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please remove the moon orb requirement to summon celestial champion


do you agree  

46 members have voted

  1. 1. do you????

    • i agree
      13
    • i dont disagree
      22
    • i do in fact agree
      11


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I would be down for the celestial orb to always spawn when you trigger the moonstorm event. Waiting for the orb is, more than often, the only reason that makes me ditch my casual worlds and I would really appreciate a way for a guaranteed spawn.

59 minutes ago, Dextops said:

Guille please stop asking to remove all skill from the game

Is waiting for... celestial orb a skill? Or it's sarcasm? Otherwise I dont really care about one or other way, I am just curious.

I don’t understand this post- is Pc version different from Xbox version or something? This orb usually spawns in my world within the first 4 season cycle. It’s just a little something that prevents Tryhards from rushing the Moon quest and quite literally Terraforming the game world on newer players who struggled enough as it was trying to learn the game.

At some point: a delay time or a seasonal prerequisite is required to prevent people from being able to force players into a harder part of the game.

To summarize its like if I had played through the entire story plot of Gotham Knights and you were just starting the first mission of the game but because I had joined your world you’d have enemies and events happening in your world that otherwise: wouldn’t happen until you encounter them yourself.

Under that regard I fell like the Celestial Orb & the previous Cactus flower requirements to upgrade pearls hermit home was to prevent people from rushing difficulty onto players who weren’t prepared for it.

So even though your poll only has one voting option, I vote it’s fine as is & doesn’t need changing.

30 minutes ago, Mike23Ua said:

I don’t understand this post- is Pc version different from Xbox version or something? This orb usually spawns in my world within the first 4 season cycle. It’s just a little something that prevents Tryhards from rushing the Moon quest and quite literally Terraforming the game world on newer players who struggled enough as it was trying to learn the game.

At some point: a delay time or a seasonal prerequisite is required to prevent people from being able to force players into a harder part of the game.

To summarize its like if I had played through the entire story plot of Gotham Knights and you were just starting the first mission of the game but because I had joined your world you’d have enemies and events happening in your world that otherwise: wouldn’t happen until you encounter them yourself.

Under that regard I fell like the Celestial Orb & the previous Cactus flower requirements to upgrade pearls hermit home was to prevent people from rushing difficulty onto players who weren’t prepared for it.

So even though your poll only has one voting option, I vote it’s fine as is & doesn’t need changing.

(you don't need the moon orb to start moonstorms)

41 minutes ago, Mike23Ua said:

It’s just a little something that prevents Tryhards from rushing the Moon quest

tryhards are currently able to rush moonstorms, turning them off is whats locked behind the rng barrier. (the orb is only needed for the last step in summoning celestial champion)

so i guess my question is what tryhards are you really stopping by making the orb spawn more consistently.

1 hour ago, NoodlemanNed said:

tryhards are currently able to rush moonstorms, turning them off is whats locked behind the rng barrier. (the orb is only needed for the last step in summoning celestial champion)

so i guess my question is what tryhards are you really stopping by making the orb spawn more consistently.

The ones wanting to beat the CC quest too soon ;) 

Jokes aside: you do have to seriously consider the following-

CC is the final quest for the Return of Them Season Finale 
 SEASON Finale means that a second Season will pick up exactly where the first one left off at (same as any TV Series)

Had Klei announced Eye of the Storm as being a SERIES Finale that would’ve meant that’s where the game ends and nothing comes afterward.

Since only Klei knows the full scope of what’s intended to come afterward- Only Klei can accurately decide how fast or late into the game players should be able to access this point of the game.

1 hour ago, Guille6785 said:

(you don't need the moon orb to start moonstorms)

That’s not even in the slightest what I meant, lol.. killing the CC is an Unfinished piece of gameplay content, this is abruptly where Klei decided to leave their games updates on a “To be Continued..” Cliffhanger-

And since you have no Idea what comes after CC (again the finale update for the season finale..) you can’t accurately guess what’s intended to come afterward, what beating the CC is intended to do, or where the game is meant to go from that point onwards.

2 hours ago, Mike23Ua said:

And since you have no Idea what comes after CC (again the finale update for the season finale..) you can’t accurately guess what’s intended to come afterward, what beating the CC is intended to do, or where the game is meant to go from that point onwards.

This thread was started to discuss an issue that one person had, its an aspect of the game that is a problem right now (even if most people dont really care either way)

unless im not understaing your correctly, you're saying that moon orb rng is bad because of an update that hasnt happened yet? You said yourself that none of us have any idea how klei will change their game so theres no reason to assume theyre going to add some huge gamebreaking feature that makes rushing cc unplayable for new joiners.

tldr i guess is that suggestions should be based on whats currently in the game, or content thats confirmed to be added. If theres a problem with the game now then its more important than a problem that might exist 3 years from now.

As others above mentioned, indeed probably best compromise would be to have first Moon Storm start trigger the Orb's spawning, either into its classic designated places (Meteor fields) or exactly on the sport/biome said lunar storm first lands.

8 hours ago, Mike23Ua said:

It’s just a little something that prevents Tryhards from rushing the Moon quest

I've waited over 100 days more than once just for the orb to spawn. And it didn't because the entire code is based on incresing chances, not a guaranteed spawn.

So how exactly is willing to wait almost 2 in-game years and not getting anything being a tryhard?

10 hours ago, Mike23Ua said:

Under that regard I fell like the Celestial Orb & the previous Cactus flower requirements to upgrade pearls hermit home was to prevent people from rushing difficulty onto players who weren’t prepared for it.

Moonstorms save more newbies from darkness than they hurt anyone else aside from if one lands at base, in which case sitting at base never guaranteed safety anyway.
Also, it's not like tryhards can get moonstorms to happen on day 1 or something. Earliest you get with a typical world is way over halfway past autumn, and that's with tight cooperation with others.
What about the players back then that joined in the first summer during moonstorms, completely 'unprepared'? Are the 'tryhards' ruining their life by forcibly dragging them into moonstorms when they cannot afford the second flint to make a pickaxe with?

10 hours ago, Mike23Ua said:

It’s just a little something that prevents Tryhards from rushing the Moon quest and quite literally Terraforming the game world on newer players who struggled enough as it was trying to learn the game.

Because if people are simply able to consistently summon a boss and have fun, the guy sitting at base asking for food will suffer SO much from the rest of the 1 day being complete darkness.

8 hours ago, Mike23Ua said:

The ones wanting to beat the CC quest too soon ;) 

Jokes aside: you do have to seriously consider the following-

CC is the final quest for the Return of Them Season Finale 
 SEASON Finale means that a second Season will pick up exactly where the first one left off at (same as any TV Series)

Had Klei announced Eye of the Storm as being a SERIES Finale that would’ve meant that’s where the game ends and nothing comes afterward.

Since only Klei knows the full scope of what’s intended to come afterward- Only Klei can accurately decide how fast or late into the game players should be able to access this point of the game.

That’s not even in the slightest what I meant, lol.. killing the CC is an Unfinished piece of gameplay content, this is abruptly where Klei decided to leave their games updates on a “To be Continued..” Cliffhanger-

And since you have no Idea what comes after CC (again the finale update for the season finale..) you can’t accurately guess what’s intended to come afterward, what beating the CC is intended to do, or where the game is meant to go from that point onwards.

None of this holds any relevance to the discussed rng inconsistency making a gameplay goal more irritating to accomplish whatsoever. If Klei wants to do something, they're not so bad at their job that they can't revisit something they released in the past to make it compatible. Nor will removing the unnecessary orb RNG completely disallow anything in the future in a way that cannot be fixed. Also, isn't it a little conceited to dictate whenever something's "too soon"?

1 hour ago, mr. brj said:

So how exactly is willing to wait almost 2 in-game years and not getting anything being a tryhard?

wanting to experience anything rather than the 4 seasons added in RoG is being a tryhard, did you survive dst summer? so hard damm, things burn and there is high temperature. You shouldnt able to play the game freely and without luck based mechanics. Waiting is the ultimate uncompromising experience, we all know that you might run out of food or grass and die

edit. this topic's poll is actually less manipulated than politics poll in my country. Love it 

 

idk man i would uninstall tbh, like, not having to WAIT? what? why would they remove the best uncompromising mechanic in the game? the meta tryhards edgy rick 1990 iphone venezuela sweats are clearly gonna ruin this game smh my head

Ah, for anyone concerned pub plays may be affected by permanent Moon Storms started by rushers early on, you can thwart in epic trololol griefer ways any "try-hard" endeavor towards this by simply: use map revealers > go Ancient Archives > take the 2 Opal Gems > make Abyss gate > dump them into it, effectively deleting them; go to Moon main island > put the 3 pieces of Celestial Altar on boat > sail in a corner of map > place 1st piece on another boat platform > burn it > congrats, piece successfully "treasure trove"d; repeat 2 more times by sailing at other corner of ocean and dumping them there (or close to "Monke Island" for additional simian madness). To be ultra-@$$hole, mine Ruins completely & dump all Yellow Gems into Abyss as well. Extra points for moving DF spawn point closer to Florid Postern, so even if engaged, DF dumps all Lavaes on ground in one place for spicy action - not to mention, who doesn't absolutely love seeing a big glowy bug when popping into the world, am I right?! But to take the royal cake, use the "Giant Trees traveling the world, pushing a boat-platform on land" glitch to relocate Moon Pedestal in a corner of Ocean, also partially destroying it. "Go big or go home" they say - so do all above on Endless pubs to be sure "try-hard" rushers have.. "auxiliary entertainment".

51 minutes ago, x0-VERSUS-1y said:

use map revealers > go Ancient Archives > take the 2 Opal Gems 

By this time, hax speed runners already killed ancient fuel weaver, got sweet loot from ag twice, got enough star staff to make 10 moon caller, soloed crabking with pearl and 10 opal gems, then summon moonstorm as they complete archive much much earlier than you, and kill cc before you get out of archive.

Guille complete afw at day 6 without hax, map reveal, team work, imagine a team of 4 guilles together to speed run all bosses.

I recall one time I was trying to beat up Celestial Champion but I could not get the orb to spawn at all. I stood in the mosaic waiting for multiple meteor showers, I checked that it was way past Day 60 and thought that it should already be guaranteed to spawn by now. 
Then I decided to start cutting trees and the Celestial Orb finally decided to spawn. Do trees block the orb from spawning or something?
I think the orb should be guaranteed to spawn in the next meteor shower if: a Moonstorm is happening or it's already past Day 60, and if by any chance trees stop the orb from spawning for some reason, they should no longer do that.

36 minutes ago, Tranoze said:

By this time, hax speed runners already killed ancient fuel weaver, got sweet loot from ag twice, got enough star staff to make 10 moon caller, soloed crabking with pearl and 10 opal gems, then summon moonstorm as they complete archive much much earlier than you, and kill cc before you get out of archive.

Guille complete afw at day 6 without hax, map reveal, team work, imagine a team of 4 guilles together to speed run all bosses.

What time are we writing about? You can dispose off Archives' Opal Gems day 1, in pubs, using "cheat" mods. Rest, funny exaggerations.
There's also a thing called "seeded map".
Could be "teams of guilles" but more often you find teams of trolls, at least in EU server population. Also, if I recall well, you and your "KLei pubs taken hostage" buddies lost "without right to appeal" to trolls using bots, resetting your runs and/or crashing them, hence you should know better what to expect from pubs.

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