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Make wurt (and probably wormwood) immune or at least resistant to acid rain effects


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Apparently, fish cordon bleu protects against acid rain. While it is definitely positive for warly to receive another buff, it also seems a little unfortunate that wurt and wormwood's immunity to normal rain would not carry over at all, especially as normal rain is outright removed during the shadwo rift period. Wurt especially suffers in this regard, as she cannot eat cordon bleu that a warly teammate might make. That having been said, it might be a little difficult to justify wormwood's immunity, but for wurt you could easily justify it with an explanation that merms are protected by their scales, or that the environment of the DST swamp is generally acidic.

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can wurt also get immunity to freezing due to wetness? its still easily my biggest gripe with wurt as a character, because whats even the point of not having a sanity drain due to wet items or not having items slip if the freezing effect is still there? im aware of the heat producing fish, but at that point why dont i just use the eyebrella which has much more durability and is repaired much faster?

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Slightly unrelated but Wormwood gets bloom fertilization from acid rain! The bloom value gained is the damage value you take. So while you take damage you're getting bloom! It's a cute interaction that I really enjoy, losing health for bloom.

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59 minutes ago, Baark0 said:

can wurt also get immunity to freezing due to wetness? its still easily my biggest gripe with wurt as a character, because whats even the point of not having a sanity drain due to wet items or not having items slip if the freezing effect is still there? im aware of the heat producing fish, but at that point why dont i just use the eyebrella which has much more durability and is repaired much faster?

One doesn't use a hand, body, or headslot but otherwise I agree.

Edit: Thinking more on it might be better to just make it so fish don't spoil in her inventory to be lore accurate and a abit more balanced.

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This change does not really make sense. Acid is not the same as water people, and infact, fish and Plants often suffer the most from acid rain with the change of pH level, it is pretty illogical and it is pretty random.

8 hours ago, Baark0 said:

can wurt also get immunity to freezing due to wetness? its still easily my biggest gripe with wurt as a character, because whats even the point of not having a sanity drain due to wet items or not having items slip if the freezing effect is still there? im aware of the heat producing fish, but at that point why dont i just use the eyebrella which has much more durability and is repaired much faster?

It is not good design or balanced to have a character straight up immune to everything in a season as soon as they spawn from day 1. It should at least need preparations, like the sun fish. If they made a character fully immune to Winter, that also would not be good.

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8 hours ago, Baark0 said:

can wurt also get immunity to freezing due to wetness? its still easily my biggest gripe with wurt as a character, because whats even the point of not having a sanity drain due to wet items or not having items slip if the freezing effect is still there? im aware of the heat producing fish, but at that point why dont i just use the eyebrella which has much more durability and is repaired much faster?

You can use helmets that make you wet in summer without the worry of sanity drain like the ice cube and the fasion melon

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1 hour ago, Jakepeng99 said:

This change does not really make sense. Acid is not the same as water people, and infact, fish and Plants often suffer the most from acid rain with the change of pH level, it is pretty illogical and it is pretty random.

On the flipside there are also fish that have evolved to be able to survive in very acidic conditions. The tolerance of the constant's species to acidity can easily be specified by Klei as they choose.

My concern is moreso from a gameplay perspective - I don't think these character's perks should outright vanish during an event, I think it's similarly dumb to how Bernie doesn't work with enlightenment. Obviously there may be cases where such a conflict is unavoidable, but I do not think this is one of those cases.

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I think it would be a cool interaction if the survivors flesh started melting off their face and you would see their skeletons, aka my boy Wilton underneath, that would be cool i tink.

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Wurt yes, she looks like a swamp creature that would swim in toxic sludge.

Wormwood No, Pour Acid on any plant and it’s probably going to die.. Wormwood is also aligned with the Moon, so why on earth would an effect caused by the Shadow side “help” him?

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Sounds like we’re building toward the skeleton character that was in DS as an asset.

8 hours ago, Jakepeng99 said:

If they made a character fully immune to Winter, that also would not be go

Quietly scraps Winter Girl idea

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8 hours ago, Jakepeng99 said:

This change does not really make sense. Acid is not the same as water people, and infact, fish and Plants often suffer the most from acid rain with the change of pH level, it is pretty illogical and it is pretty random.

It is not good design or balanced to have a character straight up immune to everything in a season as soon as they spawn from day 1. It should at least need preparations, like the sun fish. If they made a character fully immune to Winter, that also would not be good.

I definitely agree. I don't it's either acceptable or logical for any survivor to bypass new challenges presented in the new arc without any set up or opting in for the new gear. It seems like we're entering new territory with these updates, likely taking a different approach to these threats than we've ever done before, and if we want to adapt to them, begrudgingly or not, we'll have aim towards the new gear. Though, it's kind of strange to use winter immunity as an example when WX players can make this:

Thermal_Circuit.thumb.png.d8f870049d8e163b5984f0741196e216.png

Aside from that though, innate acid rain immunity should be off the table.

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18 hours ago, Baark0 said:

can wurt also get immunity to freezing due to wetness? its still easily my biggest gripe with wurt as a character, because whats even the point of not having a sanity drain due to wet items or not having items slip if the freezing effect is still there? im aware of the heat producing fish, but at that point why dont i just use the eyebrella which has much more durability and is repaired much faster?

You will put the seasonal fish in your pocket and you will like it.

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2 hours ago, Mike23Ua said:

Wormwood No, Pour Acid on any plant and it’s probably going to die.. Wormwood is also aligned with the Moon, so why on earth would an effect caused by the Shadow side “help” him?

You're making it sound like the acid rain is some average cartoony gooey green liquid that melts through stuff, but it isnt! 

It's most likely nitric acid in the rain caused by the miasma from the new rifts which DOES benefit plants, and is why it currently provides formula to Wormwood while hurting him.

If anything I hope they add more interactions, I think having acid rain also provide formula nutrients to farm tiles would be really interesting, potentially have it still be dangerous to the health of your crops in some way, if exposed too long, something along that line could be pretty cool!

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10 hours ago, Masked Koopa said:

I think it's similarly dumb to how Bernie doesn't work with enlightenment. Obviously there may be cases where such a conflict is unavoidable, but I do not think this is one of those cases.

Personally I'm more concerned with how Bernie doesn't respond to hostile nightmare creatures if noone is insane. Like I can accept a weakness in the face of enlightenment but his job over everything else is to make fighting shadows easier why does her mental health determine if he feels like helping her against them.

44 minutes ago, Hornete said:

You're making it sound like the acid rain is some average cartoony gooey green liquid that melts through stuff, but it isnt! 

It's most likely nitric acid in the rain caused by the miasma from the new rifts which DOES benefit plants, and is why it currently provides formula to Wormwood while hurting him.

If anything I hope they add more interactions, I think having acid rain also provide formula nutrients to farm tiles would be really interesting, potentially have it still be dangerous to the health of your crops in some way, if exposed too long, something along that line could be pretty cool!

I think a interesting idea would be the rain makes your crops grow faster and need less nutrients but have a 20-30% chance of your crops mutating into new crop monsters.

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1 hour ago, Mysterious box said:

Personally I'm more concerned with how Bernie doesn't respond to hostile nightmare creatures if noone is insane. Like I can accept a weakness in the face of enlightenment but his job over everything else is to make fighting shadows easier why does her mental health determine if he feels like helping her against them.

I think it's cuz the less sanity the more fluid reality is for her.

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14 hours ago, Hornete said:

You're making it sound like the acid rain is some average cartoony gooey green liquid that melts through stuff, but it isnt! 

It's most likely nitric acid in the rain caused by the miasma from the new rifts which DOES benefit plants, and is why it currently provides formula to Wormwood while hurting him.

If anything I hope they add more interactions, I think having acid rain also provide formula nutrients to farm tiles would be really interesting, potentially have it still be dangerous to the health of your crops in some way, if exposed too long, something along that line could be pretty 

Yeah but it is a cartoony goop that melts through stuff, because it does that in this game. I never knew it made wormwood bloom.

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