Prophedt Posted March 1, 2023 Share Posted March 1, 2023 I have read a lot about the new boss and opinions about him. One thing the community discusses a lot is that it just feels out of place. I feel the same and think it just doesn't fit the surface world with it's nightmare veins and colours from the ruins. Maybe the surface spawn is just for testing purposes, but I think it should change. Of course Klei could explain it lorewise but that doesn't change the out of place look. What do you think? Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/ Share on other sites More sharing options...
kaTome Posted March 1, 2023 Share Posted March 1, 2023 I voted caves because right now I don't feel like the caves has enough content. It's more just somewhere I go for a particular task and then leave. Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1622951 Share on other sites More sharing options...
ArubaroBeefalo Posted March 1, 2023 Share Posted March 1, 2023 mosaic would be awful for building arround him Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1622953 Share on other sites More sharing options...
Nweeky Posted March 1, 2023 Share Posted March 1, 2023 Move him to the meteorite biome. We already cant use that for building and it makes sense as a punishment from Charlie (mostly kidding with this). I would love this as a caves boss too, but in that case there should be a new tool for finding him again easily enough (or maybe give the useless compass item this functionality in the caves?). Due to the generation of the caves it would be rather annoying to find him there every 20 days otherwise. Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1622962 Share on other sites More sharing options...
Archswifter Posted March 1, 2023 Share Posted March 1, 2023 I'd like it if he'd spawn in something themed around him, so if it has to be aboveground maybe make it apart of a new marble set piece or something. Perhaps in the Moon Stone, Mandrake, or one of those other Dark Forests which usually house a mix of Pigs & Spiders already. If being underground isn't out of the question then maybe the sinkhole that tends to always spawn in the Pig King Biome could lead to a sunken forest which he can be found in? Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1622967 Share on other sites More sharing options...
xhyom Posted March 2, 2023 Share Posted March 2, 2023 I mean isn't cave only items already needed to even fight him? If the intention is to give content to those who play without caves due to lag, this doesn't seem to help much... I also don't understand why this boss during Wilson's update? It looks like it's half done, I mean the boss is amazing and super well done, but it feels like it's part of something bigger and it's so weird to see this little piece out of nowhere, I'd rather it came in a slightly bigger future update focused on that. Tho I really doubt they will change that, there's probably a cinematic about it already I guess Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1622972 Share on other sites More sharing options...
Handsome_Jack Posted March 2, 2023 Share Posted March 2, 2023 Caves Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1623021 Share on other sites More sharing options...
ArubaroBeefalo Posted March 2, 2023 Share Posted March 2, 2023 8 hours ago, Nweeky said: Move him to the meteorite biome. We already cant use that for building and it makes sense as a punishment from Charlie (mostly kidding with this). I would love this as a caves boss too, but in that case there should be a new tool for finding him again easily enough (or maybe give the useless compass item this functionality in the caves?). Due to the generation of the caves it would be rather annoying to find him there every 20 days otherwise. you can build arround when you dont want to refight him that biome would be the worst for such cool set piece Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1623023 Share on other sites More sharing options...
Memetan Posted March 2, 2023 Share Posted March 2, 2023 Caves definitely, I mean you have to go there anyway for the pick/axe, caves have a lot of empty space, and for me being a "cave's boss" feel more interesting than "another random boss encounter in the surface again" Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1623034 Share on other sites More sharing options...
ThymeSpirit Posted March 2, 2023 Share Posted March 2, 2023 Him being "out of place" on the surface seems to be his entire point - he's called "daywalker" because he's a permanent werepig in the day. He is corrupted by some nightmarish power into something unlike anything else in the Constant, the resources he drops can't be found even in the ruins. I would only agree that maybe a few more decorative structures and effects could spawn around him and disappear when he's defeated. Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1623039 Share on other sites More sharing options...
00petar00 Posted March 2, 2023 Share Posted March 2, 2023 There's already an annoyance with loot stash spawning quite close to your buildings. We don't need more bosses that will just appear in areas that you might want to build and caves to lack a lot of content. Either he should be in the caves locked to 1 biome and that could be literally almost any biome except ruins and archives, there wouldn't be a problem if he was put in mud biome so that anyone going to ruins should be able to find him. Another option is to put him in the Mosaic/Rockyland biome on the surface as that is a place where players don't build because of the meteors but I would really prefer if he was in the caves as everyone excent Wolfgang or Warly needs to get pick/axe to fight the boss anyway. Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1623044 Share on other sites More sharing options...
Cheggf Posted March 2, 2023 Share Posted March 2, 2023 3 hours ago, ThymeSpirit said: Him being "out of place" on the surface seems to be his entire point - he's called "daywalker" because he's a permanent werepig in the day. He is corrupted by some nightmarish power into something unlike anything else in the Constant, the resources he drops can't be found even in the ruins. I would only agree that maybe a few more decorative structures and effects could spawn around him and disappear when he's defeated. He would still be a daywalker in the caves. It'd actually be even more apparent since they never automatically transform in the caves. Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1623067 Share on other sites More sharing options...
ThymeSpirit Posted March 2, 2023 Share Posted March 2, 2023 2 hours ago, 00petar00 said: everyone excent Wolfgang or Warly needs to get pick/axe to fight the boss anyway I'm pretty sure they changed it so mightyness and honey spice don't substitute pick/axe anymore. As for the inconvenient spawners - by the time you're building a megabase the fight with him is likely trivial, and after defeating him you can block the spawner like you would with the klaus sack. Maybe potential spawners should be marked by certain turf patterns like it is with antlion, so you can block ahead of time if you want to build there. Either way, it's not that big of a problem, he doesn't wander or anything, so you can even build around him and let him be a decoration if you don't care about the loot. Another idea I had is that there could be several small islands where he could potentially spawn. But maybe people would want to build there too, I don't know. 4 minutes ago, Cheggf said: He would still be a daywalker in the caves. It'd actually be even more apparent since they never automatically transform in the caves. Well, I'm not Klei, I don't know if they agree with this or not. I'm just responding to people saying "he is out of place on the surface, put him into caves where it makes more sense". Your argument seems to be different though. Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1623069 Share on other sites More sharing options...
BB Marioni Posted March 2, 2023 Share Posted March 2, 2023 i get the caves is lacking, but I feel like it's pointless to put him in the caves. The main benefit of the new boss is the new armor sets, and they are already very similar to thulecite set. So placing both armor sets in the same shard would just give less incentive to hunt down the pig. Specially since currently you still need to go to the ruins to get a pick/axe to start the fight, a mechanic that I really don't support. i'd rather see him in a set piece that fits his looks on the surface. Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1623083 Share on other sites More sharing options...
Dingle Posted March 2, 2023 Share Posted March 2, 2023 I'd like for him to stay on the surface, but in a set or biome point instead of it being another large scale scavenger hunt. Some guaranteed biome that players don't have much reason to revisit as his new home would be great. The Mandrake Forest, maybe. Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1623090 Share on other sites More sharing options...
Cloakingsumo198 Posted March 2, 2023 Share Posted March 2, 2023 Give him his own small corrupted biome with its own decor he looks too "unnatural" to just be plopped anywhere that isn't caves. Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1623113 Share on other sites More sharing options...
Spep Posted March 2, 2023 Share Posted March 2, 2023 i would prefer shoving him somewhere in the swamp or his own setpiece, finding him in the middle of a grassland is a bit too silly, and you can't put the Daywalker into a place with no sun. Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1623142 Share on other sites More sharing options...
ArubaroBeefalo Posted March 2, 2023 Share Posted March 2, 2023 1 minute ago, Spep said: and you can't put the Daywalker into a place with no sun. sinkholes Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1623143 Share on other sites More sharing options...
Vinja Posted March 2, 2023 Share Posted March 2, 2023 39 minutes ago, ArubaroBeefalo said: sinkholes Only place in caves that gets any daylight is the spawn biome which would be an awful silly place to find him I think lol. Bit of a stretch anyway. He was made for the surface and that’s where he belongs. Caves desperately need more content but this boss would not make a single difference down there. Need to put something besides mush trees and rocks so it’s actually interesting to explore before anything imo. I do think limiting him to rocky biomes on the surface could be interesting. Maybe the deserts as well or something, somewhere that’s usually pretty empty. (RIP oasis basers) Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1623150 Share on other sites More sharing options...
ArubaroBeefalo Posted March 2, 2023 Share Posted March 2, 2023 5 minutes ago, Vinja said: Only place in caves that gets any daylight is the spawn biome which would be an awful silly place to find him I think lol. the atrium gate is under a sinkhole i wish klei removed half of the initial cave biomes for new ones Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1623152 Share on other sites More sharing options...
Vinja Posted March 2, 2023 Share Posted March 2, 2023 6 minutes ago, ArubaroBeefalo said: the atrium gate is under a sinkhole i wish klei removed half of the initial cave biomes for new ones I don’t think FW would enjoy the company lol I think that would be a good start but we also need less mush tree forests and various rock biomes, and please get rid of that mosaic tree biome where there’s all 3 mush tree types in one Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1623157 Share on other sites More sharing options...
ArubaroBeefalo Posted March 2, 2023 Share Posted March 2, 2023 5 minutes ago, Vinja said: I don’t think FW would enjoy the company lol I think that would be a good start but we also need less mush tree forests and various rock biomes, and please get rid of that mosaic tree biome where there’s all 3 mush tree types in one i wasnt talking about moving the pig over the gateway xD Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1623160 Share on other sites More sharing options...
. . . Posted March 3, 2023 Share Posted March 3, 2023 I definitely feel like he would fit a lot better in the caves or ruins as a failed experiment by Maxwell. Not only it feels very out of place and weird to see some big chained up werepig on the overworld, but the places he can spawn it just doesn't blend well with him being there. It would look a lot more fitting if he spawned in the ruins (or caves) with a sinkhole right above him shining light on him during the day. It would make encountering him feel instead of random and out of place to epic and foreboding. Also with his name being Daywalker it still makes sense if he spawns in the ruins/caves especially if a sinkhole is right above him shining daylight on him. And I think the caves need more content and love. Compared to the overworld it's missing a lot... this guy can be a good step in the right direction to make the caves over time into a place equal in content with the over world Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1623176 Share on other sites More sharing options...
Cheggf Posted March 3, 2023 Share Posted March 3, 2023 8 hours ago, Vinja said: Only place in caves that gets any daylight is the spawn biome which would be an awful silly place to find him I think lol. The only place that doesn't get any daylight is the ruins. Grassy, muddy, & swampy all get light. And why are you guys so hung up on his prefab name that you can't even see in-game? Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1623206 Share on other sites More sharing options...
gamehun20 Posted March 3, 2023 Share Posted March 3, 2023 23 minutes ago, Cheggf said: And why are you guys so hung up on his prefab name that you can't even see in-game? Because it's weird that the prefab name is completely different? Link to comment https://forums.kleientertainment.com/forums/topic/146259-spawn-location-nightmare-werepig/#findComment-1623208 Share on other sites More sharing options...
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