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An interesting idea for puffin


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I know that many, after reading this Title, will ask what? Why do we need to update these birds? But I think that the new addition that I will propose for puffin will have a small but very good effect on the atmosphere and immersion in the world of the game. The bottom line is that puffin is an interesting seabird, but in the game it is shown only by the fact that it swims in the water. My suggestion is to add 2 things to their behavior:

.1. let them sometimes leave random small fish on the of their Landings on the ground. Kingfisher is already doing this in Hamlet, and since they are both birds that feed on fish, it makes sense (in reality they only eat fish)

.2. the sentence is the Add to the World of puffin burrows on the shores of the ocean, it may sound strange, but in reality they Dig burrows, live in them and hatch eggs. It will work in the same way as the rabbit hole, in the morning a puffin will come out of it, stand for a while and fly away for the whole day (ordinary puffins will still appear on the shore and in the sea) and will come in the evening (and disappear into the hole). you can dig in the hole and with some chance to get an egg from there, and if you dig it out at night, you can get a Stunned puffin.

This mini puffin update will give small food sourc For new players (of fish and eggs), but most importantly e more atmosphere and immersion in the world of constants.

440061405_48_20230607143335.thumb.png.fe6e994322fc8c448bbf3edd05c0ee75.png

I use Google translator, so I hope I can reliably convey my point, I'm sorry if there are mistakes, and thank you for reading my post! special thanks to Klei for adding puffin at all, as this graceful bird rarely appears in games

IMG_20230607_134618_431.thumb.jpg.77711259ff92dccf05833e6a280d606b.jpg

+ the dead end has an unused animation, it was not added, probably because there is no such fish in the constant, but I think it would be cool and cute if we saw such an animation occasionally(✿◠‿◠)

Puffin_Eat.gif.9e95a2456bec18ed3a48275561c48934.gif

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3 hours ago, Creatorofswamps said:

What are you talking about? I don't understand you

 

7 hours ago, Creatorofswamps said:

....you can dig in the hole and with some chance to get an egg from there, and if you dig it out at night, you can get a Stunned puffin...

Stunned puffin -> easy to kill -> chance to get feather.

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Every time I want to place a boat, there's ALWAYS A GOD DAMNED PUFFIN at my cursor's position and it will ALWAYS leave a seed behind.

I hate this. Please add noblock tag to them and stop them dropping stuff :wilson_cry:

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1 hour ago, MrKoopa said:

Stunned puffin -> easy to kill -> chance to get feather

Now, I see!. the translator gave me some gibberish:wilsondisappointed:

1 hour ago, _zwb said:

Every time I want to place a boat, there's ALWAYS A GOD DAMNED PUFFIN at my cursor's position and it will ALWAYS leave a seed behind.

I hate this. Please add noblock tag to them and stop them dropping stuff :wilson_cry:

It is better if he drops the fish on land and did not drop anything in the water

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5 minutes ago, Creatorofswamps said:

Now, I see!. the translator gave me some gibberish:wilsondisappointed:

It is better if he drops the fish on land and did not drop anything in the water

Wait I thought puffin doesn't go on land? Or at least it's supposed to stay on water.

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1 hour ago, Creatorofswamps said:

They land on the shore near the water,docks and boats

I really want them to land on Moon Quay Beach Turf as well, rather than the damn Crows.

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22 hours ago, bloopah said:

I really want them to land on Moon Quay Beach Turf as well, rather than the damn Crows.

In fact, it is strange that crows come to the islands, puffin spends a lot of time on the islands, and crows usually do not fly to the islands (I would like puffin to normally be on the islands of macaques, hermits and moon island).

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this is sounds like such a small thing yet really these kinds of things in games really ties games together, reminds me of pengulls but much more atmospheric and sensical. instead of them just jumping out of nowhere. also, they are the 1 of the cutest things in the game and expansion of this concept would made me so happy. they even have a gameplay purpose other than being cute, I'm impressed.

Spoiler

image.png.9d0bce34b5d208ba4f55104854fec271.png

 

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Small things are important, tbf I would love a different birds than crows to appear on moon island and in monkey quay... Sometimes those seeds do to me positive difference but as well are so annoying in water...

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23 hours ago, Nnumber3 said:

this is sounds like such a small thing yet really these kinds of things in games really ties games together, reminds me of pengulls but much more atmospheric and sensical. instead of them just jumping out of nowhere. also, they are the 1 of the cutest things in the game and expansion of this concept would made me so happy. they even have a gameplay purpose other than being cute, I'm impressed

Thank you very much for these good words! I am really glad that there are people who think the same way as me and they are interested in this topic^^

21 hours ago, Notecja said:

Small things are important, tbf I would love a different birds than crows to appear on moon island and in monkey quay... Sometimes those seeds do to me positive difference but as well are so annoying in water...

:wickerbottomthanks:

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On 6/7/2023 at 12:34 PM, Creatorofswamps said:

I know that many, after reading this Title, will ask what? Why do we need to update these birds? But I think that the new addition that I will propose for puffin will have a small but very good effect on the atmosphere and immersion in the world of the game. The bottom line is that puffin is an interesting seabird, but in the game it is shown only by the fact that it swims in the water. My suggestion is to add 2 things to their behavior:

.1. let them sometimes leave random small fish on the of their Landings on the ground. Kingfisher is already doing this in Hamlet, and since they are both birds that feed on fish, it makes sense (in reality they only eat fish)

.2. the sentence is the Add to the World of puffin burrows on the shores of the ocean, it may sound strange, but in reality they Dig burrows, live in them and hatch eggs. It will work in the same way as the rabbit hole, in the morning a puffin will come out of it, stand for a while and fly away for the whole day (ordinary puffins will still appear on the shore and in the sea) and will come in the evening (and disappear into the hole). you can dig in the hole and with some chance to get an egg from there, and if you dig it out at night, you can get a Stunned puffin.

This mini puffin update will give small food sourc For new players (of fish and eggs), but most importantly e more atmosphere and immersion in the world of constants.

440061405_48_20230607143335.thumb.png.fe6e994322fc8c448bbf3edd05c0ee75.png

I use Google translator, so I hope I can reliably convey my point, I'm sorry if there are mistakes, and thank you for reading my post! special thanks to Klei for adding puffin at all, as this graceful bird rarely appears in games

IMG_20230607_134618_431.thumb.jpg.77711259ff92dccf05833e6a280d606b.jpg

+ the dead end has an unused animation, it was not added, probably because there is no such fish in the constant, but I think it would be cool and cute if we saw such an animation occasionally(✿◠‿◠)

Puffin_Eat.gif.9e95a2456bec18ed3a48275561c48934.gif

This is a way bigger deal than it seems, we need this. I think dst lacks alot of immersion. Adding little islands in the ocean with puffins would be cool too.

THIS should be Klei's main focus of updates.

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This post makes me want to see an ecosystem update where mobs will seem more "lively".

Btw killing a puffin while they do their fish animation should add a fish to their drops.

Maybe even have multiple animations for the type of fish they pull up too so it's like a lottery.

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On 8/9/2023 at 7:16 PM, Creatorofswamps said:

updating the ecosystem is something I would very much like to see

I kind of want it more than any skill tree, riff update, boss, or anything alike since i think it is this games weakpoint. Hamlet does it very well and klei made that, most mobs have a home and interact with the environment- the gold dragons in iron biomes drinking from the waters to make gold, termites replenishing iron in those biomes, thunder birds protecting iron deposits, ect.

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5 hours ago, Jakepeng99 said:

I kind of want it more than any skill tree, riff update, boss, or anything alike since i think it is this games weakpoint. Hamlet does it very well and klei made that, most mobs have a home and interact with the environment- the gold dragons in iron biomes drinking from the waters to make gold, termites replenishing iron in those biomes, thunder birds protecting iron deposits, ect.

Yes, the interaction of the creatures in Hamlet is very good. Dst needs to strive for this because we know that developers can do it:wilson_flower:

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6 hours ago, Jakepeng99 said:

I kind of want it more than any skill tree, riff update, boss, or anything alike since i think it is this games weakpoint. Hamlet does it very well and klei made that, most mobs have a home and interact with the environment- the gold dragons in iron biomes drinking from the waters to make gold, termites replenishing iron in those biomes, thunder birds protecting iron deposits, ect.

All Hail Hamlet!

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13 hours ago, Creatorofswamps said:

Yes, the interaction of the creatures in Hamlet is very good. Dst needs to strive for this because we know that developers can do it:wilson_flower:

Yup, they all have a purpouse of existing in the environment. Alot of mobs in dst just feel, there. Not part of an ecosystem, just there. For example, volt goats just hop around in circles, it would be cool if they could eat cactus and interact more, they live in the Oasis but we never see how they are adapted to it in action.

Also spiders in dst vs spider monkeys in hamlet:

Spiders make a nest in a remote locationm often in forests.

Spider monkeys make nests in forests, but use the environment to make their nests by using trees and such. Things like that i like, we have depth dwellers who kinda do that but there is no prey to eat in there, in hamlet there are alot of mobs who try to eat each other in areas with predators like the jungle.

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2 minutes ago, Jakepeng99 said:

Yup, they all have a purpouse of existing in the environment. Alot of mobs in dst just feel, there. Not part of an ecosystem, just there. For example, volt goats just hop around in circles, it would be cool if they could eat cactus and interact more, they live in the Oasis but we never see how they are adapted to it in action.

But really, they could eat prickly branches or cacti, and in the summer they would migrate from the desert to the oasis because there are no storms and there is water

5 minutes ago, Jakepeng99 said:

Spider monkeys make nests in forests, but use the environment to make their nests by using trees and such. Things like that i like, we have depth dwellers who kinda do that but there is no prey to eat in there, in hamlet there are alot of mobs who try to eat each other in areas with predators like the jungle.

In this regard, Catcoon are shown quite well, they go about their business, hunt, play. Pig people look fake all they do if they are not tamed is walk and sometimes eat.the behavior of Catcoon is more reasonable than that of intelligent pigs

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