Riddla Posted November 19, 2022 Share Posted November 19, 2022 As a prephase, I would like to clarify some things first: 1.) All of the ideas below are separate suggestions, not everything has to be added all at once. 2.) If you see something that you have suggested already before in the past and I did not mention you, please let me know. 3.) A lot of things are pretty much brainstormed, so they're very likely to be unbalanced or plain wrong. Feedback, critique, and your suggestions are always appreciated. This will also contain poorly drawn pictures to illustrate certain mechanics for convenience. I) Maple Syrup Original idea belongs to @-Variant She brought up a very creative idea to give Woodie an option to take control over his wereforms. Check it out! I wanted to try expanding on the idea a little bit for fun. (Sprite from Klei's Gorge, "Syrup"). Maple Syrup Ingredients: 1 Honey + 1 Birchnut + 1 Ice + 1 Filler Stats: 12.5 Hunger, 10 Sanity, -5 Health. Regenerates 20 Sanity total over 1 minute. Spoilage: 20 days. Effect: Upon consumption, renders the imbiber immune to Wereform transformation for 8 minutes (1 Day). It functions exactly like Soothing Tea, restoring 15 less sanity than it and harming the player a bit with sugar overdose. The advantage it has over it is incredibly long spoilage time and ease of accessibility, without having to grow the weeds. __________________________________________ Alternative option to the way of preventing Transformation: Awereness Concoction "Prevents Moonday hangover." Crafting Recipe Cost: 2 Maple Syrups, 1 Moon Moth, 2 Monster Meat. Produces 3 brews. Provides Immunity to Transformation for 1 Day. Sanity is either reduced by 50, or set to 20%, whichever results in higher Sanity. After consumption, for 7 days OR until Woodie's Lunacy (Sanity) reaches 90%, Woodie becomes Immune to Moonstorm Full Moons. _____________________________________________ II) Empowering Idols Current Idol costs and effects should remain the same. What I wish to suggest is a way to evolve their power as you progress through the game, through specific materials that can be challenging to obtain. The material can then be combined with an idol to imbue it with a special effect. Crafting costs are up to interpretation. If the effect includes a Right Click ability, it will consume a tiny bit of Wereform meter, ~5% at worst. 1) Down Feather (Moose Goose) Weremoose - "Charge" now transforms Weremoose into a tornado (similar to Weather Pain). Colliding with a target damages it rapidly three times within a second, then swiftly bounces off the target, homing onto the next target within the radius of two tiles. Maximum of 3 extra targets can be hit per Charge. Cooldown up to interpretation. _____________________________________________________________________ Werebeaver - Right clicking a targeted object/structure from a large distance makes the Werebeaver leap onto it and instantly destroy it. _____________________________________________________________________ Weregoose - Running in the same direction without stopping now accelerates Weregoose's movement speed additionally over time by 10% every 3 seconds, up to 40%. _____________________________________________________________________ 2) Desert Stone (Antlion) Weremoose - "Charge" now instantly teleports Weremoose to the cursor, zapping for 70 Electric damage to everything between Weremoose's starting and ending location. Has a cooldown of 2 seconds. _____________________________________________________________________ Werebeaver - When Werebeaver destroys any object or structure, the items dropping them now teleport to where Woodie has originally transformed. The Weremeter's decay is frozen for 60 seconds or until Werebeaver begins gnawing anything. _____________________________________________________________________ Weregoose - Allows Weregoose to "fly over the map", by choosing the location on the map and right clicking any area (basically Wortox's map soul hop). Consumes Weremeter equal to the distance it would take for Weregoose to run manually. _____________________________________________________________________ 3) Jellybeans (Bee Queen) Weremoose - Slowly regenerates and improves his speed stats depending on current Health percentage. For every 10% HP lost, the following stats are increased: +0.2 HP/sec, +2% Movement Speed, +3% Attack Speed. Every time Weremoose swings, his Weremeter is also restored by 0.5 per swing. _____________________________________________________________________ Werebeaver - Every time Werebeaver fully gnaws a tree, he recovers his Health, Sanity, and Weremeter by 4. Each tree chopped also increases his Movement Speed by 1% (up to 40%), and Gnawing Speed by 10% (up to 200%) (Triple). _____________________________________________________________________ 4) Scales (Dragonfly) Weremoose - Immunity to Fire. - Instead of taking damage, half of Fire Damage is now converted into Health and Weremeter. - Half of Fire Damage taken drains Sanity as well. _____________________________________________________________________ 5) Nightmare Fuel (more emphasis on risk vs reward?) Weremoose - Increases the Damage by 20, up to 79.5 - Taking damage leaks the bonus damage by 2. - Sanity drain is doubled. - Being at <25% Sanity regenerates the bonus damage by 1 every 4 seconds. - At <25% Sanity, the Bonus Damage is increased by additional 10 points, up to 89.5 Werebeaver - Chopping speed is doubled. - Hammering and Mining speed is tripled. - Sanity drain is doubled. - Every time Werebeaver gnaws something, his health is reduced by 0.2 _____________________________________________________________________ 6) Living Log Weremoose - Grants immunity to being interrupted when taking damage. (Prevents "stunlock") Werebeaver - No longer prevents Treeguards from spawning. - The chance to spawn Treeguard is tripled. - Treeguards are Neutral to the Werebeaver, until the transformation wears off. - Werebeaver now deals 86 damage to Treeguards instead of 44.2 _____________________________________________________________________ 7) Shroom Skin (Toadstool) Weremoose - Grants immunity to being interrupted when taking damage. - Damage Reduction is further increased to 95%. - Taking three hits in a row within second makes Weremoose sneeze large spore cloud around him, blowing away all mobs for a small distance and dealing 60 damage to them. _____________________________________________________________________ Weregoose - Periodically releases spores when running, which either transform a tree into a Mushtree, or make new mushrooms grow in the ground. _____________________________________________________________________ III) Weregoose Taunt Weregoose is now more hyperactive and irritating, quacking sporadically in a large radius, which taunts nearby mobs to attack the goose. (Similarly to Wigfrid's "Rude Interlude" song). _____________________________________________________________________ IV) Werebeaver Carrying Werebeaver can now also carry things on his back upon right clicking. Including survivors. Right clicking a survivor picks them up and puts them on Werebeaver's back. The survivor or Werebeaver can right click on themselves at any time to climb down. If survivor climbs the Werebeaver up during Night, the survivor falls asleep, providing with immunity to Charlie and granting stat regeneration equal to Tent. Werebeaver's Damage Reduction is increased to 80% (Log Suit), and Weremeter decays as if Werebeaver is chopping. If both Werebeaver and Survivor on top get attacked, only Werebeaver takes the damage. The survivor can perform any tool actions as if they're on a Beefalo. _____________________________________________________________________ V) Full Moon Weremoose (If you're familiar with Forge's "Parry", this works exactly like it) Empowered Weremoose's "Charge" is now replaced with "Grit". Right Click allows Weremoose to brace himself with fists, taking half of the damage from frontal attacks and being immune to interruption. When he braces right before taking damage (0.5 second window), he instead takes 25% of the damage and launches a haymaker, deflecting x1.5 of attacker's normal damage. Every time Weremoose manages to deflect an attack, his Attack Speed increases by 10%, up to 50%. If Weremoose takes damage when not using Grit, and if Weremoose does not manage to deflect the damage to attacker, the Attack Speed bonus is reset. _____________________________________________________________________ VI) Werebeaver Carrying Items Werebeaver can now "consume" materials from the ground, depositing into his mouth. (8 inventory slots maximum) (Credit for this one goes to @Baffoh. Check out the original thread here): Some extra potential suggestions: Gnawing objects and structures automatically send the materials there as well. When his transformation ends, Werebeaver spits out all of the materials he collected onto the ground, stacked. Werebeaver gnawing Structures, both intact and burnt, now gives all the materials back rather than only half. Werebeaver can also gnaw low-tier refined materials, such as Planks, and give back all of the materials it took to make them, similarly to Deconstruction Staff. _____________________________________________________________________ VII) Weregoose Scavenging Weregoose can now sniff an item on the ground, revealing all of the locations that have such item present. Weregoose can follow a trail scent to get to them. (The mechanic is very similar to Navigadget from Hamlet DLC) _____________________________________________________________________ VIII) Lucy - Losing Lucy should inflict Woodie with a heavy sanity drain of 5/min. - Woodie can decorate Lucy with Garland, gaining a sanity regeneration of 2.66/min (double of Garland). - At night in front of campfire, Woodie can now sit down and speak to Lucy, providing Woodie with a mild sanity regeneration of 10/min, similarly to Walter's campfire story. When Woodie transforms with Lucy in his hand and drops her, Woodie can now interact with her. Woodie in a Wereform can pick her up, and she'll start to calm him down, very rapidly draining his Weremeter as his senses start coming back. (3-7 seconds?) After Woodie transforms back this way, his Hunger is instead decreased by half of the amount he previously had. Being in a Wereform for longer than 30 seconds will still fully drain his hunger. _____________________________________________________________________ IX) Werepigs - Their aggro range is now much lower against Woodie. - When Woodie is in a wereform, nearby Werepigs in a big range now start following him. They will attack anything that Weremoose or Werebeaver attacks, or when any Wereform takes damage. _____________________________________________________________________ X) Eating Wereforms should be able to eat food off the ground, playing Bearger eating animation. The Weremeter's decay is frozen temporarily, and the hunger restored from food is divided by half, which converts to the Weremeter. _____________________________________________________________________ XI) Other Various Buffs 1) The Weremeter should decay at a MUCH slower rate at night, and only revert back to normal rate during Day and Dusk. 2) During Full Moon, the Weremeter should freeze entirely, or never speed up decaying. 3) Werebeaver should uproot the stump upon gnawing a tree. 4) Upon transformation, Weremoose should emit a loud roar that Fears nearby mobs for a few seconds. 5) When Woodie transforms back from a Wereform, he should be left with 10 Hunger. 6) When Woodie transforms back from a Weremoose form, his transformation should linger a bit, retaining the 90% damage reduction until he stands up and 1 second after. 7) (Major Buff) Let Woodie wear Amulets while transforming. There are a lot of fun and useful things to use, such as Chilled Amulet with Weremoose, or Lazy Forager with Weregoose. _____________________________________________________________________ XII) Downsides When at <20% Sanity, performing actions now gradually fills his Weremeter in human form. At 100 points, he transforms into a Werecreature. The action that accumulates the most points will result in respective transformation: Chopping, Mining, Hammering: 1 Swing - 1 Point (Werebeaver) Fighting, Taking Damage: 1 Hit / 2 Health - 1 Point (Weremoose) Running, Standing: 4 seconds - 1 Point (Weregoose) Link to comment Share on other sites More sharing options...
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