LDee Posted November 13, 2022 Share Posted November 13, 2022 After testing out Maxwell more and more, I'm more and more convinced that his current iteration is overpowered in a bad way. What I mean by that is that if you play as Maxwell, you basically fight every boss with one strategy: spam Shadow Prison and spam Duelists. No dodging required, no engaging in the actual fight required, hardly any knowledge about the actual boss is required, as long as you have like 5-10 nightmare fuel on you and either cooked cactus or a bone helm, you can beat almost every boss with minimal resources, using almost the exact same strategy and in a decent amount of time. I think it's because of two reasons: 1. Shadow Prison disables bosses. It allows Maxwell to just disable the most difficult aspect of certain bosses which should never be a thing. Having specific characters that counter specific bosses is a good thing. Disabling as in being able to effectively eliminate the ability altogether is not. Shadow Prison disables Dragonfly's lavae, more difficult kiting pattern and enrage mode. Shadow Prison disables Bee Queen's grumble bees. Shadow Prison disables Twins of Terror's most dangerous ability: double teaming you and its rapid charge attack. Shadow Prison disables Celestial Champions most annoying/difficult movement mechanics. 2. Duelists are way too strong. Compare them to any other character-specific minion and it becomes painfully clear. Abigail: HP: 600 DPS: 15, 25, 40 Max Quantity: 1 Can be healed by an expensive potion over the course of 30 sec. Won't be at full power until half a day if killed in battle. Dualists: HP: 750 (effective against bosses) DPS: 22+ Max Quantity: 6 Can be summoned back at full health for 1/5 of a nightmare fuel if killed in battle. Against bosses, each duelists is about equal to an Abigail at full HP and doing dusk damage. Wendy can summon 1 at a time, Maxwell can summon 6. If Abigail goes down, Wendy becomes Wes. If a duelist goes down, Maxwell spends 1/5 of a nightmare fuel. Let's compare to Webber now: Webber needs to acquire monster meat and search all over the map to get spiders that won't die to bosses in a single hit. He also needs to get the resources for nurse switcherdoodles in order to keep his spiders alive in combat. This process can easily take more than a day. Maxwell can have more than enough fuel for a raid boss by fighting nightmares for a minute or two. Webber's minions are balanced against raid bosses by mechanics like panic, freeze, fire, sleep, area of effect attacks, bosses using consecutive attacks. Maxwell's minions cannot be panicked, are immune to freeze, immune to fire, are immune to attacks like Toadstool's sporeclouds, are immune to sleep, can't be hit consecutively and can even walk on water. Like Wendy, if all Webber's minions die, he becomes Wilson. If all Maxwell's minions die, he uses a single nightmare fuel. I again think that Shadow Prison should be removed from the game, but if it must be kept, it should be way more expensive. The same is true for the duelists. A mob that can tank 4 hits from bosses, dish out 22+ damage per second and is completely immune to fire, freeze, sleep, spores, panic and can't be hit multiple times in a row has to be way more expensive than 1/5 of a nightmare fuel. It should be at least 1 nightmare fuel each. If you think making Shadow Prison and Duelists too expensive will scare off the newer players, then make it so that the cost scales with the number of targets being trapped and number of duelists being summoned. Anyway, just my 2cents. Maybe I'm completely wrong and Maxwell as he is is well-balanced, I just think that it's just way to easy to spam his incredibly effective moves. Link to comment Share on other sites More sharing options...
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