Developer JarrettM Posted June 8 Developer Share Posted June 8 A small patch for the public testing beta. Changes and Improvements All versions Added new artwork for Cool Salt Slush Geyser. Add priority to the Spice Grinder, affects the spicing and supply errands. Food will no longer rot when stored in the Spice Grinder. Modding: Reverted a change to Components.GetEnumerator. Fixes All versions Duplicants who are not wearing Atmo Suits in game will no longer appear to be wearing one when exiting the wardrobe screen. Fixed infinite loop when delivering multiple single entities (seeds, clothing, food) to the same move placer. Improved handling of saved Atmo Suit outfits to prevent a crash when switching back to the Whatta Blast update. Fix for issue where sometimes a template outfit couldn't be assigned to a Duplicant. Spaced Out! only Fixed a bug where sometimes meteor showers would start directly on the asteroids instead of after their representation in the star map reaches said asteroid. View full update We're expecting this update will leave beta next week :fingers crossed: 11 1 Link to comment Share on other sites More sharing options...
sakura_sk Posted June 8 Share Posted June 8 43 minutes ago, JarrettM said: Added new artwork for Cool Salt Slush Geyser. Finally! But.. I would prefer if their color would be slightly more different. (I don't know... the slush one slightly pinkish because of more salt in brine maybe?) 4 Link to comment Share on other sites More sharing options...
goboking Posted June 8 Share Posted June 8 43 minutes ago, JarrettM said: Add priority to the Spice Grinder, affects the spicing and supply errands. Food will no longer rot when stored in the Spice Grinder. I was just overhauling my colony's kitchen and noticed the spice grinder lacked a priority setting. Nice changes. PS - While we're on the subject of kitchens, and since this update is adding QOL improvements, any chance stocking fridges can be a cooking supply errand in addition to a supply errand? 2 1 Link to comment Share on other sites More sharing options...
JRup Posted June 8 Share Posted June 8 Too bad drywall can't be made of ice (liquefiables...) I'm one for preserving ice biomes and it does sound like a fine opportunity there... Link to comment Share on other sites More sharing options...
DolphinWing Posted June 9 Share Posted June 9 2 hours ago, JRup said: Too bad drywall can't be made of ice (liquefiables...) I'm one for preserving ice biomes and it does sound like a fine opportunity there... Let's petition for tempshift plate skins! 1 1 Link to comment Share on other sites More sharing options...
kolyapedal Posted June 9 Share Posted June 9 (edited) 3 hours ago, goboking said: any chance stocking fridges can be a cooking supply errand in addition to a supply errand? been waiting for that for ages Klei, pls consider implementing it, makes sense Edited June 9 by kolyapedal Link to comment Share on other sites More sharing options...
Anatory R Posted June 9 Share Posted June 9 1 hour ago, kolyapedal said: 5 hours ago, goboking said: any chance stocking fridges can be a cooking supply errand in addition to a supply errand? Stupid question, but what exactly do you mean by this? Link to comment Share on other sites More sharing options...
krop Posted June 9 Share Posted June 9 9 hours ago, JarrettM said: View full update We're expecting this update will leave beta next week :fingers crossed: STRINGS.WORLDS.STRANGE_ASTEROID_KF23.DESCRIPTION has a <smallcaps> leftover Link to comment Share on other sites More sharing options...
pether Posted June 9 Share Posted June 9 13 hours ago, JarrettM said: Reverted a change to Components.GetEnumerator. Great news, thanks! 13 hours ago, JarrettM said: We're expecting this update will leave beta next week Thank you for the heads up! That helps modders a lot! 2 Link to comment Share on other sites More sharing options...
Pedro_L Posted June 9 Share Posted June 9 12 hours ago, Anatory R said: Stupid question, but what exactly do you mean by this? So people assigned to cooking would supply the refrigerators as a part of their cooking job 1 Link to comment Share on other sites More sharing options...
Raiscan Posted June 9 Share Posted June 9 21 hours ago, JarrettM said: Add priority to the Spice Grinder, affects the spicing and supply errands. Food will no longer rot when stored in the Spice Grinder. Incredible. Thank you so much dev team for working on these changes so quickly. Link to comment Share on other sites More sharing options...
Anatory R Posted June 9 Share Posted June 9 7 hours ago, Pedro_L said: So people assigned to cooking would supply the refrigerators as a part of their cooking job Hmm... I see. Need to think about, but yeah this may work good. Link to comment Share on other sites More sharing options...
JRup Posted June 10 Share Posted June 10 Minor request for clarification here... Are supply errands borked for gastrophobics? Also: There's also some funny business with to-do lists, dupes do something and stall - even with proximity disabled. Building stuff will leave a dupe staring into the void after the fact, for example... The cooking errands seem to be fully borked. (glad I have some 7M+ calories worth of cake bricks for emergencies). This is an old save, so I'll just try out with a new map altogether at some point. Still, creepy: Joshua just chills.webm 2 1 1 Link to comment Share on other sites More sharing options...
Charletrom Posted June 10 Share Posted June 10 Really really loving these past few updates. Thank you Klei! Link to comment Share on other sites More sharing options...
Raiscan Posted June 10 Share Posted June 10 (edited) 16 hours ago, JRup said: Also: There's also some funny business with to-do lists, dupes do something and stall - even with proximity disabled. Building stuff will leave a dupe staring into the void after the fact, for example... The cooking errands seem to be fully borked. (glad I have some 7M+ calories worth of cake bricks for emergencies). This is an old save, so I'll just try out with a new map altogether at some point. Still, creepy: Joshua just chills.webm 5.67 MB · 0 downloads I've also been getting this; it clears when you save and reload. The dupe stands in place repeatedly failing to supply ingredients to the spice grinder. Edited June 10 by Raiscan 1 1 Link to comment Share on other sites More sharing options...
chuckyblack09 Posted June 11 Share Posted June 11 Also having issues with dupes getting stuck at idle. Seems to be spice grinder related possibly. I can't play currently because they all just get stuck at their beds or at/near the spice grinder. Please fix this ASAP. 1 Link to comment Share on other sites More sharing options...
chuckyblack09 Posted June 12 Share Posted June 12 On 6/11/2023 at 11:47 AM, chuckyblack09 said: Also having issues with dupes getting stuck at idle. Seems to be spice grinder related possibly. I can't play currently because they all just get stuck at their beds or at/near the spice grinder. Please fix this ASAP. For the time being disabling the Spice Grinder allows the dupes to not get stuck Link to comment Share on other sites More sharing options...
Developer JarrettM Posted June 12 Author Developer Share Posted June 12 @JRup @Raiscan @chuckyblack09 Thanks for videos and screenshots. We're investigating the stuck Duplicants now. If you upload a save file where the issue is regularly occurring that would help us debug it. 1 Link to comment Share on other sites More sharing options...
JRup Posted June 12 Share Posted June 12 (edited) @JarrettM: I've disabled and uninstalled all mods to check and see if issues persisted. Sadly enough, it was the case. Dupes were "stalling". Kitchen functions came back to life after disabling spice grinders, it was also the case after deconstructing the spice grinders. I'll continue playing for a bit to see if the rest of the dupe to-do functions came back as well. The crusty old save file I have rounds up to 75MB (after reports being trimmed by the "fast save" mod). I'll otherwise need to build a new colony+kitchen to test this. Let me know if it will upload fine for you. Uploaded the save anyway, was surprised it took the file. DeCrew 433.sav Edited June 12 by JRup File uploaded. Surprised! 1 Link to comment Share on other sites More sharing options...
chuckyblack09 Posted June 12 Share Posted June 12 45 minutes ago, JarrettM said: @JRup @Raiscan @chuckyblack09 Thanks for videos and screenshots. We're investigating the stuck Duplicants now. If you upload a save file where the issue is regularly occurring that would help us debug it. @JarrettM Here is my current save. You'll just need to enable the spice grinder. Super Duper.sav 1 Link to comment Share on other sites More sharing options...
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