Fenrir_Jow Posted October 11, 2022 Share Posted October 11, 2022 Guys, I was thinking, Critters are so cute to have in the map, but they need some changes and I hope this fits in a new QoL (not this one on beta, but one in the future) to make them useful or, at least, less annoying hahaha What do you think in the idea and how you manage your pets for now? Link to comment https://forums.kleientertainment.com/forums/topic/143743-critters-rework-fits-in-a-qol/ Share on other sites More sharing options...
loopuleasa Posted October 11, 2022 Share Posted October 11, 2022 I think the word "QoL" gets thrown around too much. Not everything is a QoL. Critter rework is a rework, it's not a quality of life. It's a new update. Let's call it that. Link to comment https://forums.kleientertainment.com/forums/topic/143743-critters-rework-fits-in-a-qol/#findComment-1602339 Share on other sites More sharing options...
Fenrir_Jow Posted October 11, 2022 Author Share Posted October 11, 2022 8 minutes ago, loopuleasa said: I think the word "QoL" gets thrown around too much. Not everything is a QoL. Critter rework is a rework, it's not a quality of life. It's a new update. Let's call it that. Yes, I agree. But the idea continues, I still think in a good change for the critters. Link to comment https://forums.kleientertainment.com/forums/topic/143743-critters-rework-fits-in-a-qol/#findComment-1602343 Share on other sites More sharing options...
Notecja Posted October 11, 2022 Share Posted October 11, 2022 I would like a station/nursery to leave them for some time. Like that one for kitcoons. With toys and some other interactions than that one named "pet" and looking like crafting. Link to comment https://forums.kleientertainment.com/forums/topic/143743-critters-rework-fits-in-a-qol/#findComment-1602347 Share on other sites More sharing options...
dois raios Posted October 11, 2022 Share Posted October 11, 2022 Just give each pet a silly ability that you get when you adopted them (and lose if you abandon), like +1% speed, +1% speed crafting, 1% chance of giving an extra X damage, 1% of receiving X% less damage Link to comment https://forums.kleientertainment.com/forums/topic/143743-critters-rework-fits-in-a-qol/#findComment-1602355 Share on other sites More sharing options...
Evelo Posted October 11, 2022 Share Posted October 11, 2022 I don't think critters should be anything more than a cute visual/audio entity. If they remove the feeding then critters would be perfect in my eyes. Link to comment https://forums.kleientertainment.com/forums/topic/143743-critters-rework-fits-in-a-qol/#findComment-1602360 Share on other sites More sharing options...
Mike23Ua Posted October 11, 2022 Share Posted October 11, 2022 2 hours ago, loopuleasa said: I think the word "QoL" gets thrown around too much. Not everything is a QoL. Critter rework is a rework, it's not a quality of life. It's a new update. Let's call it that. Yeah? Well KLEI breaks the definition of what a QOL Qualifies as- In any other game and DST when Klei first Started Out.. QOL = tuning up existing areas of the game without adding any actual new content, that is quite literally what they described the QOL updates as being at first- a way to have a short “break” from working on content updates by not doing a large update. But… flash forward to NOW and QoL = full fledged boss reworks, new weapons, and more. Honestly In Any other game company Klei’s QOL’s would be considered just another game content update. I mean just look at the current update that’s in beta, they didn’t just update things, or tweak weak crafts, they also added new crafts, new animations, and technically- Exceeded what a QOL is meant to be. Ironically.. the thing I want them to do the MOST actually WOULD Qualify as a QOL update- because giving us new ways to enjoy the games existing content, without adding any actual new content = QOL.. So when I say I would love to see them look at all the biomes, mobs and resources they’ve added to the game over the years and then ask ourselves what all we could do with those in world Gen it’s taking existing content.. and giving it QoL. But… as we all know- Klei’s QOL’s extend beyond just being a standard definition of what QOL is.. so you can not tell the OP that critters update wouldn’t be considered a QoL when KLEI themselves have already broken their own rules of what a QOL was intended to be.. (Don’t get me wrong I enjoy the extra effort thrown into them, But.. the original intent behind QOLs was so they can take a small “break” between churning out updates.) Link to comment https://forums.kleientertainment.com/forums/topic/143743-critters-rework-fits-in-a-qol/#findComment-1602364 Share on other sites More sharing options...
abrocator Posted October 11, 2022 Share Posted October 11, 2022 3 hours ago, loopuleasa said: I think the word "QoL" gets thrown around too much. Yeah it honestly is a bit annoying A QoL is more like when you improve the controls so that you don’t have to spam-click in order to play the game, which makes playing the game more comfortable and less RSI-inducing. So a QoL doesn’t even need to add anything new. Link to comment https://forums.kleientertainment.com/forums/topic/143743-critters-rework-fits-in-a-qol/#findComment-1602370 Share on other sites More sharing options...
QuartzBeam Posted October 11, 2022 Share Posted October 11, 2022 3 hours ago, loopuleasa said: I think the word "QoL" gets thrown around too much. Not everything is a QoL. You're not wrong, but the last QoL had a bunch of non-QoL changes (Wolfgang 3.0, Ancient Guardian, hound waves). Not to mention, this QoL has straight up added a bunch of content to the game (antlion hat, turfs, golden pitchfork, new crock pot recipes). Link to comment https://forums.kleientertainment.com/forums/topic/143743-critters-rework-fits-in-a-qol/#findComment-1602371 Share on other sites More sharing options...
Notecja Posted October 11, 2022 Share Posted October 11, 2022 48 minutes ago, QuartzBeam said: You're not wrong, but the last QoL had a bunch of non-QoL changes (Wolfgang 3.0, Ancient Guardian, hound waves). Not to mention, this QoL has straight up added a bunch of content to the game (antlion hat, turfs, golden pitchfork, new crock pot recipes). I think we don't have a better name for update bigger than bugfix, and smaller than "content update". Link to comment https://forums.kleientertainment.com/forums/topic/143743-critters-rework-fits-in-a-qol/#findComment-1602378 Share on other sites More sharing options...
Wonz Posted October 11, 2022 Share Posted October 11, 2022 Maybe give them some utility which you enable by interacting with them in case the utility wasn't desired. Varg: Would help you gather stuff from ground. Pick up a log for example and vargling would grab another nearby log and put it in your inventory making some gathering slightly faster. Ewelet: Would shoot phlegm at non boss monsters who got aggro on you. Glomglom: Could maybe give gloomer goop for exchange for something not so easy to get. I just don't like how there is just one gloomer and this many players. Giblet: Help with gathering stuff that is harvestable but not on ground. Kittykit: like catcoon but doesn't die, doesn't fight, doesn't steal what's on the ground so it won't steal gifts it pukes out, pukes out faster and maybe has better reward pool for catcoon gifts or at least better chance for better ones. Broodling: Seeks and puts out nearby smoldering maybe? Mothling: Maybe gets aggro of one nightmare creature if there's more than one. Peeper: Maybe actually fight but have health but death would result in stun after which it regains full health and is back in combat. Link to comment https://forums.kleientertainment.com/forums/topic/143743-critters-rework-fits-in-a-qol/#findComment-1602382 Share on other sites More sharing options...
MadMatt Posted October 11, 2022 Share Posted October 11, 2022 16 minutes ago, Wonz said: Maybe give them some utility which you enable by interacting with them in case the utility wasn't desired. I feel like making critters actually have a significant impact in fights or gathering is the wrong way to go about them. They're optional content for when you want a cute buddy, not a serious choice to consider for everyday needs. Having them actually interact with the world though would be really nice and help incorporate them into gameplay, creating more of a bond than "fine i'll feed you for the 10th time today so you stop crying". Something like Vargling running in the direction of where tracks head during hunts, or Kittykit's occasionally puking out Birchnuts or Pinecones. Small things that are easily replaceable and acquired/done more efficiently by a player but makes you feel like the critter cares for and is trying to help you. As of right now they are just annoying Link to comment https://forums.kleientertainment.com/forums/topic/143743-critters-rework-fits-in-a-qol/#findComment-1602386 Share on other sites More sharing options...
maradyne Posted October 11, 2022 Share Posted October 11, 2022 4 hours ago, Notecja said: some other interactions than that one named "pet" and looking like crafting. Petition to change Pet to Scritch. Link to comment https://forums.kleientertainment.com/forums/topic/143743-critters-rework-fits-in-a-qol/#findComment-1602391 Share on other sites More sharing options...
Wonz Posted October 11, 2022 Share Posted October 11, 2022 1 hour ago, MadMatt said: They're optional content for when you want a cute buddy, not a serious choice to consider for everyday needs As I wrote in the first line. Interact with them to enable the additional behaviour. Everyone who for some reason dislikes them actually doing something else than cry every 2 seconds can just not order them to help. Link to comment https://forums.kleientertainment.com/forums/topic/143743-critters-rework-fits-in-a-qol/#findComment-1602397 Share on other sites More sharing options...
Qairon Posted October 11, 2022 Share Posted October 11, 2022 1 hour ago, MadMatt said: I feel like making critters actually have a significant impact in fights or gathering is the wrong way to go about them. They're optional content for when you want a cute buddy, not a serious choice to consider for everyday needs. Having them actually interact with the world though would be really nice and help incorporate them into gameplay, creating more of a bond than "fine i'll feed you for the 10th time today so you stop crying". Something like Vargling running in the direction of where tracks head during hunts, or Kittykit's occasionally puking out Birchnuts or Pinecones. Small things that are easily replaceable and acquired/done more efficiently by a player but makes you feel like the critter cares for and is trying to help you. As of right now they are just annoying I really share this sentiment. I think DST has enough ways to ensure you have a bodyguard, with things like Pigs, Bunnymen, Rock Lobsters in caves, and even being able to make the Fuelweaver himself your minion/slave via reconstructing the skeleton with a second shadow heart, reviving it and walking around with a Thurible. Somehow, making the pen-ultimate final boss work for you is just not enough lmao. I'm surprised nobody here mentioned the Lavae. I know it's not a critter in the sense of the others, but it's such a perfect idea of what I think every pet could be like. It's a portable campfire, cooking station, and light source all in one. But you HAVE to feed it, and the consequence for not feeding it is.. it's going to feed itself. By literally burning your base and eating the charcoal/ashes in desperation. That thing actually cares about starving to death,and that's just awesome design right there. The Lavae is an over-extremely useful example, since it's boss loot, but making them do very specific, reasonable things based of their species is what I'm getting at. Glomglom as a quick example could drop smol versions of Glommer's Goop, that with enough time can be combined into a regular Goop. That could be an interesting incentive to have one over the other critters, as Goop has become consistently staple in DST's crafting now that it's a crafting ingredient for Hostile Flares. People have even gone so far as to murder the poor thing as often as possible now just to min-max the amount of Goop they can have lmao. The Kittycoon coughing up a smaller, reasonable table of Catcoon loot is also cool. I realize that's a substantial change to suggest, and I don't know how balancing that would work, it could be as simple as literally just feeding them when they're hungry, and petting them every once in a while. Maybe I've been playing too much ONI recently, but it just feels really nice having critters in that game that actually served a purpose and rewarded you with decent renewable resources/benefits for caring for them. This would also save me from the anguish of players running by with their screaming pet, because "there's not even a point in feeding it." I'm convinced most critter enjoyers just have a mod that silences them client-side by now and haven't fed them in years. Link to comment https://forums.kleientertainment.com/forums/topic/143743-critters-rework-fits-in-a-qol/#findComment-1602399 Share on other sites More sharing options...
MadMatt Posted October 11, 2022 Share Posted October 11, 2022 1 hour ago, Wonz said: As I wrote in the first line. Interact with them to enable the additional behaviour. Everyone who for some reason dislikes them actually doing something else than cry every 2 seconds can just not order them to help. Well no that's the point. It doesn't matter if you can turn it on or off, if it has a significant effect on gameplay that can't be replicated otherwise i.e. helping in combat or by distracting enemies, it becomes more than a cute little critter buddy. It becomes a tool which has a significant impact on your chances of survival. Link to comment https://forums.kleientertainment.com/forums/topic/143743-critters-rework-fits-in-a-qol/#findComment-1602408 Share on other sites More sharing options...
ThymeSpirit Posted October 12, 2022 Share Posted October 12, 2022 On 10/11/2022 at 5:51 PM, Notecja said: I would like a station/nursery to leave them for some time. Like that one for kitcoons. With toys and some other interactions than that one named "pet" and looking like crafting. Agree, I don't want pets to actually be useful, but if you could make them stay at an area where they feed themselves and just do cute animations, that would be awesome. I think everyone would have that in their base. Link to comment https://forums.kleientertainment.com/forums/topic/143743-critters-rework-fits-in-a-qol/#findComment-1602565 Share on other sites More sharing options...
GodIess Posted October 12, 2022 Share Posted October 12, 2022 we already have a pet that emits light when not hungry. Why not add others? Kittykit can spit out some small debris (such as a twig, chestnut) Vargling can bring a bone. Glomglom can drop a Glommer's Goop every 4-6 days. Broodling radiates some heat and slows freezing down. Ewelet can be brush and get wool. Giblet can drop a random feather. But all these bonuses will only work if you feed the pet. And if you use your favorite dish, the effect will increase (more seeds, mucus, and so on) if you play with a pet, the character will raise 1 sanity It would also be a good rework if the pets went out for a walk during the day. they can be changed with a broom and to get yourself one you need to treat him with your favorite dish. The pet may not immediately fall in love with the player, in which case he will need to bring more food the next day, thereby gaining his trust. At first, only Vargling and Kittykit will run around. To open new pets, you need to bring and give items to the nursery: for Glomglom - Glommer's Flower for Broodling - Chilled Lavae for Ewelet - Phlegm for Giblet - pen for Mothling - Moon Moth for Friendly Peeper - Milky Whites Up to 10 animals can run around the nursery and by giving the necessary items we create an animal which can then be taken by your friend or yourself Link to comment https://forums.kleientertainment.com/forums/topic/143743-critters-rework-fits-in-a-qol/#findComment-1602578 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.