Developer JesseB_Klei Posted January 25, 2023 Developer Share Posted January 25, 2023 Changes All Year of the Bunnyman foods are classified as Goodies now. Bug Fixes Fixed a crash with Cozy Bunnyman gift giving. Fixed a crash with Cozy Bunnyman spawn points. Fixed a crash with Cozy Bunnyman trying to eat an invalid food entity. Fixed a crash with Cozy Bunnyman’s Pillows during loading related to their names. Fixed Cozy Bunnyman’s Pillows losing their names during a save and load cycle. Cost of the Year of the Bunnyman foods corrected. Fixed getting stuck when failing to Heave-Ho a mast. Fixed more cases of boats intersecting physics objects and flying across the world. Fixed Bunnymen having too many arms when walking side to side. Player authoritative lag compensation will be temporarily ignored while on boats to stop teleporting off into the ocean when the boat is moving. Notes for Modders The command c_announce has its inputs validated to reduce crashes when using it incorrectly. The oceantree prefabs will use TUNING.OCEANTREE_STAGES_TO_SUPERTALL for its internal counters. View full update 16 2 1 Link to comment Share on other sites More sharing options...
slurper gaming Posted January 25, 2023 Share Posted January 25, 2023 nice the Wigfrids got a new hunger and healing dish Link to comment Share on other sites More sharing options...
Thalz Posted January 25, 2023 Share Posted January 25, 2023 Thank you guys! I think the Wigfrids will be happy Link to comment Share on other sites More sharing options...
Capybara007 Posted January 25, 2023 Share Posted January 25, 2023 remember when wigfrid's downside was a thing 6 3 8 1 2 2 1 Link to comment Share on other sites More sharing options...
mr. brj Posted January 25, 2023 Share Posted January 25, 2023 27 minutes ago, JesseB_Klei said: Changes All Year of the Bunnyman foods are classified as Goodies now. Bug Fixes Fixed a crash with Cozy Bunnyman gift giving. Fixed a crash with Cozy Bunnyman spawn points. Fixed a crash with Cozy Bunnyman trying to eat an invalid food entity. Fixed a crash with Cozy Bunnyman’s Pillows during loading related to their names. Fixed Cozy Bunnyman’s Pillows losing their names during a save and load cycle. Cost of the Year of the Bunnyman foods corrected. Fixed getting stuck when failing to Heave-Ho a mast. Fixed more cases of boats intersecting physics objects and flying across the world. Fixed Bunnymen having too many arms when walking side to side. Player authoritative lag compensation will be temporarily ignored while on boats to stop teleporting off into the ocean when the boat is moving. Notes for Modders The command c_announce has its inputs validated to reduce crashes when using it incorrectly. The oceantree prefabs will use TUNING.OCEANTREE_STAGES_TO_SUPERTALL for its internal counters. View full update I know after every update, the team needs to address all the issues with a certain priority. However lately, the decrase in and inconsistencies with the attack/action speeds have been getting a lot of attention by forum users and we haven't gotten any feedback from the developer team yet. This is why I wanted to ask whether you guys are planning on doing something about these issues sooner or later. Thanks for all the work so far and have a nice day! 17 2 1 Link to comment Share on other sites More sharing options...
Dr. Safety Posted January 25, 2023 Share Posted January 25, 2023 Remember guys, Wigfrid can only eat meat unless the nonmeat dish is powerful. mmm yes character downside 10 2 4 1 Link to comment Share on other sites More sharing options...
Cloakingsumo198 Posted January 25, 2023 Share Posted January 25, 2023 57 minutes ago, JesseB_Klei said: Fixed getting stuck when failing to Heave-Ho a mast. If only console versions could get updated more often. 1 1 1 Link to comment Share on other sites More sharing options...
Mike23Ua Posted January 25, 2023 Share Posted January 25, 2023 Just now, Cloakingsumo198 said: If only console versions could get updated more often. Tell me about it… I convinced one of my friends to buy this game LAST NIGHT and one boating trip later he wanted to refund the game- he hasn’t yet.. but bugs like this shouldn’t slip through the cracks.. in the meantime there is a workaround if playing co-op, when the person pulling the mast freezes up, the other person can complete the action and unfreeze them Link to comment Share on other sites More sharing options...
uubismyname Posted January 25, 2023 Share Posted January 25, 2023 I understand why, but I am sad that the price change (again totaly more ballenced now but I got so used to relying on the one gold healing food lol) Link to comment Share on other sites More sharing options...
JazzyGames Posted January 25, 2023 Share Posted January 25, 2023 (edited) They buffed the event foods. They actually did it. EDIT: Wait a second... Edited January 25, 2023 by JazzyGames 1 2 Link to comment Share on other sites More sharing options...
CyberSkink Posted January 25, 2023 Share Posted January 25, 2023 Quick question: do you have any plans to add keyboard and mouse support to the steam deck? I try to use it in Linux runtime, but it disconnects when I enter the caves in multiplayer on my computer. Link to comment Share on other sites More sharing options...
ALCRD Posted January 25, 2023 Share Posted January 25, 2023 Nothing about the attack speed "nerf" that made kiting very inconsistent? So it's intentional then? Well that sucks.. 1 1 1 Link to comment Share on other sites More sharing options...
Gi-Go Posted January 25, 2023 Share Posted January 25, 2023 Yeah yeah makes total sence. Wigfrid eats bunnyman food. Yup. Link to comment Share on other sites More sharing options...
Cassielu Posted January 25, 2023 Share Posted January 25, 2023 11 hours ago, JesseB_Klei said: Fixed more cases of boats intersecting physics objects and flying across the world. Now that it's been fixed Can we now restore the "unable build range" of "Above-Average Tree Trunk"? It's too big for the coastal base building experience. Link to comment Share on other sites More sharing options...
cybers2001 Posted January 25, 2023 Share Posted January 25, 2023 (edited) So is it just this patch or has fighting malbatross been unplayable for longer than this? I haven't tried in quite some time but after 3 times falling off the boat while paddling, it looks like it will be quite a bit longer before I bother. I’m guessing it might be related to this: Player authoritative lag compensation will be temporarily ignored while on boats to stop teleporting off into the ocean when the boat is moving. Edited January 25, 2023 by cybers2001 Link to comment Share on other sites More sharing options...
Developer JesseB_Klei Posted January 25, 2023 Author Developer Share Posted January 25, 2023 20 minutes ago, cybers2001 said: So is it just this patch or has fighting malbatross been unplayable for longer than this? I haven't tried in quite some time but after 3 times falling off the boat while paddling, it looks like it will be quite a bit longer before I bother. I’m guessing it might be related to this: Player authoritative lag compensation will be temporarily ignored while on boats to stop teleporting off into the ocean when the boat is moving. I missed a case where this will happen and it will be addressed in the next hotfix. 4 1 Link to comment Share on other sites More sharing options...
cybers2001 Posted January 25, 2023 Share Posted January 25, 2023 13 minutes ago, JesseB_Klei said: I missed a case where this will happen and it will be addressed in the next hotfix. Sorry about sounding salty (no pun intended), malbatross has always been a frustrating boss fight. Thanks for the response! Link to comment Share on other sites More sharing options...
Mike23Ua Posted January 25, 2023 Share Posted January 25, 2023 Hey @JesseB_Klei I really hate to bother you cause I know you gotta be a busy man but I just thought I’d ask if you had any ETA on when the Xbox version of the game will get the patch to fix freezing up while trying to Heave-Ho a boat mast? (if this has been fixed already ignore me I haven’t played for a day or so.) Link to comment Share on other sites More sharing options...
Developer JesseB_Klei Posted January 25, 2023 Author Developer Share Posted January 25, 2023 49 minutes ago, Mike23Ua said: Hey @JesseB_Klei I really hate to bother you cause I know you gotta be a busy man but I just thought I’d ask if you had any ETA on when the Xbox version of the game will get the patch to fix freezing up while trying to Heave-Ho a boat mast? (if this has been fixed already ignore me I haven’t played for a day or so.) An update went out for the consoles a moment ago but I do not know if that specific issue was fixed in the patch. 1 1 1 1 Link to comment Share on other sites More sharing options...
Omninano Posted January 25, 2023 Share Posted January 25, 2023 Thanks for this stability fix! 1 Link to comment Share on other sites More sharing options...
hitman3617 Posted January 26, 2023 Share Posted January 26, 2023 guys does anyone know if this game has v sync on for it by default or not ? as there isnt a v sync option in game Link to comment Share on other sites More sharing options...
xielongwu Posted January 30, 2023 Share Posted January 30, 2023 I try to set up a new server use the Dedicated Server, but the mods can't be downloaded. It keeps say unzOpenMemory failed. [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: AppVersion::GetArchitecture() x64 [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: taskgrouplist: default Together [00:00:01]: taskgrouplist: classic Classic [00:00:01]: taskgrouplist: cave_default Underground [00:00:01]: taskgrouplist: lavaarena_taskset The Forge [00:00:01]: taskgrouplist: quagmire_taskset The Gorge [00:00:01]: Running main.lua [00:00:01]: loaded modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:02]: [Workshop] Collection query page 0, size: 1, total size: 1 [00:00:02]: [Workshop] Collection query queued to get details from ID: 2664992868 [00:00:02]: [Workshop] Collection query sent [00:00:03]: [Workshop] CollectionQuery got this many results: 1 [00:00:03]: [Workshop] CollectionQuery queued IDs: 2052802954 2664845407 2664972921 [00:00:03]: [Workshop] CollectionQuery finished, downloading mods. [00:00:03]: [Workshop] Item query page 0, size: 3, total size: 3 [00:00:03]: [Workshop] Item query queued IDs: 2052802954 2664845407 2664972921 [00:00:03]: [Workshop] Item query sent [00:00:03]: [Workshop] ItemQuery got this many results: 3, matching: 3 [00:00:03]: [Workshop] ModQuery got 3 results [00:00:03]: [Workshop] ModQuery queued to download IDs: 2052802954 2664845407 2664972921 [00:00:03]: [Workshop] ItemQuery finished all queries, moving to download phase [00:00:03]: [Workshop] ItemQuery downloading 3 pending mods marked to download [00:00:03]: [Workshop] DownloadPublishedFile [6] 2052802954 [00:00:03]: [Workshop] DownloadPublishedFile [6] 2664845407 [00:00:03]: [Workshop] DownloadPublishedFile [6] 2664972921 [00:00:04]: [Workshop] OnDownloadPublishedFile [1] 2052802954 [00:00:04]: [Workshop] ODPF noticed this is a legacy item [00:00:04]: [Workshop] ODPF is trying to unpack the mod into folder: D:\SteamLibrary\steamapps\common\Don't Starve Together Dedicated Server\ugc_mods\Cluster_1\Master\content\322330\2052802954\1001430152556471340_legacy.bin [00:00:04]: [Workshop] UMFD is now trying to unpack the mod [00:00:04]: DelDirectory [../mods/workshop-2052802954] 2: FAILED [00:00:04]: cWorkshopMod::UnzipMod ../mods/workshop-2052802954 [00:00:04]: unzOpenMemory failed. [00:00:04]: Failed unzipping mod to folder [../mods/workshop-2052802954] [00:00:04]: [Workshop] OnDownloadPublishedFile [1] 2664845407 [00:00:04]: [Workshop] ODPF noticed this is a legacy item [00:00:04]: [Workshop] ODPF is trying to unpack the mod into folder: D:\SteamLibrary\steamapps\common\Don't Starve Together Dedicated Server\ugc_mods\Cluster_1\Master\content\322330\2664845407\1838027688137232536_legacy.bin [00:00:04]: [Workshop] UMFD is now trying to unpack the mod [00:00:04]: DelDirectory [../mods/workshop-2664845407] 2: FAILED [00:00:04]: cWorkshopMod::UnzipMod ../mods/workshop-2664845407 [00:00:04]: unzOpenMemory failed. [00:00:04]: Failed unzipping mod to folder [../mods/workshop-2664845407] [00:00:04]: [Workshop] OnDownloadPublishedFile [1] 2664972921 [00:00:04]: [Workshop] ODPF noticed this is a legacy item [00:00:04]: [Workshop] ODPF is trying to unpack the mod into folder: D:\SteamLibrary\steamapps\common\Don't Starve Together Dedicated Server\ugc_mods\Cluster_1\Master\content\322330\2664972921\1838027688137678816_legacy.bin [00:00:04]: [Workshop] UMFD is now trying to unpack the mod [00:00:04]: DelDirectory [../mods/workshop-2664972921] 2: FAILED [00:00:04]: cWorkshopMod::UnzipMod ../mods/workshop-2664972921 [00:00:04]: unzOpenMemory failed. [00:00:04]: Failed unzipping mod to folder [../mods/workshop-2664972921] [00:00:04]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:05]: LOADING LUA SUCCESS [00:00:05]: PlayerDeaths could not load morgue [00:00:05]: PlayerHistory could not load player_history [00:00:05]: ServerPreferences could not load server_preferences [00:00:05]: ConsoleScreenSettings could not load consolescreen [00:00:05]: bloom_enabled true [00:00:05]: OnFilesLoaded() [00:00:05]: OnUpdatePurchaseStateComplete [00:00:05]: Klump load on boot started. [00:00:05]: Klump files loaded: 0 [00:00:07]: Load FE [00:00:07]: Load FE: done [00:00:07]: THREAD - started 'FilesExistAsyncThread' (14872) [00:00:07]: FilesExistAsyncThread started (21472 files)... [00:00:07]: Check for write access: TRUE [00:00:07]: Check for read access: TRUE [00:00:07]: Available disk space for save files: 696745 MB [00:00:07]: ModIndex: Load sequence finished successfully. 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