Malfario Posted March 11, 2023 Share Posted March 11, 2023 dreadstone armor now restores durability based on players sanity, Great, simple elegant and severely impactfull, the armor finally feels unique shining at certain scenarios and been a cool late game armor. I think the regen should get a bit boosted, i think about doubling it will be just fine, that way at half sanity the armor will regen 1 % every every 7 seconds (aproximations) Both pieces now have an extremly powerful sanity loss effect which makes sense, you already want to stay low sanity with it so you have to use sanity food just be on top of the insanity limit to get the most out of the armor. However the suit in particular was a bit to much of a nerf in my opinion, for those unaware the suit now has the same durability as the helmet (previously had the same as the thulecite suit) and only 90% dmg reduction. The armor right now requires more effort than the thulecite suit in lots of scenarios to mantain durability and offers the same benefits, and as it is right now i can not say its an option that can compete with thulecite or bone armor in most scenarios. We are once again at the brumble husk problem, a great idea and very unique concept that had to be overshadow by (in the case of brumble husk) a horrible recepy and dmg reduction, once the armor got buffed to be more accesible and have decent-good dmg reduction people started use it and became one of wormwoods funniest perks. I mention this because i feel dreadstone armor suffers from a similar problem, the perk is nice but the disadvantage you have to face in orther to use it doesnt make it worth it. Finally, i just wanted to share some of my suggestions to improve the suit: -Dreadstone armor also regens durability on inventory, at 80 % of the speed that it does regen when wear -The regen effect gets boosted so you, for example, if you are tanking fuelweaber, half of the durability lost per hit can be restored before the next hit -The durability regen of the armor also gets tranfered to other non dreadstone gear the player is wearing (at a lower rate of course) -revert the nerf to its health and dmg reduction Link to comment https://forums.kleientertainment.com/forums/topic/146440-new-deadstone-armor-its-amazing-however-the-nerf-to-the-suit-is-a-bit-to-much/ Share on other sites More sharing options...
JazzyGames Posted March 12, 2023 Share Posted March 12, 2023 These are great points. I honestly think that dreadstone armor is gonna be like stronger versions of the eye mask and shield; gear that can be reused without any upkeep. The way it’s currently designed it doesn’t feel like gear for boss fights, too many penalties and too slow of a regen. So in that regard I’m ok with the current rates of regen because it was meant to be passive. I do however agree that the DR and durability should be restored to the suit. It currently costs more than the helm but is identical in stats and effects, not to mention it takes up a much less convenient body slot. Link to comment https://forums.kleientertainment.com/forums/topic/146440-new-deadstone-armor-its-amazing-however-the-nerf-to-the-suit-is-a-bit-to-much/#findComment-1624820 Share on other sites More sharing options...
GodIess Posted March 12, 2023 Share Posted March 12, 2023 I don't think it's a good idea, but the regeneration in the inventory and the increase in strength to 1k looks good Link to comment https://forums.kleientertainment.com/forums/topic/146440-new-deadstone-armor-its-amazing-however-the-nerf-to-the-suit-is-a-bit-to-much/#findComment-1624864 Share on other sites More sharing options...
Creatorofswamps Posted March 12, 2023 Share Posted March 12, 2023 It seems to me that you want to throw the tulecite armor in the trash. Black Stone Armor is now at the Tulecit level . Now the player has a choice, to wear armor with increased intelligence and a rare shield, but break it down,Or an armor with a decrease in sanity, with this self-healing. And now they are both in an advantageous position. So why do you want to boost one by killing the other? Link to comment https://forums.kleientertainment.com/forums/topic/146440-new-deadstone-armor-its-amazing-however-the-nerf-to-the-suit-is-a-bit-to-much/#findComment-1624904 Share on other sites More sharing options...
Malfario Posted March 12, 2023 Author Share Posted March 12, 2023 12 minutes ago, Creatorofswamps said: It seems to me that you want to throw the tulecite armor in the trash. Black Stone Armor is now at the Tulecit level . Now the player has a choice, to wear armor with increased intelligence and a rare shield, but break it down,Or an armor with a decrease in sanity, with this self-healing. And now they are both in an advantageous position. So why do you want to boost one by killing the other? i which moment do i say that i want the thulecite armor to be nerfed ? one of the things i always have in mind when sugesting changes on this forums is that making previously added items worse so the new ones are in pair its never the right choice and afre the new ones that shoudl get boosted to be in pair, in no moment i say i want changes to nerf thulecite, just to boost dreadstrone so it can be as good. The whole point i make with this post is that the late game armor still the same, bone armor or thulecite suit, and dreadstone falls behind, dreadstone its not really an alternative for thulecite suit since in all situations were thulecite is prefered you are better using it instead of dreadstone. The only situation where i can see the armor been usefull is the ruins, but i personally think bone armor still being superior. Even if as it is right now dreadstone armor does offer a bit of variety and new strategys in some cases, i dont feel like its enough, then again, the point of this post is giving feedback and sugestion to make dreadstone a true alternative Link to comment https://forums.kleientertainment.com/forums/topic/146440-new-deadstone-armor-its-amazing-however-the-nerf-to-the-suit-is-a-bit-to-much/#findComment-1624912 Share on other sites More sharing options...
Creatorofswamps Posted March 12, 2023 Share Posted March 12, 2023 15 minutes ago, Malfario said: i which moment do i say that i want the thulecite armor to be nerfed ? one of the things i always have in mind when sugesting changes on this forums is that making previously added items worse so the new ones are in pair its never the right choice and afre the new ones that shoudl get boosted to be in pair, in no moment i say i want changes to nerf thulecite, just to boost dreadstrone so it can be as good. The whole point i make with this post is that the late game armor still the same, bone armor or thulecite suit, and dreadstone falls behind, dreadstone its not really an alternative for thulecite suit since in all situations were thulecite is prefered you are better using it instead of dreadstone. The only situation where i can see the armor been usefull is the ruins, but i personally think bone armor still being superior. Even if as it is right now dreadstone armor does offer a bit of variety and new strategys in some cases, i dont feel like its enough, then again, the point of this post is giving feedback and sugestion to make dreadstone a true alternative Tell me if you are given a Football Helmet or an Eye Mask, will you choose a Football Helmet? The possibility of restoration is already a huge advantage, why would you craft again for a replacement if you can just restore it? But if Football Helmet had, for example, an increase in sanity, you might think that it would be more profitable for you to have a Football Helmet or an Eye Mask in a certain situation. BUT if the Eye Mask were much stronger, then you would forget that the Football Helmet exists as well as everyone forgot the Cookie Cutter Cap. Do you understand what I'm getting at? Link to comment https://forums.kleientertainment.com/forums/topic/146440-new-deadstone-armor-its-amazing-however-the-nerf-to-the-suit-is-a-bit-to-much/#findComment-1624916 Share on other sites More sharing options...
Malfario Posted March 12, 2023 Author Share Posted March 12, 2023 6 minutes ago, Creatorofswamps said: Tell me if you are given a Football Helmet or an Eye Mask, will you choose a Football Helmet? The possibility of restoration is already a huge advantage, why would you craft again for a replacement if you can just restore it? But if Football Helmet had, for example, an increase in sanity, you might think that it would be more profitable for you to have a Football Helmet or an Eye Mask in a certain situation. BUT if the Eye Mask were much stronger, then you would forget that the Football Helmet exists as well as everyone forgot the Cookie Cutter Cap. Do you understand what I'm getting at? if dreadstone goes low durability i will had to change to other armor because unlike the eye mask or the bone armor i can not directly repair it with other items, this make it so i will always have to carry an emergency armor if dreadstone goes low durability, but even after that i am forced to use that low durability armor in orther for it to repair itself so i would most probably farm nightmarefuel with a bone helmet to make something usefull while i wait for it to recharge. If i just brought thulecite suit it will occupy half of the slots in my inventory since one is equivelant to two dreadstone armors, and that encounters that almost broke the dradstoen suit will only have taken half the durability of the thulecite armor, i still have plenty of protection till i had to craft more thulecite chestplates in the ruins which unlike dreadstone doesnt take time because its something i can do in 5 minutes at the end of a ruins escavenging session. And this goes without mentioning the accesibility of the materials. Dreadstone suit doesnt have any advantages over thulecite in practive even with the durability regen Link to comment https://forums.kleientertainment.com/forums/topic/146440-new-deadstone-armor-its-amazing-however-the-nerf-to-the-suit-is-a-bit-to-much/#findComment-1624920 Share on other sites More sharing options...
abrocator Posted March 12, 2023 Share Posted March 12, 2023 On 3/11/2023 at 11:01 AM, Malfario said: -Dreadstone armor also regens durability on inventory, at 80 % of the speed that it does regen when wear Yep. There’s not enough incentive to wear the armor just in order to regain durability. Giving up the chest slot out of fight just for restoration is not worth it. Alternatively it could get restored while near sanity draining sources… Link to comment https://forums.kleientertainment.com/forums/topic/146440-new-deadstone-armor-its-amazing-however-the-nerf-to-the-suit-is-a-bit-to-much/#findComment-1624926 Share on other sites More sharing options...
Malfario Posted March 12, 2023 Author Share Posted March 12, 2023 5 minutes ago, abrocator said: Yep. There’s not enough incentive to wear the armor just in order to regain durability. Giving up the chest slot out of fight just for restoration is not worth it. Alternatively it could get restored while near sanity draining sources… if the armor had a boosted regen near insanity auras then it would be a lot more interesting, specially against fuelweaber and the ruins. The player could force insanity stations like nightlights or evil flowers to boost it even more Link to comment https://forums.kleientertainment.com/forums/topic/146440-new-deadstone-armor-its-amazing-however-the-nerf-to-the-suit-is-a-bit-to-much/#findComment-1624927 Share on other sites More sharing options...
JazzyGames Posted March 12, 2023 Share Posted March 12, 2023 4 hours ago, Creatorofswamps said: It seems to me that you want to throw the tulecite armor in the trash. Black Stone Armor is now at the Tulecit level . Now the player has a choice, to wear armor with increased intelligence and a rare shield, but break it down,Or an armor with a decrease in sanity, with this self-healing. And now they are both in an advantageous position. So why do you want to boost one by killing the other? Nah it's not getting cancelled. Thulecite crown has force shield and can be obtained without fighting a boss so it would still be more commonly used. Not to mention both dreadstone armor pieces have massive sanity drain as a downside. Doesn't seem like a replacement to me. Malfario is proposing that we get a reward for this fight that justifies the risk, that's all. 3 hours ago, Creatorofswamps said: Tell me if you are given a Football Helmet or an Eye Mask, will you choose a Football Helmet? I'm actually of the mind that it's ok for boss loot to give direct upgrades from gear that would be more easily obtained. That's basically what the shield is to the hambat and what the eye mask to the football helm. That said I don't think the a dreadstone armor is in any way a direct upgrade to thulecite gear for reasons listed above, even if they were to restore the suit durability and DR. Link to comment https://forums.kleientertainment.com/forums/topic/146440-new-deadstone-armor-its-amazing-however-the-nerf-to-the-suit-is-a-bit-to-much/#findComment-1624958 Share on other sites More sharing options...
cybers2001 Posted March 12, 2023 Share Posted March 12, 2023 6 hours ago, Creatorofswamps said: It seems to me that you want to throw the tulecite armor in the trash. Black Stone Armor is now at the Tulecit level . Now the player has a choice, to wear armor with increased intelligence and a rare shield, but break it down,Or an armor with a decrease in sanity, with this self-healing. And now they are both in an advantageous position. So why do you want to boost one by killing the other? Not at all. Thulecite suit still has a passive sanity boost while worn, while the dread armor has the sanity drain. This makes thulecite way more ideal for boss fights, where you really don't want shadow creatures to show up. Even with more buffs, I would most likely only use dread armor for farming nightmare fuel. Link to comment https://forums.kleientertainment.com/forums/topic/146440-new-deadstone-armor-its-amazing-however-the-nerf-to-the-suit-is-a-bit-to-much/#findComment-1624965 Share on other sites More sharing options...
Ginosaji Posted March 12, 2023 Share Posted March 12, 2023 The armors are clearly designed to be used on lunar island and against the cc. why does every armor need to be viable against everything? Link to comment https://forums.kleientertainment.com/forums/topic/146440-new-deadstone-armor-its-amazing-however-the-nerf-to-the-suit-is-a-bit-to-much/#findComment-1624966 Share on other sites More sharing options...
Hornete Posted March 12, 2023 Share Posted March 12, 2023 5 minutes ago, Ginosaji said: The armors are clearly designed to be used on lunar island and against the cc. They're designed for the exact opposite of that scenario. Their repairing mechanics disable when the user is in a state of enlightenment. Link to comment https://forums.kleientertainment.com/forums/topic/146440-new-deadstone-armor-its-amazing-however-the-nerf-to-the-suit-is-a-bit-to-much/#findComment-1624967 Share on other sites More sharing options...
Ginosaji Posted March 12, 2023 Share Posted March 12, 2023 and for the cc fight you don't want to be at enlightment level. idk the rate at which it drains sanity but if it's anything like nightmare armor you'll still be at 0 sanity at all times and on lunar island you won't get nightmares. we have almost 20 different pieces of armor and only one drains sanity on lunar island. why can't people just take it for what it is and use thulecite crowns for their boss fights? Link to comment https://forums.kleientertainment.com/forums/topic/146440-new-deadstone-armor-its-amazing-however-the-nerf-to-the-suit-is-a-bit-to-much/#findComment-1624968 Share on other sites More sharing options...
Hornete Posted March 13, 2023 Share Posted March 13, 2023 22 minutes ago, Ginosaji said: and for the cc fight you don't want to be at enlightment level. I don't think you understood me. when I say "enlightenment", I mean whenever your sanity bar is the moon eyeball visual, whether 0 sanity or max sanity. The repairing of the armor is completely disabled in that state. Link to comment https://forums.kleientertainment.com/forums/topic/146440-new-deadstone-armor-its-amazing-however-the-nerf-to-the-suit-is-a-bit-to-much/#findComment-1624970 Share on other sites More sharing options...
00petar00 Posted March 13, 2023 Share Posted March 13, 2023 Honestly with the current state of the dreadstone armor its really not worth using as it is a bit too much to go from 95 to 90 damage reduction and cut durability to the same amount of the helmet when no one is going to give up body slot to repair it out of fight. Either it should get durability nerf reverted to what was before and repair when held in inventory but stop draining sanity at 100% or remove the repair effect and revert the body armor completely to how it was before. I mostly had a problem with helmet not being good enough because of thulecite crown but the dreadstone body armor would have its place even without repair ability. So the helmet is now decent and there is a choice between using it or crown but body armor needs changes. Link to comment https://forums.kleientertainment.com/forums/topic/146440-new-deadstone-armor-its-amazing-however-the-nerf-to-the-suit-is-a-bit-to-much/#findComment-1624972 Share on other sites More sharing options...
Cruvimaster Posted March 13, 2023 Share Posted March 13, 2023 I know that 95% protection is very important for Wanda for low life in old age (37.5). Therefore, the nerf prevents the use of this armor for this character, and it is better to continue with Night Armor. Link to comment https://forums.kleientertainment.com/forums/topic/146440-new-deadstone-armor-its-amazing-however-the-nerf-to-the-suit-is-a-bit-to-much/#findComment-1624982 Share on other sites More sharing options...
Creatorofswamps Posted March 13, 2023 Share Posted March 13, 2023 1 hour ago, Cruvimaster said: I know that 95% protection is very important for Wanda for low life in old age (37.5). Therefore, the nerf prevents the use of this armor for this character, and it is better to continue with Night Armor. There is not only Wanda... Link to comment https://forums.kleientertainment.com/forums/topic/146440-new-deadstone-armor-its-amazing-however-the-nerf-to-the-suit-is-a-bit-to-much/#findComment-1624986 Share on other sites More sharing options...
Cruvimaster Posted March 13, 2023 Share Posted March 13, 2023 6 hours ago, Creatorofswamps said: There is not only Wanda... Yes. The return to 95% benefits all characters, but the impact is small for characters with 150 or 200 health and with an easy healing game mechanic with food and blue mushrooms (this is abundant in the game). Therefore, that 5% that they took away affects characters with low health, such as Maxwell, Wes and Wanda. However, for Maxwell and Wes (75 health) 90% is still sustainable. As for Wanda (37.5 and falling every second) 95% is essential on bosses. I play a lot with Wanda, Maxwell, Wigfrid, Wendy and I know the impact of that on the game. My intention was just to show the developers that the armor regeneration system is amazing and that the only character that will lose some of the benefits is Wanda, as it would be better for her if Dreadstone Armor returned to 95%. Link to comment https://forums.kleientertainment.com/forums/topic/146440-new-deadstone-armor-its-amazing-however-the-nerf-to-the-suit-is-a-bit-to-much/#findComment-1625010 Share on other sites More sharing options...
Mr Giggio Posted March 13, 2023 Share Posted March 13, 2023 13 hours ago, Cruvimaster said: that 5% that they took away affects characters with low health In a matter of a fact the damage reduction is the double [if comparing 90% to 95%]. Like, A terrorbeak will damage you for 2,5 hp [1 year of age to Wanda] if using night armors and 5 hp [2 years] if using tulecite suits. Yep, it does matter. Link to comment https://forums.kleientertainment.com/forums/topic/146440-new-deadstone-armor-its-amazing-however-the-nerf-to-the-suit-is-a-bit-to-much/#findComment-1625061 Share on other sites More sharing options...
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