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Changes

  • All Year of the Bunnyman foods are classified as Goodies now. 

Bug Fixes

  • Fixed a crash with Cozy Bunnyman gift giving.
  • Fixed a crash with Cozy Bunnyman spawn points.
  • Fixed a crash with Cozy Bunnyman trying to eat an invalid food entity.
  • Fixed a crash with Cozy Bunnyman’s Pillows during loading related to their names.
  • Fixed Cozy Bunnyman’s Pillows losing their names during a save and load cycle.
  • Cost of the Year of the Bunnyman foods corrected.
  • Fixed getting stuck when failing to Heave-Ho a mast.
  • Fixed more cases of boats intersecting physics objects and flying across the world.
  • Fixed Bunnymen having too many arms when walking side to side.
  • Player authoritative lag compensation will be temporarily ignored while on boats to stop teleporting off into the ocean when the boat is moving.

Notes for Modders

  • The command c_announce has its inputs validated to reduce crashes when using it incorrectly.
  • The oceantree prefabs will use TUNING.OCEANTREE_STAGES_TO_SUPERTALL for its internal counters.

View full update

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https://forums.kleientertainment.com/forums/topic/145744-game-update-539823/
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27 minutes ago, JesseB_Klei said:

Changes

  • All Year of the Bunnyman foods are classified as Goodies now. 

Bug Fixes

  • Fixed a crash with Cozy Bunnyman gift giving.
  • Fixed a crash with Cozy Bunnyman spawn points.
  • Fixed a crash with Cozy Bunnyman trying to eat an invalid food entity.
  • Fixed a crash with Cozy Bunnyman’s Pillows during loading related to their names.
  • Fixed Cozy Bunnyman’s Pillows losing their names during a save and load cycle.
  • Cost of the Year of the Bunnyman foods corrected.
  • Fixed getting stuck when failing to Heave-Ho a mast.
  • Fixed more cases of boats intersecting physics objects and flying across the world.
  • Fixed Bunnymen having too many arms when walking side to side.
  • Player authoritative lag compensation will be temporarily ignored while on boats to stop teleporting off into the ocean when the boat is moving.

Notes for Modders

  • The command c_announce has its inputs validated to reduce crashes when using it incorrectly.
  • The oceantree prefabs will use TUNING.OCEANTREE_STAGES_TO_SUPERTALL for its internal counters.

 

View full update

 

I know after every update, the team needs to address all the issues with a certain priority. However lately, the decrase in and inconsistencies with the attack/action speeds have been getting a lot of attention by forum users and we haven't gotten any feedback from the developer team yet. This is why I wanted to ask whether you guys are planning on doing something about these issues sooner or later. Thanks for all the work so far and have a nice day!

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Just now, Cloakingsumo198 said:

If only console versions could get updated more often.

Tell me about it… I convinced one of my friends to buy this game LAST NIGHT and one boating trip later he wanted to refund the game- he hasn’t yet.. but bugs like this shouldn’t slip through the cracks..

in the meantime there is a workaround if playing co-op, when the person pulling the mast freezes up, the other person can complete the action and unfreeze them

11 hours ago, JesseB_Klei said:

Fixed more cases of boats intersecting physics objects and flying across the world.

Now that it's been fixed Can we now restore the "unable build range" of  "Above-Average Tree Trunk"? It's too big for the coastal base building experience.

So is it just this patch or has fighting malbatross been unplayable for longer than this? I haven't tried in quite some time but after 3 times falling off the boat while paddling, it looks like it will be quite a bit longer before I bother.  
  
I’m guessing it might be related to this:

  • Player authoritative lag compensation will be temporarily ignored while on boats to stop teleporting off into the ocean when the boat is moving.
Edited by cybers2001
  • Developer
20 minutes ago, cybers2001 said:

So is it just this patch or has fighting malbatross been unplayable for longer than this? I haven't tried in quite some time but after 3 times falling off the boat while paddling, it looks like it will be quite a bit longer before I bother.  
  
I’m guessing it might be related to this:

 

  • Player authoritative lag compensation will be temporarily ignored while on boats to stop teleporting off into the ocean when the boat is moving.

I missed a case where this will happen and it will be addressed in the next hotfix.

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Hey @JesseB_Klei I really hate to bother you cause I know you gotta be a busy man but I just thought I’d ask if you had any ETA on when the Xbox version of the game will get the patch to fix freezing up while trying to Heave-Ho a boat mast?

(if this has been fixed already ignore me I haven’t played for a day or so.)

  • Developer
49 minutes ago, Mike23Ua said:

Hey @JesseB_Klei I really hate to bother you cause I know you gotta be a busy man but I just thought I’d ask if you had any ETA on when the Xbox version of the game will get the patch to fix freezing up while trying to Heave-Ho a boat mast?

(if this has been fixed already ignore me I haven’t played for a day or so.)

An update went out for the consoles a moment ago but I do not know if that specific issue was fixed in the patch.

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I try to set up a new server use the Dedicated Server, but the mods can't be downloaded. It keeps say unzOpenMemory failed.

[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: AppVersion::GetArchitecture() x64
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:01]:   taskgrouplist:    default Together
[00:00:01]:   taskgrouplist:    classic Classic
[00:00:01]:   taskgrouplist:    cave_default    Underground
[00:00:01]:   taskgrouplist:    lavaarena_taskset       The Forge
[00:00:01]:   taskgrouplist:    quagmire_taskset        The Gorge
[00:00:01]: Running main.lua

[00:00:01]: loaded modindex
[00:00:01]: ModIndex: Beginning normal load sequence for dedicated server.

[00:00:02]: [Workshop] Collection query page 0, size: 1, total size: 1
[00:00:02]: [Workshop] Collection query queued to get details from ID: 2664992868
[00:00:02]: [Workshop] Collection query sent
[00:00:03]: [Workshop] CollectionQuery got this many results: 1
[00:00:03]: [Workshop] CollectionQuery queued IDs: 2052802954 2664845407 2664972921
[00:00:03]: [Workshop] CollectionQuery finished, downloading mods.
[00:00:03]: [Workshop] Item query page 0, size: 3, total size: 3
[00:00:03]: [Workshop] Item query queued IDs: 2052802954 2664845407 2664972921
[00:00:03]: [Workshop] Item query sent
[00:00:03]: [Workshop] ItemQuery got this many results: 3, matching: 3
[00:00:03]: [Workshop] ModQuery got 3 results
[00:00:03]: [Workshop] ModQuery queued to download IDs: 2052802954 2664845407 2664972921
[00:00:03]: [Workshop] ItemQuery finished all queries, moving to download phase
[00:00:03]: [Workshop] ItemQuery downloading 3 pending mods marked to download
[00:00:03]: [Workshop] DownloadPublishedFile [6] 2052802954
[00:00:03]: [Workshop] DownloadPublishedFile [6] 2664845407
[00:00:03]: [Workshop] DownloadPublishedFile [6] 2664972921
[00:00:04]: [Workshop] OnDownloadPublishedFile [1] 2052802954
[00:00:04]: [Workshop] ODPF noticed this is a legacy item
[00:00:04]: [Workshop] ODPF is trying to unpack the mod into folder: D:\SteamLibrary\steamapps\common\Don't Starve Together Dedicated Server\ugc_mods\Cluster_1\Master\content\322330\2052802954\1001430152556471340_legacy.bin
[00:00:04]: [Workshop] UMFD is now trying to unpack the mod
[00:00:04]: DelDirectory [../mods/workshop-2052802954] 2: FAILED
[00:00:04]: cWorkshopMod::UnzipMod ../mods/workshop-2052802954
[00:00:04]: unzOpenMemory failed.
[00:00:04]: Failed unzipping mod to folder [../mods/workshop-2052802954]
[00:00:04]: [Workshop] OnDownloadPublishedFile [1] 2664845407
[00:00:04]: [Workshop] ODPF noticed this is a legacy item
[00:00:04]: [Workshop] ODPF is trying to unpack the mod into folder: D:\SteamLibrary\steamapps\common\Don't Starve Together Dedicated Server\ugc_mods\Cluster_1\Master\content\322330\2664845407\1838027688137232536_legacy.bin
[00:00:04]: [Workshop] UMFD is now trying to unpack the mod
[00:00:04]: DelDirectory [../mods/workshop-2664845407] 2: FAILED
[00:00:04]: cWorkshopMod::UnzipMod ../mods/workshop-2664845407
[00:00:04]: unzOpenMemory failed.
[00:00:04]: Failed unzipping mod to folder [../mods/workshop-2664845407]
[00:00:04]: [Workshop] OnDownloadPublishedFile [1] 2664972921
[00:00:04]: [Workshop] ODPF noticed this is a legacy item
[00:00:04]: [Workshop] ODPF is trying to unpack the mod into folder: D:\SteamLibrary\steamapps\common\Don't Starve Together Dedicated Server\ugc_mods\Cluster_1\Master\content\322330\2664972921\1838027688137678816_legacy.bin
[00:00:04]: [Workshop] UMFD is now trying to unpack the mod
[00:00:04]: DelDirectory [../mods/workshop-2664972921] 2: FAILED
[00:00:04]: cWorkshopMod::UnzipMod ../mods/workshop-2664972921
[00:00:04]: unzOpenMemory failed.
[00:00:04]: Failed unzipping mod to folder [../mods/workshop-2664972921]
[00:00:04]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs
[00:00:05]: LOADING LUA SUCCESS
[00:00:05]: PlayerDeaths could not load morgue
[00:00:05]: PlayerHistory could not load player_history
[00:00:05]: ServerPreferences could not load server_preferences
[00:00:05]: ConsoleScreenSettings could not load consolescreen
[00:00:05]: bloom_enabled       true
[00:00:05]: OnFilesLoaded()
[00:00:05]: OnUpdatePurchaseStateComplete
[00:00:05]: Klump load on boot started.
[00:00:05]: Klump files loaded:         0
[00:00:07]:     Load FE
[00:00:07]:     Load FE: done
[00:00:07]: THREAD - started 'FilesExistAsyncThread' (14872)
[00:00:07]: FilesExistAsyncThread started (21472 files)...
[00:00:07]: Check for write access: TRUE
[00:00:07]: Check for read access: TRUE
[00:00:07]: Available disk space for save files: 696745 MB
[00:00:07]: ModIndex: Load sequence finished successfully.

 

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