni's Automation Innovation Pack extending beyond the screen. Spaced Out! only Fixed a bug where sometimes rockets would become inaccessible to Duplicants after landing. Fixed a bug where liquids and gasses looped in a pipe from one rocket fitting input to a rocket fitting output were sometimes being deleted. Fixed a bug where liquids, gasses, and occasionally solids could be deleted when unloaded from a rocket. Fixed Supply Teleporter Input and Output visuals not matching the functioning of the building. Fixed an issue loading older Spaced Out! saves. Fixed crash that could happen unpausing an old save with a meteor shower happening on an undiscovered Regolith Asteroid. Fixed an issue where the topmost tile of the world was not considered exposed to sunlight. Fixed the atmo suit helmet disappearing and the wrong-colored gloves showing when using the Manual Radbolt Generator. Spaced Out! starmap background now stretches to fill the horizontal screen space of even ultra-wide displays. Fixed issue causing meteor showers to immediately start after loading a file that was saved before unpausing. Worldgen: Fixed an issue with the wasteland Hot Tub POI being entombed. Changes since last public testing update Spoiler Changes since last public testing update Added Skewed Asteroid Updated Oxygen Not Included Uploader to remove the 100mb mod size limit. Updated all translations. Fixed crash that could occur when meteors fall near the right side of the world. Atmo suit diorama background now shows correctly in Outfit Browser and Outfit Designer screens. Updated Dev Radbolt Generator artwork. Fixed issue causing meteor showers to immediately start after loading a file that was saved before unpausing. It's Time For Klei Fest! Hey Everybody! Klei Fest is here! Summer is on its way and that means so is Klei Fest. During Klei Fest, we have a burst of content, items, events, sales, and more interesting things happening for all things Klei! We've got game updates for Hot Lava, Oxygen Not Included, and Don't Starve Together. We have a new game to announce and we've even got more exciting news and demos from Klei Publishing and more! Check out our sale page for up to 75% off all of our games. Scroll down for tons of news, updates, and announcements. New Content Update Available Now! Something sinister is seeping to the surface, and new horrors have taken up residence in the dark. Will our Survivors be able to band together to push back the encroaching darkness, or are the cracks in their resolve already starting to show? For more info head over to the announcement post here! New Items, Taunts, and more! Prepare for another scorching hot summer with Hot Lava. We’ve got new summer activities, two new playable characters complete with their own unique unlockable items, taunts, and action files, new summer activities, and more! For more details run, jump or swing on over to the store page on Steam. Combat Focus Test Now Available! Rotwood is almost here! For a small taste of the action, head on over to the Steam store page and participate in our combat focus test! During our single-player combat focus test, players will get to play a combat focused version of the game so you can let us know what you think. Sign-up now! New Items, Taunts, and more! From Klei Entertainment, creators of Don't Starve, Invisible Inc, and Griftlands comes Dread Pilots, a new space survival exploration sandbox game. You are a Dread Pilot, an unfortunate soul trapped in a dangerous and uncaring purgatory with only your wits to aid you in your quest to escape. Head on over to Steam and wishlist now to keep up to date with news on the game as it develops! New Items, Taunts, and more! The wizards at Sparkypants are excited to announce that Mind Over Magic will have a demo live for Steam Next Fest June 19th through June 26th! Build and manage a school to teach aspiring mages dangerous arcane arts. Soothe sanity-shaking nightmares and explore the perilous Underschool, all the while trying to keep everyone alive and content. But beware the ever-encroaching Fog… Make sure to wishlist Mind Over Magic on Steam to keep up to date on the latest news! Announcing Beastieball! We’re also excited to announce that we’re working with Greg Lobanov and Wishes Unlimited, creators of Wandersong and Chicory on their next game, Beastieball! Coach a sports team of Beasties in this turn-based volleyball RPG! Your Beasties’ relationships power up their teamwork! Excited to learn more? You can read all about Beastieball, listen to samples from the soundtrack, and more while backing the game on Kickstarter. There’s also this super fun explainer video from Greg and the Wishes Unlimited team at Day of the Devs. And did we mention the playable demo? And of course, don’t forget to wishlist Beastieball so we can notify you when it comes out. Check out the demo! If you haven’t had a chance to check out the Lab Rat demo, now is the time. Lab Rat is a hand-crafted narrative puzzler masquerading as a machine-generated video game. This satirical adventure stars a metrics-obsessed AI who will monitor, profile, and guide you as you solve over a hundred unique spatial problems. The demo is available until June 26th, so check it out and be sure to wishlist on Steam! View full update 4 1 1 Link to comment Share on other sites More sharing options...
Aki Art Posted June 15 Share Posted June 15 Updated Oxygen Not Included Uploader to remove the 100mb mod size limit. With a WIP mod of near 200MB size i worked on for over 1.5 years, thank you !! And Happy Klei Fest! <3 7 1 2 Link to comment Share on other sites More sharing options...
nomoreink Posted June 15 Share Posted June 15 Woo!! I'm so excited to try the new Move tool and explore the new asteroid. So cool to see continued development on ONI! ❤️ A little bummed we didn't get a fix for the Somnium Synthesizer though, I really want to try a fun build around it but it deletes all stored dream journals on game load so right now it's just dead weight on the map. 1 Link to comment Share on other sites More sharing options...
vladimmi Posted June 15 Share Posted June 15 What about fixes of years-old bugs and band-aid mechanics? Like specific buildings working with liquid metals but not liquids in general. Or tiny material amounts ignoring heat transfer and blocking anything relying on it (like conveyor belts with temperature sensors). Link to comment Share on other sites More sharing options...
cryops Posted June 15 Share Posted June 15 so with this update it now impossible to use telescope in rockets? Link to comment Share on other sites More sharing options...
fullerfamily Posted June 15 Share Posted June 15 I recently hit 100% achievements and needed something new. You give me a skewed asteroid. Then you give me a puft atmo suit for playing it?!?! That is like ordering a drink and having the bartender give you a tip. Well done Klei. 1 Link to comment Share on other sites More sharing options...
withers Posted June 15 Share Posted June 15 Ya'll are awesome! I hereby nominate Klei (rhymes with play) for best pc game company ever! 2 Link to comment Share on other sites More sharing options...
YOLO KNIGHT Posted June 16 Share Posted June 16 I'm sorry Klei. I have to sue you because I started a Skewed Asteroid and sprained my brain 1 Link to comment Share on other sites More sharing options...
Dmitri44 Posted June 16 Share Posted June 16 7 hours ago, JarrettM said: Obstructions now block visibility from the blocked tile out toward the outer edge of the scanning range. This is also true for other buildings that use the new range visualization system. Hmm, I wonder how this affects telescopes placed inside a rocket. Will this still be possible to do, or will the telescope module now be required for exploring the entire map? Link to comment Share on other sites More sharing options...
SGT_Imalas Posted June 16 Share Posted June 16 1 hour ago, Dmitri44 said: Hmm, I wonder how this affects telescopes placed inside a rocket. Will this still be possible to do, or will the telescope module now be required for exploring the entire map? telescopes inside of rockets dont check their range, they just work 1 Link to comment Share on other sites More sharing options...
Gurgel Posted June 16 Share Posted June 16 Things have gotten a lot more stable I think. I like to run colonies overnight and so far I had one crash (hard, game just gone, no report), which is a lot less than before. Link to comment Share on other sites More sharing options...
Anatory R Posted June 16 Share Posted June 16 (edited) Many thanks for keep supporting this game. Minor request: please add working ranges for other type of machines (for example deodorizers) (of course experienced players know it, but one of main features for this update is ranges rework). Edited June 16 by Anatory R 2 Link to comment Share on other sites More sharing options...
Pedro_L Posted June 16 Share Posted June 16 13 hours ago, Dmitri44 said: Hmm, I wonder how this affects telescopes placed inside a rocket. Will this still be possible to do, or will the telescope module now be required for exploring the entire map? 11 hours ago, SGT_Imalas said: telescopes inside of rockets dont check their range, they just work yep, they don't show their viz inside the rocket Link to comment Share on other sites More sharing options...
Brigado Posted June 17 Share Posted June 17 (edited) hi guys, somebody can explain how to use the atmo suit skins? thanks! solved here: Edited June 17 by Brigado Link to comment Share on other sites More sharing options...
Aki Art Posted June 17 Share Posted June 17 On 6/16/2023 at 7:04 AM, Gurgel said: Things have gotten a lot more stable I think. I like to run colonies overnight and so far I had one crash (hard, game just gone, no report), which is a lot less than before. (There is always a log file generated at C:\Users\%username%\AppData\LocalLow\Klei\Oxygen Not Included\Player.log, regardless if the game showed a crash screen.) Link to comment Share on other sites More sharing options...
Gurgel Posted June 17 Share Posted June 17 5 hours ago, Aki Art said: (There is always a log file generated at C:\Users\%username%\AppData\LocalLow\Klei\Oxygen Not Included\Player.log, regardless if the game showed a crash screen.) I know. But there was nothing in it. Link to comment Share on other sites More sharing options...
arvenil Posted June 17 Share Posted June 17 How to open this door. It drives me crazy. Link to comment Share on other sites More sharing options...
YOLO KNIGHT Posted June 18 Share Posted June 18 Dig underneath and come around to the far side Link to comment Share on other sites More sharing options...
asurendra Posted June 18 Share Posted June 18 5 hours ago, arvenil said: How to open this door. It drives me crazy. Door lock is on the other side. Dupes cant reach it from left Link to comment Share on other sites More sharing options...
xkip Posted June 20 Share Posted June 20 The only problem - with this update loading became much much slower. Like 5 times slower, I'm now on a 3500 cycle because I really love the map (and also recently got 100% achievement on it), but it used to fit into 1 minute, now it is almost 5 minute to open. Link to comment Share on other sites More sharing options...
Anatory R Posted June 21 Share Posted June 21 On 6/20/2023 at 12:50 PM, xkip said: The only problem - with this update loading became much much slower. Like 5 times slower, I'm now on a 3500 cycle because I really love the map (and also recently got 100% achievement on it), but it used to fit into 1 minute, now it is almost 5 minute to open. Not directly related to topic, but have you tried this mod? https://steamcommunity.com/sharedfiles/filedetails/?id=1867707267 (should improve overall saving/loading time) Link to comment Share on other sites More sharing options...
SharraShimada Posted June 21 Share Posted June 21 5 hours ago, Anatory R said: Not directly related to topic, but have you tried this mod? https://steamcommunity.com/sharedfiles/filedetails/?id=1867707267 (should improve overall saving/loading time) This just improves save time. Loading involves all the assets. This cannot be shorter. 1 Link to comment Share on other sites More sharing options...
thomas-sch Posted June 22 Share Posted June 22 (edited) Does the geoactive feature no longer exist? Edited June 22 by thomas-sch Link to comment Share on other sites More sharing options...
Knurek Posted June 22 Share Posted June 22 3 hours ago, thomas-sch said: Does the geoactive feature no longer exist? If you mean the new skewed asteroid it is a fixed seed, so you can only change story traits on that map. Otherwise I think geoactive is where it was. Link to comment Share on other sites More sharing options...
Ellilea Posted June 28 Share Posted June 28 On 6/15/2023 at 7:13 PM, Aki Art said: Updated Oxygen Not Included Uploader to remove the 100mb mod size limit. With a WIP mod of near 200MB size i worked on for over 1.5 years, thank you !! And Happy Klei Fest! <3 New/expanded Aki mod?! WANT IT. NOW. 1 Link to comment Share on other sites More sharing options...
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