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what a skilltree for each character could offer to them ?


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Starting with saying that i personally believe that every character will get a skilltree, simpy because i dont think kley would have put on the effort to make the ui/and the insight point system just for one character.

Regarding if this will take the uniqueness of wilson, even if all characters get a skilltree every character will have different perks, the hairy alchemist will still be wilson, eventhough this post is not about IF every character should get a skilltree i think it was worth mention this.

With this two things out of the way i would like to point out the benefits that we can get out of the inclusion of this lovely mechanic, which honestly could be summened up in, updating old reworks and underwhelming characters without an extra rework.

Willow-Winona-Woodie-Walter, these for characters have been pretty much beged for a second watch since the release oft heir reworks/release. I think that that the skill tree would be one of the most elegant ways in which this characters could get updated, to show an example of how great this could be lets take woodie and posible perks he could get:

His skilltree could have one branch for every were form plus a fourth  branch for perks to his human form/lucy

Beaver: Has a 50 % of gathering extra loot, gets a stomp attack like bearge to take down trees, its able to swim in water at a low speed, etc

Goose: can run over the void, can grab a back pack with its beak and collect items on the gorund by walking over them, can summon a weather pain tornado

Moose: can perfrm a parry, a dash, pasive health regen, invulnerability frames when charging

Human/lucy: lucy can perform all basic tools actions(mining, diging, tilling etc), woodie can change wereform while been already transformed into one, woddie can befriend more pigs and bunnys by just feeding one (he already has a perk that makes followers stay for longer).

These are just ideas i came up to show how masive of an impact the skill tree could have on the game and revitilice "not so great" characters, i took woodie because one branch per wereform was just very obvius but imagine, new machines for winona, exclusive interactions with them as her, fire spells for willow, new moves as walter and buffs to woby. The posibilitys are endlless.

Even for characters that are good but a bit under use like webber, the skilltree could offer new perks and an extra layer of complexity with their plasytyles.

And for characters that are already very well rounded and well thought like maxwell, wanda or wicker, the skill tree could add comoditys or new abilitys, like been able to instantly go to grandma mode as wanda, been able to recharge wicker books on the go, or new actions for the shadow servants.

Thank you for taking the time in reading this, and please drop your ideas on thoughts about the skilltree.

Not exist, hopefully.

I honestly don't know what each character could get with a skill tree, considering you can't get downsides with them and some characters are kind of in need of one, and some would be if they got even more perks.

Most characters feel complete and have their own progression ties with the world progress, so they would honestly only be harmed by one.

I don't think we will get skill trees for the rest of the cast, most of the characters that "need something" can be changed with QoL features or small tweaks, but they don't need something so radical (maybe willow) like skill trees. For example: Maxwell, what you can add to justify a skill tree with 20+ skills to choose from that doesn't feel so OP? most of them would be magic related crafts or wilson torch perk but for night lights. So I don't see more characters getting skill trees. 

BUUUUUUUUUUUUUT... if all the characters will get a skill tree, then it would be cool if Maxwell gets teleport skill that uses the Magician's Chest as someone suggested in the forums.

Spoiler

We also need Maxwell look refresh

 

Wilson's skill tree is his only downside. They just limited his quirks,  so that we won't have a character with a lot of pros and no cons.

1 hour ago, Malfario said:

Willow-Winona-Woodie

They need a WX/Wickerbottom treatment to get in-game progression. I'd rather have bonuses unlocked with crafts then passive perks. Slapping a skill tree on them won't help.

1 hour ago, Malfario said:

Walter

Needs a QoL like the one Wurt and Wortox got last year. 

1 hour ago, Malfario said:

simpy because i dont think kley would have put on the effort to make the ui/and the insight point system just for one character.

So they refreshed 13 characters over the course of 4 years only to start over again?

6 minutes ago, maxwell_winters said:

Wilson's skill tree is his only downside. They just limited his quirks,  so that we won't have a character with a lot of pros and no cons.

They need a WX/Wickerbottom treatment to get in-game progression. I'd rather have bonuses unlocked with crafts then passive perks. Slapping a skill tree on them won't help.

Needs a QoL like the one Wurt and Wortox got last year. 

So they refreshed 13 characters over the course of 4 years only to start over again?

wilson has all his benefits prior rework, he has a progression not a downside.

What you basically said its, "I dont like that idea, they should do this other thing and i am objectevely correct" i did this post for talking about what the skill tree can offer to the character roaster, i can perfectly see why not all people like the idea, and stating you prefer one way over the other its completly valid. But simply saying "No" doesnt add anything to the conversation.

And on a final note, i think the skilltrees are not going to take the same as the rework and most probably could be made in 2 waves alongside the QOLs.

How beautiful, to see the hopes and dreams of new players say:

1 hour ago, Malfario said:

Starting with saying that i personally believe that every character will get a skilltree, simpy because i dont think kley would have put on the effort to make the ui/and the insight point system just for one character.

"Klei would never put 10000 mechanics, items and entities and forget about them!"

Oh, sweet summerchild....

3 minutes ago, Milordo said:

How beautiful, to see the hopes and dreams of new players say:

"Klei would never put 10000 mechanics, items and entities and forget about them!"

Oh, sweet summerchild....

My man i have 2000 hours on this game

5 minutes ago, Malfario said:

i am objectevely correct

I'm just saying that if they wanted skill trees for everyone, they would've started adding them a long time ago. Adding skill trees after refreshes is twice more work.

Call me crazy on this but, I really don’t feel like characters need harsh crippling downsides, and I actually LIKE the idea of a skill tree (though not in the way DST presents it..) because in theory a skill tree should = your character learning new skills, maybe for example they survived or almost drown on a leaking boat long enough to have panic’d and tried to plug the holes up with anything the could find- which when they find a method that works.. would allow them to plug boat holes with something other than boat patches.

I believe that realistically you won’t see character skill trees till an official DS 2 (or whatever an actual sequel is gonna be called) save those “skill trees” for a new game. They could even be one of the “new” features of a new DS game that is one of the things that entices people to buy it.

Same as how Borderlands games all had new playable characters with new skill trees to play around with.

As far as trying to put them into DST.. I’d much rather see some of the stuff the community has been begging for for years- such as elevated land, archipelago world Gen settings, Shipwrecked/Hamlet Compatibility, Reworked caves biomes, filling in the empty areas of the game with exciting things to do. etc..

TL:DR- No Skill Tree till Dont Starve 3.

1 hour ago, Malfario said:

Starting with saying that i personally believe that every character will get a skilltree, simpy because i dont think kley would have put on the effort to make the ui/and the insight point system just for one character.

Will every character also be able to turn into Woodie's were forms, because they wouldn't have put in all the effort of making 4 songs and 3 sets of unique character sprites with a variety of unique animations for just one character?

28 minutes ago, maxwell_winters said:

Walter needs a QoL like the one Wurt and Wortox got last year. 

He already got it. He won't fafll  off Woby if the amount of damage taken is less than 5 or 7 (don't remember exactly). The only thing I feel he needs is to be able to dig suspicious dirt piles while riding Woby. One of the most famous things about dog is that they're good hunters and can dig the ground, why can't Woby do it? It would be a good  QoL.

if the rest gets a skill tree then i think they sould have less options then what wilson got, so to say to make wilson bit more special with the skills, like others only get like 8 or so points and less things to choose from, here is something like i think it would be


image.thumb.png.6f14a8651b69c979bcbdb370403f2be1.png

The main reason I'd like to see skill trees become a thing is to have more "customization" for characters, similar to options Wilson and WX-78 give you, so you could make a character, say, be focused on a part of their kit that you enjoy the most, or to have them be a little better at everything they do. However, that's kinda unnecessary. I mean, the characters themselves already perform a similar function pretty well: you can choose a character based on who fits you most, whose kit fits your playstyle. So, skill trees would probably just overcomplicate everything. I do think the characters mentioned need some tweaks(tbh Winona deserves a whole 2nd refresh, with how she is rn), but I think it'd be better if they're done through some QoL updates, similar to Wurt. 

I do hope this - "a skilltree for each character" - will not be the case. Almost all the other "refurbished" characters are already pretty powerful, no need to further that via skill trees. Not to mention Wilson having this RPG-like gimmick makes his re-work unique in both keeping Higgsbury "vanilla" (no pros/cons) for newbies/noobs/casuals, and also "customizing" him for mid-to-late game advanced players (transmutation and additional dmg vs.CC).

Just Because Wilson's skill tree is all positive doesn't mean future imaginary skill trees couldn't have downsides

For example I'd love if Warly could have shareable portable crockpots at the cost of them having base cooking speed

Walter skill tree:

  1. Peanut allergy
  2. Wood carving (sanity)
  3. Frying pan for cooked eggs on the go
  4. Some crockpot travesty that only a child could love, like marshmallow-stuffed koalafant trunks (+150 hunger, +60 sanity)
  5. Delayed-onset PTSD (sanity loss from getting damaged is delayed by one day, but is tripled and extra shadow creatures spawn if sanity reaches zero)
  6. Merit badges for killing pirate outlaws or other enemies of the State
  7. Randomly-generated perk because Walter
4 hours ago, skile said:

The main reason I'd like to see skill trees become a thing is to have more "customization" for characters, similar to options Wilson and WX-78 give you, so you could make a character, say, be focused on a part of their kit that you enjoy the most, or to have them be a little better at everything they do. However, that's kinda unnecessary. I mean, the characters themselves already perform a similar function pretty well: you can choose a character based on who fits you most, whose kit fits your playstyle. So, skill trees would probably just overcomplicate everything. I do think the characters mentioned need some tweaks(tbh Winona deserves a whole 2nd refresh, with how she is rn), but I think it'd be better if they're done through some QoL updates, similar to Wurt. 

Tbh if they ever go this route, I'd hope the character can only chose 1 skilltree at a time, and then reset it if they changed their mind or want to try the other skilltree. Wilson however can have all 3 of his skilltrees at the same time.

Though come to think of it, that'd probably just create a toxic meta.

I like skill tree, but for time? That's kind of silly... but fitting for wilson.
I'll give some brief examples

Wigfrid should accumulate skill points through either killing or inspiration gain totalling to 100 and then downtick to 0 for progression

woodie should get skill points through cutting trees

willow should get skill points from burning player built objects. This is sarcasm. Don't give her this at all. But perhaps burning objects she's placed herself if there is already a meta tag in game that has that.

wolfgang skillpoints accumulate with max mightiness

And of course, some characters are better than others, so skill tree perks shouldn't be totally dramatic.

Like for wanda, simple skill tree rewards like being able to name your watches would go a long way and isn't particularly broken.

Wendy should have a perk where she can plant abigail flower into flowers like she used to be able to

And Maxwell, idk. Have him provide more expansive lore in his quotations as a perk point.

 

Im pretty sure thats not gonna happen cuz Klei at this point is tired of character polishment (and so are us) but that is an interest question

For Wortox [Yes of course I would start with my main] I think It could be interesting a pan flute path [He says the flute is his and I Kinda believe due the satyr folklore and shenanigans] which could mitigate the use? Like chance when a blow Activate the effect withouth spending durability. Not that Op but quite handy.

In other hand a soul path which could heal beefalos and shield of terror. This one is my dream .-.

Last but not less Krampus path to befriend em.

 

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