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Any guide out there for fuel burn efficiency versus crafting ingredients?


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Not all craftables are created equal, as some can burn for more than the sum of their parts.

I wish to have some burnables around my campfires that are good value.

Especially now that max campfires yield an extra charcoal.

Anyone ran the numbers?

Straw roll was advantageous compared to ingredients (360s in fire pit 270s in ingredients). Also spoiled pretty parasols and low percentage log/grass armors are good choice for fuel.

Honestly though, I would treat charcoal from fire pit as bonus and not as way to get it en masse.

1 hour ago, Losparkeros said:

Honestly though, I would treat charcoal from fire pit as bonus and not as way to get it en masse.

Ofc not, the extra charcoal is just another bonus to the equation

I don't think maxing out fire pits is ever a good value. Their main task is cooking meat/cactus/crops before you get a scaled furnace. Light is handled by the lantern and the torch + thermal stone combo takes care of heat as long as there is stuff to burn.

If you want charcoal then it's very easy to turn pinecones into charcoal, or you just burn down a forest.

On 10/15/2022 at 5:44 PM, hhh2 said:

Charcoal factory idea

1. Get lightbulbs

2. Make wearpig and turn lightbulbs into poop

3. turn poop into charcoal with a ton of firepits

4. profit

Add ice flingo or a balloons with water and you can do it faster and with only one firepit 

Turfs have great fuel value and can be crafted by various ingredients that are readily available, at a low cost on top of that. Even a rock and a piece of flint or a pine cone will give you a small stack of turf that you can burn.

14 minutes ago, Captain_Rage said:

Turfs have great fuel value and can be crafted by various ingredients that are readily available

Their fuel values were significantly nerfed in March QoL

On 10/17/2022 at 12:55 PM, EighteenXVIII said:

I don't think maxing out fire pits is ever a good value. Their main task is cooking meat/cactus/crops before you get a scaled furnace. Light is handled by the lantern and the torch + thermal stone combo takes care of heat as long as there is stuff to burn.

If you want charcoal then it's very easy to turn pinecones into charcoal, or you just burn down a forest.

Wait, I thought burning stuff like logs, pinecones etc just gave you ash? 

Do pinecones give charcoal??

5 hours ago, GelatinousCube said:

Do pinecones give charcoal??

Not directly, but I think they meant to plant a stack or two of pinecones anywhere, wait a minute until they become stage 1 tree, and burn them.   Pinecones quickly become a trash item after a couple of log gathering sessions, and pile up in chests otherwise.

Back to the main topic: I’d go with whatever high level fuel is easier to mass gather or have a surplus of, even if it is not refined. As it was said above, in terms of a refined item I’d probably favor grass for straw rolls (max fire with only 9 grass) and can be gathered constantly and with very low effort in a small pen at camp.

Or  poop from werepigs which can be made with edibles from caves in less than a day’s work , although now that the lazy forager is refuelable, it’s debatable if doing workarounds is worth it, if you can just walk your pigs/merms/bearger through a forest wearing a forager and just use the collected unrefined logs for fuel.

A fire-less Krampus farm of your choice also creates more charcoal than you can ever use. The free charcoal obtained can be used for very high grade and cheap fuel, also saving you from refining anything.

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