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The lack of item stat progression


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Why does every new weapon have to be a bad sidegrade of the dark sword but be more grindy to get so no one uses them in play like the trident and looks like the new sword?

Genuinely I don't see why I'd ever use the new sword outside of the new content when I have to keep going to the rifts and killing brightshades and any potential other sources of the husks just to get it when I can get a few treeguards and just stay close to insanity while doing stuff for a day and be set for a while.

And the trident is just... why? Shipwrecked had a 102 damage trident on the ocean while here we get a tedious to get dark sword reskin.

27 minutes ago, yourAnty said:

Why does every new weapon have to be a bad sidegrade of the dark sword but be more grindy to get so no one uses them in play like the trident and looks like the new sword?

Genuinely I don't see why I'd ever use the new sword outside of the new content when I have to keep going to the rifts and killing brightshades and any potential other sources of the husks just to get it when I can get a few treeguards and just stay close to insanity while doing stuff for a day and be set for a while.

And the trident is just... why? Shipwrecked had a 102 damage trident on the ocean while here we get a tedious to get dark sword reskin.

Sadly, I have to agree. 

Tho I wont call glass cuter grindy version of dark sword, its quite good alternative

I agree with the trident, would be nice if it received the shipwrecked approach. However the new sword is super underestimated in my opinion. It has double durability compare to dark sword, doesn't decrease sanity + has bonus against shadow creatures/creatures with planar defense and can be prototyped. The only problem is getting husks, but I suppose Klei is going to nerf plants or increase their loot drop. Increasing max humble husks stack from 10 to 40 would be also nice.

I honestly can see new sword meta in the future. You just always run 2 stacks of new materials as you do with living logs and nightmare fuel and craft the sword whenever you want. But not only that - you can craft any equipment depending to the situation, because most of the equipment requires 2 materials (bombs not anymore, sadge). Let's say you need range weapon - just craft the staff (considering the buff of course). Need some melee? Craft the sword. Maybe armour? You have the options with just holding 2 materials, before you don't 

9 minutes ago, Pticman said:

I honestly can see new sword meta in the future. You just always run 2 stacks of new materials as you do with living logs and nightmare fuel and craft the sword whenever you want. But not only that - you can craft any equipment depending to the situation, because most of the equipment requires 2 materials (bombs not anymore, sadge). Let's say you need range weapon - just craft the staff (considering the buff of course). Need some melee? Craft the sword. Maybe armour? You have the options with just holding 2 materials, before you don't 

I feel like this is the intent. The way everything is designed makes it look to me like this is supposed to be a progression in the standard gear players use - All your actions past a certain point could be done with Brightshade gear because it'll be readily available (as you have to deal with Brightshades similarly to how you deal with Hounds) and largely better than existing gear. The economy is pretty bad right now, though. It takes a significant amount of the resources you obtain from the Brightshades to kill them again, and they don't drop enough extra to make using the rest of the items affordable for much more than niche scenarios. Best use I got out of it was Brightshade Bombs as a more convenient Gunpowder substitute.

the new sword is primarily created to kill new enemies that will be added in future updates. + it deals more damage to shadow creatures and does not reduce sanity. It will not replace the shadow sword, but now we will use a new sword to kill certain creatures

4 hours ago, GodIess said:

the new sword is primarily created to kill new enemies that will be added in future updates. + it deals more damage to shadow creatures and does not reduce sanity.

Don’t forget it also has 200 durability too, iirc

5 hours ago, GodIess said:

the new sword is primarily created to kill new enemies that will be added in future updates. + it deals more damage to shadow creatures and does not reduce sanity. It will not replace the shadow sword, but now we will use a new sword to kill certain creatures

as stated by a different user in another beta branch thread: we shouldn't judge things by their value they will have in the future, but their value they have right now

right now it's pretty underwhelming when its damage is competing with two other weapons that can be crafted as soon as day 1, if one plays their cards right as wormwood

23 minutes ago, bloopah said:

as stated by a different user in another beta branch thread: we shouldn't judge things by their value they will have in the future, but their value they have right now

right now it's pretty underwhelming when its damage is competing with two other weapons that can be crafted as soon as day 1, if one plays their cards right as wormwood

Exactly, I shouldn't have to expect that these items will eventually be good 3-4 months after they're released in a pretty mediocre state. If they're not going to provide anything substantial, especially if you've beaten CC, they might as well not even be here. Some of the items here like the staff and the shovel feel like glorified placeholders and we shouldn't have to wait a few more months before they actually have a use.

6 hours ago, GodIess said:

the new sword is primarily created to kill new enemies that will be added in future updates

I honestly don't understand what I'm supposed to find comforting about this prospect.

If the brightshade items do not offer any benefit* outside of the new enemies, then their acquisition is nothing more than a completely arbitrary chore I have to do in order to render the new enemies somewhat more bearable to fight. You could remove the brightshade items and the planar mechanic altogether, and just boost the enemies' Health and Damage and you'd end up with pretty much the same level of "difficulty".

Adding more enemies that require me to complete an arbitrary chore would not magically render said chore any less arbitrary.

The only thing the planar mechanic accomplishes as of now is to kneecap every character who has combat perks. Wanda's old form becomes useless, Wolfgang's mighty form is reduced to giving a measly +11 DMG, while all followers (and any characters who rely on them) get their damage output halved (or worse).

 

* Yeah, yeah, more damage vs shadows. The brightmare sword deals 3.8 damage more than the Dark Sword vs shadows, and 7.98 more if you have the full armor set equipped. At most, that might mean you kill them in one less hit. At most. Given the sheer cost of these new items, that's just a glorified flavor perk.

I prefer the horizontal progression nature of DST.
There are few "objectively best" items there is nuance to everything and the situation may ask for a different solution.
Now if only they would bring up items that are useless (like a lot of the clothing pieces) into something people might consider using.

6 hours ago, bloopah said:

as stated by a different user in another beta branch thread: we shouldn't judge things by their value they will have in the future, but their value they have right now

Yeah.
We can’t just keep silent until whatever arc this is is finished because that might take years.

On 4/13/2023 at 1:02 PM, yourAnty said:

Why does every new weapon have to be a bad sidegrade of the dark sword but be more grindy to get so no one uses them in play like the trident and looks like the new sword?

Genuinely I don't see why I'd ever use the new sword outside of the new content when I have to keep going to the rifts and killing brightshades and any potential other sources of the husks just to get it when I can get a few treeguards and just stay close to insanity while doing stuff for a day and be set for a while.

And the trident is just... why? Shipwrecked had a 102 damage trident on the ocean while here we get a tedious to get dark sword reskin.

Because that's how don't starve is designed. This is not Terraria where you constantly progressing to gear with higher stats, everything stays pretty consistent from day 1 to day 1000. Adding new weapons has never really necessary unless they provide something unique, which is rarely the case.

The reason the SW Trident even deals that much damage is because it's a rare RNG based item, with an damage boost that only applies on a boat, not a fair comparison if you ask me.

Basically what I'm saying is your post doesn't make sense.

12 hours ago, QuartzBeam said:

Adding more enemies that require me to complete an arbitrary chore would not magically render said chore any less arbitrary.

That could be said for the whole game.
In my opinion, I find the process of grinding mats for the same 2-3 pieces of equipment multiplied by bloated boss HP to be a slog.

There being a new prerequisite to tackling new content is something I find much more enjoyable.

On 4/13/2023 at 9:34 PM, Pticman said:

I honestly can see new sword meta in the future. You just always run 2 stacks of new materials as you do with living logs and nightmare fuel and craft the sword whenever you want. But not only that - you can craft any equipment depending to the situation, because most of the equipment requires 2 materials (bombs not anymore, sadge). Let's say you need range weapon - just craft the staff (considering the buff of course). Need some melee? Craft the sword. Maybe armour? You have the options with just holding 2 materials, before you don't 

This is probably the best thing about the new items, still I don't see why we can't get slightly higher damage with the new weapon (and possibly a new shadow one in the next shadow based patch), you do need to kill CC (and probably AFW for the shadow counterpart) afterall.

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